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View Full Version : 2 quick questions on Neverwinter Nights


neyo the king
02-24-2006, 10:37 PM
Well, not much else to say but the actual questions, I guess.

1) Any place I can get some good Tutorials on making a game in the "Toolset" that comes included with NWN?

2) If there's any way to tell, about what point in the "Forgotten Realms" books does this game take place?

Thank you for your time.

phil_
02-24-2006, 10:58 PM
Well, Neyo, there was a time when you could use the bioware forums to ask folks questions about the toolset, but I haven't been there in many a moon (NPF has a tight grip on the part of my soul fused to the intarweb), so I'm not sure how the community has changed. There's was a short tutorial on Bioware's website, but, again, it's been a few years.

My suggestion is to reverse-engineer stuff. Download modules off of neverwintervault (http://nwvault.ign.com/), play through'em, then look at how they're made in the toolset. That's how I learned how to use the toolset, and I'd say I was fairly proficient.

Grandmaster_Skweeb
02-25-2006, 01:30 AM
As for the chronological setting, if you have Grimnor (who might I add absolutely kicks all forms of ass) as your ally and learn his background story he tells that he participated in the battle to take back Mythril Hall under Bruenor Battlehammer's command. I'd imagine it takes at least a few years after that battle, but to a dwarf a few can be as little as fifty. Other than that theres really no other chronological references mentioned, by my understanding.

neyo the king
02-25-2006, 02:43 AM
Phil: Thanks, but I really can't download a module just to turn it inside-out. Dial up and all that. I was thinking more of a text tutorial.

Skweeb: That makes sense. I've seen alot of books telling of the [possible spoilers. Not taking any chances.] "Time of Troubles", which happen during the taking over of Mythril Hall (if I'm not mistaken), so it must have happened some time after that incident, for books to be curculating.

And I got another question. Please don't go into details, but do you every get into Luskan? A simple Yay or Nay will sufice(sp?).

Azisien
02-25-2006, 02:51 PM
NWN Lexicon should serve those purposes. I'm not actually positive if they do Toolset building, but I know they have a lot of scripting resources. And, ah, yeah, the NWVault should have Toolset tutorials, sans module downloads (but man, small modules aren't big anyway, dial up or no dial up).

But really, Aurora Toolset is so simple, I don't see why anyone would need a tutorial. Just fiddle with the thing for a couple weeks.

Pyrite
02-26-2006, 04:11 PM
It's not hard to Dl modules on dialup. Many really good ones (follow the NWvault ratings, they're very useful) only take about one or two megabytes. That's ten to fifteen minutes on dialup, so play some NWN in the background, or make some coffee. If you want to DL a whole lot of them, or something really big, start at night, and go away to sleep. When you wake up, it's like it's christmas and santa left you ADVENTURE!

Also, I greatly reccomend devoting a night to downloading the CEP (Community Expansion Pack) and using it in modules you create.

_mike
02-26-2006, 05:07 PM
My suggestion is to look for the "Shadow Lords" and "Dreamcatcher" campaigns by Adam Miller. Anything you could possibly want to script in your modules is in those, not to mention that during Phil_ and my time playing NWN, they were the best damn things you could download off the internet (better than porn, even).

If you have both expansions, and have beaten "Hordes of the Underdark", play with the part that takes place in part of hell. Lots of nice stuff there, too.

Pyrite
02-26-2006, 05:18 PM
and also, if you are not looking for an actual manual so people can tell you to RTFM, then I would suggest not clicking on this (http://nwvault.ign.com/View.php?view=Other.Detail&id=803) No. Absolutely don't. A grue will eat you.


...

Let me also reccomend the Saleron's Gambit series.

And you will need the CEP for some of the most awesome mods. But in anycase you can deconstruct the actual modules that come with the game (you know, the official ones) once you've unlocked them by beating their predesessor.