View Full Version : Let's Play Chrono Trigger: Crimson Echoes!

11-21-2011, 11:24 PM
... Or, Let's Get in Trouble with Squeenix!

I kid, I kid.


What the hell is a Crimson Echoes?

I'll just let the developers fill you in:

Music: Primitive Mountain (http://tindeck.com/listen/gwpv)

JP: We just wanted to take a moment to tell you about the project. Once you make a savegame, you won't see this again.

JP: In fact, the characters and world you see belong to Square Enix!
ZeaLitY: We just gave them a new story as an interquel to Chrono Trigger and Chrono Cross.
JP: Crimson Echoes was created by fans of the game in their spare time. It's not canon, nor should it be.
ZeaLitY: Though we did try to work with the canon of the other games in interesting ways!

ZeaLitY: We put a lot of work into it, but we weren't paid, and believe it or not, we have real lives.

I call bullshit. You monkeys clearly exist solely for my entertainment.

JP: If you're playing this, you should own the original game. If not, go buy it now!
JP: Well, that's all I got. Anything else, ZeaLitY?
ZeaLitY: Hey, just enjoy the game! And pick up Chrono Trigger DS to support the prospect of a new Chrono game!

I would, but I don't want Squeenix to break my heart again.

What's this I hear about a Cease and Desist letter?

On May 8, 2009 Crimson Echoes recieved a Cease and Desist letter from Square, along with all other game modification activity at the Chrono Compendium. The development team complied and ceased development on the game.

A 98% version of the game was leaked to the intarwebz, naturally, and that's what we're playing now. There's also a CE Memorial Youtube account that contains playthrough videos of the game by the development team, if you want to follow that.

So what do I need to know to follow this thread?

You should probably have played Chrono Trigger already.

Also, CE kind of assumes the characters completed all the sidequests from the original game.

I hear Crono talks in this game?

Yes, he talks. Get over it. There's not too much of it.

See, Crimson Echoes doesn't have one main character, like Chrono Trigger had Crono. The whole playable cast gets the spotlight.

Man, it's going to be so cool trucking around at level 99 decked out in full Rainbow equipment brutalizing everything, right?

Yeah... no. All the characters start out at low levels with basic gear and we don't get an explanation why. I guess the developers must've loved doing level 1 playthroughs of Chrono Trigger?

What's the deal with spoilers?

Well, if you don't want Chrono Trigger spoiled for you, you've come to the wrong thread. So all CT discussion is fine.

However, I'd like to ask everyone to keep any Chrono Cross spoilers regarding CT in spoiler or swap tags.

And this should go without saying, but if you've already played it or watched the playthrough videos, try to keep spoilers about this game to a minimum okay? And of course behind spoiler or swap tags.

Now, without further ado...



Episode 1: Crono versus the Ruined Childhoods (http://nuklearforums.com/showthread.php?p=1169131#post1169131)
Episode 2: Crono versus the Chrono Trigger (http://www.nuklearforums.com/showthread.php?p=1169872#post1169872)


Episode 3: Magus versus the Lost Levels (http://www.nuklearforums.com/showthread.php?p=1171150#post1171150)
Episode 4: Magus versus the Legacy of Zeal (http://www.nuklearforums.com/showthread.php?p=1172240#post1172240)


Episode Five: Lucca versus the Wonderful World of Tomorrow Part One: The Guru's Menace (http://www.nuklearforums.com/showthread.php?p=1173121#post1173121)
Episode Five: Lucca versus the Wonderful World of Tomorrow Part Two: Dalton's Revenge (http://www.nuklearforums.com/showthread.php?p=1173122#post1173122)
Episode Six: Marle versus the Little Military that Could (http://www.nuklearforums.com/showthread.php?p=1173710#post1173710)
Episode Seven: Marle versus The Dangers of Gambling Addiction (http://www.nuklearforums.com/showthread.php?p=1175913#post1175913)

11-21-2011, 11:25 PM
Episode 1: Crono versus the Ruined Childhoods

After the development team sends us off, we get a short glimpse of this screen:


I think it's a stage selection screen leftover from the beta.

We're supposed to get the option to rename Crono, Lucca and Marle after this screen, but there's some kinda bug in this version. If you started the game with the greeting from the developers, you won't get the option to rename the characters. But if you start a new game from the load menu (which means you need to already have a CE savegame, so as to avoid the developer's greeting), then you do get the option to rename.

But I'm okay with not giving you guys the option to call Crono BUTTS or something.


And now we open to the prologue proper, with a shot of Crono and Marle standing in front of a fountain while another couple runs off to shag make out behind the trees.

Music: Far off Promise (http://tindeck.com/listen/sroo)


The camera pans up to center the two lovebirds.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif Tomorrow is the big meeting with Porre. Daddy's worried... I hope nothing bad happens!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif Sad to think that we can save the world, and yet we can't change these people's minds...
http://i32.photobucket.com/albums/d13/fjgca17/CE/Crono-Save.gif Hey, don't worry too much. Things will settle down.

... What.


Marle says everything that needs to be said about the whole "Crono talks" thing. Minus the beatiful night, depending on what time it is for you.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif Well, it's getting late. Don't sleep in tomorrow! I...


And the date ends with Crono getting to first base. Let's face it, he did better than the rest of us ever have. Not bad for a fictional character.

Cut to black. We hear Nadia's bell ringing in the background.

But there's no "wake up, sleepyhead"!

Music: Morning Sunlight (http://tindeck.com/listen/fqwl)

http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif Today's the big day!

Are you getting married?

Marle opens the blinds, letting light into the room. Crono just squirms around in bed. He'll get up when he wants to get up, bitch.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif Daddy's got a meeting with some diplomats and we've gotta be there!

Oh right, meeting with Porre. No wedding, then.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif Lucca's waiting too!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif Get ready and c'mon!

And she walks downstairs, leaving Crono to get his lazy ass out of bed.

But first he closes the fucking blinds because he's his own man and he fucking wants to.

Having successfully rebelled against his bitch girlfriend, Crono procee- Oooh shiny thing.

You're going to be a great king, Crono.

Finally we head downstairs and get assaulted by Crono's mom.

Music: Peaceful Days (http://tindeck.com/listen/xebq)

Mom: Marle already left for the castle. Go catch up with her!

She scoots off to do housework, but if we talk to her she says:

Mom: I swear, you kids are so busy these days! Have fun, Crono, and don't get in any trouble!

This is probably a meal we can wolf down!

Recieved Cake and Postcard.


Mom: This is a cake I made for Mrs. Elisa. There's a postcard for Bandeau's wife, too.
Mom: I didn't post these yet, so if you have the time, maybe you can deliver them yourself! You'd be even faster than the postal service, son!

Fine, mom. Jeez, Crono's dating royalty, which pretty much means you're set for life and yet you're still passive-aggressively nagging him to go out and get a job?

By the way, Bandeau and Mrs. Elisa are NPCs from the original game who did something or another, I don't really know. They weren't really relevant at all.

Whatever. It's off to the world map with us!

Music: Memories of Green (http://tindeck.com/listen/ibic)

We stop by the Mayor's Manor, which some of you might remember was basically a beginner's room offering helpful tips in the first game. It still serves the same purpose in this game.

But we're seasoned CT players so really we're just coming here to move along with this delivery quest.


Gave Mrs. Elisa the cake!

Mrs. Elisa: You're such a caring young man Crono! Here! Take this!

She gives us 300G for our trouble.

Mrs. Elisa: ...but don't tell your mom!

We grab a Tonic from that chest. And I lied before, we're actually going to talk to a few NPCs, starting with a certain special little girl.

I don't even know what to say. Sure, all kids think time travel is cool, but actually learning about it should make their heads explode with all the intricacies.

Also, Crono, you're kind of standing uncomfortably close to the kid. Just sayin'.

I'm going to go ahead and present her explanations in full.


Time Traveller Immunity Theory:


As you can see, the graphics during this presentation glitch out a bit.

TL;DR: Crono can travel back in time and kill his grandfather and he wouldn't disappear because of it. The grandfather paradox doesn't exist in the Chrono Trigger universe.

Readers: But Dracorion, the thing that kickstarted the whole game back in Chrono Trigger was Marle disappearing when her ancestor, Leene, almost died! That's classic grandfather paradox, right there.

Me: I don't know what to tell you, other than CT's writers made an oopsie.

Time Bastard Theory:


TL;DR: Remember the sidequest back in CT, where Lucca goes back in time and stops her mother's legs from being crushed?

Well, that resulted in a new timeline where Lucca grew up knowing her mother's legs were whole. She existed as far as the the people in the timeline are concerned. But then she was overriden by time traveller Lucca who saved her mother's legs from being crushed.

Basically, our Lucca killed the other Lucca.

Anyway, now that we're done with that, we head upstairs to harass an old man.

Old Man: What? You better be! If you're using SNES9x or an early version of ZSNES, the game will inevitably glitch at some point!
Old Man: Don't blame me! Go grab the latest version at http://www.zsnes.com. It's free.

What? I played through this game on SNES9x before and I don't remember glitching at any point. I'm playing it on SNES9x now!

Anyway, we grab 100G from the chest and head off, since all other NPCs in this dump just give out information we should already know.

The dialogue from all the other citizens in Truce basically boils down to "Man, Porre sucks" or boring useless NPC blabber. We can head up to Leene Square, where there's a couple of things of note. Firstly, the best NPC ever:

You are so cool.

There's also an item shop, as well as a little girl who sells lemonade for 20G, which heals our HP and MP completely. There's also an old man who sells Crono some "pickles" for 1G, which causes our hero to trip out for a few seconds before going back to normal.

In the right side of the square, where the Prehistoric Dance minigame used to be in Chrono Trigger, we find...

The Hero's Gallery! Recognizing the efforts of our band of intrepid heroes to save history and the world from a gigantic space hedgehog. You'll notice Magus isn't there. Either he was too shy to get his statue taken, or maybe he's dead in Crimson Echoes.

Moving on. On the left side of the square, we run into...

A Black Tyranno's head? Let's poke it.

Well that's-

Wait, what's it doing?

Oh, sweet!

Crono slashes at it for like two damage. I can tell this is going to turn out well.

It retaliates by roaring a black hole at Crono for 2000 damage, which you won't see because I suck at taking screenshots.

Well that went well. Arright let's start this sonnuvabitch over and avoid the Tyranno from no-

Except losing doesn't net us a game over. The Tyranno head disappears and Crono is left with 1 HP. He remains in his "dead" pose, but we can move around like normal.

Does this mean we can play through the whole game with a dead Crono?!

Haha yeah, no.

Back to the world map...

Yeah, 1005 AD now has a Cathedral. It's the boringest place ever and there won't ever be anything to do here. It's also got like four more screen than the Cathedral back in 600 AD.

Anyway, we can actually cross the Zenan Bridge. Fiona's Forest is now an area we can explore.

It's just a one screen forest with some encounters here and there and a couple of treasure chests. No biggie.

Oh, and a Magic Tab.

We run into these guys at the exit.

Guards: Well, that's our lines for the game. Maybe they should have called it, 'Mystical Ninja: Starring Fiona's Forest Guard NPCs 3, 9 and 14'.

As you have no doubt noticed, CE isn't afraid to go meta every now and then. For the record, I would play the shit out of that game.

I don't know if these guys are supposed to stop you from going into Porre, but if so then they are absolutely terrible at it. You can easily scoot under them and exit the forest.

Like so.

There's nothing interesting at Fiona's Shrine, but surely Porre must be interesting, right? Yeah, no. All the dialogue is about the army being jerks and the citizens whining about the army being jerks.

By the way, that building you can see in the lower left corner of that screenshot is a research facility, but we'll get kicked out immediately upon entering. We can also pick up a Power Tab at the Porre Army's barracks. So! What now?

Well, if we head back to Truce, we can take the ferry to Medina (the Mystic village).

Wait what?

The ferry is actually useful?!


Anyway, Medina is similarly uninteresting. We can find Toma XIII the adventurer and his assistant in the ruins in the forest to the right. You know, those ruins that had a couple of sealed chests back in the original game. He just talks about having money problems and a son called Toma XIV.

In the Elder's House, we can find Bandeau trying to strong-arm Medina's elder into letting Porre's merchants peddle their wares in town. The Elder refuses because he doesn't want to get involved in Zenan's mess aside from the ferry, and because the agreement states Medina would have to trade only with Porre. Good for him.

If we visit the house that had a gate hidden in the closet...

Yeah, the gates all disappeared at the end of Chrono Trigger, since Lavos was dealt with. And the Epoch isn't around, so presumably the heroes opted to crash it into Lavos' shell and skip that battle.

The rock he's talking about is the one you can see a couple of screenshots back, when the ferry arrives in Medina. As far as I know, it never becomes relevant.

Yeah, CE has a bunch of dropped quests. The cathedral and the rock are some of them.

If we stop by Medina Square and talk to some guy...

http://i32.photobucket.com/albums/d13/fjgca17/CE/Crono-Save.gif Sure!
Guy: Cool! Well, seeya around some time, Prince!

Wait what? Crono and Marle got married inbetween games? Then why is he still living with his mother, and why is she still nagging him to get a job?

There's also this guy here. I guess the developers didn't want to be too blatant by having him say "the price of freedom is vigilance".

Crono heads over to the cafe to finish that delivery quest...

Bandeau's nameless wife reveals that Crono's Mom actually has a name!

Gave Bandeau's wife the card!

Bandeau's wife: Take care of yourself. Things will get better... I'm sure.

And that's it for Medina. We can visit Melchior's hut nearby, but it's empty except for a note explaining that he's away on a trip.

But! We can take a ferry from Medina to Choras. You know, that other town from Chrono Trigger. The one that had the Hero's Grave.

To the left is the ticket office for the ferry and this is... what?


Yeah, this is a museum dedicated to the original Toma (from 600 AD). There's nothing here except for a couple of NPCs. One of them tells us that Toma XIII only gets 5% of the proceeds from the museum before tax, because they're not trying to fund the Truce brewery.

He's basically taking a shot at Toma for being a drunk. Ha!:3:

Choras also has a shooting gallery minigame, but we can't do anything because Crono can't wield guns! I wonder, do we know anyone who does?

Incidentally, I wonder how that place stays in business if they make customers bring their own guns, and there's literally only one person in the world who owns one.

There's also a Casino with three minigames, and I briefly succumb to gambling addiction.

There's no fancy graphics for cards. We basically just get text boxes telling us what card we drew and how much we're up to now. We can bet 100, 1000, 2000 and 4000G in this game, and winning means we get the same amount back. So basically winning doubles how much we bet.

There's also...

For 10G, we get to spin the figures above (which rotate between queen, chancellor, king and some other sprites). If we get three of a kind, we win 1000G. I abuse savestates to win Slots once, then play Blackjack three times, betting 1000, 2000 and 4000G each time.

By the time we leave the Casino, I've got 8000G in my pocket.

The lady next to the blackjack dealer gives us a free Wallet, an accessory that turns the experience we recieve at the end of a battle into G. We'll never use it because levels are important in this game.

To the left, we find the last minigame this place has to offer.


We can bet the same amounts as in the blackjack game, and as with blackjack, winning doubles our cash. When you start the game, the glowy dot you see there will start moving from left to right, and when it reaches the end it'll move down and start going right to left, and so on. It'll move less and less until it stops completely.

Color means picking the color of the square it'll end up in. Number means you have to pick how many moves the glowy dot will make before it stops.

... Yeah, I didn't really bother with this one.

Anyway, most of the NPCs in town talk about not getting involves in Zenan's mess, or about the Hero's Grave being turned into a museum and how totally awesome that is.

There's also an auction house in Choras, but our 8000G really isn't enough to properly take advantage of this place. We'll see what it has to offer later.

The Hero's Grave museum doesn't really live up to the hype everyone's giving it. The only things here are Cyrus' grave and a replica of the Masamune. As we progress through the game, we'll be able to bring some stuff to the museum so it can have actual exhibits.

And with that, we're done sightseeing the world. If we head back to Truce, we can pick up our reward for finishing Mom's deliveries.

The Nautishell is a nice armor upgrade compared to what we have now. But wait, I haven't shown off Crono's specs yet, have I?

Well, after running off to Porre to pick up equipment upgrades for Crono, as well as stocking up on more recovery items than we're likely to need at this point in the game, Crono's wallet is 4000G lighter but his mind is at ease.

Crono's stats and equipment. As you can see, killing a world-eating abomination from outer space didn't get him a lot of levels or high-end gear.

You might also notice that the CE team dumped Toriyama's character portraits in favor of their own. I believe this is supposed to represent that the characters are more grown up.

Anyway, we toss on the sword and helmet we bought in Porre as well as the armor mom gave us...

The sword raised Crono's weapon power by 2, and each piece of armor raised his defense by 5. So yeah, not bad.

Crono's techs. Even at level 1 with no experience under his belt, he already has three techs unlocked.

Let's go pick a fight, shall we?

We find this lone Roly in Fiona's Forest. It's going to be like taking candy from a baby.


Music: Battle 1 (http://tindeck.com/listen/xkhs)

Whatever, Crono still Cyclones two of them at the same time.

It takes about four Cyclones to kill one of these jerks, so they have around 80-90 HP.

They each hit Crono for 9-15 HP at a time, so it's kinda touch-and-go for a moment there. I end up having to use a Tonic to heal Crono.

Eventually there's only one left, though, and even though Crono's out of MP he still runs up to that sonnuvabitch and slashes it in the face.



Crono agrees.

Or maybe he's constipated.


Welp, there's no escaping it now. We've been everywhere and we've seen everything worth seeing. Next time...

*Puts on sunglasses*

We go to a meeting.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Crono-Save.gif YEEEAAAAAHHHHHH!!!!

Welp, that's a wrap folks. I apologize for not showing off the towns proper. There's actually a couple of interesting folk we can talk to, but this update was getting long enough as is.

You'll get a proper tour of the world soon enough, don't worry.

Next Update: Plot! Duplicity! Theft! EXPLOSIONS!!

11-22-2011, 07:58 AM
I approve of this entirely!

11-22-2011, 06:17 PM
I agree! Keep it up, it looks pretty awesome.

I would like to say that I don't know if we need 20 screenshots per random encounter, especially if most of them are just Crono using the same attack animation over and over, but I understand that you were kind of trying to demonstrate the battle system here. You seem like you know what you're doing. I'll leave you to it.

11-22-2011, 08:22 PM
Yeah, that's pretty much it. Although in retrospect, I probably could've shown off, you know, the battle menu. Ah well.

But, this is my first LP and I only have a thousand LPArchive and SA forums LPs and a handful of NPF LPs to tell me what the fuck I'm even doing.

No, seriously, pointers are appreciated.

11-25-2011, 02:27 AM
Episode 2: Crono versus the Chrono Trigger

Now that we've explored the world, learned how time travel works (it turns out Crono can fuck up the timeline as much as he pleases without any adverse effects to himself), and committed gambling fraud, it's time to meet with the emissaries from Porre and discuss... uh... I dunno what we need to talk to them about. Not peace, because Guardia isn't at war.

Music: Courage and Pride (http://tindeck.com/listen/lfjp)

Fuck you man, Crono's the Prince. He can make a mess and then make you clean it up if he so chooses.

Or he can hang you from the gallows and send your family to prison as an additional fuck you. So you better keep that tone in check.

Anyway, we can't go into the throne room (or the towers beyond it) because there's a guard blocking the way. Seems like they really want Crono to go to the meeting. But you know what?

Fuck that noise.

They didn't block the left passage, so like a proper RPG hero, Crono is going to dilly-dally as much as possible.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier3-Head.png#2: I've been doing pushups. Yeow! What a burn...
http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier3-Head.png#3: King Guardia doesn't brake(sic) for anyone! He's a rigid, rightful ruler.

... Okay, yeah, this is a weird dialogue choice. I mean, the whole line just sounds weird.

Not to mention, can anyone imagine the chancellor shirtless, drinking beer from a keg and chestbumping with the other frat guys?

Anyway, the last guard is just sleeping in the middle of an official meeting with his superior. So Crono leaves the guards to their business and heads all the way up the tower.

Damn. Now we can't waste even more time getting reacquainted with the place Crono was going to be executed in. On the plus side...


Anyway, we head back down to the main floor and to the right passage. Crono sees his bitch girlfriend and a nerdy girl waiting for him in front of some stairs.

... but he just ignores them and heads down the other set of stairs. Because he's such a lovable ass. :dance:

Sadly, there's nothing here but a locked door and a tantalizing glimpse of some treasure chests. Cocktease! :argh:

Well, there's no avoiding it now. Nothing left to do but advance the plot. Sigh...

http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif There you are! The envoys are almost here. Right this way!

Crono, Lucca and Marle head downstairs and take their positions at the negotiating table, followed shortly by King Guardia XXXIII.

http://i32.photobucket.com/albums/d13/fjgca17/CE/King.png Ah, you're all here. Crono, I take it you understand the proceedings?
http://i32.photobucket.com/albums/d13/fjgca17/CE/Crono-Save.gif Loud and clear!

Marle is supposed to be doing an action pose here, but... I don't even know what the hell it looks like.

Okay, I gotta ask. What the hell is Lucca doing here? These are diplomatic negotiations. Marle's the princess, Crono's a prince, so it makes sense for them to be here. But Lucca's just a nerdy girl from Truce whose inventions either malfunction and teleport people into the past, malfunction and explode, or just explode.

http://i32.photobucket.com/albums/d13/fjgca17/CE/King.png Ho! It would be most unfortunate for the Porreans to act out of line, then.

King Guardia takes his position at the table and then...

Yeah, I don't have a sound clip of it, but the fanfare is just the drums that play right at the beginning of Ayla's theme looped twice.

Two soldiers come down the stairs.

Music: Underground Sewer (http://tindeck.com/listen/kemb)

http://i32.photobucket.com/albums/d13/fjgca17/CE/King.png I can understand your armed escort, but why do you BOTH have full armor equipped? What are your names?

What're you talking about, King? They look like perfectly innocent, honest emissaries! Really, the suspicion in your tone strikes me as quite odd. We are clearly dealing with cultured gentlemen well versed in the art of diplomacy.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier2-Head.png It is a... new policy to protect our emissaries. And my name is Ingrus.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png And your guard? Cat got his tongue?
http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier2-Head.png ...! His voice is... raspy. Lost, that is. He is a drill sergeant, and shouts often.

See? Diplomacy.

http://i32.photobucket.com/albums/d13/fjgca17/CE/King.png Fine, fine. Let's move on. Take your positions, gentlemen.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier2-Head.png The town of Porre seeks redress for three items. Firstly, we would like to annex a small, reasonable portion of Fiona's...

This surprises the king so much that he does a hilarious little hop backwards.

http://i32.photobucket.com/albums/d13/fjgca17/CE/King.png You can't be serious!
http://i32.photobucket.com/albums/d13/fjgca17/CE/King.png I haven't the foggiest idea what you're using all that fuel for, but you've already turned the outlying areas of Porre into barren grasslands. Why don't you research steam power with the rest of the world?
http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier2-Head.png But the royal administration owns all the patents and machine shops...
http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png That's not true! You guys have a research laboratory on the coast!

Seriously dude? The unattractive tomboy chick calls you on your bullshit and you back down?

We should just get Marle talking, then. She'll make his balls shrink so fast we could probably get out of this with Porre swearing eternal servitude to the kingdom.

Actually, these guys are master negotiators. This is clearly some sort of complicated ploy to make the Guardians complacent.

Now wait just a minute. Even I can't let this slide. How the hell did Porre find out that the Sun Stone is powerful? All it did in Chrono Trigger was make the mayor's house glow a bit. For all they should know it's just a glorified flashlight. It's not like they had any machines or technology to hook the Stone up to and see that it powered them up.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier2-Head.png The records indicate it was stolen by agents acting in the name of royalty, and the mayor's family wishes to file claim of the original ownership.

Sounds entirely legitimate!

http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier2-Head.png I'm sorry, but his widow asserts that it was forcibly taken.

And here's that masterful negotiation at play. They gave up easily on the first request because this is the one that matters.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif Ugh, that's a lie! Daddy, do something!

Real mature, Marle.

Anyway, it's not like it'd be that big a deal for the guys if they gave up the Sun Stone. They already got all the rewards from it that they could, and thanks to TTI they'll remain in existence even if they change history and give the stone to Porre.

The problem is it's a baaaad idea to give these guys a source of power that let Zeal rule the world. I mean, these emissaries are obviously good people but generally speaking, Porreans are dicks.

http://i32.photobucket.com/albums/d13/fjgca17/CE/King.png Sigh... All right, we'll put it under review.

Oh man, look at how he talks. It's a good thing he's wearing that helmet, because I'm betting he has some crazy fucking hair under there.

If we're lucky, he'll have rocket fists too.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif Hey, I thought...

Unfortunately, Ingrus is smart enough to realize the plan, whatever it is, has officially been shot to hell.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier2-Head.png I'm sorry but can we... be excused for a moment?
http://i32.photobucket.com/albums/d13/fjgca17/CE/King.png Hmph! This does not reflect well on you, but go ahead.

And Ingrus and his escort head upstairs.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif What was THAT about?
http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png Hmm... something just isn't right with those two... I get this creepy vibe from 'em. How about you, Crono?

I maintain these are still upstanding gentlemen we are dealing with and it is preposterous and offensive to insinuate otherwise.

http://i32.photobucket.com/albums/d13/fjgca17/CE/King.png Well, I have a bad feeling about this.

I can't believe you just said that, King.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif Yeah! I don't feel safe with them running around here, either. Crono, let's check it out!

Crono reluctantly comes along even though he still thinks the emissaries are good guys. Marle drags him along because she's a bitch.

http://i32.photobucket.com/albums/d13/fjgca17/CE/King.png Oh, dear...

Hahaha nice burn, there. This guy hasn't said anything all meeting. I choose to believe his job is just to take shots at everyone. Like...

http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier3-Head.png Hey jerkface I liked you better as a silent protagonist!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier3-Head.png Listen nerdy girl, there's this thing you should invent. It's called a razor. You use it to shave your hairy legs.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier3-Head.png What's with being an actually decent guy in this game, King Guardia? Did someone forget you were a total dick in the first game?
http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier3-Head.png Hey peepants! You like furlegs over there, right? You going to invite her to the back for some personal negotiation, or do you just need a change of trousers?
http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier3-Head.png ME, TALK-GOOD?

Suddenly, the Chancellor walks into the room.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Chancellor2-Head.png Did I... miss the meeting?

Son of a bitch, I think he really did throw that party. The chancellor was late because he was hungover.

Meanwhile, Ingrus and his escort are talking while Crono and company hide around the corner.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier2-Head.png Doesn't matter now. We should get back before they get suspicious.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier2-Head.png NEGATIVE. WE-WERE-GIVEN-THE-DIRECTIVE-TO-KILL-THE-NEGOTIATOR-IF-2-OUT-OF-3-CONDITIONS-WERE-NOT-MET.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier2-Head.png What!? You can't be serious! We were only s'posed to ice the Chancellor! We can't murder King Guardia!

GASP! They were actually assassins?! No way! They seemed so nice and genuine!

Also, I think the fact that they're considering killing the King before Crono, Marle and Lucca is evidence of just how much street cred our heroes have. Dudes got rep.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier2-Head.png On top of that, it was supposed to be discrete! You poison his drink, we get out, and no suspects are found!

Our heroes decide the emissaries have incriminated themselves quite enough by now.

Music: A Strange Happening (http://tindeck.com/listen/lypz)

http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier2-Head.png Ugh! C'mon, let's dust these three and get out of here!

Crono doesn't like that idea.

So he slices Ingrus up like a bitch.

Lucca pulls out her gun...

http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier2-Head.png SITUATION... COMPROMISED. RETURNING-NOW.

And the guy takes off like a bunny on crack. Seriously, he's fast. Flash fast. These guys probably wouldn't have needed any tricks to poison the chancellor. This guy could slip the poison into his drink faster than anyone could blink.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif Whoa! He's fast!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png C'mon! We have to catch him!

As soon as the crew leaves, Ingrus gets up...

... And immediately goes back to playing dead when he sees some guards approach.

We cut to Crono, Lucca and Marle following the Porre envoy, already at the Zenan bridge.

By the way, if you want to know how fast they're going, comparatively, that's easy:

The Porre soldier is going fast like it was FFV Advance and he was holding down the run button while having the Thief's Dash ability. That's pretty fucking fast.

Meanwhile, Crono, Lucca and Marle are trucking along at a pace like they're walking.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Crono-Save.gif Yeah, his speed's inhuman!

Lucca pulls out a round object from her pocket.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png It's so fragile, I spent six months just putting the pieces together!

Suddenly, someone throws explosions at her from offscreen.

Or maybe it's the soldier's rocket fists. I'd like to think that.

He grabs the object from Lucca's hands and dashes off again!

http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png ...HEY!! Ugh, come on! We have to get that back, NOW!

Normally I would diss her, but I'm inclined to agree. Lucca's talking about it like it's a big deal, and the thing even had a sprite. It's got Important Object written all over it.

And off we go again...

The group finally manages to catch up with him at the Denadoro Mountains.

And Lucca shoots the soldier, causing him to drop the thingy.

Crono takes a moment to look at it quizzically.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png I've been trying to make a Time Egg, you know, like the thing that revived you! This is a prototype. I hope it wasn't damaged.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Crono-Save.gif Unreal. It's so small!

As if on cue, the egg starts throwing sparks.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif Um... Lucca??!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png Heh, it's just burning off some excess charge. I think... I should be able to take care of it in a few seconds.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif Hurry, that Porre agent is getting away! And if that thing is really like the Chrono Trigger... this could be bad!!

The Time Egg sparks some more. I think it only does that when it senses an opportunity for irony.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png Oh... Oh boy. We have to get out of here! This thing is crumbling apart!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif It's WHAT?!!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png Well, with some help from Melchior, I'm starting to understand Gate mechanics. But this one's damaged, and could go any second!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png I have no idea how powerful it is! Eh heh...
http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif GO!? As in explode?
http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png It'll unleash a temporal vortex in the immediate vicinity. Like a big Gate! If it works, that is!

Yeah, seriously, Lucca. If you had just said explode like four text boxes ago you'd have plenty of time to get clear of the exploding Time Fuckery Device.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif I don't think we have any choice! Let's get out of here!

The egg sparks some more...

http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png It's starting to...

The egg decides now's the best time to go off, and starts bouncing around and exploding all over the place!

A gray Gate opens, sucking the heroes in.

Music: Chrono Trigger (http://tindeck.com/listen/eodq)

At this point, the main theme kicks in. You gotta admit, even after sixteen years this song does the job of letting you know shit's about to get awesome.

And it officially marks the end of Crimson Echoes' prologue. Strap yourselves in, boys and girls. It's only going to get crazier from here.

Ooooohhhh shhiiiiittttttttt.

The screen fades to black, before taking us to...

Kino, cornered on a cliff by some Reptites and their pet dragon, while a wounded Ayla can only watch.

http://i32.photobucket.com/albums/d13/fjgca17/CE/AylaFlip.png Kino!!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Kino.png Ayla... Ayla go! Ayla leave Kino!

The monsters close in...

http://i32.photobucket.com/albums/d13/fjgca17/CE/Kino.png No, Ayla weak. If Ayla fight, Ayla die! Kino no want Ayla die... That why Kino die... Kino die warrior.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Kino.png Go!
http://i32.photobucket.com/albums/d13/fjgca17/CE/AylaFlip.png Kino...

And so Kino dies. After being a character in the original game that wasn't very well liked, Kino gets an acceptable ending here. Even if it's kinda sad and only going to get sadder.

The screen fades to black again...

And we see an amphibian fellow walking out of a cave.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Frog-Save.gif Masamune... You helped realize my hopes and dreams...
http://i32.photobucket.com/albums/d13/fjgca17/CE/Frog-Save.gif ... I can't just seal you back in that cave. You belong in the castle... Your true home, where you're needed most.

As he's leaving, a soldier approaches Glenn.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier1-Head.png My Captain, the-

In YOUR endo!

See Crimson Echoes, I can do double entendres too!

Yeah, Frog/Glenn's accent was dropped for this game. It's because ZeaLitY wanted to stay true to the original japanese characterization. See, originally Glenn's speech was like an angry old man's, but otherwise normal. He wasn't even angry himself. ZeaLitY says he was a reliable friend and much more human.

Personally, though, I much prefer knight caricature Glenn. Though I guess that depends on how you interpret his backstory. Here's how I see it...

Before being turned into a frog, Glenn is a complete and utter pussy with little competence and a long list of insecurities. He idolizes Cyrus and tries to play the sidekick, but it's obvious that Cyrus is pulling all of the weight.

Glenn watches Cyrus obtain the Hero's Medal and charge into battle with the full support of Guardia behind him, finally seeing him struck down by Magus and having to endure a transformation. Frog is noticeably shaken, but he sees the possibility of redemption in trying to take Cyrus' place.

Thus begins an odyssey of leaping from rafters, throwing swords in people's faces, and generally acting like a caricature of a hero. He's certainly effective, but he's still largely insecure and hides behind the facade of what he imagines a hero (that is, Cyrus) to be. Notice that Frog doesn't speak in his affected and pseudo-archaic style before picking up the Hero Medal, and notice that it only takes one failure (failing to rescue Leene) to convince him that he doesn't deserve even an bit of the heroism he's spent ten years attempting to embody. It doesn't even matter that he ends up making things right.

So Frog plays up his personality but doesn't have balls to back it up. He relies on trinkets like the Medal to give him his sense of heroism, and his protection does nothing to stop an enemy base (the Cathedral in 600 AD) from being built ten feet from the castle and the queen from being kidnapped directly under his watch. He has nothing to base his heroism off of besides the pedestal on which he placed Cyrus, and so he thinks that a true hero must be like the knight captain of his dreams.

But then, when your party shows him how much he's valued, as Frog, not as the flawless knight we know he's not, his determination grows again. The party's efforts in bringing him the Medal and sword mimic Cyrus' sacrifices in doing the same, and Frog realizes that being Cyrus is less important than being Glenn. He's going to keep the silly accent, but after getting the sword back is when he started to simultaneously get serious and let his hair down. He didn't know what he was doing, had no real grounding, and held himself to impossible standards that he failed to meet, so he did embody the qualities of a little kid who's finally getting back at the bullies. And perhaps he still does all these things.

A buffoon, yes.

But also the type of warrior who'll cut a mountain in half.

Christ, that was a long rant. Where were we? Ah, right.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier1-Head.png I apologize. Glenn, the King is ready to select the first leaders of the new order. He requests your presence at the castle.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Frog-Save.gif I see. Well, let's get going!

Incidentally, I believe Glenn was supposed to be a human in this game. He appeared as a human in the demo the CE team released before getting C&Ded. I think the reason he isn't is because he didn't have a finished sprite sheet. (http://crimsonechoes.com/Media/Graphics/Glenn-95percent.png)

After another fade, we cut to the team appearing out of the gray Gate in the same room as... Robo?

They were probably about to ask you the same thing, dude.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png Robo! Where are we?


???: Ho, ho! This is most interesting!

A strange old man walks into the room.


We cut to some kinda room somewhere...

Nice title screen, guys.

Also, dammit, I want that treasure chest.

One last fade later, we come upon a pale man walking in the snow.

A monster comes close...

And turns tail as soon as it sees his ugly mug.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Magus.png Ah, the black wind... That gale has not left my ears... since that...
http://i32.photobucket.com/albums/d13/fjgca17/CE/Magus.png Hmph. Howl all you wish.


And then he collapses.

But a hobo finds him! Poor Magus isn't having a very good day. First he freezes to death, and then a hobo steals his shoes, wallet and cape.

Or not.

BUTTZ comes with a default name I felt was quite appropriate.

And that's it for this update. Wordy, right? Next one will have more action, I promise.

Next time: Strong-arming! Recurring villains! Difficulty!

Bard The 5th LW
11-25-2011, 02:46 AM
Hey Drac just posting to say that Im totally not reading your LP.

11-25-2011, 06:13 AM
Hey Drac just posting to say that Im totally not reading your LP.

Me neither.

Though, looking at some of this writing, I'm not even sure if he's reading it. :dance:

11-28-2011, 11:39 AM
Chrono talks


11-28-2011, 01:37 PM

Oh, that crazy Fifthfiend!

I care not for these other cads, I shall read this LP! Even IF you totally rename a character! (nice one)

11-28-2011, 01:55 PM
If I really wanted to be evil, I'd have named him Fifth.

It'd be Fifthfiend's own personal hell to be trapped in a fanmade sequel that acknowledged Chrono Cross.

11-28-2011, 02:16 PM
If I really wanted to be evil, I'd have named him Fifth.

It'd be Fifthfiend's own personal hell to be trapped in a fanmade sequel that acknowledged Chrono Cross.

I'd suggest you rename the protagonist who's no longer silent Fifth. That would be glorious.

11-28-2011, 03:30 PM
Note to self: LP Chrono Cross, name the main character Fifth.

Then he'd be a silent protagonist. The implication is he'd want to scream about how shitty Cross is and he wouldn't be able to.

Oh, how delicious.

Marc v4.0
11-28-2011, 03:46 PM
I have no Mouth, and I am in Chrono Cross

12-01-2011, 10:48 PM
Episode 3: Magus versus The Lost Levels

Yeah, he's going to stay Magus, sorry guys. But Fiendlord BUTTZ will always live on in our hearts.

Last time, we finished the prologue, got some sneak peeks at what the rest of the CT crew was up to, and found Magus. Unfortunately, he died five seconds later because, as it turns out, living beings require food and warmth to survive. And then, just to kick him while he's down, his corpse got robbed by a wandering hobo.

Or not. He was just rescued, and cared for in someone's house where they were even nice enough to put a nice bearskin blanket over him.

Music: Corridors of Time (http://tindeck.com/listen/ztkn)

http://i32.photobucket.com/albums/d13/fjgca17/CE/EarthboundWoman-Head.png Did you hear the latest?
http://i32.photobucket.com/albums/d13/fjgca17/CE/ZealWoman.png They found some more ruins?
http://i32.photobucket.com/albums/d13/fjgca17/CE/EarthboundWoman-Head.png Yeah! With the water receding and all, a bunch of Zeal treasure is being found!
http://i32.photobucket.com/albums/d13/fjgca17/CE/ZealWoman.png Mm! I hear some people are crossing the ocean to get some of the artifacts.
http://i32.photobucket.com/albums/d13/fjgca17/CE/EarthboundWoman-Head.png *Turns to Magus* Pretty creepy guy, eh?
http://i32.photobucket.com/albums/d13/fjgca17/CE/ZealWoman.png No kidding. Such a pale face... And what's with those strange clothes?

Not to mention, y'know, the fucking pointy ears. Can't forget those.

http://i32.photobucket.com/albums/d13/fjgca17/CE/EarthboundWoman-Head.png Guess you never know what to expect!

Magus finally detects he's being made fun of and decides to wake up.

http://i32.photobucket.com/albums/d13/fjgca17/CE/EarthboundWoman-Head.png Oh, you're up! We were worried! No need to thank us. We all have to work together to survive!

And so begins Magus' character arc for this game, letting go of his obsession with Schala to help society survive like she would've wanted him to. He struggles between his quest to find his sister and newfound feelings of caring for the few people left alive in the world.

... Haha yeah no.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Magus.png ... I'll be leaving now.

Never change, Magus.

http://i32.photobucket.com/albums/d13/fjgca17/CE/EarthboundWoman-Head.png At least see the Elder before you go. He rescued you, ya know?

Welcome to 11.995 BC, ladies and gentlemen. Just like after the fall of Zeal, there isn't really much to do in this time period. But certainly more than there was in the last game.

If we head up we can go to the North Cape.

There's really nothing here except Magus being emo melancholy as always. And the pretty view, of course.

One NPC in the First Village (yes, that's what this collection of huts and a forest is called) tells us some douche called Sargon found a Zeal healing square and won't share it with anyone. Another tells us there's an empty hut we can use to rest for free (a feature which, incidentally, will become irrelevant in about five minutes).

If we head over to the forest clearing...

I'm pretty sure there isn't enough room in all the huts in the village to accomodate all these people.

Anyway, NPC dialogue here has more bitching about Sargon, one guy recognizing Magus as a dude who was looking for something, sightings of ghosts wearing Zeal clothing (unlike all the people around here plainly dressed in Zeal clothing) and mention that a new land has risen in the south and a bunch of villagers migrated there. And this guy:

Make note of him. It'll be relevant way, way in the future.

Continuing up...

Hey, it's Magus' cat!

Alfador does a little hop (as pictured) and a small meow when you talk to him because he still like Magus for some reason.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Magus.png ... Soon, Alfador.

Anyway, whatever, let's talk to the old man.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Doan-Head.png Some of the elderly have grown sick, myself included. Please... Go and find Sargon, as he has a Zeal healing square. For our sake...

Except you're really the only old guy in the village.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Magus.png ...
http://i32.photobucket.com/albums/d13/fjgca17/CE/Doan-Head.png Please, this is not just for us... This is for you too, Janus. You have kept searching without ever resting... I know your powers have declined.

And so, Magus is the only character from the original game who gets an explanation for why he's levelled down. Even if it is a half-assed one.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Doan-Head.png And even so, you're still the strongest among us. You're the only one Sargon may listen to.

And then Magus told him to go fuck himself. Except not really. He can't stand the old man, so he'll just do as the geezer says and get him off his back.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Magus.png ... Fine. Wait for my return.

Great! So where's this newly risen land, anyway?

Oh, there it is. Apparently an ice bridge formed or rose in the last five years, providing us with another area of the Dark Ages to explore. Convenient.

Make note of this forest here too. It'll be relevant in this update!

Mist village is superior to the First village in every way. Which still isn't much, but whatever.

Also the only store in the world.

I didn't actually buy anything here, other than shelling out 2000G for twenty Mid Tonics, but I just wanted to show you guys that I've got a healthy stock of everything here. It makes this whole chapter a lot easier.

Magus heads to the structure on the left of the area, which you may have realized is Sargon's house.

http://i32.photobucket.com/albums/d13/fjgca17/CE/ZealMan.png Didn't you hear me freak? Get out of here!

Sargon suddenly falls silent, even though Magus hasn't even done anything.

http://i32.photobucket.com/albums/d13/fjgca17/CE/ZealMan.png ...
http://i32.photobucket.com/albums/d13/fjgca17/CE/Magus.png Command me again, and I'll spare no torment in your death.
http://i32.photobucket.com/albums/d13/fjgca17/CE/ZealMan.png ...S...sorry. Um... Wha, what can I do for you?
http://i32.photobucket.com/albums/d13/fjgca17/CE/Magus.png *Swishes cape* Sorry, I don't abide fools.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Magus.png Just let the villagers and me use the healing square.

Now there's the Magus I know. He doesn't even wait for a response, he just straight up walks over the healing square and gets recovered instantly. If you bother to talk to Sargon again, he'll be perfectly fearful and polite.

Incidentally, this is why the empty hut in the First village is now useless. Like, I don't even know why it's there. You can't even have any combat between Magus waking up and talking to Sargon.

His task done, Magus goes back to tell the Elder the good news.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Magus.png I visited him. He should let you use the square now.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Doan-Head.png Good, thank you Janus.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Doan-Head.png There have been many sightings of people in Zeal clothing. I...

???: Hey!

Music: A Strange Happening (http://tindeck.com/listen/lypz)

Oh goddammit didn't you get thrown off a fucking plane in the last game? Why couldn't you just fucking die? No one likes you!

Oh, fuck you.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Doan-Head.png D, Dalton!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Dalton.png Been a while, hasn't it?
http://i32.photobucket.com/albums/d13/fjgca17/CE/Dalton.png Tell me, geezer! Where is this 'Sargon' I've heard so much about?
http://i32.photobucket.com/albums/d13/fjgca17/CE/Doan-Head.png That's...no!! Leave us alone!

Yeah, you tell him old guy!

Magus swishes his cape because he's a badass like that. Anyone else would've said "Hey!!", but Magus doesn't need to say a word to get your attention.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Dalton.png Heh, the Prophet! Give me a break... Now, where is Sargon? Speak up!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Doan-Head.png No! Get out of here!

At least someone has some backbone around here.

Dalton doesn't like that, though, so he throws an explosion at the elder. At this, Magus decides he's had enough of Dalton's shit.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Dalton.png Please! You're as obstinate as that traitor, Schala...

Wrong choice of words, dude.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Magus.png You'll regret that!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Dalton.png I disagree. Now can someone PLEASE tell me where Sargon is, before I toast the lot of you?
http://i32.photobucket.com/albums/d13/fjgca17/CE/Magus.png Enough! This ends now!

Sadly, before Magus and Dalton can throw down...

http://i32.photobucket.com/albums/d13/fjgca17/CE/EarthboundWoman-Head.png Sargon's house is south of here, near the new village!

Goddammit woman, NPCs aren't involved in RPG battles! Dalton could unleash and attack that destroys the entire solar system if he pleases and your kid and the rest of the planet would still be perfectly fine!

http://i32.photobucket.com/albums/d13/fjgca17/CE/Dalton.png Was that SO hard? You get to live... for now! Hah!

Dalton scoots off...

And Magus gives chase.

Magus rushes to Sargon's house to track down that annoying bastard. I mean, the other annoying bastard.

http://i32.photobucket.com/albums/d13/fjgca17/CE/ZealMan.png Lord Dalton? He asked me where I found my artifacts, and hurried off.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Magus.png And you told him? Idiot!! Do you know what you've just done?
http://i32.photobucket.com/albums/d13/fjgca17/CE/ZealMan.png Waaait! Please don't hurt me!

Hurt him, hurt him!

http://i32.photobucket.com/albums/d13/fjgca17/CE/Magus.png ...Tell me where he is.
http://i32.photobucket.com/albums/d13/fjgca17/CE/ZealMan.png T, The woods east of here!

And lo and behold, as we leave Sargon's house we notice an entrance to the forest opened up!

Time for the game's first dungeon. It's a short one, though.

Music: Underground Sewer (http://tindeck.com/listen/kemb)

Actually, we should probably look at Magus' stats before we head in.

As you can see, the Lord of the Mystics have been severely depowered between games. I mean, goddamn. By the way, that Amulet he's carrying is supposed to protect from status effects.

Anyway, let's go kill a bitch.

It's only made up of four screens. If we move up and to the right a bit...

We're suddenly ambushed by monsters!

Music: Battle 1 (http://tindeck.com/listen/xkhs)

Let's take a look at Magus' techs for a moment. They've been remade for this game, as you can see. Omnishield, which I already used before I took this screenshot, makes this whole place a cakewalk. That green aura you see around him means Magus takes zero damage when the enemies here ram headfirst into his gut.

Oh, how the mighty have fallen. Magus has gone from Fiendlord to merely powerful party member to the party's designated thief.

Steal is pretty straightforward. Magus strikes a little pose before jumping at the enemy and then jumping back to his position. I've found it's not very reliable, though. As you can see, it missed this time.

And here's Shadowbolt. It's just a basic lightning spell on one enemy.

Anyway, Magus can waste every enemy here with two physical or magical strikes, so he does that here and goes on his merry way. The beasties here have a gimmick in that they attack power will rise whenever you hit them with anything (including Steal). This means that they hit an Omnishielded Magus for 7 damage after one power up, and 14 damage after two.

Yeah, not really worried.

I remember the enemies were a lot harder the first time I played through this game. But back then, I didn't bother with the Casino, so I wasn't able to stock up on healing items and I'm the kind of player who doesn't like to use MP for chump encounters and just kill everything with normal attacks. This didn't work out so smoothly my first time around. I'm prepared for 'em now, though.

I was a lot more carefree with my MP here, as you can tell. Magus takes two Shadowbolts to kill an enemy, but he can do so just as easily with two physical strikes.

We grab an Ether from this chest. The other two chests in this area give us another Ether and a Mid Tonic. But I have enough Mid Tonics at the moment. The Ethers are welcome, though.

SUDDENLY BATTLE, just after we pick the chest.

It went as you'd expect. There's actually another ambush battle just north from where Magus is standing, but do I really need to tell you what happened?

The next map is just a straight path. This enemy just sits here, and you can talk to it and it'll cry out, but it won't engage you in battle. That is, until you walk north a bit, at which point its buddy will jump down and they'll proceed to get slaughtered by Magus' scythe.

And finally, we come across the first save point of the game.

I'll let you guys have a glimpse of the save screen, as well as my current inventory. Magus hasn't had to heal even once in this whole map. I use a quick Shelter here and move forward.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Magus.png *Runs forward* Dalton!!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Dalton.png The Prophet, again? Heh... You're too late anyway!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Magus.png I shouldn't have left you alive back then...
http://i32.photobucket.com/albums/d13/fjgca17/CE/Dalton.png Actually, I'd love to stay and catch up, but I have a date with immortality!

Same annoying old Dalton. Goddammit I hate this bastard.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Dalton.png Should you wish to witness the birth of my divinity, the ceremony will be held at the ruins in the far north.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Dalton.png Now, do me a favor and... Die!

What, are you bipolar? "Come see my ascension ceremony! Now die! XOXO!!"

Dalton flies off, leaving Magus to deal with one of his trademark Golems.

Time for the game's first boss!

Music: Boss Battle 1 (http://tindeck.com/listen/ltdi)

Golem Boss, like all the Golems, likes to drop balls on Magus, halving his HP. But that's not it's only gimmick, oh no. It'll copy the properties of the last attack you do on it. So, if you do a physical attack, it'll start using physical attacks. If you hit it with a lightning attack like Shadowbolt, it'll hit you with Bolt 2.

Now, here's a fun little thing...

If you use Steal on the Golem Boss, it'll copy the ice element.

Readers: But Dracorion, Steal obviously isn't ice elemental!

Me: No, but Steal replaces Ice 2 in Magus' skillset, and as you can see it still carries that element as far as the Golem Boss is concerned.

(Incidentally, Steal did work this time and I managed to grab a Mid Ether.)

The Golem Boss basically comes down to a battle of attrition, though.

You want to keep Omnishield up at all times, and pelt it with Shadowbolts. Without being afraid to use those Ethers you should've picked up.

In my case, I just used physical attacks. That meant I didn't run out of MP and didn't have to use any Ethers. I had more than enough Mid Tonics stocked to sustain me, and I think I only ended up using five at most.

That's pretty much the trouble in this battle. Usually you won't have enough cash to stock up reasonably on items.

When it's finally defeated, the Golem unleashes another trademark move, this time Dalton's as a final fuck you. As long as you keep Omnishield and your HP up, you won't have any trouble with it, though.

And so we've beaten our first boss!

Now, I know you want to see what's in that chest. It sat there through the entire cutscene with Dalton and the battle, taunting us.

Unfortunately, the contents of the treasure chest will have to wait until the next update!

Why? Because I'm evil.

Next time: The mystery of the treasure chest revealed!

12-02-2011, 08:03 AM
Why can I not rep you for every update?! Whyyyyyyyyyyyyyy?
(Enjoyin' :))

12-06-2011, 10:18 PM
Episode Four: Magus versus the Legacy of Zeal

Welp, now that we've beat the boss, no use staying here. Let's get going.

Yeah, no, I'm just yanking your chain. Let's see what's in that treasure chest.

Nice. The Silver Stud halves the MP cost of all techs. This is extremely useful when we've got Magus flying solo, since it means he only needs 1 MP to cast any of his spells. We throw it on and head out.

After stopping by Sargon's house for a quick fix, we head north and find this newly opened dungeon waiting for us.


Music: Confusing Melody (http://tindeck.com/listen/vnhz)

There's actually an encounter waiting down there against two Lashers and a Jinn Bottle.

Lashers come in pairs, and like to counteract with X-Strike whenever Magus hits one of them, so it's a good idea to take out at least one of them first. But you should probably kill both of them before moving on because they're annoying.

Jinn Bottles are right bastards and attack by draining Magus' HP or MP because they're assholes. They also take more than two hits to kill, so they're going take long to kill and screw you over regardless of whether or not you concentrate on them from the start.

Omnishield mitigates the damage from the Lashers, and with it costing 1 MP thanks to the Silver Stud we really have no excuse not to kick off battles with it.

In the same room we find a note that clues us in to the gimmick of this dungeon.

Knife - Left
Bo - Down
Sword - Right

Riddles! We need to pick the right exit to progress here. A wrong choice results in either...

A pitfall dropping us into a room below with a save point, or...

An unwinnable fight with a Golem!

Fortunately, the Golem doesn't really kill you. After wrecking your shit, you get dropped down to the room with the save point with 1 HP to your name.

So, reader input time! Which way do we go, guys? Left, right or down? Keep in mind there's several riddles here, so we're going to have some fun back and forth before we get through 'em all.


Cardinal - Left
Silvard - Right
Blackbird - Up

Yeah, no, I'm not that evil. I'll just present the riddles and bold the solutions as I rant about something else. But fear not, there will be actual reader input soon enough.

(Incidentally, you can see me running from some chasing Lashers there. They're kind of annoying like that.)

White - Left
Gold - Up
Blue - Right

(This riddle is kind of a dick move, since it requires you remember some mundane detail from halfway through the previous game. It's far from the biggest dick move this dungeon pulls, though.)

Let's talk about Dalton and my hatred of him. I don't really hate him all that much. Rather, I hate what Squeenix did with him in the expanded content from CTDS.

Fire - Left
Lighting - Up
Shadow - Right

(Here's another one of those dick moves. It hasn't been said in this game at all which from of magic is stronger, and unless I'm forgetting something it never came up in CT either.)

See, CTDS has you encountering Dalton as a boss in a bonus dungeon. When defeated he says something to the effect of "I'm going to raise a big army in Porre and conquer you guys!"

That isn't even, like, crazy talk on his part. They established it as canon that Dalton somehow makes it to the present age and overthrows Guardia, all to expand on that retcon from Chrono Cross.

The Moon - Left
The Sun - Up
The Star - Right

What gets me is that this is literally the stupidest goddamn thing. Having a minor villain from another era in time be responsible for killing the heroes and their kingdom is basically just another example of Squeenix giving Chrono Trigger fans the finger.

It also doesn't help that Dalton is annoying is fuck.

Anyway, the trick for this last riddle is that none of the exits are correct. We want to talk to the statue and it'll transport you to the last room of the dungeon.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Dalton.png We're on chapter five, right?
http://i32.photobucket.com/albums/d13/fjgca17/CE/Ump.png Yes, sir!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Dalton.png Okay! Get ready to write: And then it came to pass that venerable Dalton - yes, he who subjugated the Golems - located the Silver Streak of Zeal, and taking it upon his mantle, declared the new kingdom an immortal one, with Dalton as eternal regent over...

See? Tell me you don't hate him too.

Also, this Silver Streak thing reeks of plot McGuffin.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Dalton.png Hm?

And as always, Magus doesn't need to say a word to get someone's attention.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Magus.png These games are over.

Magus, you DONKEY! Bill had a family! Little Annie and little Jack and his wife Carrie! Who's going to bring food to the table now? Who's going to pay the mortages? Carrie's going to have to whore herself out just to stay afloat! How could you do that to them?

http://i32.photobucket.com/albums/d13/fjgca17/CE/Dalton.png Hey!! Those guys are getting hard to find these days!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Dalton.png Wait... I detected magic! Shadow, no less! Just who are you?

Uh, dude... he was the Prophet back in Zeal, remember? Why should you be so surprised he can cast magic? It's not like the Queen would let some Earthbound chump claiming to see the future become her trusted advisor.

Also, this is the only time the game gives you an indication that Shadow magic is somehow more special than the other elements. Shortly after you complete the riddle that requires that knowledge.

Crimson Echoes! :argh:

http://i32.photobucket.com/albums/d13/fjgca17/CE/Dalton.png Humph! Doesn't matter anyway. Your aura has weakened a lot since those events five years ago.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Dalton.png With your death, I will be the only heir of Zeal once more!!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Dalton.png Time to put you in your place!

And then Bill's wife Carrie, along with Annie and Jack got between them, demanding they shouldn't fight because her children are here.

Except not, fortunately.

Music: Boss Battle 1 (http://tindeck.com/listen/ltdi)

Unfortunately, this is another unwinnable battle.

You know, I can't help but think Dalton would be a lot more bearable if he didn't keep kicking your ass, even though he's a second-rate villain.

Honest to God, maybe the CT developers had this idea of him as a legit threatening, if silly villain, but to me he never could hold a candle to Queen Zeal or Magus himself.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Dalton.png Pathetic! You were much more tenacious last time! Hah, I'm gonna throw you in a statis tube.

Oh God no, he's a freak, too! Magus is still a virgin, goddammit!

http://i32.photobucket.com/albums/d13/fjgca17/CE/Dalton.png Even though you're a wimp, you're an innate magic user... And I could need your energy to complete my device...
http://i32.photobucket.com/albums/d13/fjgca17/CE/Dalton.png After that, you'll make a nice snack for my Golems! Or if you're lucky, you might even become my new jester!

And so, Magus has been captured by Dalton and doomed to have some freakish things done to his pure body.

Treasure cheeeeessstttt!!!

Yellow means flashback.

Music: At the Bottom of Night (http://tindeck.com/listen/fney)

http://i32.photobucket.com/albums/d13/fjgca17/CE/Schala.png But is it worth...? I mean, he objected to it... The very idea of getting power from...

This is probably referring to the Mammon Machine. I wonder who "he" is? One of the Gurus, maybe?

http://i32.photobucket.com/albums/d13/fjgca17/CE/ZealMan.png Don't be silly! That was before any of us knew the power of the great Lavos! Immortality is beckoning! And your mother demands you come!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Schala.png But...
http://i32.photobucket.com/albums/d13/fjgca17/CE/Schala.png *Turns to the entrance* ...Janus? What are you doing here?

http://i32.photobucket.com/albums/d13/fjgca17/CE/Janus.png Look, I've taught myself to-

Janus' presence causes the other guy to take off, but not before he finishes establishing himself as an asshat.

Way to be a douche, random guy. He's only the prince of your entire kingdom.

Next on the flashback reel...

More of kid Janus' escapades, from a time before he walked around with a purple cat, predicting people's deaths via symbolic dark hued gales.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Janus.png ... No choice! I must use magic...

Oh shit guys, I just realized.

What's the difference between innocent young Magus now and death-predicting Magus when we first meet him in Chrono Trigger?

The cat!

http://i32.photobucket.com/albums/d13/fjgca17/CE/Belthasar-Head.png Your magic energy! That's remarkable! I never knew!

Shit, guys, Alfador is the real evil mastermind behind everything! It all makes sense!

This is a fan made game, glorified fanfiction! So of course that's it!

Stupid fucking cat! :argh:

Oh Jesus Christ it's these guys again. Actually, I don't mind them as much as Dalton. I actually kind like them. My main problem, though is...

Why does Ozzie have manboobs?

http://i32.photobucket.com/albums/d13/fjgca17/CE/Flea.png He's getting stronger... and fast, too!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Slash.png To be that powerful, physically and magically, for a human his age...

Plus, humans aren't even supposed to be able to use magic in your era!

http://i32.photobucket.com/albums/d13/fjgca17/CE/Ozzie-Laugh.gif Yes, he is exactly the symbol we need!

The screen fades here, to signify another flashback, even though it's the exact same people in the exact same room.

Bad. Ass.

Magus is yet another of the retcon casualties of CTDS. Their half-assed attempt to tie him in with Guile from Chrono Cross (or, if that's not the case, then explain why Magus isn't in CC) is to have Magus get self-induced amnesia for no reason.

... Yeah, I'm kind of restraining myself from launching into a full-blown haterant about Square-Enix, and I suggest you do too.

Moving on!

Oh Christ, we're seeing flashbacks to scenes from the original game now?

We all know how it goes. Schala releases the heroes, in this case Crono, Marle and Lucca. Seriously, who even used Marle and Lucca? Sure, Antipode 2 was pretty strong, but honestly I never cared for that. I'd rather have cooler characters than Marle or Lucca in my party. Which is any character that isn't Marle or Lucca.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Schala.png Are you all right? Quickly, escape from the palace!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Revenue.png I'm afraid I can't allow that...

A tall fellow, hooded and cloaked walks in. Man, I don't know who this guy could be, but he sure looks dashing.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Schala.png You mustn't!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Revenue.png ......!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Janus.png Stop!

The mysterious figure whose identity I could never guess pauses for a minute, before...

So ends the flashback reel.

And they rejoiced.

Treasure chest!

And that's the end of this update, guys. You'll have to forgive me for the unoriginal episode name. It's because, my complaints aside, this flashback sequence serves as a nice reminder of Magus' journey, specifically how close he came to becoming just like his mother.

After ending up in the Middle Ages, he trained hard and became Lord of the Mystics. But he did this solely to get a shot at Lavos. He used the Mystics solely to fulfill his ambition, much like Queen Zeal did with her kingdom. They both only used others to further their own goals, and maintained their own indepence, all for Lavos.

In the end, the only thing that stopped Magus from becoming his mother is that he ended up getting sent back to the era where it all began, where he had to be constantly reminded of the real reason he did what he did: Schala. Dalton being Dalton now is just another reminder for him of what he almost became.

Where Schala was ultimately unable to escape the doom brought upon her by her mother, Magus suceeded, but not by himself. You'll find a lot of Chrono Trigger's themes are about people working together for their dreams. But that's not surprising, is it?

The actually surprising thing is that CT managed to be a genuinely great game while having all these cliches, and the reason is they were handled masterfully.

As for Crimson Echoes, well, it tries. It's a very well done game and sequel, but it's not quite as good as Chrono Trigger.

I'm afraid so, Magus. For now.

Treasure cheeeessssttttttttt!!!!!

Next time: Old friends! Old men! Reused bosses!

12-06-2011, 10:31 PM
Why can I not rep you for every update?! Whyyyyyyyyyyyyyy?
(Enjoyin' :))

I accept making several new accounts and building up their rep to give me an amount of rep equivalent to what you have now as an alternate source of payment.

Strong-arming other people into repping me is also acceptable.

12-06-2011, 10:48 PM
Let me guess, Yakria returns or somesuch?

Or a giant bone golem?

Satan's Onion
12-06-2011, 10:50 PM
Seriously, who even used Marle and Lucca? Sure, Antipode 2 was pretty strong, but honestly I never cared for that. I'd rather have cooler characters than Marle or Lucca in my party. Which is any character that isn't Marle or Lucca.

Why you gotta do that, Drac? Why you gotta hurt my Lucca-lovin' heart? Yeah, okay, Marle was kind of dumb, even though she was a good healer, but Lucca was awesome. Also: I note that you've failed to mention a little spell called...Antipode 3. (And Flare! For fuck's sake, Flare! And Frog Flare! She's great with Frog and Ayla! Also, she's an awesome girl scientist! Lucca's amazing! Exclamation points!)

12-06-2011, 10:53 PM
Lucca and Robo was quite a combo too.

12-06-2011, 10:56 PM

Crono-Ayla-Robo forevarz.

12-06-2011, 11:32 PM
Haven't caught up, just read the first one: But TTI wouldn't have protected Marle yet, would it? Since she wasn't a time traveler yet?

12-07-2011, 08:17 AM
She was a time traveller. When she disappeared due to Leene's impending death, Marle was in 600 AD, impersonating her ancestor.

12-07-2011, 08:51 AM
Crono-Ayla-Frog, best team. Everyone hits hard as hell.

Locke cole
12-07-2011, 11:19 AM
See, I tended to have Chrono/Lucca/Marle at that point in the game due to my need to have everyone as evenly trained as possible. See, I always went through Magus's Castle with Frog and Robo (to have as many options for breaking through Wallchange as possible: also, the game's first Triple Tech), and then through Tyranno Lair with Frog and Ayla (Spire!), so Marle and Lucca were next when I went to Zeal.

As for the Dalton thing, I like to imagine that the crew in the CTDS timeline went on to stop Dalton before he started, because he told them when and where he'd be raising an army. Be pretty dumb of them not to stop him, with that info. And then Cross happened in an alternate timeline, where the alternate, amnesiac Magus went. That's be a timeline where the crew didn't do the bonus dungeons, and therefore didn't know that that chump Dalton was even still alive.

I will admit this: Once-King Dalton was a surprisingly hard fight. It's not as bad as the Steel Shade, Crimson Shade, or Dream Devourer, though.

By the way: on the subject of higher-level Antipodes. Why is it that we get an Ultimate Fire spell (Flare), an Ultimate Heaven spell (Luminaire) and an Ultimate Shadow spell (Dark Matter), but no Ultimate Water spell? Both Marle and Frog get to the second level of their water techs and then stop learning water magic altogether. Heck, Antipode 3 is Flare + Ice2, and that Nu in the bonus dungeons counters water spells with Ice2. Couldn't one of them have gotten a stronger Water spell? Heck, repurpose that Hexagon Mist spell that Queen Zeal uses, or something.

12-08-2011, 10:24 AM
Yeah, Marle and Frog get shafted in the endgame department.

After a couple of New Game+es, your ideal party should be Crono-Lucca-Ayla or Crono-Robo-Ayla. The latters needs you to pump Robo full of Speed and Magic Tabs so that he becomes an excellent jack of all trades, good healing and good damage that easily hits multiple targets.

Crono-Lucca-Ayla is if you want to forgo healing and just murderize everything.

12-08-2011, 12:51 PM
I went Crono/Marle/Ayla, when I played. Sometimes it was Robo.

12-08-2011, 01:41 PM
Personally, my first finished game, I believe, was with Crono/Magus/Robo at level 45, but I don't think I'd done all the sidequests yet. After that, however, I went back and my favorite party became Crono/Marle/Ayla, especially because of Marle's and Ayla's Cube Toss (I think that was what it was called) and their ability to gain extra items in most every fight. I remember when I fought Lavos, I always saved immediately before and went through each fight multiple times so I could have every scrap of dialogue in those moments and being confused at some of it and/or the order it came out on occasion. It was pretty glorious, though. Eventually Ayla became my favorite because of her ability to deal 9999 damage with her bare hands. I also highly enjoyed playing with Magus because I just really thought his Dark Matter was really cool.

12-09-2011, 05:03 PM
Episode Five: Lucca versus the Wonderful World of Tomorrow Part One: The Guru's Menace

Last time, Magus had been captured by Dalton. So as to spare us from the horrors of Dalton's sexual torture, the game cut away to Crono, Lucca and Marle who had just been transported to the future.


We've seen this scene before, at the end of the prologue. Next, Lucca asks where they are, and then Belthasar shows up.


As soon as Belthasar starts talking, the music kicks in. It is not, regrettably, Robo's theme.

Music: Remains of the Factory (http://tindeck.com/listen/lnmq)

http://i32.photobucket.com/albums/d13/fjgca17/CE/robo.png That is correct.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Belthasar-Head.png Ah, perfect! Lucca, Marle, and Crono -- you must excuse me. The version of me that you encountered was from a ruined future, in the previous timeline!

Technically, they only encountered a Nu that contained your intelligence, unless they bothered to trek through the sewers before the fall of Zeal to waste time at your dome.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Belthasar-Head.png "I" have actually never met you! Until now, that is! Though I've long studied your adventure to defeat Lavos...

You know, Belthasar was the pussiest of the three Gurus. Melchior, Guru of Life was forced to make and sell weapons, intruments for taking people's lives, for the rest of his time and he was totally chill about it. Never once did you hear him complain or so much as sigh.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif ... Wow!

And then there's Gaspar, Guru of Time, who was sent to the End of freakin' Time, a literally empty void. Y'know, just about the most horrible fate ever. And Gaspar just made a nice platform and lamppost out of nothing, and then eventually added a room to house time portals and another for his roommate, the God of War. And then he spent the rest of eternity greeting wayward time travellers or sleeping until two in the afternoon just because he could.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Belthasar-Head.png Yes! Well, follow me!

Also, he's secretly God. Gaspar, I mean, not Belthasar.

Meanwhile, the Guru of Reason got sent to a future that while bleak, is still nowhere near as bad as the End of Time and went promptly insane. Because he's a pussy.

http://i32.photobucket.com/albums/d13/fjgca17/CE/robo.png I am pleased to see you again Lucca, Crono, and Marle!
http://i32.photobucket.com/albums/d13/fjgca17/CE/robo.png I'm sorry we can't celebrate this right now though, as I must keep an eye on the computers.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png We'll talk after the visit, then. I have so many things to tell you!

The thing that strikes me as off about this whole sequence is that Crono and company just ended up in the future they created after they beat up the world-ending alien abomination, the future that replaced the shitty one they originally travelled to.

And all anyone has to say about it is "wow!"

How many times has the CE team stumbled like this now? I lost count. Actually, I can't be assed to keep count in the first place.

You know, maybe I'm being too demanding from this game. ANYWAY.


Music: Brink of Time (http://tindeck.com/listen/muuh)

http://i32.photobucket.com/albums/d13/fjgca17/CE/Belthasar-Head.png I created this temporal research institution after finding myself in this era.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Belthasar-Head.png Though magic, long lost in this time period, and current science, we are able to conduct all kinds of research on temporality.

Must be hard when you're the only one around who can use magic.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Belthasar-Head.png I rounded up a few trustful scientists, who avidly delve into the nature space-time. It's a far cry from my old laboratory!

http://i32.photobucket.com/albums/d13/fjgca17/CE/Belthasar-Head.png Ah! Through that door is a hangar intended to house my next project, the Epoch II -- or, the Neo-Epoch. Whichever you prefer!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Belthasar-Head.png Currently, the technology needed for a time machine that can travel to nearly ANY era is too crude and cumbersome for a mobile vehicle.

What this means is no getting the Epoch early. What we get instead is a cocktease of the Epoch.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Belthasar-Head.png Which brings me to my next work!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif *Addressing a certain pink robot nearby* Hey, are you Atropos? Is everything okay?

This seems like a weird way to greet someone you killed in an alternate future. I mean, weirder than the standard awkwardness one would expect from greeting someone you killed.

http://i32.photobucket.com/albums/d13/fjgca17/CE/AtroposXR-Head.png But Mother Brain, even though she is used as a supercomputer, is restricted by adequate security parameters. There is nothing to fear!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png Interesting! So the Mother Brain AI is still in use! Hm...

There is no way this could go wrong ever!

(It does go wrong eventually, but only in Chrono Cross.)

http://i32.photobucket.com/albums/d13/fjgca17/CE/Belthasar-Head.png Called the Temporal Dispatch Chamber, or "TDC", it utilizes a magnificent store of energy kept in magically tuned time circuits...
http://i32.photobucket.com/albums/d13/fjgca17/CE/Belthasar-Head.png ...to transport the contents to almost any place in time!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif Whoa! This time machine can go anywhere?

Anywhen. Someone should teach Marle some basic temporal grammar.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Belthasar-Head.png Correct! Well, actually... it can only travel on a yearly scale. 1001 A.D., 1002 A.D., 1003 A.D... I can't break it down more. Such a feat is possible with a Time Egg, but the integrity of those is too fragile to sustain energy usage of this magnitude.

I'll get into this game's treatment of Time Eggs as soon as I can gather my thoughts on the subject.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Belthasar-Head.png The TDC only works one way, though. It can send people, but it will not bring them back!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Belthasar-Head.png This is why we have the Temporal Catch, which is located in Robo's room. The Temporal Catch only works if a strong temporal disturbance already exists somewhere, by forcing it to open and "catch" a nearby traveler.

In layman's terms, Chronopolis is going to replace the End of Time as the party's central hub. The End of Time used to be the time-space coordinates of least resistance where wayward time travelers end up, but then Belthasar made Chronopolis into this.

This, coupled with a certain McGuffin we'll be getting our hands on in the future, is meant to be a subtle tie-in to the Time Crash from Chrono Cross.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png ... Amazing! You're a genius!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Belthasar-Head.png Hoh! I suppose the feeling is mutual, my dear. Well...

http://i32.photobucket.com/albums/d13/fjgca17/CE/Belthasar-Head.png This facility has a large lower level, which can be accessed through the elevator to the left. Have fun!

Yes, let the peasants from a thousand years in the past walk around unchecked in your top secret time base. Nothing could possibly go wrong with this plan!

Spoiler: Nothing actually goes wrong with this plan, sadly.


Well, Lucca is now our party leader. Everyone has some basic equipment, though that Nautishell on Marle is actually the one we got from Crono's mom back in the prologue. Everyone's techs seem to be the same, too, though they start off with access to their first three. This is going prove essential later in this update.


What's the El Nido sea, you ask? I have a map that will illuminate you:


The Great Sea of Retcon, AKA the El Nido sea, is where the events of Chrono Cross take place. Only, it's an archipelago in CC. How does it go from sea to archipelago? Good question. Chrono Cross has the answer, and CE lays some more groundwork for it.

Anyway, at this point Belthasar just tells us to look around, the other guy asks for our autographs because Crono, Lucca and Marle are heroes that saved the world, Atropos has a little robo-orgasm about the Epoch hangar, and Robo just repeats the last two lines he uttered when we first arrived.

Instead of heading to the elevator, though, we head down from the Time Dispatch Chamber.

The chest down there holds a Mid Ether for us, which is great. Though kind of overkill with our low levels.

If you've played Chrono Cross, you might notice this room is a nod to the entrance of Chronopolis in that game. See the similar layouts? Of course, the blue robot is supposed to be a precursor to PolisPolice.

And that's the end of this update. Come back in January for the continuation!

... Or just go to the next page.

12-09-2011, 05:04 PM
Episode Five: Lucca versus the Wonderful World of Tomorrow Part Two: Dalton's Revenge

Anyway, we are now out in the overworld of 2305 A.D., and the first "new" time period we encounter in this game. It uses the tilesets from 1999 AD from the previous game.

Music: Memories of Green (http://tindeck.com/listen/ibic)

Incidentally, we don't actually get to visit 1999 AD. There's nothing interesting there now that Lavos is dead.

Anyway, while Chronopolis is out in the middle of the sea, the teleporter exit drops us in a little outpost in Choras. It's that fountain you see to the right, camouflaged to look like the ground.

That big dome at the bottom is actually a mall. That is, a glorified item shop. Indeed, that guy you see there is the item vendor who sells nothing we don't already have, though I take the opportunity to restock on Mid Tonics.

So what else is there to this mall, if we already saw the item vendor? There's no weapon vendor!


Is that...



Music: Robo Gang Johnny (http://tindeck.com/listen/txnr)

The music has actually been playing since we entered the mall, but I wanted to keep the surprise.


http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png ... Wow, Johnny?

I'm just including these because it's Johnny.

http://i32.photobucket.com/albums/d13/fjgca17/CE/man.png In the flesh! We've got everything you need!
http://i32.photobucket.com/albums/d13/fjgca17/CE/man.png ... Or so I'd say, but I haven't been able to get the best parts, lately. Hey, you guys look pretty adventurous. Wanna help me out?
http://i32.photobucket.com/albums/d13/fjgca17/CE/Crono-Save.gif Well-
http://i32.photobucket.com/albums/d13/fjgca17/CE/man.png GREAT!! You might have to do some bartering. Take this, and try to trade for the part. If you get it, I'll have something special for you!

Recieved MoldyBread!

Yeah, Johnny's purpose in this game is to stick us with a bartering quest. We have to trade a lump of moldy bread for an automotive part, somehow. And I'll tell you right now, there's no one in this time period we can trade with. Meaning we have to go to the past, find someone who wants a piece of bad futuristic bread, and trade it to them for a futuristic automobile part.

Yyyyyeaaaahhh... I don't like you as much anymore, Johnny. But you're still great. So great. Great forever.


Anyway, I wonder what that kid nearby has to say.

... Moving right along.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier3-Head.png Er, I mean... uh, no bad behavior, now.

Goddammit, this place.

Whatever, we just grab a MagicScarf from that treasure chests and sticks it on Lucca, increasing her magic by two points. She's going to be our magic nuker for the time being.

Back in the overworld, that dome to the left is just the residence of an old man who doesn't want to talk about the Central Regime, whatever that is. Choras also has... uh, what the hell is this?

The Hero's Grave museum was converted into an apartment building sometime in the last 1300 years, apparently.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Woman3-Head.png It's nice staying out in the country like this!

... The country? I guess I shouldn't be surprised about people in the future having this kind of attitude. It's still pretty stupid, though.

Anyway, you'd think this apartment building would function as an inn, but nope, it's never open ever. You can't even get past the first floor. It's just an extra bit of flavor the developers added to this time period.

At the leftmost point of Choras we have this station. It's supposed to serve as like a future subway or a teleporter or something between Choras and Zenan, but it's broken right now and we have to walk through a silly one-screen tunnel instead.

So far, 2305 AD seems to be where the CE team concentrated most of the worldbuilding that ends up going nowhere in their game. The attention to detail is kinda neat, but none of this really matters at all.

Maybe it's the nostalgia goggles talking, but I don't think CT did this?

Anyway, Zenan has a couple of things of note too. Mostly...

The seat of the government! Which is situated in an old castle because why not. No, seriously, ingame they just did it because why not, I believe.

Music: Kingdom Trial (http://tindeck.com/listen/dunb)

The place isn't even very secure. High-ranking officers hold their meetings behind unlocked doors. To their credit, the President of the regime isn't actually here, though.


Yeah, NPC talk here boils down to the Regime having an open door policy with their main building (this place). You can talk to some random citizens milling about, and their talk seems to be about how there's a lot of rebellions popping up all the time but the Regime puts them down with their generosity. No, really.

I don't really get how the government can have a name as authoritative as the Regime and still be generous.

Anyway, there's also mention of some place called the Comet Islands being successful, and learn of a few new places. Namely, Zephram (not to be confused with Zenan, which is where we are), Old Truce and Hulson.

They're presumably regions somewhere, though we don't ge to see them and the last two are only mentioned by one person. Yeah, pointless flavor all over the place.

This castle holds a couple of treasure chests, though. One with 500G and another with...

The Speed Belt raises speed by 2, though the Bandana Crono's wearing already raises it by 1 so really it only goes up by one for him. Regardless, he can now get about twice as many turns as Lucca and Marle.

This prison area only has one prisoner claiming innocence. I sure hope this isn't supposed to be a real prison in the future, because that'd just be sad. Back to the overworld with us!

Let's check out this house because why not.

... Let's just go.

Last place of interest in the future is also the best place:

Yep, a Coliseum. This one in particular works like FF7's, not like FF6's as you would expect.

Music: Delightful Spekkio (http://tindeck.com/listen/gbvf)

Basically, you fight seven rounds worth of battles in easy, medium or hard mode, with your whole party or just the party leader, and if you win all seven you earn some BP. Each fight you'll get a random handicap that might be beneficial or detrimental, but usually detrimental. Something like HP restored, Bad Weapon, Bad Armor, and so on.

As mentioned, the guy behind the counter to the left signs us up, and the one on the right provides a tutorial explaining what I just said. The hallway to the right is where we can exchange our BP for prizes, and the hallway down the left is where we can get some soup from a chef for a free heal.

The thing is... the Coliseum isn't something you can really do in a first playthrough. To properly take on the place, you need to be on like your second New Game+ of this game.

But, a picture is worth a thousand words and ten pictures are worth ten thousand words, so I'll just show you how hard this thing is on Easy difficulty with the whole party.


Music: Battle 2 (http://tindeck.com/listen/oulb)

Our first fight is against a single Blue Imp that goes down in one critical hit from Crono. This earns the party their double techs, by the way, which are unchanged for the first game. Now we have Fire Whirl, Aura Whirl and Antipode. The latter is going to be our goto move for this run.

Next we fight a Juggler. You might remember these from Magus' castle, but if you don't, their gimmick is basically that they'll raise their defence against the last type of attack you used against them. So hit them with a physical attack, their defense will go up and their magic defense down. Then you hit them with a magical attack, so magic defense up and defense down, and repeat until it's dead.

The third battle is a simple one against a Reptite. The thing's basically just a big blob of HP. Crono's lightning shocks it, completely incapacitating it, and Marle and Lucca Antipode it a couple of times to finish it off.

By this point I've already gotten the Bad Weapon and Bad Armor handicaps, making my characters really squishy meatbags that can't even hit as hard as they should.

So yeah, the Winged Ape's attacks hurt, and we can't neuter this one with lightning. It has less HP than the Reptite, though, and it goes down after one Antipode and some Lightnings from Crono.

You might realize at this point that MP is really a problem. Each magic spell costs 4 MP and our characters have around 22 max MP, which isn't much for a long gauntlet like this. And the Silver Stud is still equipped on Magus. I end up having to use a lot of Ethers. You can't buy those! The only good thing is enemies have been dropping them like party favors.

Before we're done here, though, I'm down to one Ether in my inventory. I really wish I'd just quit at some point and stop using items I can't buy. At least it wasn't Elixirs, I guess.

Anyway, the Byte goes down with three shots of Antipode, and now we face the enemy that made me want to quit and stop wasting my items.

The Lizardactyl absorbs lightning, limiting Crono to using Cyclone or normal attacks, and it has good evasion so it avoids like a third of my attacks.

Also, any of its normal attacks will oneshot a party member that isn't fully healed, and it counters magic with an attack that causes damage as well as Chaos (aka Confusion).

A lot of Revives, Mid Tonics and Ethers were used here. Oh, my poor wallet. I'm going to need to go on a blackjack binge as soon as we get back to the present.

After much painstaking effort, including me having to resort to physical attacks because I didn't want to use any more Ethers and Marle spending half the fight confused because I didn't want to take time away from healing or attacking, it finally dies and at least has the decency to drop a Mid Ether in repayment.

And we move on to the last round, which is...

Oh, fuck me.

Yeah, after this we get unceremoniously dropped back at the entrance with no BPs. After a quick heal, we've officially seen everything there is to see in the future.

Yeah, this tunnel in the mountain serves no purpose other than cocktease, sadly. I'm chalking it up to 2%.

Though, perhaps it's for the best the CE team didn't get to add one or two more continents of pointless flavor to this era.

Anyway, back to Chronopolis to advance the plot! You'll recall Belthasar told us to visit the bottom level of his facility, so that's where we're going.

Yeah, there's a couple things of note in this floor. First, let's check out the door on the left.

She means rest room as in a place to sleep, not a bathroom. God, you people, get your minds out of the gutter.

She goes on to say that only the Central Regime has medical facilities as advanced as this one, but that doesn't matter. What matter is treasure chest!!!

Well, that's disappointing. What the hell are Power Meals even supposed to do? I don't think I've ever used one.

Whatever, let's just check out the door on the right.

Oh hey, it's Melchior! Apparently that "trip" he took was cross-time periods. He must have billions of frequent flier miles from back-and-forthing.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Melchior.png You're just in time to witness something spectacular! Here goes nothing...


. . . . . . . . . . . . . . . . . . . . . . . . . . .

http://i32.photobucket.com/albums/d13/fjgca17/CE/Melchior.png Blast it! It didn't work. Oh, what am I doing, you ask? It's simple! In theory...
http://i32.photobucket.com/albums/d13/fjgca17/CE/Melchior.png My research indicates that the Dreamstone, with certain conditions, can be rigidified into stronger material.

Rigidified? But it's already stone! How much more rigid can it fucking get?

http://i32.photobucket.com/albums/d13/fjgca17/CE/Melchior.png Unfortunately, it's just not working! And I don't want to exhaust our Dreamstone supply... Or you may have to fetch some! Hah!

Yeah, laugh it up about how you made us go all the way to the dawn of humanity to fetch your stupid Dreamstone, old man.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Melchior.png Well, more seriously, I'd better not keep you. You must be eager to explore this place!

A bit. But before we do that, let's check out that computer near Melchior, shall we?

More flavor! I'm renaming this time period the Bertie Botts era.

Back outside, we get this from a treasure chest, though I don't think I'm going to stick it on anyone just yet. Lucca's already got magic, Crono's got speed, and Marle's attack power is pitiful with or without the boost the Powerglove gives.

Better than the Power Meal, though.

Checking that computer to the right...


April 16, 2305 A.D. - TALKS RENEWED

The states of Regiorra and Porre renewed talks with the Comet Islands today, hoping to achieve a new trade deal that would bring the wealth of the archipelago to southern Zenan. When asked whether a new agreement would injure the wealth of New Dorino, its mayor scoffed at the idea, calling the talks a waste of time.

More flavor. This console can occassionally give us some insight into relevant events in this time period. At the moment though, there's not much. I'm curious that there's apparently a New Dorino, though. Wasn't that the town between Truce and Porre in the Middle Ages, that went and disappeared at some point before 1000 AD?

Well, moving on, we go and talk to the computer next to this one.

Oh balls.

Well, what the hell, let's go into the dragon's den.

> So... when were you created?

http://i32.photobucket.com/albums/d13/fjgca17/CE/MotherBrain.png When production halted in 2200 A.D., I was relocated to Truce to perform intelligence work.
http://i32.photobucket.com/albums/d13/fjgca17/CE/MotherBrain.png In 2300 A.D., when Chronopolis was built, Director Belthasar secured my transportation here.
http://i32.photobucket.com/albums/d13/fjgca17/CE/MotherBrain.png He also unlocked my higher thought processing abilities, which were disengaged in Truce.

Goddammit Belthasar!

http://i32.photobucket.com/albums/d13/fjgca17/CE/MotherBrain.png I am now formally known as Mother Brain v2.8. I oversee the operations of this place.

> Who owns Chronopolis?

http://i32.photobucket.com/albums/d13/fjgca17/CE/MotherBrain.png Chronopolis was created by Belthasar, who secured funding and resources independently from all governmental organizations. The actual location is the sea of El Nido, a barren stretch of ocean claimed by the Comet Islands government.
http://i32.photobucket.com/albums/d13/fjgca17/CE/MotherBrain.png The center has remained totally unknown to the world thanks to advanced cloaking devices.

Every time you talk to her, Mother Brain says this, which just fills me with confidence.

Also, notice those three thingies above the console. They're supposed to be nods at the bosses you could face in the Sea of Eden in Chrono Cross, inspired by the three Goddesses of Fate from Greek mythology.

No, that area down there isn't accessible. With the way this game's been acting, I half-expected a treasure chest to be there.

Anyway, let's check out the room to the right and finish this tour!


And what're people from Zeal doing here?

http://i32.photobucket.com/albums/d13/fjgca17/CE/Scholar-Head.png That Dreamstone you see enriches the output of our generators tenfold. But we're always on the lookout for better sources of power...
http://i32.photobucket.com/albums/d13/fjgca17/CE/Scholar-Head.png Ah, what an interesting world. I'm relieved Belthasar saved me after the fall of Zeal.

So, Belthasar somehow reached into the Dark Ages and pulled this guy into the future. I'm sure this will never be relevant again!

http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif Wow, this is really impressive! What a bright center!

Marle agrees with my earlier observation. This makes me feel smart. :dance:

http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png So much technology... I could do a lot with this stuff!

You'd just make things that explode.

But anyway, me doth think I see a treasure chest.

Oh, booyah.

I wish I'd had this before I did the Coliseum. But whatever, we've seen everything now, so let's go back up and stumble into moving the plot along.

As soon as the team enters the elevator, they're greeted by an unwelcome face.

Music: A Shot of Crisis (http://tindeck.com/listen/tetv)

The feeling is mutual, however, and the spy proceeds to climb right the fuck up outta there.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png Huh?!

http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png No idea... but we'd better stop him. He must be up to something!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Crono-Save.gif Going UP!

Now, there's a small bug here in that when the elevator arrives, the music will change back to Brink of Time, and then as soon as you exit go back to Shot of Crisis. Not really interesting.

After saving quickly (yes, there's a hallway with a save point between the TDC room and the elevator that I neglected to show off), the team heads back to the main chamber!

On cue, the spy drops down from the rafters onto the TDC.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif He's going to use the Dispatch Chamber!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png ... Not if we stop him!

And they rush him!

But you see, the Porre spy has many talents.

He's got super speed, rocket fists, and apparently also super strength.

So he just drags everyone into the TDC because he's awesome like that. I'd like to think that in his free time, he dresses up in a cape and tights and fights crime in Porre.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png Oh.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png At least we're going somewhere familiar.

True, it could be worse! Last time you went into an unknown time period, it was the boringest future ever. And the time before that, it was a massive Gate that plunged you into an icy wasteland! Except it was actually a world with an enlightened civilization in the sky filled with douchebags.

The point is not knowing where you're time traveling can result in some unfortunate surprises.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Belthasar-Head.png Find out what that person did! Hurry!

And so the team plus one end up back where they started in the Denadoro Mountains.

As soon as they all exit the Gate, the party draw their weapons.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png Ugh, stop right there!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif How'd you get to Chronopolis!?
http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png No use talking, let's thrash this guy!

Why didn't you do that BEFORE he jumped into the time machine?

And once again the agent flies like the wind. You'd think by now the guys would've realized they can't keep up with him.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif Where could he be going? Back to Porre?
http://i32.photobucket.com/albums/d13/fjgca17/CE/Crono-Save.gif We'll find out, one way or another!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png They've got a base on the coast. That's got to be it! Crono, let's get a move-on!

And that's it for now, kids. How did the Porre agent get to Chronopolis? What did he learn there? Will Johnny ever get the parts he needs?

Find out all this and more, next time on Let's Play Chrono Trigger: Crimson Echoes!

By the way, I realized my line in the last update about reused bosses was slightly inaccurate. That comes later in this chapter. Still, I guess the Golem twins count.

Next time: Assholes! Stealth! Reused bosses! (For real this time)

Satan's Onion
12-10-2011, 12:44 AM
Some of your observations about Crimson Echoes tie in pretty neatly with some of my thoughts about it (although I haven't played it nearly as much as you have): It seems to want to tell a lot of stories that don't really add much to the fictional universe they're meant to enrich. Like when we see what's apparently the very first moment Ozzie, Slash and Flea notice young Janus--frankly, if that information was terribly important to Magus' characterization, I expect we'd already have found out about it. (As for the "Shadow magic is the most powerful magic of all of them ever" thing, I wonder if that isn't a bit of Magus-fansturbation creeping in to the game--that is, Magus uses Shadow; Magus is teh kewlest evar; therefore, Magus is using the most powerful magic evar.) It seems to me like Crimson Echoes is trying so hard to make Trigger and Cross fit together that it doesn't focus enough on being a compelling story in its own right.

12-10-2011, 01:01 AM
I'd agree about the Magus thing, except so far this game has seemed to go out of its way to emasculate him.

As for Magus' flashbacks, yeah, they were pretty pointless. When you're showing off information the player already knows, it's usually a good idea to try to present it in interesting ways. As it stands, out of Magus' entire flashback schpiel, there was exactly one interesting piece.

Betcha can't guess which.

12-12-2011, 05:16 PM
Episode Six: Marle versus the Little Military that Could

Last time, the team found the Porre spy somehow made it into Chronopolis, and were dragged by him back to the past. Now they have to find out what he took from the future.

Music: Memories of Green (http://tindeck.com/listen/ibic)

Anyway, Denadoro Mountains is still the same location from the previous game, only now it's in the present instead of the Middle Ages. Difference is...

It's no longer a dungeon.

Anyway, We grab a Mid Tonic and a Mid Ether from some treasure chests, both welcome after the Lizardactyl burned through my item stockpile, the bastard. Back in the overworld, let's see if we can't go over to Choras and cheat the Casino for more drug money.

Goddammit Marle. Fine, let's go over to dumb Fiona's forest so we can go to stupid Porre and find a jerkass spy.

Music: Secret of the Forest (http://tindeck.com/listen/grku)

Now, here's a neat thing about Fiona's forest I noticed while I was playing.

This area is where the campfire scene took place in Chrono Trigger, minus the ugly mushroom monsters. And over here...

Is where Lucca's red Gate appeared. The CE team expanded this map into a full forest.

Anyway, let's get out of this forest and pass Fiona's Shrine because there's nothing to do there at all. Let's see if Porre's really as terrible as they say, hm?


Music: Silent Light (http://tindeck.com/listen/tcvz)

So yeah, like I said in the first episode, Porre is all about soldiers being assholes and civilians whining about the soldiers being assholes. Place is a shithole.

The world map theme for Porre isn't all that good either, but it's welcome because I was getting kinda tired of Memories of Green.

The Snail Stop, aka Cafe aka Bar, has something mildly amusing, at least.

No, not that.

The Kilwala piano player will play us a song to show off some of the game's music tracks!

> I need a relaxing tune.

Music: At the Bottom of Night (http://tindeck.com/listen/fney)

> Yeeeah! Kick it up!!

Music: Bike Chase (http://tindeck.com/listen/ynth)

I suspect the CE team spent a long time scratching their heads, trying to figure out where to put the bike race music.

In Porre Square we find this writer guy whose interpretation of current events seems a little... skewed. Let's see what those papers on the table say, shall we?

http://i32.photobucket.com/albums/d13/fjgca17/CE/Man4-Head.png HEY! Don't read that! It's uh... the conclusion. Can't spoil the ending of my story, right?

Sure thing, dude.

Though I wonder whose bright idea it was to put the terrible spy inside your own territory. Seems like he should be over in Truce or somewhere, to see if they're planning to attack Porre. Or maybe he's trying to root out rebellion from within Porre? Ah, who cares.

This guy here will provide some half-assed explanations as to what is going on.

> Where's the mayor?

http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier2-Head.png The position of mayor and elder was nullified one year ago. The citizens of Porre no longer require a civil leader as their ancestors did in the past.

> Why martial law?

http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier2-Head.png The increase of civil violence and discontent at the old system have caused the people of Porre to look to us, who can provide a stable order.

Yeah, the people whining about the ferry being shut down or their sons being drafted sure seemed content.

Who's "us", anyway? Where the hell did Porre's military even come from? That's the million dollar question. But not one we can answer right now, so we head upstairs to violate someone's privacy by reading their diary.

... a comet dash across the sky. I think of home at times like this - Of my smiling parents, and my kid brother. Judging from the state of world affairs, I pray he does not follow my path, and enlist. If he does, however, I'm sure he will make a fine leader.

Good night.

-o- W.I. -o-

This W.I. fellow sounds like a total wuss. But that's the only interesting thing left in town, so let's go do what we were supposed to do.

Remember? We're supposed to investigate the base on the coast to find the Porre spy.

As soon as we step in, though, some asshole soldier tries to send us out.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier2-Head.png Civilians are not allowed in the camp. I...
http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png Oh, quiet! Where's that weird guy sent to the castle meeting?
http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier2-Head.png ... I know not who you are talking about. Please...
http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif Step aside! We're gonna take a look!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier2-Head.png I cannot do that. Only the King of Guardian can authorize external inspections...

Yeah, you tell him Lucca.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier2-Head.png Hmph. Fine, do as you wish. It's not like we're hiding anything special anyway.

We only really need to go to the house in the top right corner of the map to move the story along, but like everywhere else the CE team put some unique scenes all over the camp.

What kind of a freak name is William? Reasonable people are called Crono, or Nadia or Melchior or Schala, jeez.

Whatever, let's go talk to the weirdly named guy.


Music: Delightful Spekkio (http://tindeck.com/listen/gbvf)

http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier1-Sleep.png Hmm... I do believe I am tired, however. I will resume my nap, as I have the night shift.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier1-Sleep.png Do stop by sometime. I would hugely enjoy a chat with you fellows! Farewell.

No, I have no clue why the music changes only during your conversation with him. Like, what the fuck.

Anyway, this William is the same W.I. from the diary we read back at the Soldier Housing. His full name is William Ishito. It's a reference to Chrono Cross, you see. Ishito was Norris' japanese name. William is supposed to be his brother. No, there is no mention of Norris having a brother in CC.

SO was correct in saying that the CE team was too concerned with tying together Trigger and Cross to write their own compelling story.

Anyway, the house on the bottom right corner of the map has a little scene of Marle being Marle.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif HEY!! Do you know who you're talking to!? We're Guardia royalty!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier2-Head.png Oh, sorry, um... I had no idea...!

By Marle being Marle, I mean Marle being a huge bitch. I know you can feel the conceitedness pouring out of your monitor.

Outside we find this little campfire, and another soldier begging Marle to yell at him.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif Oh yeah? Who made it this way? Perhaps you should criticize your own leaders!

... Moving right along, I wonder what those big animal feet to the right were.


http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png It's not functional at all.
Well, that's good. It's still the ugliest tank I've ever seen, though. Let's go check out the house above it.

Seriously? That ugly looking tank?

Oh, I guess not. Then what the hell were you talking about? Anyway, after grabbing a Shelter from the treasure chest, we've seen everything there is to see in the camp.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier2-Head.png HALT! This is the general's quarters. Only one guest at a time, darnit! I'm not letting all three of you through!

Absolutely not. You're our worst fighter! Tell 'er, guys!

http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png No way! The king would be furious, and so would we! We just have to find another way...
http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png Perhaps if they didn't know it was us...

So we need to find disguises now? Why, I think I know where we can find some hapless victims for our identity theft scheme.

No, absolutely not! These poor souls have clearly come down with something, probably food poisoning. Their existences are miserable enough as is. Let's steal uniforms from the two guys who are napping on the job, that's morally acceptable.

Unfortunately, Crono shivs them in the back anyway. What an honorable prince.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif Alright, put 'em on!

Crono and Lucca drag the two guys off screen and put their duds on.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png Yikes, it's hot in here...
http://i32.photobucket.com/albums/d13/fjgca17/CE/Crono-Save.gif I don't think the guy who had this was wearing deodorant...

Man, you live in a world that only recently discovered steam power. You shouldn't even know what deodorant is!

Anyway, the tracking for two NPC sprites following you isn't quite as good as it is with party members. As you can see, those two soldiers bashing their heads against the platform are Crono and Lucca.

The guard let's Marle inside now, though no explanation is given for why he lets Porre Soldier NPC #54 and #29 waltz in as well.

Porre: Nicest place on earth.

But who cares about that? Treasure chest!!!!

Oh, hell yes. We throw it on Lucca for another nice +5 to her attack stat. Actually, I'm curious why the game gives you a weapon upgrade in a chest for Lucca shortly after Chronopolis just gave you one. Where's the Marle love?

Okay, Marle sucks, but the game shouldn't really reflect that. I forgot to screenshot it, but I bought Marle a crossbow upgrade in Porre's weapon shop, as well as armor and helmet upgrades for her and Lucca.

My cash dipped below the quadruple digits, though, which I dislike. But whatever, let's go talk to an asshole.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif Uh... well, I wouldn't say it like that...
http://i32.photobucket.com/albums/d13/fjgca17/CE/Montcrief.png Then I take it that Guardia is doing well?

... What the fuck happened to Marle's head here?

http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif Um... What's the deal with the envoy you sent? And where is the agent who escaped?
http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png (That should get him reeling!)
http://i32.photobucket.com/albums/d13/fjgca17/CE/Montcrief.png Uh... well, unbeknownst to us, spies had captured our emissaries, and went in their place to cause turmoil.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif Spies from where?

http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif Hm, okay... and what's that tank doing outside?
http://i32.photobucket.com/albums/d13/fjgca17/CE/Montcrief.png It's the prototype of an... "automobile". It's for civilian purposes. I assure you, it is not equipped with weapons or those sorts of things. It doesn't even work, in fact!

Okay, riding on cars shaped like badass animals would be the awesomest thing, but that thing outside is seriously the ugliest fucking car ever.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Montcrief.png Oh... and this concludes our deal. Send the Chancellor my wishes. You may not return here. Have a safe journey home!

At this, Marle, Crono and Lucca contritely leave with their tails between their legs.

I gotta agree with his assessment of Marle here.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier2-Head.png A shame the mission failed.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Montcrief.png If only we had more... more soldiers, more weapons, and a working tank -- I'd give them what for, all right!

Back outside, the braintrust are discussing how they can catch the spy now.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png I think so too. But we can't find the agent... For now, let's return to the castle and tell it to the King.

Haha, nope, they're just going to run back home. I mean, he only stole God knows what dangerous thing from a super-advanced future facility. No need to hurry.

And as soon as they leave...

Buy your limited edition Porre Spy Action Figures now, kids!

Now with Super Jumping action!

Meanwhile, the party makes it to Fiona's forest. Only...

http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png It'll be dark soon.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Crono-Save.gif This forest is no place for Guardia royalty to travel at night.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif Let's stay at Fiona's Chapel for the night and leave tomorrow.

... Well, at least they're acknowledging that they were inexplicably knocked back down to level 1 meatsacks.

Anyway, this is just the game slowing the pace down a bit. Chrono Trigger had Crono waiting in a cell for three days to be executed, Crimson Echoes has the party resting in a chapel because the forest is dangerous at night.

Nevermind that they already rested in the middle of the forest in the previous game, and the only thing they had to worry about was wild Gate attacks.

As soon as we step into the shrine...

IT IS MAGICALLY NIGHT. Also, the party's sprites are darkened to reflect this, while the NPCs glow in the dark.

Music: Manoria Cathedral (http://tindeck.com/listen/wbkk)

Near the end, we can talk to this guy.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier3-Head.png I'm investigating reports of thievery. Technically, my jurisdiction stops at the Zenan Bridge, but the Chancellor is tired of complaints from Truce.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier3-Head.png What are you guys doing here? It's not safe.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif We've been looking for that crazy emissary from the meeting. No luck...
http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier3-Head.png Now that you've shown interest, they may be a little on edge. Be on your guard. Here, take this.

Recieved one Tonic!

Oh gee, one whole Tonic! Thanks dude, you just saved my life forever!


Something bad? I wonder what that is. Might have something to do with that the imp has to say.

This is probably what the report the really shitty undercover agent back in Porre had was talking about.

Apparently there are bandits in the forest? And presumably they're more dangerous than giant space hedgehogs. Moving on...

Music: Good Night (http://tindeck.com/listen/xtcx)


Music: Mystery of the Past (http://tindeck.com/listen/svgg)

Anyway, now that night has passed we head over to the Zenan Bridge to go tell the king we lost the spy after he followed us to the future and probably stole something from the future. But as soon as we make it to the Guardia end of the bridge...

http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif What? I thought their engineers couldn't make it work?

Music: A Shot of Crisis (http://tindeck.com/listen/tetv)

Apparently they can.

We'll see about that.

Now, the Chimera Tank works exactly like the Dragon Tank from the first game. The wheels store energy for a rush attack to run your party over, the body shoots lasers and missiles, and the head restores HP and occasionally spits fire.

It likes to do tha twice in a row, to keep up with the asskicking you can give it. And believe me, this thing doesn't stand a chance.

While the Dragon Tank in Chrono Trigger was mildly threatening, this fight is trivialized by the addition of Marle, because she gives us access to Antipode.

After another shot of Crono's Cyclone, the wheels are dead before they can do anything.

The tank's damage isn't much to speak of, though it hits you often enough that it can start to pile up, especially if it concentrates on one target. The body likes to shoot lasers (which is what happened in this screenshot, I just suck at actually catching the lasers on screen).

Or it can fire missiles at someone, both for damage that isn't much to speak of.

Imagine me using Cyclone and Antipode again and again while the body fires lasers and missiles and the head heals or shoots flames at somebody, and you'll have the gist of this fight.

Eventually the head is the only part left alive, because it takes less damage from Antipode than the rest of the parts.

All in all, not too exciting. The reason we've been having so many rehashed boss fights is because by this point in the game the developers hadn't quite figured out how to work enemy AI.

Even though the tank working is the only reason Porre tried to start this war, and it just exploded, they decide to keep pushing forward and send those knights at us.

It is seriously the saddest thing that the Porre army needed information from the future to complete a piece of military technology that their enemy already perfected and implemented five years ago.

So, so sad. I can't hate Porre anymore because they're just so sad.

This is clearly going to end well for them.

Sadly for them, the knights are optimally positioned for a Slash to the face. One physical attack each later, they're all dead.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier2-Head.png AS-YOU-WISH.

Unfortunately for you, Crono won't have any of that shit.


http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif Montcrief, with the agent! How did they complete this tank so quickly?
http://i32.photobucket.com/albums/d13/fjgca17/CE/Crono-Save.gif He lost something... It looks like...

Recieved Gate Key!

Oh shit.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png Did the agent steal it in my house? I have no idea what's going on, but if he used this to go to Chronopolis, perhaps we can, too.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png Belthasar may be able to give us the answers we need... Let's see if the Telepod Gate is active.

Yeah, sure. He'll tell you what the agent took, and then probably withhold information like the fact that he knows, oh, the hows and whys of everything that's going on.


That's it for this update, kids. I'm sorry to say my update schedule will slow down quite a bit for the next month, but I will nonetheless strive my very best not to enjoy my vacation so I can continue to work on updates for your entertainment.

Next time: Fraud! Monsters! And the plot thickens.

12-13-2011, 12:58 PM
I don't mean to pry, but why are you talking about fleshing out the world being a bad thing?

12-13-2011, 10:39 PM
Because it is mind-numbingly boring when I have to LP it!

But seriously now, I probably shouldn't have said anything so early in the RP, because now you're asking and the answer is too spoilery. I apologize for that. But, well, I opened this can of worms so what the hell.

The CE team did two kinds of fleshing out in the game. There's good old William, who serves only as a tie-in to CC. He doesn't add anything important or necessary to Norris' character, and he serves no more purpose in this game than any nameless NPC.

Then there's stuff like the Central Regime and the political situation in the future. It doesn't matter to the story of the game at all and unfolds only in text boxes. Unlike other time periods, current events have no bearing on the plot and or the appearance of the world. They're just fluff.

Things do get better soon, though. And William and 2305 AD are the worst of it that I recall. A short while after this point in the original game is when you get the reveal of Lavos. Let's just see what Crimson Echoes has in store for us, shall we?

12-22-2011, 01:36 AM
Episode Seven: Marle versus The Dangers of Gambling Addiction

So, now that the party got the Gate Key back, they have to go back to Chronopolis to tell Belthasar the Porre spy stole knowledge of how to build a tank from their computers somehow.

This instead of their previous plan to tell the King that Porre just started a war. Because that's just not as important.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier3-Head.png My comrade went to inform the castle.

Oh, okay, well that's usef-





Music: Peaceful Days (http://tindeck.com/listen/xebq)

So yeah, the news of Porre's attack already spread all over the world. It's literally all anyone has to talk about. Some dialogue implies the war is already in full swing at this point, while others like the King indicate it's still just after the Chimera Tank attack. I expect it's meant to be ambiguous.

On the plus side, music!

http://i32.photobucket.com/albums/d13/fjgca17/CE/Woman3-Head.png Thanks! I'll play you a new song!

Music: Wind Scene (http://tindeck.com/listen/byqu)

My opinion? Wind Scene is one of the best tracks from Chrono Trigger and probably tied for best world map theme with Corridors of Time. So, in the spirit of the season, I leave you with this. (https://www.youtube.com/watch?v=J-Yx5w2-wn0)

Meanwhile, over at Crono's house...

Oh Crono's Mom, you are just the best.

But first, Marle heads upstairs to open Crono's blinds because no dumbass boyfriend of hers is going to passively rebel against her. Meanwhile, Crono stands behind her, head hung low and asshole puckered. A whiplash can be heard in the background.

Okay, I take it back. You're the best. Just... the best.

Music: Millennial Fair (http://tindeck.com/listen/yjet)

I wonder if we can take on the Tyranno head now that we have a full party?

Hahah yeah, no.

Lookit Crono chasing some tail.

There's a little girl selling lemonade in the square, which provides a quick full heal. When they drink it, your lead character does a little victory dance, as you can see.

We can see the Telepod Gate is active again, but let's keep touring the world, shall we?

First, a bit of interesting NPC dialogue in the square.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Soldier3-Head.png Are you suggesting... we...
http://i32.photobucket.com/albums/d13/fjgca17/CE/OldMan2-Head.png ... I don't think I could condone an assassination.
http://i32.photobucket.com/albums/d13/fjgca17/CE/OldMan2-Head.png Collins might--
http://i32.photobucket.com/albums/d13/fjgca17/CE/OldMan2-Head.png Collins doesn't matter. Let Montcrief die on the field of battle. We should defeat them soon anyway. What a stupid mess his belligerence has gotten us in...

No, I didn't mess up the portraits. The game does have the old man be the one to say "Collins might--" even though it was probably supposed to be the captain. Either that, or the old man is crazy. I like that explanation too.

By the way, Collins is a soldier that was training with the captain here back in the prologue. If we talk to him, he'll say Collins and his other recruit Jones have been deployed to the war effort.

Man, Guardia must have the sweetest military. You just need to trudge past the first few ranks until you make captain, then you can just lounge around at home chatting with crazy old men while those dumb old privates fight your wars for you.

But yeah, I like this piece before it gives the otherwise blank NPCs some much-needed character. Even if it's just establishing Guardia as the good guys, I still like it.


Let's head over to Lucca's house now.

I only care if it's an awesome weapon for Lucca or an actual big-assed cannon you're going to use eventually to blow Porre straight to hell.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Woman6-Head.png Stay safe, everyone! Hopefully this will be over soon!

Unfortunately, getting her legs back didn't give Lara any kind of character. If we head upstairs to Lucca's room, we can find a little optional scene.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png Perhaps he heard us talk about time travel, and searched my room for clues or artifacts.

Technically, you never talked about time travel. You did mention temporal vortexes and Time Eggs after you got your egg back from him, though.

There's this little thing at the Medina ruins I forgot to show off back in the prologue.

Why don't we do a little contest? Whoever figures out what this means, I will do any one game-related thing for them. Everything except a low-level run, no magic run, no item run or whatever kind of run. I'm not interested in making this game a hellish experience. Let's save that for Flames of Eternity, shall we? In any case, I will rename a character, keep a character you dislike at level 1 forever or never have them in the party or whatever else you want. Go nuts.

Moving on, here's a shout out in Medina square.

Music: Delightful Spekkio (http://tindeck.com/listen/gbvf)

Back in the prologue, what she sung was:

If you can guess where either of these come from, you get a cookie.

Meanwhile, over at the new Medina Auxiliary, whatever that's supposed to be, shenanigans are afoot.

Sounds like a challenge. Let's see who this tough guy is.

... You're kidding, right?

Arright, let's hand this little bastard his ass and get goi-


Yeah, this Imp hits like a fucking mach truck. His two methods of attack are kicking someone in the face or throwing a stone at them, both dealing about 100 HP when you can see my characters are just hitting the ballpark of 150.

Now, the Imp has something like 1000 HP, while Antipode only deals 200 per shot. Taking only five shots to kill him seems easy, doesn't it? Except Marle and Lucca are far from the fastest characters, while this guy is just slightly slower than Crono. You know, Crono who can double Lucca in turns.

And he hits hard enough that Crono spends the entire fight just throwing Mid Tonics at everyone. And he counters everything by kicking the attacker in the face, meaning it doubles up on damage. If I'm unfortunate enough that he hits Lucca or Marle with a counterattack and then again with a regular attack before Crono's turn, that's a Revive I have to spend.

I dislike my cash dipping into the hundreds, dammit! And this certainly didn't help matters. Of course, this is just because my early windfall of fraudulent cash back in the prologue spoiled me.

Eventually we do finish him, and the imp who told us about him pops in to goad about how he tricked us.

Sadly, this does not prompt a second battle to murder the blue imp.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Ump.png The illusory magic of we Mystics sure is handy.

If we talk to him again...

http://i32.photobucket.com/albums/d13/fjgca17/CE/Ump.png Just wait 'till you see my next avatar! He'll knock your socks off!

Yeah, I look forward to it. Asshole.

Over in Choras, we head over to the Shooting Gallery because we have Lucca in the party now.

Except ha ha, we can't play this minigame yet because we're not allowed to switch party leaders yet!

So instead, we hop over to the Casino to make some money back.

Imagine this again and again until I have over 15000G. Why fifteen thousand?

Music: First Festival of Stars (http://tindeck.com/listen/nmdj)

http://i32.photobucket.com/albums/d13/fjgca17/CE/OldMan1-Head.png Wow, you sure do play often! Here, enter the high roller room!

It's supposed to be a lot harder to get in than just playing Blackjack a half dozen times, but the developers didn't quite get around to setting the actual high requirement.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Merchant-Head.png Games simple, we each draw a card between 0 and 255. If your card is higher you double your money. If it's lower you lose your money. If it's the same it's a draw.
http://i32.photobucket.com/albums/d13/fjgca17/CE/Merchant-Head.png This is the high rollers room. 15,000 a game!
> Play
> Leave

Sure, it sounds simple. The game just generates two random numbers and compares them. Unfortunately, in my experience the computer won like two thirds of the time.

This might just be my bad luck, though. If it weren't for the magic of savestates, I would've been stuck playing the casino for a while longer.

Imagine me savescumming over and over to get this kind of result.

Incidentally, I'm not quite sure how the RNG for this game and Blackjack work. I mean, with both games when I'm savescumming them I have to leave the room to reset the RNG, or else I'd just get the same result over and over.

I had the same experience when I started working with C++, filling arrays and matrices with random numbers. Every time I ran the compiler, even though the numbers were selected randomly, the same numbers showed up every time I ran it unless I closed the whole program.

By the way, we're not getting into the room behind the guy until we get a Galaxy Card, whatever the hell that is.

Anyway, back to me selling out my pride as a gamer by cheating like a whore.

My little gambling spree results in Marle becoming addicted to the high rollers room, eventually betting the kingdom's fortune when she burned through her own cash, before moving on to the kingdom itself. She hits rock bottom when she bets away the Gate Key, which ends up in the hands of a Porre schmuck who is probably the spy we've been dealing with, who manages to make their way to Chronopolis, stumble into the Dark Ages and find Dalton and recruit him to their cause.

All the while, Crono stood behind Marle. He tried to speak up once and got promptly bitchslapped for his trouble.

And that's how Dalton destroyed the Kingdom of Guardia.

I don't feel bad about that at all.

Anyway, there's a guy selling items at Choras' cafe, and he's the best item shop in any time period, unless there's one that sells Elixirs and Megalixirs I'm forgetting.

Here's the before picture.

And here's after. I stocked up on 99 Tonics, Mid Tonics and Ethers and about 50 Full Tonics and Mid Ethers. It was delicious.

Now, as I mentioned in the first update, Choras has an auction house. It works like FF6's auction house, only watered down a lot. There's only one guy who bids against you, and you have two chances to bid, and obviously the first one doesn't matter.

Now, usually they only give out Mid Ethers, and this is actually a more economic way to buy them because they go for just below 400G. The problem is you only get one, so getting a decent stock of them together would take forever.

But, I lucked out and managed to get this on my second try:

I snatch it up quickly and stick it on Crono.

And Crono is one step closer to maxing out his Speed stat.

And that's it for touring the world, since the Hero's Grave museum is still empty. It's time to move on with the plot! But instead of using the Telepod Gate, we'll use the one in Medina because we're rebels.

Hm, Robo's not here to greet us. Well, there's no alarms blaring, so I'm sure everything fine.

Music: Brink of Time (http://tindeck.com/listen/muuh)

See? Perfectly fine.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Lucca.png Belthasar, that agent who entered Chronopolis, we think he changed something in the present!

If he changed something in the present, that means he just did whatever, Lucca. What you mean is he changed something in the past.

http://i32.photobucket.com/albums/d13/fjgca17/CE/Belthasar-Head.png Yes, I share your conclusion. He apparently retrieved Lucca's Gate Key and used it to travel here... Which, by the way, implies the Gates have been reactivated, for some reason...

Implies? How the hell do you think the party got back here? Lucca only had the one shitty Time Egg!

http://i32.photobucket.com/albums/d13/fjgca17/CE/Belthasar-Head.png In any case, he downloaded date on military tank engines and, back in 1005 A.D., fixed Porre's tank prototype!
http://i32.photobucket.com/albums/d13/fjgca17/CE/Marle-Save.gif But how did he manage to remember all that information he looked up? He must be very smart!

Uh, Marle, Belthasar said download. Unless he's using some crazy future slang that means "learned stuff", it means our spy is so computer smart he's an actual computer.

Either that, or Porre invented flash drives while we weren't looking.


???: I've drawn first blood...
I am mightily curious as to who "???" is supposed to be. I hope it's not that bitch, Terra.

That doesn't sound good. It sounds like someone important died. And the only named character in Chronopolis who isn't here that I can think of is...



Music: A Shot of Crisis (http://tindeck.com/listen/tetv)

http://i32.photobucket.com/albums/d13/fjgca17/CE/Belthasar-Head.png One of you stays here as I need help to monitor the systems! Robo and two others, go down to the reactor and stop whatever is wrecking havoc there!

Why Robo? Presumably because he's the only one who's familiar with Chronopolis' systems enough to shut down the reactor on his own.


So, choice time! Pick our party for this section, guys!

Next time: Monsters and plot thickening! Really! I swear!

12-22-2011, 09:07 AM
Drop Chrono's Bitch. Robo can heal people as well, and is more durable.

Satan's Onion
12-23-2011, 02:53 AM
The way I see it, the two you really need to keep are Crono and Robo--they hit hard, which is helpful when plowing your way through all those regular enemies without using a fuckton of MP. (Look, I'm an MP miser and an item miser. It's just the way I am.)

So the big choice, for me at least, is Lucca versus Marle. If you expect to need a metric asston of healing, use Marle, because Robo and Marle both do lots of healing but Marle in particular doesn't have great attack spells. However--and this would be my preference--if you'd prefer a more attack-oriented party, use Robo, Crono and Lucca. (But then, you could probably guess I'd say that.)

12-23-2011, 04:00 AM
Normally, I would state that having Marle would be useful since Crono and Robo are both good attackers, but if Robo is attacking, he isn't healing, so you'll be short a healer without Marle. Additionally, because everyone but Crono are on the slow side, if bad goes to worse such as a big AOE attack, the result might be that the designated healers will not be able to keep pace with the offensive. Thus a possible option would be for Robo and Marle to both go into healing duty while Crono chips away at the baddies.

However, because you supposably have a shitload of healing items due to ransacking the gambling games, one viable option would be to take Lucca and use Crono as your HEALER, by letting his huge speed stat compensate by practically having two turns to act for every one turn everyone else can act, where each of those turns can either be a healing item or an attack. Robo and Lucca would be be able to focus on attacking in the meantime while Crono becomes the heal-slave.

12-23-2011, 09:39 PM
I'm not asking for suggestions, you guys. I'm letting you pick my party for me.

So pick your favorite trio and put it in bold or something. Or pick Robo-Lucca-Marle if you hate me.

Let's tentatively give it a week before I end the voting. Might end before or after depending on how many people vote.

Satan's Onion
12-23-2011, 09:59 PM
Well, gosh, in that case I vote Robo, Crono and Lucca. They're flexible enough for any of several different strategies.

Steel Shadow
12-29-2011, 03:58 PM
Drac asked me to vote for Robo-Lucca-Marle, for some reason, so here y'go.

01-03-2012, 04:39 AM
Or pick Robo-Lucca-Marle if you hate me.


01-03-2012, 08:53 AM
Like I said before.