bluestarultor |
11-02-2009 08:23 PM |
Quote:
Originally Posted by The Argent Lord
(Post 984632)
I don't know that I'm understanding correctly. Before you were saying how awkward it is that the system includes rules to segregate it from arcane and divine magic, and now you're saying you wanted a system that was different. It seems like a contradiction to me. Is the problem that it kept the 9-level system and borrowed some basic-level effects from the normal system, and that made it seem too similar to core magic to warrant not counting as magic?
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Well, to be fair, it's admitted in the book that the systems are intentionally similar. The first psionics were introduced was I believe in version 2, where they were handled totally differently and were, to be honest, broken as hell. They took a look at that, removed them entirely from version 3.0, and then eventually added them back as a re-balanced expansion. I have 3.5, which is further re-balanced, and I'm pretty sure Barrel and I have the same book from how he's talking. The reason it's similar to magic is that it uses the same basic framework, but provides a different set of abilities to work with and a new set of classes with additional mechanics, such as the Wilder's ability to essentially do a Limit Break at will or the Wilder and Psion's ability to generate a Psicrystal to act as an extension of their own body for casting purposes and provide bonuses and other abilities.
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