The Warring States of NPF

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Dracorion 05-26-2010 08:20 AM

Bah. I've been getting lazy. I really need to start reviewing strategies again.

I support what Menarker said. Also, no Sunny Day. They may panic under fire but they're not exactly weak to it. The reward simply doesn't overshadow the risk, the risk being buffing their Fire pokemon. After we're sure they've run out of Fire-types, we can go on ahead and Sunny Day if you want.

Geminex 05-26-2010 08:20 AM

Ok,

a) Sorry about signal beam. I was somehow under the impression that it was Tail Glow (which would have raised its special attack by 2 stages, making its Hydro pump a killer move). Lemme just edit that. Or you know what? Have Renny correct Impact. He made the same mistake I made, he thought the move did something else. I should have stayed with Fathom just using Hydro Pump.

b) why not sunny day? We have a good selection of forces, we can prevent them from getting any super-effective hits against us. Besides, if Renny and Rachel do their jobs, enemy fire types'll be confused/paralyzed/asleep. I wanna kill enemy morale, to begin with, at least. And I think we can do that by using Sunny Day early, to buff our fire. If we get tired of Sunny day, we can just send out a pokemon with a different weather-changing effect, it's not too hard.

Dracorion 05-26-2010 08:23 AM

Except, y'know, we can't confuse/paralyze/sleep all of them, and there's no guarantee sleep will hit.

Menarker 05-26-2010 08:25 AM

Their entire pokemon force use Sunny Day. It's likely THOSE ones are used to fire.

I'll have Renny "correct" Impact with his "pokemon experience".

Renny's focus would still be agreeable on attacking the humans first, but with Rain Dance acting as a total buffer on the fire pokemons.

Also, AB insisted that we get a pokemon Formation going so we know who is where...

Geminex 05-26-2010 08:27 AM

So? What's the worst they can do? I'm going to assume that at least two are incapacitated, that's realistic, I think. So then we have two other enemies, using moves that've had their power boosted, but that're either ineffective or normally effective against us (I assume that Renny won't be using Shaymin). In return we get our fire moves boosted as well, and get another strong fire attacker (Matt, as Castform).

Edit: Screw the formation, I'm tired. Assume that Impact delegated that to Pierce, since Renny gets to correct him.

And I want to use fire, for the morale damage. We did want to focus on morale damage, yes? I want to use Sunny day, to improve our fire moves. Since the enemy's pokemon will most likely be rendered ineffective by virture of being disrupted, or by our choice in pokemon, I didn't think there were all that many downsides to using Sunny day. It'll benefit us a lot more than it benefits them. If we agree on that (and considering the effectiveness that our fire moves will have, plus the fact that we have a lot more of them, I think we should), then, unless you can come up with a better move for Matt to use, I think Sunny Day should stay.
Quote:

They may panic under fire but they're not exactly weak to it
And besides, who said fire wasn't super-effective against their humans? Harliette said they didn't stand up to it well. That sounds like extra damage to me.

Menarker 05-26-2010 08:33 AM

Rain Dance will keep the fire pokemons practically useless (also demoralizing to them). Matt would also turn into a powerful water type as well (only weather that is useless to him for transforming is sandstorm)

We can target the humans while Rain Dance is going on with other attacks like Thunder (Rachel) and such. Plus, if you keep Renny on the very left or right side, he can put Swampert right beside Togekiss and spam Earthquake. ^^

Also, Charizard is quad weak to Rock. Use Harriette for that. ^^


Do the enemy trainers only have their 2 pokemons? Or do they have more to sub in?

Dracorion 05-26-2010 08:34 AM

Our Fire-type moves wouldn't be super-effective either. Just, y'know, the enemies might panic. Or rather, they would, if their trainer buddies weren't also getting a boost.

Quote:

Originally Posted by Geminex (Post 1044236)
And besides, who said fire wasn't super-effective against their humans? Harliette said they didn't stand up to it well. That sounds like extra damage to me.

Because they're Slayers. You're a Slayer. You know they don't get weaknesses, only resistances depending on the type of armor they're wearing. I mean, NPC Slayers are a little different, sure, but looking at our NPC Slayers they don't get weaknesses either.

Geminex 05-26-2010 08:40 AM

See my edits Though I'll respond to Menarker:

Quote:

Rain Dance will keep the fire pokemons practically useless (also demoralizing to them).
I wouldn't call it "practically useless". Demoralizing, yes. But they could still use non-fire moves. Also, rain dance would keep our fire pokemon practically useless. And since the enemies, at the very least, take extra morale damage from fire (and I think extra "real" damage as well), and we don't have much poison at our disposal, we'd be lowering the rate at which we can kill their slayers, medics and engies.

Of course we could use Rain Dance to subdue the pokemon, while hitting the trainers...
But it'd mean sacrificing offensive potential for defensive bonuses, and I think offense would serve better right now.

Look, do what you want, ok? I'm tired, I've got to go. Obey Impact, or don't, whatever you want. But despite falling asleep at the keyboard, I think I kinda-sorta know what I'm doing. And I think our Firestorm would serve better than rain-dance.

Dracorion 05-26-2010 08:46 AM

You should see my edits as well.

I suggest we use Rain Dance and take out their Slayers (the only non-fire move the trainers have is Solar Beam, and Infernape's Close Combat), then we replace it with Sunny Day and win forever.

Alternatively, we use Rain Dance and take out their fire pokemon, then replace with Sunny Day.

Menarker 05-26-2010 08:49 AM

Technically, they got Sky Uppercut and Brave Bird too (Fighting and Flying)

How about this?

Charizard gets practically OHKO from Harriette's Rock bullet due to Quad damage.
Togekiss use Air Slash on Blaziken for 100% flinch (60% chance of flinch due to Serene Grace which is doubled by AB's house rule due to super effectiveness against fighting type)
Shaymin does Air Slash as well on Infernape for 100% flinch for same reason.
We get one or two others to fuck up the Thysonlion with water damage, ground, rock or disable it.

Pokemons are either knocked out or locked down by flinching. We can focus on the soldiers and everyone else.

We can continue to use Sunny Day. (This assuming the trainers got no other pokemons)


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