bluestarultor |
06-15-2010 05:33 PM |
Quote:
Originally Posted by krogothwolf
(Post 1051161)
The 2007-2008 years were horrid.
2009 wasen't so bad but the main thing that has killed E3 is how quickly information travels and how easy it is now for secrets or projects to get announced or found out beforehand. Plus everything lately seems to be about the next great gimmick.
|
You have to consider that there are good reasons they're banking on gimmicks, though.
See, graphics have pretty much gotten as good as they're going to get. You have your meshes, and your textures, and your normal maps, and your UV maps. You have reflectivity, emissivity, and opacity for the outside of the skins, and in some applications, you even have "materials" to simulate a solid object contained by the skin with things like refraction index. You have HDR lighting, Bloom, self-shadowing-
You get the idea. Basically, we're at the point where there's nowhere left to go in terms of graphics. Minus the Wii, all the consoles, including computers, are pretty much capable of rendering as real as real life. And now Sony is trying to delve into actual pop-out 3D.
That's why there are no new consoles this year. The technology has essentially hit its limit. Instead of cranking out a new system, they've cranked out new control systems to try to hold our attention. The PS4 and XBox 720 will probably not roll in for another 5 years. Or more. By that time, I think the only thing they'll be able to add is out-of-order processing to help with better A.I. Plus maybe the ability to render characters' pores purely in polygons.
|