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Well then, if McTahr is rolling up a healer and I'll be in Riin's group, I'll change Virtue Minuet to Performance of Lightening. I'll just switch up which song I play per round.
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If we have problems getting healers... we should remember that both teams have blue mages. So, all that is needed for Krylo to do is for both party to encounter a Killer Bee and force it to use Pollen, (Rank 1 blue magic) so those characters can observe and thus learn it (unless the characters have Devour where instead they can just kill the monster and the blue mage eats it.). That technique has AOE healing and magic restoration and would serve well as a good healing technique for quite a while, especially if the group has other caster. Quote:
Or did you mean how a dragoon's intelligence improve the dragon's ability to attack more? I would probably say something about the dragoon's ability to train the dragon and probably their innate connection combined with the above suggestion. I would try to think up other ideas, but kinda pressed with studying. Quote:
That said, status afflictions are hard to accept unless it's a sure thing, given how later on, most foes are more resistant to being afflicted with status afflictions in general. Quote:
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Aw, damn. I was looking forward to double Walking Disaster group with Areit and Kole.
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McTahr can still be a walking disaster as a White Mage, man.
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Let me know if anything looks wrong-- a lot of this stuff I just copied and pasted from the original sign up sheet so some of the numbers might be off.
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I'm taking the liberty of looking over Mauve's sheet because I'm bored.
Mauve: - In MP, it should say "+8 INT", not Vit. The number is fine. - Your STR rating is actually 3. This makes your weapon skill 4 and your Accuracy becomes 5. - Your CHA and DEX ratings are actually 1. This makes your Evasion 7. - Skills are fine. You took Night Sword. I approve. |
Drac got it.
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Tarut White Mage is basically done and such. I'll stamp out the background and any tweaks tonight and post him up for corrections. I was also looking forward to a party of walking disasters, but I think with the party changes I'll wind up in not your party anyway IHMN, so drats.
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Ok, Mern, here's how I'm gonna lay down the strange attack.
Two options for damage: Option 1, CHA rating. As that you're commanding a beast to attack, and, again, Animal Companion Strange Attack doesn't operate under the same principles as dragoon's innate abilities: Nor should it. In this case the dragon will gain a damage tier every 7 levels, and then at 30. Option 2, purchase attributes for the dragon. Breath attacks will be, shit I don't care. CHA, INT, or VIT. If you want it to bite or claw someone, then STR. Under this system the dragon will gain a damage tier every five levels. Tier gaining may be subject to change depending on the dragon's performance. As for number of attacks, again you're commanding a beast, so number of times = to CHA rating. SEEEMING AS your CHA rating is shit, and I'm ok with it staying shit, because you actually RP a 1 CHA character, I'm willing to grant you two things: You always get at least one attack per day (so 0 rating, you can still use it once on command), and 2, if you have 0 or 1 rating, I will still use the random dice to make it attack for free from time to time. INT just doesn't make sense for commanding another creature. McThard: Quote:
Mauve: I don't have time to check over your stat right now as I am on lunch and going back to work right now. I will be home in like 2 hours (and then shoveling) so probably like... 3-4 hours I'll triple check it. ANYONE ELSE: I'm sorry I forgot you, repeat any questions/issues and I'll get to them when I get home. |
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That said, I'm going to switch out Animal Companion for now. I'll still take it and thus maybe Strange Attack (using option 2 if i do) but at a later level. I feel at this early stage, I'll be more supportive of the party at this early stage if I have Lancet to serve as a make-shift healer while also making use of my high INT. Sorry to pester you. ^^: Thank you for your input. Also, I was wondering... in regards to Grafts, does the healing skill required to affix a graft have to come from someone else? Or can a person affix a graft themselves without any support with their own healing rank? Is there a penalty for failing like injury or damaged graft? Well... my character is an android, so he'd probably be better at operating on himself than most people... just a tiny bit... Ark: "Symbiotic Interface graft acquired. Commencing operation." Bystander: "Whoa whoa whoa! I can understand replacing your own arm. But you're going to perform a brain implant on yourself?" Ark: "Affirmative" Bystander: "Opening up your own head, inserting a delicate system chip directly to your brain without being able to see it with your own eyes?" Ark: "Affirmative." Bystander: "Without a single bit of support whatsoever?" Ark: "Negative." *Points to his dragon companion Jugan holding the graft and various surgical tools with a naively enthusastic expression.* Also, if a graft like a heavy arm is damaged, does the limb itself that uses it also becomes defunct? (Like someone who is using a sword and shield is suddenly without one of those? Which would totally suck) Or is the arm still usable but with all the penalties and none of the bonuses? I'm really hoping on the latter because I would hate being unable to contribute to a battle as a melee character just because a foe succeeds in hitting my graft with its 1 hitpoint and thus destroys the limb in question (and the auto-repair graft takes HOURS to repair it if I was to get it). On a side note, if I take ranks in synthesis tinkering, is there any chance I could make an improved version of Auto-Repair Graft that can also repair any other graft as a Slow action? |
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