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Dracorion 12-09-2010 03:56 PM

... I just had the most awesome idea.

Massive sword-wielding dragon.

Or a gun-wielding dragon.

Or a bow-and-arrow-wielding dragon for maximum ridiculousness.

... What? They can take skills, you know.

Menarker 12-09-2010 03:59 PM

Except that Krylo banned weapon and armor skills.

Dracorion 12-09-2010 04:10 PM

More like they're always at their maximum value available with one's stats.

Which in the case of a dragon would be 2, provided they took 4 STR or whatever.

Menarker 12-09-2010 04:30 PM

Quote:

Originally Posted by Krylo (Post 1092016)
NO WEAPON SKILLS: Characters are assumed to have the maximum skill rating available with their stats with any weapon their class is capable of using. Characters must still take two weapon skill as normal, however, to maintain accuracy when dual wielding. This exception is due to dual wielding's considerable bonuses over single wielding in combat.

Not according to Krylo's house-rule.
Don't think the dragon companion actually counts as a seperate class with its own classification of what weapons it could wield. Nor could it gain a job ability of its own to learn a new weapon class for itself.

Ah well. Guess you could ask the GM himself. I'd doubt it though. Would risk potential abuse if the dragon was able to wield weapons with powerful enchantments.

Dracorion 12-09-2010 04:39 PM

Oh, calm down, you.

I'm not actually going to give my dragon a weapon skill that'd be silly.

I'm just saying, seeing a bow-wielding dragon would be freaking awesome.

Geminex 12-09-2010 04:41 PM

Today's episode of "Tired and Random Geminex"
 
1: Play your wyvern normally
2: Have it get heavily injured in combat sometime during midgame
3: Used your android skills to graft mechanical replacements for its missing limbs and organs
4: Bionic dragon! Counts as a mix between animal companion and vehicle.
5: Mount weapons on it, cause you can do that to a vehicle. Also increase its passenger capacity.
6: Bionic Wyvern Gunship
7: Now retroactively bribe Krylo to let you do that.
8: ???
9: I'd say profit, but who the hell needs profit when you've got a bionic wyvern gunship?

Bard The 5th LW 12-09-2010 04:45 PM

Not feeling well enough to write out the whole thing, but here's the CS sans other details.

---
Name: Raltz Mauslin
Age: 22 (average)
Race: Hume
Class: Red Mage

Appearance:

Bio:Ever since he was young, Raltz has felt unfulfilled. He grew up in a rather large town, and he was well known all around for his good people skills and variety of talents, but it was never enough for him. He was mildly sucessful with physical competitions and feats, but more scholarly pursuits were where his interests lied. He ready many a book, both fictional and not. However, legends and history were what caught his attention the most. The tales of swashbuckling adventurers and heroes were what the young Raltz was most enchanted with. "What am I accomplishing here?" "Will I be remembered for years to come?" As he grew up, these thoughts always haunted him. He wanted to be famous, Immortalized! He would go the route to have bards tell his stories some day. At about the age of 20, he wished his people farewell and good luck and whisked away to fulfill his destiny.

So far, his personal insistence on trying to be good at everything has been both helpful and a hindrance. He's trying to be a jack-of-all trades, but is a master of few. He's got charm though, and he his name has gotten around through the places he's visited. These are just stepping stones to the young adventurer though. He knows he going to be part of something great, and he'll do anything to get there.

Quote: "You know you can't resist me."

Traits: Androgynous, Famous

Stats

HP: 22
MP: 27
ACC: 4
Evasion: 7
ARM: 2
MARM: 7

Strength: 6 (7 with Temple Cloth)
Vitality: 4
Dexterity: 4
Intelligence: 9
Charisma: 7

Job Abilities:
Favored Spell (Cure)
Steal Heart

Equipment
Right Hand: Sword Tier 1, (STR x 1) +1d6 damage
Left Hand: none
Armor: Temple Cloth, 2 ARM, 7 M.ARM, +1 STR

Items
3x Potion
1xRevify
2xPotions
Gil: 100

Skills

Healing: 1
Perform:3
Language: 1 (ancient)
Speech: 3
lore: 1(history)
Awareness: 3
Navigation:2

Language: (*freebie* Common)
Sword: 4 (freebie)
Staff: 4 (freebie)
Knives: 4

Spells
1 Cure (5 MP)

mauve 12-09-2010 05:21 PM

Quote:

Originally Posted by Dracorion (Post 1092513)
I'm taking the liberty of looking over Mauve's sheet because I'm bored.

Mauve:

- In MP, it should say "+8 INT", not Vit. The number is fine.
- Your STR rating is actually 3. This makes your weapon skill 4 and your Accuracy becomes 5.
- Your CHA and DEX ratings are actually 1. This makes your Evasion 7.
- Skills are fine.

Thanks! Changes have been made.

Quote:

You took Night Sword. I approve.
Enemy-killin', HP-stealin' funtimes are go!

Krylo 12-09-2010 05:45 PM

?_?
 
Quote:

Originally Posted by Dracorion (Post 1092573)
... I just had the most awesome idea.

Massive sword-wielding dragon.

Or a gun-wielding dragon.

Or a bow-and-arrow-wielding dragon for maximum ridiculousness.

... What? They can take skills, you know.

That's stupid, and you're stupid for saying it.

Quote:

Originally Posted by Geminex (Post 1092587)
1: Play your wyvern normally
2: Have it get heavily injured in combat sometime during midgame
3: Used your android skills to graft mechanical replacements for its missing limbs and organs
4: Bionic dragon! Counts as a mix between animal companion and vehicle.
5: Mount weapons on it, cause you can do that to a vehicle. Also increase its passenger capacity.
6: Bionic Wyvern Gunship
7: Now retroactively bribe Krylo to let you do that.
8: ???
9: I'd say profit, but who the hell needs profit when you've got a bionic wyvern gunship?

I hate you and everything you stand for.


Quote:

Originally Posted by Menarker (Post 1092563)
I still got more questions about how it'll work like whether the damage of the attack is improved if I buy two ranks of attributes instead of one.

If you have more of the attribute on your pet, then you will do more damage.

Quote:

Aside from other questions regarding animal companion like if I could buy attribute in dex to improve its speed/mobility when I get the chance to ride him as a flying mount or some other sort of aerial combat/travel purpose. But I'll ask them later.
Kind of.

It wouldn't affect riding checks to avoid/get away from things, but there may be times when you'd want it to make a dex stat check at some point and that would be what it's for.

Quote:

Also, I was wondering... in regards to Grafts, does the healing skill required to affix a graft have to come from someone else? Or can a person affix a graft themselves without any support with their own healing rank? Is there a penalty for failing like injury or damaged graft? Well... my character is an android, so he'd probably be better at operating on himself than most people... just a tiny bit...

Ark: "Symbiotic Interface graft acquired. Commencing operation."
Bystander: "Whoa whoa whoa! I can understand replacing your own arm. But you're going to perform a brain implant on yourself?"
Ark: "Affirmative"
Bystander: "Opening up your own head, inserting a delicate system chip directly to your brain without being able to see it with your own eyes?"
Ark: "Affirmative."
Bystander: "Without a single bit of support whatsoever?"
Ark: "Negative." *Points to his dragon companion Jugan holding the graft and various surgical tools with a naively enthusastic expression.*
As you illustrated, it would depend on the graft. And doing it yourself would come at some kind of penalty beyond the normal difficulty.



Quote:

Also, if a graft like a heavy arm is damaged, does the limb itself that uses it also becomes defunct? (Like someone who is using a sword and shield is suddenly without one of those? Which would totally suck) Or is the arm still usable but with all the penalties and none of the bonuses? I'm really hoping on the latter because I would hate being unable to contribute to a battle as a melee character just because a foe succeeds in hitting my graft with its 1 hitpoint and thus destroys the limb in question (and the auto-repair graft takes HOURS to repair it if I was to get it).
No bonuses, all bad things. Arm still works. Mostly because the whole 1 hp on a graft thing vis a vis cheap bullshit.


Quote:

On a side note, if I take ranks in synthesis tinkering, is there any chance I could make an improved version of Auto-Repair Graft that can also repair any other graft as a Slow action?
Points, quest, parts, blah blah blah.



MAUVE: Your character is A-OK now.

BARD: checking now.

EDIT: ARM and M. ARM should be 2/7 not 6/10. Where'd 6/10 come from? Left over from old sheet? Did you upgrade your armor?

And Favored Spell is a shared job ability, not a trait. So you have only one trait and three job abilities.

Teal Mage 12-09-2010 05:48 PM

Right, I got sick yesterday so I didn't have a chance to post this, but apparently everyone else missed it?

Bard, Favoured Spell (Cure) is a Shared Job Ability, not a Trait.

Since I should probably say what classes I'm leaning toward while I'm here, either Red or White Mage to do some healing/support stuff.

Unless I can't think of a character I like. In which case I'll just post a drop out - I'd say I'll know by Friday at the latest.


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