The Warring States of NPF

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McTahr 12-10-2010 09:44 AM

Quote:

Originally Posted by Geminex (Post 1092725)
I was gonna ask how much min-maxing is permissible and/or wise, but the stats I was planning on look exactly like McTahr's, so if those're allright, I'm assuming mine are as well.

I assume that the standard "fit the character" rule applies. Fie wanted to be a black mage originally, hence capped INT right off the bat. Studious character, so low physical stats.

And honestly the high CHA is partially just because I couldn't do anything else with the stats that was remotely logical. Though, he's got the ambition and drive of a black mage with a bit of the forced humility of the white mage, so it's a decent setup for a likeable personality, for the most part.

(And technically, by this, I mean the stats fit the character, not the character fits the stats. Shoehorning backgrounds into stat grids is sometimes frowned upon. Dunno specifically about here.)

Geminex 12-10-2010 10:00 AM

I was going for a scholar as well, possibly mild nobility, or maybe an apprentice to a high-ranking scholar, who's basically lived a fairly sheltered life, but who's really eager for new experiences and knowlege. Part of those new experiences is that he takes an intense interest in those around him, and as such is more capable of interacting with them successfully. Hence the high charisma.

Of course, that leaves him with little physical ability, but that's natural. Plus, as they adventure and he moves away from the whole 'sheltered existence' thing, I'll be putting more points into vit and maybe str as well. Which really makes more sense than a scholar starting with 6 vit in the first place.

That's mildly shoehorned, but that's because the first thing I came up with for this character was his function, what I wanted to play. A diplomat, a scholar, a mage. Then came the backstory and stats to fit that.

Anyway, hope that's allright.

Edit:
Oh, and is the 'disguise' skill included in 'perform' as well? Or is that still separate?

McTahr 12-10-2010 10:05 AM

Quote:

Originally Posted by Geminex (Post 1092730)
That's mildly shoehorned, but that's because the first thing I came up with for this character was his function, what I wanted to play. A diplomat, a scholar, a mage. Then came the backstory and stats to fit that.

Well, no, that's ideal right there. Start with concept, form character and background, then stats. And you veered the stat growth to fairly accurately portray the character and his potential future as an adventurer. I can't personally see anything wrong from it aside from say:
Quote:

Originally Posted by Geminex (Post 1092730)
fairly sheltered life ... high charisma

People without people practice generally aren't people people. But quite honestly this is me nitpicking at this point just because you brought it up in the first place, so probably best to ignore me. (I can't remember if you've posted your character sheet but training in the healing arts generally requires working with people anyway, so a Red Mage might have at least a little? Especially if you have points in the skill Healing. But seriously I'll stop now.)

Overcast 12-10-2010 10:06 AM

Quote:

Originally Posted by Geminex (Post 1092728)
It seems kinda weird that, as I learn more languages, I also get better at the ones I know. Particularly if I have 4 or 5 points in the skill, it'd get quite powerful, since by investing another point I'll not only become pretty proficient in a new language, but also more proficient in the ones I already know.

I mean, if that's the way it is, I'm happy. It just seemed strange.

Think about it as someone who studies phoenetics, as they further understand the differences between languages and how one speaks he is further skilled in using language as a whole to his advantage. And probably able to pick up distinct differences in speech easier than someone who just knows their native tongues.

I had the view of a more distant genius than a scholar. He understands what he cares about, which is mostly just monsters and cooking. The former has led him, along with blue magery, down a life path that has made him strange, and by extension not too charismatic. More familiar with a skillet and the wilds the monsters inhabit than regular society.

Geminex 12-10-2010 10:12 AM

Your character should write a book. 'Mystical beasts and how to prepare them'. He can get cross-dimensional advice from Gorma.

And yah, I totally know what you mean about the languages. I'm fluent in 2, and it made learning a third that much easier. It just seemed sorta strange gameplay-wise, that its power would scale exponentially like that...

But hey, not complaining! XD

Hmm...
Do the first 2 languages you know count as ranks in Language as well? Would a tarut who knows common and taruta have a language skill of 2?

Krylo 12-10-2010 10:16 AM

Quote:

Originally Posted by Geminex (Post 1092725)
When putting points into language, does each point give me access to a new language? Or does each language count as a separate language skill? I think it's the former, but I'm not sure.

Quote:

As for the languages, yeah, that's what I thought. But what about this bit:
?
It seems kinda weird that, as I learn more languages, I also get better at the ones I know. Particularly if I have 4 or 5 points in the skill, it'd get quite powerful, since by investing another point I'll not only become pretty proficient in a new language, but also more proficient in the ones I already know.

Book, poorly written, blah blah blah, but yes, the former is what it does. I saw no real reason to change it. How well you speak common past being generally fluent (which one point gets you) will probably never actually be an issue.

Quote:

Originally Posted by Geminex (Post 1092728)
What he wrote is kinda vague, though. Particularly the bit about 'not promising anything'. I'd certainly be willing to work for it, but before I start putting points into esper lore, I wanna know if he's willing to let a red mage achieve gain access to summoning magic at all.

Plus, 'meeting and impressing an esper' would probably only be enough to let me summon that esper. I'm curious what it would take to gain access to summoning magic at all, what kinds of quests, of trials, what I'd have to sacrifice. Cause I'm sure that there'd be some sort of sacrifice.

The sacrifice would be implicit in impressing the Esper.

Some might just need you to beat them in combat, some might require you to willingly sacrifice of yourself with no hint that doing so at this particular time will actually impress them, some might require you to have maximum affiliation one way or the other when you meet them, some might require you to swear fealty to a cause, some might assume that you're worth following because of a cause you already fight for.

You'll just have to hope that I decide to include espers in the game, and you get to meet one and do whatever is necessary to make that specific esper agree to be bound to a contract with you.

But that's really all there is to it.

Quote:

Do the first 2 languages you know count as ranks in Language as well? Would a tarut who knows common and taruta have a language skill of 2?
Yes. That's how people have put it on their sheets so far.

Overcast 12-10-2010 10:23 AM

Except me. Because I thought having Common free meant I could put one point in languages and get monster.

One sec. Fixed.

Krylo 12-10-2010 10:46 AM

OK, stat wise:
Quote:

Originally Posted by McTahr (Post 1092651)
Divine Seal (Am I right in assuming that by "passive", you mean this now basically works like Devotion, but for heals?)

Yes. And your character is fine.

Bard: Still have three job abilities and one trait. Not nagging you to fix it super fast, just putting this here for book keeping because of a change to the first post.

Edit@OC: You're using 11 skill points. You have 12.

Character Wise: Before I was just looking at stats and OKing/Denying. Now I am looking at backgrounds etc. for the same purpose.


CJ: I'm going to assume your Viera was one of the rare city raised Viera as opposed to a jungle Viera. Which is fine, it's just a point of clarification.

Drac: I'm unsure the tribeswomen would even deign to accept his challenges. Not a big issue just a minor nitpick in addition to the other issue that you really should have something about having escaped as opposed to just rolled on out of there like a motherfucker. Viera are very protective of their man meat. Given they are such a low quantity of the population. I guess it doesn't really need to be spelled out in the background, I just want you to make sure you are aware of it before I OK your back story.

Mern/Bard: You don't have one.


FIRST POST:

Now contains a list of all characters (ganked from Phil). Asterisks mean your character is good to go, dashes mean there is an issue with your character, and the dash acts as a link to said issue. Nothing behind it means your character either isn't posted yet or hasn't been looked at by me yet.

Geminex 12-10-2010 10:46 AM

Quote:

Some might just need you to beat them in combat, some might require you to willingly sacrifice of yourself with no hint that doing so at this particular time will actually impress them, some might require you to have maximum affiliation one way or the other when you meet them, some might require you to swear fealty to a cause, some might assume that you're worth following because of a cause you already fight for.
Kaaaay.

Quote:

You'll just have to hope that I decide to include espers in the game, and you get to meet one and do whatever is necessary to make that specific esper agree to be bound to a contract with you.
Blaaaarghahwell, I guess that's that. Hope I shall. Also, bribe you with sexual favors, but that goes without saying.

Quote:

People without people practice generally aren't people people.
Hmm... I won't ignore you, cause it's a valid point. But part of that can be natural charm, and, like I said, he'll be taking a great interest in how those around him act and react. He won't study them as he would a book, but he'll learn and he'll understand them quickly enough to interact with them very successfully. He'll already be on his way to doing so, and when I increase his charisma, I'll illustrate that IC by his understanding of others deepening. Whether he will use this for good or evil remains to be seen.

Krylo, did you see the question I posted about disguise?

Other than that, I think I have all the info I need. I'm still undecided on traits, but I'll think of something. I'll start on the sheet now.

Krylo 12-10-2010 10:53 AM

Quote:

Originally Posted by Geminex (Post 1092743)
Krylo, did you see the question I posted about disguise?

I saw it, and then forgot to respond.

The answer is: Nope.


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