The Warring States of NPF

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-   -   Squandered Potential: Games that could have been so much more (http://www.nuklearforums.com/showthread.php?t=37425)

Token 03-07-2010 03:11 PM

Scribblenauts. What's been announced about the sequel indicates that it's biggest problem (controls) will be fixed though.

Ravashak 03-07-2010 03:13 PM

Quote:

Originally Posted by Invisible Queen (Post 1022717)
I think you'll find Spore is the ultimate example. Man, if that had done even half the things promised it'd have been the last game that ever had to be made. It'd allow you to easily make any game you wanted within the game world. But someone decided it'd be too complicated for the customers to do all that, and also the game needed friendlier, cuter graphics to not offend anyone, and there we are.

On a more personal note, there's one little detail Blizzard's RTS games that ruin single player mode for me. I love spending hours slowly wearing down the enemy until they have no money left, but since Starcraft that's impossible, because the computer is periodically given a bunch of resources. Screw it, I'm going to play Warcraft 2 again now.

Appearantly, in Warcraft 1, the comp cheated in the campaign and only mined 5 gold per trip, as long as the goldmine was in the Fog of War. Wouldn't be too surprised if this happened in Warcraft 2 too.

Amake 03-07-2010 03:42 PM

I didn't know that. But no, War2 must be the exception then, I've tried and tested and read all sorts of things there and the computer definitely uses real-time resource gathering.

Loyal 03-07-2010 04:05 PM

Warcraft 3 also has campaign computers gather one gold per trip (and return ten), regardless of whether you're watching or not.

Kyanbu The Legend 03-07-2010 04:15 PM

Samurai Legend Musashi (a.k.a Musashidon II Blade Master) Had great potential to be a good Zelda Style Action RPG. Sadly the voices sucked (US Version), the combo system and technique learning system wasn't as amazing as it could have been if they had added a little more to it, and I felt that the game could have been a lot longer then it was if they had worked on it more. Maybe even made the Wind Priestess/swordswoman a playable character in the main game or a "What if" mode.

I really enjoyed this game despite it's flaws and what looked like Square caring only about graphics then game play (the graphics were some of the best cell shade graphics I've ever seen. Almost on pares with PS3 graphics). But it was still average at best.

So much potential Square. So much potential.

Kim 03-07-2010 04:35 PM

Biggest grip about that game right now.
 
Final Fantasy Crystal Chronicles: The Crystal Bearers.

It's a Squeenix attempt at a Zelda game, that would have been brilliant if the camera hadn't sucked all that is ass, if they had killed off the annoying recurring character, and if you had a normal way to goddamn kill monsters and the psychic-ing people was just on top of that.



Also, as much as I love love lovelovelove Persona 4, it missed out on a lot of potential to have various scenes play out differently depending on how high you had Social Linked with characters.

Azisien 03-07-2010 04:44 PM

FFXIII apparently. Anybody want my copy? Ugh.

bluestarultor 03-07-2010 04:52 PM

Quote:

Originally Posted by Azisien (Post 1022770)
FFXIII apparently. Anybody want my copy? Ugh.

It's not even out yet. Hell, I'd take it if I didn't already have a pre-order in.

Kim 03-07-2010 04:53 PM

This was an actual concern.
 
Quote:

Originally Posted by Azisien (Post 1022770)
FFXIII apparently. Anybody want my copy? Ugh.

Hahahaha! YES

As much as I will loathe playing it, I was worried the game might actually be decent and I wouldn't be able to tear it a new asshole.

@Blues: He has an early copy. :P

BitVyper 03-07-2010 05:39 PM

Quote:

As much as I will loathe playing it, I was worried the game might actually be decent and I wouldn't be able to tear it a new asshole.
That's like worrying that the sun might stop being warm.


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