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Scribblenauts. What's been announced about the sequel indicates that it's biggest problem (controls) will be fixed though.
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I didn't know that. But no, War2 must be the exception then, I've tried and tested and read all sorts of things there and the computer definitely uses real-time resource gathering.
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Warcraft 3 also has campaign computers gather one gold per trip (and return ten), regardless of whether you're watching or not.
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Samurai Legend Musashi (a.k.a Musashidon II Blade Master) Had great potential to be a good Zelda Style Action RPG. Sadly the voices sucked (US Version), the combo system and technique learning system wasn't as amazing as it could have been if they had added a little more to it, and I felt that the game could have been a lot longer then it was if they had worked on it more. Maybe even made the Wind Priestess/swordswoman a playable character in the main game or a "What if" mode.
I really enjoyed this game despite it's flaws and what looked like Square caring only about graphics then game play (the graphics were some of the best cell shade graphics I've ever seen. Almost on pares with PS3 graphics). But it was still average at best. So much potential Square. So much potential. |
Biggest grip about that game right now.
Final Fantasy Crystal Chronicles: The Crystal Bearers.
It's a Squeenix attempt at a Zelda game, that would have been brilliant if the camera hadn't sucked all that is ass, if they had killed off the annoying recurring character, and if you had a normal way to goddamn kill monsters and the psychic-ing people was just on top of that. Also, as much as I love love lovelovelove Persona 4, it missed out on a lot of potential to have various scenes play out differently depending on how high you had Social Linked with characters. |
FFXIII apparently. Anybody want my copy? Ugh.
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This was an actual concern.
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As much as I will loathe playing it, I was worried the game might actually be decent and I wouldn't be able to tear it a new asshole. @Blues: He has an early copy. :P |
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