Menarker |
05-22-2010 08:39 PM |
Thanks for clarifying AB about the speed thing.
And got a few more questions.. sorry.
Doesn't the Paradigm Shift ability looks pretty damn expensive? I mean, you can't even use a Sync Tech unless you're in shifted form, and in order to use it, you're pretty much required to have 100 RP, regardless of the move's power. I mean I know there are a bunch of stuff like STAB boost, immunity to status and such, but when one of your major features cannot even be used unless you're maxed out, it looks a bit weak when compared to other class with Sync-techs like trainers and slayers who aren't required to be in a particular form to use their special move.
Maybe edit it so that Sync Techs can be used in or out of form, but it becomes more potent or have an additional neat trick when you're Shifted? Or make it so Shifting has an upkeep, and you have to pay the rage upkeep for every turn you're shifted? Like 20 rage on first turn, 20 rage on second turn, 20 rage on third turn unless you choose to abort the shift in the middle or something.
For confusion, can I hope/assume that if a foe is confused and it fails to hit its desired target, that the target it does hit will always be favorable? (IE: If it tries to hit Renny and it instead suffers from confusion, I hope it doesn't just hit Pierce instead. But rather that it'll hit itself or one of its own allies) because that status already got weakened a bit by having it snap out of confusion when hit directly.
EDIT: *Shrug* Sorry Drac. I had read the article on Craig Venter, and I thought of changing the name a little. Elizabeth Venter? You hoping for something that sounds smooth or something tough sounding or something?
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