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Krylo 12-07-2010 03:57 AM

Little too early to say you suck
 
Quote:

Originally Posted by Mauve Mage (Post 1092028)
Hmmmmmm. Last time around pretty much proved I know nothing about these kind of rp's and generally suck at them, but I'm willing to take another shot at it if you're willing to put up with me. I'd probably bring back Elsa or Irving.

Did you even get a chance to post?

Regardless, all are welcome to my circus of the macabre.

Edit: Just realized I forgot to post the character sheet. Added to first post.

phil_ 12-07-2010 04:57 AM

I have to wake up in four hours! Yay!

Name: Bello
Age: 13
Race: Tarut
Class: Entertainer
Appearance: Shoulder-length blond hair (usually with the back held in a ponytail and his bangs hanging in his face), blue eyes, long eyelashes. Wears a loose pink shirt that's a little too big for him, gray shorts, and a tacky, colorful sash over his shoulder.
Biography: Bello was a gifted storyteller from a young age. Everyone in his tribe loved hearing his stories, at least until they had heard them all. Cries of "More! More!" lead him to study the history of the Tarut and other races to find more stories, but eventually even these were followed by cries for more. Lacking further history to study, Bello went out as an adventurer, both to find more history and make some of his own. Among the other races, Bello found his cuteness to be a useful tool in ingratiating himself with others and gaining their trust, and who was he to question its effectiveness? Eventually he found himself in the city of Rios, where the Adventurers Guild could provide him with endless stories. He spends most of his downtime testing out tales of his adventures, both true and... embellished, among the people of the city.
Quote: "Forgive me for being so cute."
Traits: Cute, Ancient History

Stats
HP: 22
MP: 25
Accuracy: 3
Evasion: 8
Armor: 2
Magic Armor: 7

Strength: 4 (5 with Temple Cloth)
Vitality: 5
Dexterity: 6
Intelligence: 6
Charisma: 9

Job Abilities:
Flirt
Mimic

Equipment
Right Hand: Dagger Tier 1, (STRx 1) +1d6 damage
Left Hand: nuthin
Armor: Temple Cloth, 2 ARM, 7 M.ARM, +1 STR

Items
2x Potion
1x Ether
1x Pepper Bomb
Harmonica
Data Disc
Gil: 150

Skills:
Awareness 1
Lore (History) 3
Speech 4
Perform 4
Freebies:
Daggers 3
Light Armor 9999
Language (Common, Tarutaru)
Stealth 1 (Small size)

Arts used by alternate singing and harmonica playing:
Routine Performance (Everyone goes to sleep but me -OR- everyone wakes up)
Herculean Etude (+3 to allies' STR, STR-based powers can be used one more time per session -OR- -3 to enemies' STR score)
Performance of Lightening (Terrain become Lightening and Lightening attacks do +50% damage -OR- the terrain is no longe Lightening element)
Performance of Light (Holy DMG +1 DMG step, creates a light -OR- breaks illusions)

Non-character-sheet mumblingI had to move a point of INT over to STR, partially because of the new Daggers and partially because Bello didn't come off as that smart last time.

The dancing broom song left in favor of Performance of Light because there were opportunities last time to be a light source, but not really for broom dancing. Plus, I want to get at least one of the new songs if Krylo went to the effort of making them. Related, but Valor Minuet might leave for Performance of Lightning if we get some Lightning mages. I feel like I'll be using the newly buffed Herculean Etude in most combat now, so I may as well get the prerequisite for another new spell if there will be any use for the prereq.

Bello now plays the harmonica as a nod to this being an alternate universe. A mustache just didn't seem right. Plus, a tiny elf playing harmonica is cuter.

Also, I kept the Cute trait from last time. I hope that's ok.

Oh, and I put the Armor stats with the other stats because, really, why weren't they there to begin with?

Krylo 12-07-2010 05:13 AM

MP should be 23, as opposed to 26, with new Entertainer HP/MP modifiers (not that it matters, Entertainers can only use MP via miming).

Everything else looks right on a quick glance.

Gonna allow Cute trait.

Like what you did with the Arm/M.Arm up at the top, too. I'm going to put that into the char sheet, 'cause it's nice.

phil_ 12-07-2010 05:25 AM

You're right that he had too many MP, but I kept the new stat growth in mind. However, now I notice that I calculated his MP before lowering his INT. He only loses one point, though, the extra two coming from being a Tarut.

Math: 15 +6 INT +2 Job MP +2 Racial MP =25 MP.

But it was wrong, good catch.

Krylo 12-07-2010 05:28 AM

Forgot about the racial.

Que Sera Sera.

Anyway, everything looks good now, unless I've missed something.

Arhra 12-07-2010 06:28 AM

Hmm, hope this is all right. Quick update of the old sheet.

Name: Jade Degaur
Age: 21
Race: Mithra
Gender: Female
Class: Fighter
Appearance: A tall, sharp featured Mithra with wide green eyes. She has long hair in a spiky, unkempt style. Jade wears a tight, sleeveless green tunic and heavy armour on her legs. A partial armoured skirt that's open at the front goes over the leg armour and she wears heavy gauntlets as well.

Background: Jade was born restless, hungry for sights and sounds outside of her native jungle. She's taken to the outside world very well. She's the type inclined to excess: large weapons, fast vehicles, wild parties and a propensity for trying insane stunts. She wants to see as much of the world as she can and have adventures. She isn't going to let anything stand in her way.

Traits: Grand Entrance, Hotshot Driver

Stats
HP: 27 (28, +1 vest)
MP: 0
Accuracy: 6
Evasion: 10
Armor: 7
Magic Armor: 2

Strength: 9, 3 rating, 25 max
Vitality: 4 (5), 1 rating, 23 max (+1 equip)
Dexterity: 9, 3 rating, 22 max
Intelligence: 3, 1 rating, 13 Max
Charisma: 5, 1 rating, 22 max

Job Abilities:
Ability 1: Defy Gravity
Ability 2: Destructive Strike

Equipment
Left Hand: Simple Buster Sword, Tier 1, (STR x 1) +2d6 damage
Right Hand: (Buster Sword)

Armor
Bone Vest, Tier 1, 7 ARM, 2 M. ARM, +1 VIT

Items
Potion

Gil: 150

Skills: 10 (8 job, 1.5 INT)
Athletics: 3
Awareness: 1
Massive Weapons: 4 (Free)
Speech: 2
Survival: 1 (+1 racial)
Synthesis (Machines): 1
Language: 3 (Viera, Common, Monster Talk) (2 free)
Vehicle: 2

CelesJessa 12-07-2010 08:34 AM

Aah it's been so long since I've joined one of these.
 
I want to join but I'm torn between two different things: a no-nonsense, stick-up-the-ass Dragoon, or a theif(who, personality wise, would be pretty much the opposite.). Help me choose, guys.

phil_ 12-07-2010 10:39 AM

Bello and Jade are both pretty silly, and Prasad is a sarcastic jerkass, so it depends on where you want to fit into that dynamic. Also, you get a toy dragon to carry around like a chihuahua as a dragoon, so that's something.

Krylo 12-07-2010 01:35 PM

@CJ--Well, we're out one Jal, so the whole team dynamic is ruined for all these oldbies without a thief, but on the other hand if you roll dragoon maybe you can get Phil (or any other entertainer we might get) to take the new wind art and combine with Ride the Storm for ridiculousness.

Really, though, I'd be happy with either as GM. Stat them both and think about which you'd rather play (I know this helps me bring systemed character's alive in my head so I can choose better)? Flip a coin?

@Arhra--On skills, you get 10 (I specified rounding up where applicable, so that 1.5 becomes 2 + 8 from fighter = 10). Further, you only spent 8 points (3 athletics, 1 Awareness, 1 Speech, 1 Synthesis (machines), 1 Language, 1 Vehicle - 3 + 1 + 1 + 1 + 1 + 1 = 8). So you have two points left to spend.

HP is 29 with the vest. I assume that's what the +1 there means.

Everything else looks fine. Again, unless I missed something.

Menarker 12-07-2010 01:45 PM

Thinking of coming back using the template of my old character. (Ark, the dragoon with 1 dex and 1 cha =P)

I'll have to look though.


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