The Warring States of NPF

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DanteFalcon 02-01-2012 03:19 PM

Quote:

So I'd probably make it an encumberance of 5 for both of them. And bump the sniper rifle up to 5 or 6. 5 Is probably better if you're taking ammunition into consideration.
I ended up going with 5 and if it needs tweaking later we'll tweak it. That and its not a giant game-breaking risk. 5 payload is still enough that people aren't gonna use one and 50 billion other weapons, but it doesn't require a large point sink so its still accessible. If it needs to be upped one later we can do that but a lot of the first mission will be figuring things out and resolving what needs to be resolved.

Albeit I apparently did miss the point though cause I'm DEEERP and that you'd need a payload of 7 to use dual pistols and a rifle.

Geminex 02-01-2012 03:49 PM

Well fair enough. My reasoning was that, since armor is a big investment, weapons capable of countering armor should be an investment as well. But yeah, 5 or 6 doesn't really make a difference.

The only reason I mentioned it is that Earl has his sniper rifle weighing 4, which isn't right either way.

CABAL49 02-01-2012 04:45 PM

I had all the character stuff, but then there was an error so I lost it, so for now reposting my stats.

Character
Reflex: 3
Accuracy: 4
Economy: 3
Engineering: 4
Focus: 2
Computers: 2

Mech
Payload: 6 (3*2)
Armor: 3 (2+1)
Speed: 3 (2+1)
Generator: 2 (1+1)
Backup: 2

Specialties
Combat
Primary Weapon Specialty: Assault Rifle
Target Analysis

Industry
Repair
Circuitry

Logistics
Signal reading

DanteFalcon 02-01-2012 04:48 PM

Doublechecking your mech math Cabal

3+2+2+2+2=11

Overcast 02-01-2012 05:14 PM

Edited, not much use for any more payload and am pretty reliant on my speed so another backup system.

CABAL49 02-01-2012 05:46 PM

My bad. Made some edits and forgot to add everything up.

DanteFalcon 02-01-2012 06:33 PM

Aldurin and Overcast both are approved. If something else is wrong with either then I'm really out of it and not paying attention.

Cabal your stats look fine now so just waiting on bio there.

New Industry specialty being added to the list, posting it here. Note that all bio's can be changed to remove or add new specialties until the game actually begins even if approved, just let me know if you change one. Discuss, let me know if you have any concerns.

Power Reroute: Power fluctuates through the mech to different parts of the body, improving its physical capabilities as they are used. Melee and Movement mainly. This comes at the cost of making the Mech weaker to EMP as if it was 1 generator lower.

Menarker also created an edupad for use which I'll be adding to my signature shortly.

Menarker 02-01-2012 11:23 PM

*This is one of the best picture I can find under short notice without getting a total bishonen.*

http://t0.gstatic.com/images?q=tbn:A...XS_KXWFP6DycDn

http://www.othercinema.com/otherzine...via/mecha1.jpg

Name: Gilroy Easton
Age: 29
Description: 6'1, 155 lbs, skin color, Dark brown eyes. See above for general idea of facial structure. An arrogant and proud demeanor with a cruel expression to anyone who would try to give him shit or contradict him.
Backstory: Gilroy is a self assured and proud elite, raised under his father Roy who was extremely wealthy and influencial among powerful men for his supply of mining and metal-smelting facilities but had no patience for "human rights" or the "enlightened intellectuals" that sought to give power to the lazy and shiftless majority. For many years, he raised Gilroy in masculine activities, especially those of vehicles and weapons, those industries being his proudest patrons of his entire metal industry. The son grew to be slowly on par with Roy's arrogance, although his interests and growth all pleased the aged father, who rewarded him frequently with extravagant gifts. Gilroy knew all too well that his father was continuing his ambition through him, but that didn't bother him at all. For that matter, the degree of power that he controlled just by using his father's name enthralled him as he all too easily grasped for power and prestige wherever it could be grasped.
When the war started and giant humanoid mecha became employed as weapons of combat, Gilroy demanded of his own father for a mech of his own. Roy became fearful for the first in ages, and agreed only if Gilroy would pilot one of his own choosing. One which inevitably was packaged with large armor and high evasive and defensive capabilities to safeguard his own progeny. Hopefully he'll grow tired of the war and the dangerous and tedious hard work like a dull fad...

Mech Design: See Above. Coloration is Dark Green and Black.


-Character Stat-
Reflex: 6
Accuracy: 2
Economy: 6
Engineering: 1
Focus: 2
Computer: 1

-Mech Stat-
Payload: 2 (4)
Armor: 3 +1 (4) [6 when Shielded with no corresponding speed drop]
Speed: 2 +1 (3)
Generator: 2 + 1 (3) [EMP Reduction is 2 due to Power Reroute]
Backup: 1

Payroll Usage:
Mace: 1
Shield: 3 (Specialization)
Remaining Payroll: 0

-Abilities-
Mace Specialization
Shield Specialization
Mobility
Power Reroute
Jammer

Economy Upgrades:

-Melee Mods-

Sharpened Spikes (mace): +1 armor penetration.
Electromagnetic propulsor (mace): Can magnetically propel the mace to double the damage done for one attack per round, but reduces the actions available to 1 next turn.
Reactive Magnetism (shield): Upon heavy contact (an attack with the shield) the opponents weaponry is temporarily magnetized to the shield (with some exceptions; edged melee weapons and flamethrower off hand) causing the target to lose 1 action the following round. Due to the nature of the attack focusing more on the weapon and being a shield bash there is a chance the attack will do no damage.

-MISC Upgrade-
Jumpjets2: Use in combination with a move action. Move distance is multiplied by 1.5, before speed modifier. Terrain does not affect you. Alternately, move 100 metres of vertical movement. Using jumpjets counts as 'moving at an angle' for accuracy calculation. System uses 2 slots (comes with 1 charge), every additional charge of fuel costs another slot. Each jump consumes one charge.

Photosensitive paint: Decreased chance of visual spotting by enemies, as well as -1 enemy accuracy at high range.

Relm Zephyrous 02-01-2012 11:37 PM

> Alice Moriya {CLOSED}
> Alice Moriya {OPEN}
{WARNING; FILE CORRUPTED, SOME DATA MAY BE LOST}

Name: Alice Moriya [right justified]Codename: Ashen Marshall[/right jutified]
Age: 23 | Height: 5 ft 7 in | Weight: 145 lbs | Hair: Shoulder length, Deep Brown, smooth and straight.
Personality Traits observed: Collected, Rational, Presentable
Social Competence: 39 out of 50, and green shaded on the Aützheîmer scale.


Personal Statement of Reasons to Join:
My greetings come to you, head of the ........................................, my name is Alice Moriya and I will be applying for the military siege. Everyone is required to join in this time of crisis, but this application is to get a more unique position. This will be mutually beneficial to all parties involved, so I see little reason to decline other than formalities. Thus, .................................................. .................................................. ........................................... .................................................. ........................ And ............................................, ................................., ///////////////////////////////////// //////////////////////////////////////////////////////////////////. ..........///////////////////////////////////////////////////////? .................................................. ............///////////////////.,,,,.,.,.,.,..,.///////////////////////////////////////. ///////////////////////////////////////////. .................................................. ....... ........................................., .................................................. .....?

And now, for something a little more formal, open, and regular.
I began my military training at the age of 14, and I outright joined military operations two years later. Thus, my current experience with regulations and standard is extreme. And I have performed admirably in this field. I fully admit that I have never been good at direct combat, but a look at the credentials will tell you that I am all good to go for any serious situation that requires it. I will not go into exacting detail here, but I will simply cite my records {LINK BROKEN}.

I have both personal and professional reasons thus to request a transfer to the operations of the 25th. As you well know I helped compose these operations and while I wasn't involved in the finer details, the general missions and layout of the format is customized for maximum efficiency. I will send back reports on how the missions are going, and I will not die until the time is right. I know that there are consequences if I do right now, and I have a personal preference to stay alive as long as possible. Although I know that I will need to die eventually, that can wait for when this is all ending.

Thus, I hope that my transfer is approved, and I look forward to working with all of the other soldiers. Please send me their work profiles for examination, and of course, do not show this to anybody. Critical information and all.


Pilots a V-8 Heavy Tank mech, modified with V-2 scanning and repairing equipment
Mech Design: Height: 44 ft, 2 in | Weight Class: Heavy | Color: Ashen Gray mixed with deep ray.
Call Sign: Ashes to ashes, dust to dust. (-Ashes- in shorthand)

Personal Stats
Reflex: 3
Accuracy: 0
Economy: 2
Engineering: 6
Focus: 2
Computers: 5

Ashen Marshall
Payload: 8/8 (4)
Armor: 4 (3)
Speed: 1 (0)
Generator Output: 3 (2)
Backup Systems: 1 (1)

Armaments
Knife (0)
Pistol (1)
Machine Gun (7)

Specials
Combat
Target Analysis

Industry
Repair
Turrets

Logistics
Scanning Distance
Signal Reading

DanteFalcon 02-02-2012 12:19 AM

Obscure and Menarker are both approved. Total approved count up to 4. Unfinished ones are

Cabal
Relm
Geminex.

Brings that up to 7. At absolute most I'll accept 8.


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