The Warring States of NPF

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Bells 10-13-2012 03:24 PM

So, sad times for me... about the Granny Rags optional mission

I got the side mission to infect the bootleg cure with the plague that was being made by a bunch of these street thugs and at first i was all like "Yeah, i'm the hero... these thugs are selling bootleg cures, exploiting the people in their time of need. I'm revenge incarnated!! I'll show them good!!"

So i go to the distillery and (without killing a single soul) manage to reach their Bootleg production. I have the option here to create the bootleg cure or to taint it with the plague.... so like, feeling all Brave and Bold i contaminate it.

Then, on the desk next to the vat, there is the accounting book for the bootleg business.... i check it out and there is all these people and places and the title "next batch" over it, ordering crates of the stuff...

So... like... in my quest to stop the plague, i think i just spread it like wildfire beyond the horizon...

Arcanum 10-13-2012 06:05 PM

It's funny because the reason they are making the bootleg elixir is because Sokolov's and Piero's elixirs are too expensive for most people to afford. And the bootleg stuff works as good as the official stuff (which isn't saying much since nobody knows for sure if the elixirs actually offer a resistance to the plague, and it is definitely not a cure).

Bells 10-13-2012 06:41 PM

Which means....

Due to probably not paying attention, i turned a harmless placebo into a plague enhancer in exchange for a rune given to me by a crazy lady

I'm the bestest hero ever!

Aldurin 10-19-2012 02:07 AM

Ok, I beat the game and took a crack at a pacifist run (Deus Ex: HR taught me that trying to do full stealth and full pacifist in the same run is bullshit stupid) and after completing the Overseer mission I see the largest flaw with this game yet.

You know how rats will eventually magically appear to devour the corpses of dudes you kill after a few minutes? Well apparently they do that with UNCONSCIOUS corpses, and this doesn't affect your kill thing (there were 3 hide points in a high-traffic part of the mission I was using, and five unconscious dudes disappeared, and I would hear the rats eating if I was nearby (I must have stashed half a dozen dudes in that area) and then I saw it happen to one of them.

So not killing people is supposed to make you the good guy and keep the world from being darker, but being EATEN ALIVE BY RATS to maybe wake up in the last seconds of your life to feel it happen has to be far worse than the precise or quick deaths that are everything that isn't the "Summon Rats" power.

This alone almost ruins it for me, since not only is the system nonsensical now (the world gets worse with the not-as-bad approach to dying), but now people that I used to choke out and feel good about not-killing just end up getting the worst death possible in that setting.

Nikose Tyris 10-19-2012 07:55 AM

A true pacifist run does not leave them to be devoured; you either don't knock them out nad slink past (How we did the overseer mission) or you stash the bodies somewhere safe; up on ledges or inside of dumpsters is best.

Aldurin 10-19-2012 10:51 AM

Quote:

Originally Posted by Nikose Tyris (Post 1213696)
A true pacifist run does not leave them to be devoured; you either don't knock them out nad slink past (How we did the overseer mission) or you stash the bodies somewhere safe; up on ledges or inside of dumpsters is best.

That's the thing, the only "safe" guy I knocked out was Curnow because I put him in the location that triggered the script of "now this guy doesn't die" as part of the quest, which does not apply to random dudes. I would put unconscious dudes on ledges and ceiling lamps and all sorts of crazy places just for them to be found by the city's "cleaning service".

Also not knocking out guys could possibly work, but it'd be extremely difficult and impractical, requiring excessive use of Blink, Possession and Slow Time 2 that I prefer to save by choking the obstacle. It would just be nice if they had the non-lethal option not result in the incapacitated being devoured like that.

Bells 10-19-2012 11:28 AM

i don`t know if this affects anything in the long run, but i had my share of people that i would knock unconscious and (by my own fault) i would clumsy drop in a lake, over a ledge or rail...

Nikose Tyris 10-19-2012 11:30 AM

Posession makes the thing you were in explode.

Nikose Tyris 10-19-2012 11:31 AM

Oh and also, no magic pacifist ghost run was completed in my house.

FUCK

THAT

FOREVER

Aldurin 10-19-2012 01:49 PM

Quote:

Originally Posted by Nikose Tyris (Post 1213710)
Posession makes the thing you were in explode.

Unless they're a people. Then they just get dizzy and you reappear behind them. It's the ultimate stealth game solution to "thinning the herd" and dealing with the classic two-guards-that-stare-at-each-other problem. Time stop is the more dramatic and heavy-handed way to do it, but possession gives that feel of precision and manipulation.


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