The Warring States of NPF

The Warring States of NPF (http://www.nuklearforums.com/index.php)
-   RP Signups & Discussions (http://www.nuklearforums.com/forumdisplay.php?f=17)
-   -   Pokemon Umbral Discussion 25: Pokegeddon Returns (http://www.nuklearforums.com/showthread.php?t=38075)

Bard The 5th LW 06-02-2010 12:36 AM

I'm perfectly OK with Charlotte's actions, I'm just curious as to how I've fallen under the radar as far as complaints go. Is it simply due to a lack of appearance in discussion? Or are my actions just conveniently working out as opposed to to other proposed actions?

Geminex 06-02-2010 12:38 AM

No, no. The reason I haven't raged at everyone who posted was that you can always edit your posts once we come up with something that won't get us all killed. Y'know, and I just realized, we haven't used Super Fang in a while. Gotta get back on that. Gimme half an hour and I'll have a strategy that'll blow those bitches away.

Bard The 5th LW 06-02-2010 01:12 AM

Super-fang is probably the only way I've managed to use a Mightyena to good effect.

Thank god for the move tutor.

Menarker 06-02-2010 01:47 AM

Firstly, let me say I would HATE a gameover situation. I'm rather attached to my character. ^^;

Quote:

Originally Posted by Armored Bishoujo (Post 1046643)

- First off, you don't know this yet, and I know you'll want to kick my ass for not mentioning it sooner, but Medics have unlimited items. Otherwise, their abilities wouldn't be terribly useful when you want the Medic to focus on healing most of his or her turns. The Medic is the only specialty with unlimited items. I'll update the database with this crucial intel.

Secondly, I'm overjoyed by this info.
AB, do Medics have access to all kinds of items like Rocket Boosters, or only Full Restore and Max Revive and such?


ANYHOW, now that we know that there is infinite items... >_> I can do this...

Turn 1: Have Renny's Togekiss and Mollesk attack for rage (Test flinching and damage.) Give a whole bunch of people Rocket Boosters, courtesy of my Gal-Tech. *Use as much of my RP as possible*

Turn 2: Send out Cecilia the enforcer. Have her use her Special ability that makes her invincible for 3 turns. ATTACK! End of Turn 1 waiting. (If Renny does this first, he can ensure other people can use their Signature Technique this turn.)

Turn 3: Cecilia Attack! SHE IS UNSTOPPABLE! End of Turn 2 Waiting. Renny's leader pokemon fully healed.

Turn 4: Cecilia cannot be stopped by any mortal agency! End of Turn 3 Waiting. Renny has Full RP again.

Turn 5: Renny joins the fray again, ready to buff the party silly with his maxed out RP or attack with dual Testament drives or something.

Oh, one thing I can test out is Shaymin's Seed Flare. It has an 80% chance of reducing a target's Special Defence by 2 stages. Too bad there is Frolass and Pegidash whom would cause trouble.

EDIT: Using your enforcer's rage to help pay for Renny's Protect ability sounds like a great idea in the future. ^,^ (Unless you want to use it this turn...) Also, when you're protected, you still gain rage from your attacks, so a trainer with two pokemons with double hitting attacks would end up getting 20 of his/her rage back.

If Super Fang turns out to be effective... Swampert and Magnezone has Mimic... (Don't ask what Magnezone bites with.)

Also, we haven't found out who the enforcer for Matthias and Charlotte is (although Bard said he might consider Shannon.) Anyhow, trainer enforcers are a good idea for throwing as tanks because even at the worst situation when both their pokemons are knocked out, they got 4 more left to spare.

Geminex 06-02-2010 02:22 AM

And AB, you have yet to adress my Rage woes. Can we make the upgrade retroactive? Because Impact really doesn't have nearly as much Rage as I'd like. There's absolutely nothing speaking against it, is there? It'd certainly be balanced. And if this is sort of a "supposed-to-lose" battle anyway, it probably won't help us win anyway.

Quote:

Renny has Full RP again.
Full RP? We get 50, not full. Don't we? We only get full RP if we were revived in the process.

Anyway, I'm assuming Rachel can use two rage rockets. Would anyone protest horribly if I had Impact use Dark ambition, after two rockets? It'll be useful later in the battle, and also, it'll make him a target. I plan to have an enforcer, probably a trainer's (because you're less likely to need them) pay some rage to fund Serene Blessing, and if he's a target, his protect absorbs more attacks.

Menarker 06-02-2010 02:31 AM

Ah, it was 100 RP before the database got changed. Thanks for the clarification. Still, 3 turns of invincibility is not something to waste. ^^

AB might change how you gain rage perhaps, but I doubt he'd give all Slayers Double Rage, or he would have to give Harriette a new ability. (Although that might be easier to do in the long run perhaps.)

Anyhow, keep discussing on what you want me to do. Protect to as many active combatants as possible, or give 25 rage to as many people as possible for aggressive action!

AB said that Medics can use additional items per turn if they pay 25 rage. So yes, Rachel could do double boosters if she spent the rage on that second one.

If you could edit the details into your bio, that would be great, so we don't have to look for it. Especially if you could put it in your signature, but I have links to everyone's bio somewhat in my signature already.

Geminex 06-02-2010 03:07 AM

Quote:

AB might change how you gain rage perhaps, but I doubt he'd give all Slayers Double Rage, or he would have to give Harriette a new ability. (Although that might be easier to do in the long run perhaps.)
Well, the way I see it, it'd work like this:
If a human attacks or gets attacked, they gain 10 rage.
If a pokemon attacks or gets attacked, it gains 5 rage.

As such, Harliette would gain 20 rage for attacking, or getting attacked, (because her ability doubles it), her pokemon would gain 5.
Impact would gain 10 rage for attacking.
Pierce would gain 5 rage for each pokemon.
A battle master without Harliette's special would get 10 for themselves, and 5 for their pokemon.

Quote:

AB said that Medics can use additional items per turn if they pay 25 rage. So yes, Rachel could do double boosters if she spent the rage on that second one.
Well, no. She can use double boosters by just leaving combat. Though it should be triple boosters.
Because using an item, that just takes a standard action, right? And trainers/legion mages/battle masters gain 2 actions, one for each pokemon. Plus, legion mages and battle masters gain an action for themselves, if they're not a support class.
Or, at least, that's the only way it makes sense.

Menarker 06-02-2010 03:15 AM

Rage system doesn't care who earns the rage the way AB put it. It's the number of hits recieved or dealt, not whom deal it. (Which means that it's double rage for Harriette regardless of whether it's her or her pokemon.) Although maybe that can be her ability, that the double rage applies to her pokemon too, while AB boosts the rage generation for all individual slayers themselves.

EDIT: NEW PLAN!

Current party set up? (Correct me if I'm wrong)

[Evolith/Device Space 1] [Matthias] [Charlotte Pokemon 1] [Charlotte Pokemon 2] [Rachel Pokemon 1] [Rachel] [Harliette Pokemon 1] [Harliette] [Harliette Pokemon 2] [Renny Pokemon 1] [Renny Pokemon 2] [Pierce Pokemon 1] [Pierce Pokemon 2] [Moon Pokemon 1] [Moon Pokemon 2] [Impact] [Evolith/Device Space 2]

Others involved. Wilhelmina, the 5 enforcers. (Dunno if Muon has rage to contribute. Doubt it.)

Required Data: List who would benefit from getting hit. Or who don't need Protect.
Current person who don't need protection and would even benefit from getting hit. (Harriette > Boost Renny's and her own rage generation when hit.)
Pay for 11 targets if at all possible. (Renny and his pokemons are automatically included in the original payment.)

Renny attacks with two pokemons (Air Slash and Mollesk's Rock Slide so he gains 15 rage.) Test Flinch theory, while trying to get Rage. Ends up with 95 rage so he can pay for 1 person's protect in addition to his pokemons and his own. *1*
Rachel pays for herself and rocket boosts Impact Twice. She has 60 rage. Enough to do that. *2*
Impact uses Kurika's Rage to protect himself? *3* Can still attack.
Harriette attack with 3 pokemons. Her rage pumps to 100! She pays for 2 others (Pierce's pokemon?), leaving herself open so she (and Renny beside her) get double rage when hit. Renny getting rage faster this way help pump his support skills faster! *5*
Matthias has his enforcer pay rage to protect himself (or he pays for himself?) *6* Get a bit of rage back when attacking.
Wilhelmina pay for someone else. *7* Get a bit of rage back when attacking.
Moon attacks with 2 pokemons, with two double hit moves, so he'll have enough to pay for 1 protect. *8*
Charlotte has enough rage to protect both her pokemons, or can draw upon her enforcer (11 if she draws from herself AND her enforcer). Can attack to get rage.

People Protected:
Renny and his two Pokemons (Automatically included)
Moon and his 2 pokemons (3)
Rachel and her 1 pokemon (5)
Pierce's Pokemon (7)
Charlotte's Pokemon (9)
Impact (10)
Matthias (11)

Not protected: Harriette and her pokemons.
If I made any mistakes, such as forgetting anyhow or something let me know.

The current Rage set up is here...

Pierce: 80
Impact: 35
Renny: 80
Charlotte: 70
Matthias: 55
Harriette: 70
Moon: 15
Rachel: 60
Wilhelmina: 60

Everyone else: 50

Astral Harmony 06-02-2010 04:03 AM

SignTechs/Seqs do now count as an action, except there's a special case in which the initiator of the SignSeq is the one who uses their action.

Medics have access to Rage Rockets and other items. They're just not able to pack shit like Supreme Restores 'n' the kinds of items Regina is about to use.

Fine, Gem. An upgrade is you. Slayers and Pokebrids generate twice as much Rage from hits dealt and received. Ya whiny fucker.

Harliette's double Rage ability applies only to her. After all, she's the Shock Trooper, not her Pokemon.

Now that all is said and done, prepare for an epic asswhuppin'.

Geminex 06-02-2010 04:14 AM

1: I really don't think that trainers should get rage for using trainer attacks. Not unless slayers start getting triple rage. Which I'd be fine with, actually.

2: My version of said plan:

Rachel: Leave combat to use two rage rockets on Impact. Leaves combat, so hopefully immune to damage.

Impact: Dark ambition, leaving him with 0 Rage. Use second adrenaline boost. Attack Altarisect with LH launcher. Request Swarm Bow in exchange for flamethrower.

Charlotte: Spitz to use super fang on Pegidash, Hammond to use Stone Edge on Pegidash.

Renny: Use Serene blessing (Two characters not sure who (suggestions welcome), spend 35 rage to extend protection to Matt and Impact). Mollesk to use Rock Slide on Pegidash, Swampert to use Ice beam on Altarisect. We can test flinching another time.

Pierce: Tyranitar with stone edge on Pegidash, Aria with ice beam on altarisect. Deploy Aria first, then Tyranitar. That way, sandstorm overrides drizzle. I hope.

Matt: Venomoth form, use sleep powder on Regina

Moon: Fathom and Shanelle with two ice beams, vs. Altarisect.

Harliette: Mineral shot on Pegidash, Blissey's sing, also on Regina, deploy nidoqueen, Ice Beam on Altarisect

Wilhelmina: Hit Altarisect

Suggestions? Improvements?

Edit:
Quote:

Fine, Gem. An upgrade is you. Slayers and Pokebrids generate twice as much Rage from hits dealt and received. Ya whiny fucker.
:dance:

Quote:

SignTechs/Seqs do now count as an action, except there's a special case in which the initiator of the SignSeq is the one who uses their action.
Wait, what? Including Impacts?
...
Can I edit his technique so that doesn't apply? Or ignore that for this turn?

DanteFalcon 06-02-2010 04:19 AM

I exist still. Just...blech. Sickish. Should I not post, presume I'm doing what I'm being ordered to do.

Astral Harmony 06-02-2010 04:41 AM

Could you guys agree on a damn plan and post it in orange? Time's a-wastin' and I'm sure you want me to post tonight, eh?

I've done Charlotte, Pierce, and Renny's parts in the attack so far.

Geminex 06-02-2010 04:50 AM

I'm making Impact's post at the moment. Sorry, sorry.

Astral Harmony 06-02-2010 04:51 AM

Yeah, you better do it...before I give leadership to Renny!

Dunh dunh dunnnnnnnnnnnnnnnnnnnh!

Don't forget to choose an attack for Matthias since he's sick. Must infected himself with his own spores.

Geminex 06-02-2010 05:05 AM

Quote:

Yeah, you better do it...before I give leadership to Renny!
You wanna know where you can shove that suggestion?

Ok, I'm done. Sorry, but I keep wanting more info before I make these plans. I'll post it earlier next time.

Astral Harmony 06-02-2010 05:06 AM

Eh, I don't really mind. Occasionally gives me the night off.

Though this battle isn't nearly as huge as that battle orgy in Renny's sidequest. I learned my lesson there, for damn sure.

EDIT 1: Damn it, you just killed my post! I really don't have much time left. Tell you guys what: I'm sure you want to continue arguing amongst yourselves so please do so. I do want to do this other thing for the amount of time before I go to sleep. I dunno why, but I seem to be possessed by Arc the Lad IV.

Geminex 06-02-2010 05:11 AM

Quote:

Though this battle isn't nearly as huge as that battle orgy in Renny's sidequest. I learned my lesson there, for damn sure.
Strangely, I did better there. Certainly posted more frequently. I'll probably become more motivated as we progress in-battle.

Astral Harmony 06-02-2010 05:16 AM

When I do that post tomorrow afternoon after you guys are certain that you want to follow Geminex's orders (I have no problems, you can do what you want, you're the characters), I'll provide some motivation in the form of grievous insults.

Pokegeddon may look like joke characters, but they are in actuality lethal joke characters. They're like that one jester who looks ridiculous and really shouldn't be anywhere near combat, but piss him off and suddenly he's an Arch-Demon or some shit, flinging meteors and casting Level 5 Death.

Geminex 06-02-2010 05:21 AM

I think I am about to become extremely unpopular. It won't be logical, it'll be all your fault for not being on in the middle of the day/night and responding to my plan. But anyway, let me distract from my errors by making a HS reference:

Quote:

Pokegeddon may look like joke characters, but they are in actuality lethal joke characters. They're like that one jester who looks ridiculous and really shouldn't be anywhere near combat, but piss him off and suddenly he's an Arch-Demon or some shit, flinging meteors and casting Level 5 Death.
You mean like Jack Noir? Yeah... We're screwed.

Edit:
Oh, and you know what I just realized? Altarisect is bug/dragon. What is isn't is 4x vulnerable to ice. Did anyone else know this? Anyone? And if so, WHY DIDN'T YOU MENTION IT?

Dracorion 06-02-2010 06:21 AM

Two things: Aria's Drizzle and Tyranitar's Sandstorm would coexist. That only weather effect that clears out other weather effects is Sunny Day. And of course, all other weather effects clear out Sunny Day. But Rain Dance doesn't override Drizzle.

So Aria's ability would make it impossible for Wilhelmina to attack, since she doesn't get a nifty new item to make her ability harmless.

My suggestion? Forget Altarisect and throw some fire attacks at Frossqueen. Seriously, Overheat > Ice Beam.

Secondly, I made the same mistake you did. Thought Bug was weak to Ice, for some reason.

Also, stop making Impact into a jerk. That just makes it harder for anyone to pay attention to him.

Geminex 06-02-2010 06:24 AM

How's Impact a jerk? He's an officer, he has to be a dick sometimes. He'll make up for it by getting them out of there alive.

And ok. Modify my plan, propose whatever changes you'd make to it. I'll see...

Dracorion 06-02-2010 06:42 AM

I'm pretty sure the only person who sees Impact's promotion as actually meaning anything is... well... Impact.

Rachel: Leave combat to use two rage rockets on Impact. Leaves combat, so hopefully immune to damage.

Impact: Dark ambition, leaving him with 0 Rage. Use second adrenaline boost. Attack Frossqueen with Flamethrower. STAB super-effective. Request Swarm Bow in exchange for Flamethrower.

Charlotte: Sol-Leks to use Overheat on Frossqueen, Hammond to use Stone Edge on Pegidash.

Renny: Use Serene blessing (Charlotte's enforcer and Milsha to spend 35 rage to extend protection to Matt and Impact). Mollesk to use Rock Slide on Pegidash, Swampert to use Waterfall on Pegidash. We can test flinching another time.

Pierce: Tyranitar with Stone Edge on Pegidash, Blaziken with Overheat on Frosqueen.

Matt: Venomoth form, use sleep powder on Regina

Harliette: Mineral shot on Pegidash, Blissey's sing, also on Regina, deploy Illumise, Bug Buzz on Gardenoir.

Moon: Lanturn's Signal Beam at Gardenoir, Kingdra's Hydro Pump at Pegidash. If Pegidash is dead, redirect at Frossqueen.

Wilhelmina: Nether Shot on Frossqueen.

Trainer Attacks: Charlotte's at Pegidash and Pierce's at Frossqueen.

I didn't really want to remove Charlotte's Super Fang, but that plus everything else we're throwing at Pegidash would be unnecessary overkill, and that was the only attack we could spare.

Gardenoir would hopefully be damaged enough that Regina will use a healing item on it, and then we can see what they got.

Geminex 06-02-2010 06:56 AM

Ok... that's not bad, actually. But see, I picked Altarisect specifically because I knew we had a lot of ice moves at our disposal. Not so many fire.

Also, if we wait, we can just have Wilhelmina eliminate Frosqueen. Once she goes all maid-to-mistress, the gets two STAB-boosted ghost attacks with huge stats boosts. Murderous, that.

Also, see, we should keep super fang. Y'know why? We can see how well it works, so later it can be mimicked, potentially. (By the way, I'd have Swampert mimic either a bug move or stone edge, instead of waterfall). Also, even if it is overkill, we can just redirect all the rock attacks. Rock is super-effective against Ice or Bug, so even if Pegidash goes down quickly, the redirected attacks will do double damage against whomever they hit afterwards.

And Regina would hopefully be asleep, she couldn't use items.

Dracorion 06-02-2010 07:20 AM

If Regina's asleep then we got one weakened Gardenoir. And Wilhelima has a Flying-type attack, so we can use her to finish off Altarisect as well. Fair enough, new plan:

Rachel: Leave combat to use two rage rockets on Impact. Leaves combat, so hopefully immune to damage.

Impact: Dark ambition, leaving him with 0 Rage. Use second adrenaline boost. Attack Frossqueen with Flamethrower. STAB super-effective. Request Swarm Bow in exchange for Flamethrower.

Charlotte: Spitz' Super Fang on Pegidash, Hammond to use Stone Edge on Pegidash.

Renny: Use Serene blessing (Charlotte's enforcer and Milsha to spend 35 rage to extend protection to Matt and Impact). Mollesk to use Rock Slide on Frossqueen, Swampert to Mimic Stone Edge on Frossqueen. We can test flinching another time.

Pierce: Tyranitar with Stone Edge on Pegidash, Blaziken with Overheat on Frosqueen.

Matt: Venomoth form, use sleep powder on Regina

Harliette: Mineral shot on Pegidash, Blissey's sing, also on Regina, deploy Illumise, Bug Buzz on Gardenoir.

Moon: Lanturn's Signal Beam at Gardenoir, Kingdra's Hydro Pump at Frossqueen.

Wilhelmina: Nether Shot on Frossqueen.

Trainer Attacks at Pegidash. If it's dead, target Frossqueen.

Gardenoir: Two quad-effective attacks.
Regina: Sleep Powder and Sing.
Frossqueen: Five super-effective attacks. Moon's Kingdra's Hydro Pump for neutral damage.
Pegidash: Super Fang, three quad-effective attacks. Charlotte's and Pierce's Trainer Attacks.


Made some changes. Pegidash and Frossqueen should definitely die.

And hm, I see your point. Wilhelmina gets STAB with ghost, but not with Flying. So maybe we're better off using her super-boost on Frossqueen. My worry is that Pokegeddon will definitely be using Signature Techs this turn, and Frossqueen is likely to have one that screws us over.

Probably something with statuses or insta-kill or deathclock. Damage we can handle. Statuses suck.

Geminex 06-02-2010 08:25 AM

Eh...
I could live with that. I wouldn't like to, though. Lemme sleep on it, I'll get back to you tomorrow.

I don't think that Frosqueen's power would be so much more destructive than Altarisect's...

Dracorion 06-02-2010 08:27 AM

Altarisect's is probably something like sending a swarm of bugs to eat us up for like three turns.

Menarker 06-02-2010 09:54 AM

Firstly, AB said that Regina was packing Supreme Upgrades. We DO NOT want them getting something to the effect of Full Restore and 3 stage boosts to all stats.

Secondly, the fact that Regina has those items make me think that they were given to her by Burkmont's facilities (Major Grant works for him and probably gave them to the mercs he hired)... And somehow The Light and Dark, associated with Faynoc, had them too. I'd say chances are damn good that Burkmont are being suppliers to Faynoc.

Thirdly, your plan forgot that Mollesk has no choice but to target two foes with Rock Slide.

>> Fourthly, my post was just a placeholder in case AB went ahead or so. Didn't mean/want for Impact to start shooting and threatening Renny with bullet induced death. Was planning on editting after we decided on something. <<



As for the plan... trying to see if there is any way I can alter it so Renny can give the most out of his ability.

Renny: Use Serene blessing. Mollesk to use Rock Slide on Frossqueen and Artarisect, Swampert to wait to Mimic Stone Edge on Frossqueen. Mollesk and Swampert are protected.

Rachel: Leave combat to use two rage rockets on Impact. Leaves combat, so hopefully immune to damage. Pays 35 rage to protect Pierce's Tyranitar.

Impact: Dark ambition, leaving him with 0 Rage. Use second adrenaline boost. Attack Frossqueen with Flamethrower. STAB super-effective. Request Swarm Bow in exchange for Flamethrower. Gets Kurika to pay 35 rage to protect him

Charlotte: Spitz' Super Fang on Pegidash, Hammond to use Stone Edge on Pegidash. Gets her enforcer to pay 35 to protect Spitz while she pays 35 to protect Hammond

Pierce: Tyranitar with Stone Edge on Pegidash, Blaziken with Overheat on Frosqueen. Get his enforcer to pay to protect Blaziken. (Rachel is protecting Tyranitar)

Matt: Venomoth form, use sleep powder on Regina. Pays 35 rage for his protection.

Harliette: Mineral shot on Pegidash, Blissey's sing, also on Regina, deploy Illumise, Bug Buzz on Gardenoir. Pays for protection of both of Moon's pokemon.

Moon: Lanturn's Signal Beam at Gardenoir, Kingdra's Hydro Pump at Frossqueen.

Wilhelmina: Nether Shot on Frossqueen.

Trainer Attacks at Pegidash. If it's dead, target Frossqueen.


With this plan, nearly everyone is protected, attacks is not changed (except including second target of Rock Slide for Mollesk.

Bard The 5th LW 06-02-2010 10:55 AM

I'm OK with that plan, I'll change around my post for a moment.

E:Alright, editted Charlotte's post to apply. Although I can't really expend the rage points until Renny uses Serene Blessings, which I don't think he's done.

Menarker 06-02-2010 11:09 AM

Was going to see if Gem approve the latest revision (I doubt it would be an issue, but I don't want Impact to shoot Renny. ^^; )

Will make a post inputting Serene Blessing when I get the word.

Dracorion 06-02-2010 12:01 PM

First of all, AB's exact words were:

Quote:

Medics have access to Rage Rockets and other items. They're just not able to pack shit like Supreme Restores 'n' the kinds of items Regina is about to use.
That doesn't mean Regina is carrying Supreme Restores. It means she's carrying a different kind of item that's probably comparable, but might be entirely different. So it could be anything, and if we're going to be ready for that crap, we need to know what the fuck it is. Or else we don't attack ever.

Doesn't really matter if Rock Slide hits two targets, Menarker.

Meh. I'd rather not spend too many RPs at once. We might want to use Harliette's Signature Technique, for example. It does non-elemental damage, sure, but it's sure to pack a punch nonetheless. And we might want to use our Enforcer's Signature Techniques, as well. Not to mention Charlotte's Co-Op and Matt's Synch Techs.

Moon doesn't really need protecting. I don't think Pokegeddon have anything that can do super-effective damage to his pokemon, and even if they did I doubt they'd target him specifically.

Menarker 06-02-2010 12:03 PM

Mind you, if they do heavy damage, our morale gauge might sink quite a bit. My technique, if used in high amount, also practically negates morale loss for a turn.

Plus, Harriette gains double rage. In addition to being a slayer, that is going to give her a lot back when she hits or get hit. And when someone gives her a rocket booster, she'll get 50 instead of 25.

Dracorion 06-02-2010 12:10 PM

Their morale will drop quicker if we do Signature Techniques after Signature Techniques after Signature Techniques. That means having RPs.

Normally, I'd argue that we shouldn't spend Harliette's RPs so that we can just have her use her Signature Technique every other turn. But she's bound to be a priority target anyway, so what the hell. Let's have 'er spend those RPs. Everyone else's RPs? Yeah, no. At least not Matthias' and Charlotte's.

Menarker 06-02-2010 12:50 PM

AB: If I wanted to have Renny take an item from a medic's infinite stash (for the purpose of his item technique), would that take an action of some sort?

Had the thought of Renny pumping almost the entire party with 25 rage this turn (instead of protect) this turn, giving some offensive power.
Rachel next turn double pumping Renny with rocket boosters (the way she is doing for Impact this turn), Renny use one of his pokemon's attack actions to take a booster from Rachel and giving everyone another 5-6 people 25 rage and repeat each turn. During turns when the party is really hurt, Renny does Full Restore instead of booster.


Thus a different plan would be

Renny: Mollesk to use Rock Slide on Frossqueen and Artarisect, Swampert to wait to Mimic Stone Edge on Frossqueen. Has 95 Rage. Use Prosperous Gifts with his Rocket Booster item. Give 25 rage to himself and 8 other people. (End rage is 30)

Rachel: Leave combat to use two rage rockets on Impact. Leaves combat, so hopefully immune to damage. (Gets 25 rage due to Renny. End up with 60 rage.)

Impact: Dark ambition, leaving him with 0 Rage. Use second adrenaline boost. Attack Frossqueen with Flamethrower. STAB super-effective. Request Swarm Bow in exchange for Flamethrower. (Get 25 Rage due to Renny. End Phase with 35 Rage.)

Charlotte: Spitz' Super Fang on Pegidash, Hammond to use Stone Edge on Pegidash. (End with 100 rage.)

Pierce: Get 25 Rage. Hit 100. Activate Co-Op Technique? (Can you use a Co-Op technique and still do your normal attacks?)
Otherwise stick with original plan, which is : Tyranitar with Stone Edge on Pegidash, Blaziken with Overheat on Frosqueen.

Matt: Venomoth form, use sleep powder on Regina. (Get 25 rage. End with 70 RP)

Harliette: Mineral shot on Pegidash, Blissey's sing, also on Regina, deploy Illumise, Bug Buzz on Gardenoir. (End with 95 rage.)

Moon: Lanturn's Signal Beam at Gardenoir, Kingdra's Hydro Pump at Frossqueen. (Get 25 rage. End with 50 rage.) Maybe get him to build a device or evolith?

Wilhelmina: Nether Shot on Frossqueen. (Get 25 rage. End phase with 95 Rage.)

Trainer Attacks at Pegidash. If it's dead, target Frossqueen.

I'm taking in account the altered Rage from Slayers getting double and what you guys would get from attacking.

Dracorion 06-02-2010 12:58 PM

I'm pretty sure we shouldn't be able to take tems from the Medic. But hey, ask away.

Menarker 06-02-2010 01:12 PM

Alternative plan for first turn. (Especially useful if AB say we can take an item from a medic at a cost of an action or so.) Only slightly different (Mainly allowing Pierce and Charlotte to do their signature techniques and Renny doing Propserous Gifts instead.)


Renny: Mollesk to use Rock Slide on Frossqueen and Artarisect, Swampert to wait to Mimic Stone Edge on Frossqueen. Has 95 Rage. Spends 80 rage to use Prosperous Gifts with his Rocket Booster item. Give 25 rage to himself and 7 other people. (End rage is 40)

Rachel: Leave combat to use two rage rockets on Impact. Leaves combat, so hopefully immune to damage. (Gets 25 rage due to Renny. End up with 60 rage.)

Impact: Dark ambition, leaving him with 0 Rage. Use second adrenaline boost. Attack Frossqueen with Flamethrower. STAB super-effective. Request Swarm Bow in exchange for Flamethrower. (Get 25 Rage due to Renny. End Phase with 35 Rage.)

Charlotte: Spitz' Super Fang on Pegidash, Hammond to use Stone Edge on Pegidash. (Renny gives her 25 rage. End with 100 rage.) Unless Charlotte wants to do her Relationship Technique? Or Co-Op technique if that's allowed with pokemon attacking on the same turn. (End with 0 rage)

Pierce: Get 25 Rage from Renny. Hit 100. Activate Co-Op Technique? (Can you use a Co-Op technique and still do your normal attacks?)
Otherwise stick with original plan, which is : Tyranitar with Stone Edge on Pegidash, Blaziken with Overheat on Frosqueen. (If you can attack after you do the Co-Op technique, you end with 10 rage. Otherwise, you end with 0)

Matt: Venomoth form, use sleep powder on Regina. (Get 25 rage from Renny. End with 70 RP)

Harliette: Mineral shot on Pegidash, Blissey's sing, also on Regina, deploy Illumise, Bug Buzz on Gardenoir. (End with 95 rage. Renny didn't give her rage.) She COULD do her signature technique, but that's questionable since her damage is random and we're probably relying on her to knock out Pegidash.

Moon: Lanturn's Signal Beam at Gardenoir, Kingdra's Hydro Pump at Frossqueen. (Get 25 rage from Renny. End with 50 rage.) Maybe get him to build a device or evolith?

Wilhelmina: Nether Shot on Frossqueen. (Get 25 rage from Renny. End phase with 95 Rage.)

Trainer Attacks at Pegidash. If it's dead, target Frossqueen.



I'm taking in account the altered Rage from Slayers getting double for this turn and what you guys would get from attacking with pokemons and all that.

Does Rachel have to pay 25 rage to use her second item? I didn't see any clarification. If she doesn't, she ends turn with 85 rage instead. Excuse me if I missed something.
Cause what I saw was
Quote:

- The Medic has the ability to leave combat and use two items instead of taking an action and using only one item. The leader(s) can decide when the Medic actually uses these items, which is usually best after the leader sees what the enemy does. However, the leader must decide during the Ally Phase if the medic will leave combat to use two items. Medics can spend 25/100 Rage Points to use additional items.

Dracorion 06-02-2010 01:22 PM

I think it means they have to spend 25 Rage to use a third item.

I think Co-Ops only take one action. So Pierce could use Hellfire, then have Tyranitar use Stone Edge.

Bard The 5th LW 06-02-2010 01:22 PM

I don't actually have a co-op technique for Charlotte as of now. Unless you mean Future Shock. I'm not sure which one is which right now.

Need an enforcer to. Going to look through the dataase now for one. Get back to you guys in 7 minutes.

Menarker 06-02-2010 01:24 PM

In that case... We could have Wilhelmina hold off her attack for a sec (she is at 60 rage.) Rachel pays 25 rage to use a 3rd item, a rocket booster on Wilhelmina. Renny gives her 25 rage as well. Giving her 100 rage. Wilhelmina activate Hell on Honymrr.

Also Bard, the following Enforcers are taken: Cecilia, Misha, Kurika.
Co-Op is the one that involves your pokemon with another of your pokemon (or yourself).
Relationship is the one that Charlotte does with another NPC or maybe PC.

Dracorion 06-02-2010 01:26 PM

Wilhelmina will be a 95 Rage just with your Rage Rocket. And she gets to use an attack to bring her up to 100. We can have her use her Signature Technique next turn.

Menarker 06-02-2010 01:32 PM

Well, I'd thought you'd want fast powerful damage. If we do it the way I proposed, we can add an extra attack, and both her attacks will be boosted by 5 stages for this turn. It's only a cost of 25 rage, which is practically already paid for by Renny's Prosperous Gift (which only costed 10 rage per person). So the benefits are huge for a small cost.

Anyhow, I won't have time to hang around much longer today. Work called me in early and asked me to work until later. >_<

Looking forward to see what your choice is.

Bard The 5th LW 06-02-2010 01:32 PM

OK, seven minutes have passed (according to my clock at time of writing) so I am back!

Enforcer: Shannon. Due to the whole 'attempted murder' thing, and because Charlotte lacks grass types of any sort. Good to have a trainer enforcer to.

It will also be quite difficult for Charlotte to have a relationship with anyone. At least not a good relationship.

Dracorion 06-02-2010 01:37 PM

Yeah, I forgot Wilhelmina's Sig Tech only costs 50. Let's do it. She can target Altarisect twice with Flying Shot. Pierce will use Hellfire, which should ensure Frossqueen goes down on top of everything else we're throwing at her.

Now that Bard's picked Shannon, we can have Moon and Shannon use their Signature Sequence. But it's just Dark type damage, which doesn't help us right now.

Astral Harmony 06-02-2010 01:56 PM

Once you're ultimately decided, just post an action guide in orange. That should be the best way to keep from confusing me.

And no, you can't replenish items from Medics. Friggin' h4x. You should be able to replenish items by stealing them from enemies. I won't indicate which enemies have what, but the items should always be decent and not something else...

Renny: "Mollesk, use Thief on that HPG Soldier!"
Mollesk: "Moll!" *uses Thief*
Renny: "Mollesk, not for nothing but what the hell am I supposed to do with a condom? ...Hey, Lolaaaaaaaaaa..."
Lola: "I'm not in heat yet, Renny."

Dracorion 06-02-2010 04:15 PM

I assume we can steal items from Regina? Or maybe we can't because she's a boss and bosses cheat.

Either way, candidates for Thief: Renny's Umbreon (doesn't actually learn Thief, but it learns Covet), Charlotte's Spitz (learns Covet or Thief),, Charlotte's Hammond, Pierce's Skarmory (learns Thief, but I wouldn't suggest it because Skarmory is permanently retired after Pierce's sidequest anyway.)

Pokebrids with Thief: Matthias (in both Castform and Venomoth), Dormond in Zangoose and Houndoom forms, Whitney in Gardevoir and Mismagius form (but she's a Sniper),

Geminex 06-02-2010 07:01 PM

...
What happened here?

I'm not mad, really, I just want to know what happened. And I want the person responsible to own up. I won't punish them, but I want to know who they are.

Bard The 5th LW 06-02-2010 07:05 PM

http://i209.photobucket.com/albums/b...LOL-WUT-IT.gif

Dracorion 06-02-2010 07:06 PM

Sure you're not. I blame Menarker, by the way.

Out of curiosity, what are you referring to?

Geminex 06-02-2010 07:29 PM

Quote:

Renny: Mollesk to use Rock Slide on Frossqueen and Artarisect, Swampert to wait to Mimic Stone Edge on Frossqueen. Has 95 Rage. Spends 80 rage to use Prosperous Gifts with his Rocket Booster item. Give 25 rage to himself and 7 other people. (End rage is 40)

Rachel: Leave combat to use two rage rockets on Impact. Leaves combat, so hopefully immune to damage. (Gets 25 rage due to Renny. End up with 60 rage.)

Impact: Dark ambition, leaving him with 0 Rage. Use second adrenaline boost. Attack Frossqueen with Flamethrower. STAB super-effective. Request Swarm Bow in exchange for Flamethrower. (Get 25 Rage due to Renny. End Phase with 35 Rage.)

Charlotte: Spitz' Super Fang on Pegidash, Hammond to use Stone Edge on Pegidash. (Renny gives her 25 rage. End with 100 rage.) Unless Charlotte wants to do her Relationship Technique? Or Co-Op technique if that's allowed with pokemon attacking on the same turn. (End with 0 rage)

Pierce: Get 25 Rage from Renny. Hit 100. Activate Co-Op Technique? (Can you use a Co-Op technique and still do your normal attacks?)
Otherwise stick with original plan, which is : Tyranitar with Stone Edge on Pegidash, Blaziken with Overheat on Frosqueen. (If you can attack after you do the Co-Op technique, you end with 10 rage. Otherwise, you end with 0)

Matt: Venomoth form, use sleep powder on Regina. (Get 25 rage from Renny. End with 70 RP)

Harliette: Mineral shot on Pegidash, Blissey's sing, also on Regina, deploy Illumise, Bug Buzz on Gardenoir. (End with 95 rage. Renny didn't give her rage.) She COULD do her signature technique, but that's questionable since her damage is random and we're probably relying on her to knock out Pegidash.

Moon: Lanturn's Signal Beam at Gardenoir, Kingdra's Hydro Pump at Frossqueen. (Get 25 rage from Renny. End with 50 rage.) Maybe get him to build a device or evolith?

Wilhelmina: Nether Shot on Frossqueen. (Get 25 rage from Renny. End phase with 95 Rage.)

Trainer Attacks at Pegidash. If it's dead, target Frossqueen.
This, coupled with your apparent intention of using Wilhelimina's signature technique as well.
...
I disapprove.

Seriously, what happened to defensive play? I was considering something similar, actually, but I scrapped it. You wanna know why? Because we don't know anything about our foes. We need to test them. Learn about them. NOT use our most powerful attacks against them. Cause see, you're proposing that we go all-in here. We'd be comitting resources to something we don't know will work. I'd much prefer to just attack normally this turn (or, well, to use my previous plan) and when we know what works and what doesn't, that's when we use Renny's rage boosters and all of our signature techniques, where they'll do the most harm. The only reason that I used Impact's is that I have to use it early, if I want it to be effective later.

Bard The 5th LW 06-02-2010 07:34 PM

Well to be honest Gem, that is the fault of whomever made the post containing said strategy.

You have the quote, clearly you know who did it.

Geminex 06-02-2010 07:36 PM

Quote:

You have the quote, clearly you know who did it.
I could go nuclear on Menarker's ass, yeah. But hey, with any luck Drac will admit guilt as well, and then I can anihilate them both!
...
Speaking of anihilating, where were you when those two were discussing this?

Bard The 5th LW 06-02-2010 07:38 PM

Reading their post and going 'meh, cool with that' because tactics make my head hurt.

Geminex 06-02-2010 08:22 PM

That's not a bad idea. Hey, Drac, Menarker. You win, we'll do this your way, whatever that way is. I don't like it, and Impact won't like it either, but sure. Let's try it. Have one of your characters ask Impact to do things their way, Impact will say yes, for some reason. I'll find one, and we'll go with the plan you propose.

But its failure will by your responsiblity, both IC and OOC. That a deal?

Dracorion 06-02-2010 08:55 PM

Nope. I didn't like Menarker's plan either. I was all for limiting our RP expending. I'll admit, I got rather carried away with Signature Technique spam.

But yeah, I'd rather go with this plan of mine:

Quote:

Rachel: Leave combat to use two rage rockets on Impact. Leaves combat, so hopefully immune to damage.

Impact: Dark ambition, leaving him with 0 Rage. Use second adrenaline boost. Attack Frossqueen with Flamethrower. STAB super-effective. Request Swarm Bow in exchange for Flamethrower.

Charlotte: Spitz' Super Fang on Pegidash, Hammond to use Stone Edge on Pegidash.

Renny: Use Serene blessing (Charlotte's enforcer and Milsha to spend 35 rage to extend protection to Matt and Impact). Mollesk to use Rock Slide on Frossqueen, Swampert to Mimic Stone Edge on Frossqueen. We can test flinching another time.

Pierce: Tyranitar with Stone Edge on Pegidash, Blaziken with Overheat on Frosqueen.

Matt: Venomoth form, use sleep powder on Regina

Harliette: Mineral shot on Pegidash, Blissey's sing, also on Regina, deploy Illumise, Bug Buzz on Gardenoir.

Moon: Lanturn's Signal Beam at Gardenoir, Kingdra's Hydro Pump at Frossqueen.

Wilhelmina: Nether Shot on Frossqueen.

Trainer Attacks at Pegidash. If it's dead, target Frossqueen.

Gardenoir: Two quad-effective attacks.
Regina: Sleep Powder and Sing.
Frossqueen: Five super-effective attacks. Moon's Kingdra's Hydro Pump for neutral damage.
Pegidash: Super Fang, three quad-effective attacks. Charlotte's and Pierce's Trainer Attacks.
And I will never admit to being at fault.

Geminex 06-02-2010 09:08 PM

Ok, see, that? I could live with that. I still think we should hit Altarisect instead of Frosqueen, but your modification of my proposal, that could work. Though it still doesn't seem like enough damage... but maybe that's just me. Anyway, I just didn't like Menarker's Signature Orgy.

Quote:

And I will never admit to being at fault.
No. You're at fault. You will eventually admit to being at fault! Admit it!

Dracorion 06-02-2010 09:10 PM

Ask me again five minutes after I'm dead.

Geminex 06-02-2010 09:11 PM

So, like, in 6 minutes?

Dracorion 06-02-2010 09:16 PM

Sure, why not.

Geminex 06-02-2010 09:38 PM

Ok, how about now?

And I've been thinking... We've been doing quad damage before, against Ruin types. You remember how much it took to kill one of them? Took a lot. If our current foes had, say, Omnisroth-scale power... would they die from our assault? Because I think that they have Omnisroth-like defense and HP. At least.

Dracorion 06-02-2010 09:39 PM

We've killed Omnisroths with way less attacks before.

Bard The 5th LW 06-02-2010 09:48 PM

Super Fang + Dragon Attack + 1 other attack = Dead Omnisroth

That's the equation from what I recall.

Geminex 06-02-2010 09:52 PM

Really? When? Assuming Super-Fang works... Last time we killed an Omnisroth, we cut its health in half, hit it with three quad-effective attacks. We also halved its defense. So if they're as survivable as an Omnisroth, it might actually be fairly close. And we're not certain to take down Frosqueen either...

Ok, and one more thing: Instead of having moon's kingdra use hydro pump, have him deploy fathom, and use helping hand on Impact. ^^

Dracorion 06-02-2010 09:53 PM

... Eh, yeah, okay.

Bard The 5th LW 06-02-2010 09:55 PM

Well i'm probably just imagining Omnisroth as being a bit easy because we've never fought that many of them at a time. I think three was the most at once.

But yeah, if these are all the strength of an Omnisroth, or more, then this will be a tough match to get through.

Geminex 06-02-2010 10:21 PM

Omnisroth. That's the big one, isn't it?. We've only fought two of them, ever. One in the vault, one in the mansion.

But ok, we'll go with Drac's modification of my plan. It might work.

Dracorion 06-02-2010 10:28 PM

Right, so:

Quote:

Moon: Lanturn's Signal Beam at Gardenoir, Fathom to use Helping Hand on Impact.

Rachel: Leave combat to use two rage rockets on Impact. Leaves combat, so hopefully immune to damage.

Impact: Dark ambition, leaving him with 0 Rage. Use second adrenaline boost. Attack Frossqueen with Flamethrower. STAB super-effective. Request Swarm Bow in exchange for Flamethrower.

Charlotte: Spitz' Super Fang on Pegidash, Hammond to use Stone Edge on Pegidash.

Renny: Use Serene blessing (Charlotte's enforcer and Milsha to spend 35 rage to extend protection to Matt and Impact). Mollesk to use Rock Slide on Frossqueen, Swampert to Mimic Stone Edge on Frossqueen. We can test flinching another time.

Pierce: Tyranitar with Stone Edge on Pegidash, Blaziken with Overheat on Frosqueen.

Matt: Venomoth form, use sleep powder on Regina

Harliette: Mineral shot on Pegidash, Blissey's sing, also on Regina, deploy Illumise, Bug Buzz on Gardenoir.

Wilhelmina: Nether Shot on Frossqueen.

Trainer Attacks at Pegidash. If it's dead, target Frossqueen.

Gardenoir: Two quad-effective attacks.
Regina: Sleep Powder and Sing.
Frossqueen: Five super-effective attacks.
Pegidash: Super Fang, three quad-effective attacks. Charlotte's and Pierce's Trainer Attacks.
Threw in Fathom using Helping Hand on Impact.

Geminex 06-02-2010 10:35 PM

That's it. Maybe even better than my version, you use Wilhelmina better.
Let's do it, have Pierce suggest that they should hit Frosqueen instead of Altarisect. Impact will agree.
Let's do it.

Menarker 06-02-2010 11:39 PM

I just got back home and I'm getting all the blame before I could defend myself!

1: The current plan can hardly be called "defensive". I tried to make the plan really defensive, but Drac rejected it utterly saying that it costs way too much RP. But the current set up... Only protects Renny, Impact and Matthias? (and maybe Rachel and Wilhelmina) Hardly defensive in my book. I tried to propose the ultra defensive plan which still had lots of offence (since you didn't lose your ability to attack and still gained rage from that), but Drac rejected it. So I proposed something with offense that could be shifted into defence.

2: My "proposed" plan wasn't meant to be a defiance of your tactics, but a possible alternative. (Since Drac wanted to use his Co-Op technique and doesn't want to spend rage on using Protect.) Consider this. My contribution via Rocket Boosting the party could also serve in a defensive manner if you wanted to take it that way. The rage can be saved for next turn, for when Rachel can pay to uses more items on the party, Moon can put a Special Defense device (he could even do it the current turn with my plan), Renny could activate Serene Blessing, but this time with the party having more RP than they had before (and for when we saw what the foes had to offer). Other people could use rage for whatever they wanted. Offense, Defense. The rage could be saved for next turn.
Yes the plan could be used offensively (and I built it looking like that to plactate Drac who wanted to use his Hellfire above all else) but it could have also been used defensively.

3: I thought using Wilhelmina ability was good because it also boosts her defence by 5 stages. Plus with Slayer getting boosted rage generation and 2 attacks, she'd get 20 rage per turn. With a rocket boost or two, she could do her Signature Attack every other turn or so.

4: If Renny uses Propserous Gifts, he has 40 rage to build up on for Serene Blessing later on. A rocket boost and an attack later, he could use Serene Blessing the turn after.

So honestly, I'm just saying that having Renny use Serene Blessing only to protect 2 other people is an waste of his RP, since payment option is only available on that turn.

Quote:

Originally Posted by Dracorion (Post 1047055)
Nope. I didn't like Menarker's plan either. I was all for limiting our RP expending. I'll admit, I got rather carried away with Signature Technique spam.

Oh please, you weren't for limiting RP spending. You wanted to use Co-Op technique, instead of the Protect thing despite...
A: Pure Offense, Opposite of Gem's plan at the time.
B: More expensive (100 RP) than Protect (70 for 2 pokemon)

Geminex 06-02-2010 11:49 PM

Thing is, we have the choice between Renny using Serene grace now and prosperous gifts later, or vice-versa. And since all of our enemies have max RP, I expect them to use these RP. Hence, I'd prefer to protect ourselves (with Serene Grace), and not use too many RP yet, so that later, when we know more about our enemies than just their type, we can more effectively allocate those RP. And if you think that we're not protecting enough friendlies, sure, extend protection to Harliette as well, have Renny's enforcer pay. That'll mean just 8 potential targets for whatever our foes decide to do next.

The plan isn't so much defensive in that it avoids damage, but in that it avoids our most valuable assets from getting damaged, and stores our more valuable resources for when we can more effectively use them.

Menarker 06-02-2010 11:55 PM

Renny's enforcer is special. Her special ability makes her invincible for 3 turns. That counts as a good stall against powerful attacks while still attacking, and those 3 turn Renny is hiding behind her would also heal his leader pokemons and give him 50 rage.

Besides, I don't want Harriette or her pokemon protected yet. Renny gains equal rage when she or her pokemon gets hurt. That boosts his ability to help the party with Prosperous Gifts or Testament Drives or whatever.

Why can't Harriette pay for two people's protection? She gains rage faster than anyone else, would get double rage if someone rocket boosted her (50 rage instead of 25) like Renny or Rachel probably would, and we aren't using her Desperado ability now. And if she gets hit like I expect she would, she would get tons of rage back.

I'd be more enthuastic about the plan if there was a few more people protected. Would feel that my technique got its bucks worth.

Geminex 06-03-2010 12:20 AM

Economics time!

Your technique has a fixed cost, and a variable cost. The fixed cost is 70 RPs for yourself, variable cost is 35 RPs, for further targets. You also have a fixed benefit and a variable benefit. Fixed benefit is protection for both of your pokemon, variable benefit is protection for a further target. Your technique is being used most efficiently when the total profit (i.e. total benefit-total cost) is maximised.

Each time you extend protect to a target other than renny's pokemon (that is to say, you pay another 35 RP), you gain marginal profits. That is to say, you pay a cost and gain a benefit. Your marginal profits for extending protection are the benefits of extending this protetion, minus the cost of extending this protection. You should continue extending protection as long as marginal profits>0. Slayers and pokebrids are difficult to replace, protecting them has, I think, a positive marginal profit. But pokemon are lower in value. So I think, when you use that technique, you should only be protecting Slayers, or very vulnerable pokemon.

Though, considering Vengeful Rage, I think you're right. Let's leave Harliette unprotected.

Menarker 06-03-2010 12:36 AM

I knew about the above, but it's still nice of you to sum it up for others (and you did it accurately too. Although mind you, pokemons are variable in value too, depending on their stats, move lists and whether they can use Testament Drive or so.)

Well, I figured that since one can only have 100 RP maxed except in cases of Gaea's Second Wind, and Harriette already has 70. So, if we don't let her pay for someone's protect, chances are she is going to go OVER 100 easily, (since she's still attacking this turn and she'll easily get 25 rage and that's before she's get hurts. And if she's knocked out and revived, she's going to get a shitload of rage back courtesy of doubled Vengeful Rage which would probably pump her back up to 100.

Since we don't want rage that would go over that magic number of 100 to be wasted, I still think that Harriette should pay for 2 other targets. It seems to make a lot of sense to me.

I'd nominate Pierce's pokemon because if we think Hellfire is a good idea for next turn, they will be alive and Pierce will probably have enough rage by then to activate it.


THUS, the above plan, but editted a bit.

Moon: Lanturn's Signal Beam at Gardenoir, Fathom to use Helping Hand on Impact.

Rachel: Leave combat to use two rage rockets on Impact. Leaves combat, so hopefully immune to damage.

Impact: Dark ambition, leaving him with 0 Rage. Use second adrenaline boost. Attack Frossqueen with Flamethrower. STAB super-effective. Request Swarm Bow in exchange for Flamethrower.

Charlotte: Spitz' Super Fang on Pegidash, Hammond to use Stone Edge on Pegidash.

Renny: Use Serene blessing (Charlotte's enforcer, Shannon, and Milsha to spend 35 rage to extend protection to Matt and Impact. Harliette pays 70 rage to protect Tyranitar and Blaziken). Mollesk to use Rock Slide on Frossqueen and Artisect, Swampert to Mimic Stone Edge on Frossqueen. We can test flinching another time.

Pierce: Tyranitar with Stone Edge on Pegidash, Blaziken with Overheat on Frosqueen.

Matt: Venomoth form, use sleep powder on Regina

Harliette: Mineral shot on Pegidash, Blissey's sing, also on Regina, deploy Illumise, Bug Buzz on Gardenoir.

Wilhelmina: Nether Shot on Frossqueen.

Trainer Attacks at Pegidash. If it's dead, target Frossqueen.

Gardenoir: Two quad-effective attacks.
Regina: Sleep Powder and Sing.
Frossqueen: Five super-effective attacks.
Pegidash: Super Fang, three quad-effective attacks. Charlotte's and Pierce's Trainer Attacks.


I don't know why you guys keep editting Mollesk's second Rock Slide attack out of the plan. Rock Slide is forced double hitting in multi-target battles.

Geminex 06-03-2010 12:42 AM

Oh, you did eco as well? Cool.

And if she has 70 already...
Her technique costs that much. D'you think it'd be worth it, to replace one of her attacks with that? Not her own, or Blissey's but one of the bug attacks she'd use?

And I don't think vengeful rage would get doubled. That'd be just imbalanced. But hey, she'll get some rage for attacking, some for getting attacked, and then even more for being revived.

That's really not a bad idea, actually. I hadn't considered that...

Menarker 06-03-2010 12:45 AM

I did statistics, not economics, but quite a few people say I speak and write and behave very lawyerishly. And everything that you said, I already grasped in my mind when I made the technique. Not that I mind at all. Glad to see you that you know the finer details of the move.

Harriette's rage gaining ability used in conjuction with paying for Renny's Protect thing was all included in my high defense plan that was rejected and shamed. T_T

ANYHOW, what you think of the VERY SLIGHTLY revised plan I edited above?

Anyhow, I don't think we should have Harriette do the move. Aside from the benefits of protecting Pierce's pokemon, we're trying to knock out Pegidash for sure (Reduce their numbers and offensive ability). Quad damage helps assures that. Harliette's shotgun IS powerful, but it spreads damage instead of focusing it. Which was exactly what you said you DID NOT WANT. It would be good later, but for this turn, it is counterproductive to the goal of the turn, to survive the turn with fairly minimal damage while doing effective offense on select few targets while maintaining sufficent resources for the next turn after scouting their abilities.

EDIT: Oh, you meant the bug pokemons' attack switched with that. I still think protecting is better for the situation though. She'll get lots of rage back though.

Geminex 06-03-2010 01:06 AM

Oh, that's not how I see your move! That's how I see everything! :D

And Pierce can still use the co-op technique when they're unconcious, can't he? I just question the value of using protect on pokemon. He can just deploy new ones, if they go down! You all can! And I think that even spread-out damage would at least soften our enemies up a little. And since we'll be happy if we hit, Gardenoir, Frosqueen, or Pegidash, or even Altarisect, it's really unlikely that we won't benefit from it at all.

Quote:

Swampert to Mimic Stone Edge on Frossqueen
Wouldn't this be used against Pegidash?

Menarker 06-03-2010 01:13 AM

I wasn't the one who chose the attack targets. I presumed that Drac thought that Super Fang and 3 quad effective attacks along with trainer attacks would be enough. And since Frolass doesn't have any double weaknesses, There needed to be another super effective attack. Hence Stone Edge. 5 Super Effectives for Frosqueen compared to Super Fang, 3 quad effective, and trainer attacks.

Of course, I'm skeptical about whether Super Fang would work. Otherwise, I don't mind either way. Frolass and Pegidash are among the top two in my "knock out list". Both of them would cause trouble to Shaymin, Pegidash to Magnezone as well as several other steel type pokemons in our team, and Frolass is a ghost type and probably has some nasty techniques like curse or Pain Split among other stuff.
That said, I don't mind Swampert using Stone Edge on either Frosqueen or Pegidash.

AB said that you can't use your Co-Op technique if they are knocked out. They can still use it if they not the active battlers or so, and status affliction like Flinch shouldn't be a problem. But knocked out stops it.
Example would be Renny's current situation. He has Mollesk and Swampert on the field now. If he uses his ability, he's calling Togekiss out as well, but not as a combatant. AB said in the previous battle that it being flinched wouldn't stop it from doing the Co-Op. Being Knocked Out however...

Hence why I opted for protecting his pokemon. Besides, they are strong attackers. And if one of those Geddon pokesapiens have sniper capability, having a one sided sandstorm will protect Wilhelmina.

EDIT:
Anyhow, I would be fine with the slightly modified plan (the most recently posted one) if you are.

Geminex 06-03-2010 01:43 AM

Quote:

AB said that you can't use your Co-Op technique if they are knocked out. They can still use it if they not the active battlers or so, and status affliction like Flinch shouldn't be a problem. But knocked out stops it.
Riiight... then how about this:

Quote:

Moon: Lanturn's Signal Beam at Gardenoir, Fathom to use Helping Hand on Impact.

Rachel: Leave combat to use two rage rockets on Impact. Leaves combat, so hopefully immune to damage.

Impact: Dark ambition, leaving him with 0 Rage. Use second adrenaline boost. Attack Frossqueen with Flamethrower. STAB super-effective. Request Swarm Bow in exchange for Flamethrower. Request bug-immune armor.

Charlotte: Spitz' Super Fang on Pegidash, Hammond to use Stone Edge on Pegidash.

Renny: Use Serene blessing (Charlotte's enforcer, Shannon, and Milsha to spend 35 rage to extend protection to Matt and Impact) Mollesk to use Rock Slide on Frossqueen and Altarisect, Swampert to Mimic Stone Edge on Frossqueen. We can test flinching another time.

Pierce: Blaziken with Overheat on Frosqueen, Tyranitar divide Stone edge on Pegidash and Altarisect (for 25 RPs)

Harliette: Mineral shot on Pegidash, instead of deploying second pokemon, use SigTech, "Desparado". Blissey's sing, also on Regina,

Matt: Venomoth form, use sleep powder on Regina

Wilhelmina: Nether Shot on Frossqueen.

Trainer attacks: Hit Pegidash, or, if that's dead, hit Frosqueen.
If it turns out that we need Pierce's technique next turn, Rachel can just revive his two pokemon (if they even die!), to give him the necessary rage. She can spend 25 rage to use extra items, so even is she does use her 2-item limit this way, she could still keep spreading the love, 25 rage to revive Harliette, another 25 to buff Renny.
It we don't need the technique, then we didn't waste rage protecting the 2 mons.

And besides, if we do it this way, then Harliette can use her technique this turn, and, if it turns out to have been effective, next turn as well.
Not to mention that we're weakening Altarisect already.

Geminex 06-03-2010 06:38 AM

Psst. New discussion thread. Also, the plan was readjusted one more time. Besides, if Harliette had used Desparado, she'd have been likely to hit Gardenoir for at least as much damage as Bug Buzz.

But you're behind the times. Read the new thread. Read the RP post. Then you get to bitch.


All times are GMT -5. The time now is 09:12 AM.

Powered by: vBulletin Version 3.8.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.