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I vote Kyrie as well.
Like I said, I really like the idea of using Rachel. Angelo just doesn't seem as useful. I'll look it over I guess. |
True, but you didn't have much of a choice, familiarity-wise, did you?
It was either Aster, or Garus, or Hector, or Muon. |
He would know both Garus and Hector better technically even if he only met them briefly.
Aster is just closer personality wise. Also work to do. Back later. |
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Besides, do you have any idea how much of a pain it's going to be to get Rachel up to 100 Rage? |
Actually, Melanie looks like she is worth giving a try.
Sure Angelo can heal free status effects, but that seems to really be the most use he has. |
I have duty tomorrow, so I'm going to use tonight's post to throw you all into Millenium House and straight into the fighting, whether you've made your final decisions or not.
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So you could also choose Evangaleen, Calisto, Wilhelmina among any other allowed Snipers. And Dante, I didn't mean that you had to be pressured to choose your enforcer before checking out the meeting, but last mission you pretty much didn't announce who your enforcer was until we were already in combat. Plus, I thought AB would have problems trying to write his post if we hadn't decided on our characters Not that it matters too much anyhow since most of the selections seem to have been made. Kyrie has been selected for Shock Trooper and apparently Cecilia has been selected for Enforcer. As for the medic, Bard seem to have chosen Melanie. |
Bard wants Melanie? That's going to be one interesting pair.
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At least she's not on the same team as Renny.
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Charlotte was already with Renny in Mission 2. It worked out... ok. ^^;
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I meant Melanie.
Though, she's on the same team as Mio. That could be fun. |
Having trouble decided what exactly I want you guys to face first. But go ahead and pose your questions, finalize your teams as needed, and we'll kick the party off once I get off of duty.
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Well, Gem, guessing Impact will be the group's leader for a while. Hopefully Impact won't ask anyone to do anything questionable, especially after the conversation that we sent on PM. Whitney will be fighting Renny's share.
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I'm fairly certain Renny's meant to meet up with the team before they're heading out.
Or do you expect him to waltz into Millenium House, skipping around the hallways without a care in the world until he catches up with his team? |
Approval now plz?
I'm tried of my requests being ignored! Also, is Phantomere accompanying Charlotte this mission? |
Here's a question:
Why are some of us banned? |
Because we are very bad people.
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Well, obviously.
But why only now? And why not Menarker or AB? They're just as bad as us in their own ways! |
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Bard, in regards of you seeking approval.
TeslaHound: I'm fine with the stats no problem. Do you have any wish to upgrade its ability like Pierce did with Adamanitar or I would do for Swampert? CAUGHT ON TAPE: The only thing about this is that I don't recall there being any set rules that allows us to figure out how much drop of Morale each attack or successful KO or status affliction is worth. Thus it would be hard to moderate/control and it might lead to arguments on whether a specific turn should have been more or less effective. In addition, this ability seems to effect the entire formation. What I am tempted to suggest is that it only effects one target for 2-3 turns (although you could use this move each turn) but they are treated as one level lower on the MIV scale and with none of the advantages of that level. So if the formation of the group is considered "High", and you use this technique on a certain non-boss target, that target counts as low morale instead and thus takes longer to recover from status and may occasionally suffer from fear and they won't gain extra rage like normal. On the other hand, if the formation was already low, and you use it on them, treat that specific target as if they were suffering from Overwhelming Tide. They are much more likely to run away, no rage generation or status recovery, restricted from using moves that require cool-down or charge-up and that sort of thing. And if the foes were already suffering from Overwhelming Tide when you use it? Hmmm... for mooks, you can probably make them run away. For other more important foes or PCs/NPCs, probably some sort of stat reduction or increased fear chance. As for Kick the Dog, the way it currently is seems pretty powerful when you consider how Charlotte can use it on one of her pokemons and someone could heal up her pokemon right after. The bonus of increasing a total of six stats per turn seem an awful lot too. Even My best suggestion would probably be for you to be able to give up to 3 stat boost increases to either Speed, Attack or Special Attack, putting no more than 2 on a single stat. but you must also decrease the pokemon's defense and special defense by 1. Meaning, you could put +2 Attack boost and 1 speed boost or two special attack boost and 1 attack boost or something like that. But your pokemon's ability to take hits weaken. So your pokemon would have to finish the foes in question before they get knocked out, or be protected by someone. One particular plus to this is that you can use this ability even if your pokemon is mere inch from fainting. Any thoughts on this? And boy, I was worried that Drac, Gem (yup, he's red named too) and Bard actually got banned for real and we'd either have to put the RP on hold or dedicate a new star for the mission. |
Clearly the new hero would be Matthias.
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I knew they were fake-banned. Dracorian, sure, but Geminex and Bard as well? No effin' way.
I guess I kind of leave all the balancing issues to Geminex and Menarker, anyways. They're pretty much epic when it comes to settling Ye Olde Balancing Issues. |
I love you too, AB.
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Thanks for the compliment. ^^ Pretty sure Gem would appreciate it too.
Anyhow, since none of us have actually been banned, I guess the quest will continue as soon as AB finishes writing up the post. AB, for your reference the teams seem to be as following: Team 1: Charlotte Mio (Charlotte's Enforcer) Matthias Cecilia (Matthias' Enforcer) Kyrie (Shock Trooper) Melanie (Medic) Team 2: Impact Kurika (Impact's Enforcer) Renny Whitney (Renny's Enforcer) Lola (Medic) Mirror (Engineer) |
As of now, Kick The Dog increases Special Attack, Speed, and Attack. I'm willing to remove one, or turn it into a selective thing though.
Caught on Tape does feel a bit OP. However, can we focus it on one foe? Isn't morale shared by the entire team? And I have a special ability in mind. what do you think of this? Quote:
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I believe Menarker's logic is that attacks that damage the target affected by Caugh On Tape would deal increased morale damage, as opposed to hitting an enemy that wasn't affected.
Yeah, morale is shared, but that doesn't mean it can't affect one target. Also, would Pike's ability mean he doesn't take damage from Electric attacks? |
Yes.
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Let me see if if I can't explain things a bit better... Morale Integrity Value (MIV) determines how the amount of morale shared by the group will effect each individual based on the tier level of the MIV the formation is in. TIER ONE: When morale is high... Around 100-51%? - Status effects take less time to be cured (health of the individual no longer applies). - The move Return is most effective. The move Frustration is least effective. - All characters can take action as normal. - Rage builds normally. TIER TWO: When morale is low... 50-1%? - Status effects take more time to be cured. - The move Frustration is most effective. The move Return is least effective. - Characters may occasionally forfeit turns from Fear. Low morale is the only time this status effect comes into play. - Rage builds with a x2 multiplier. - Moves that require charge times and cooldowns will no longer require this. - Enemy characters may flee. TIER 3: When the MIV is reduced to 0%, the condition Overwhelming Tide is applied. There are conditions for this as well: - Status effects cannot be cured over time. - Return cannot be used. Frustration will always strike with a critical hit. - Enemy characters are more likely to run away. - Rage building shuts down entirely. - Moves with charge times and cooldowns cannot be used. - Overwhelming Tide lasts for 3 turns in which the MIV returns to 50% Morale. So basically at any one point in the battle where MIV is being measured, the entire formation fits in one of these tiers. Example 1: If the enemy formation has a MIV of 64% using my example above, then they count as Tier 1 or High Morale. Everything proceeds as normal. They gain rage normally and recover fairly quickly and that sort of thing. Example 2: However, if the enemy formation has a MIV of 32%, then they are all Tier 2. This means that they have double rage generation, occasionally become fearful, and all other benefits and flaws that come with it. What I was proposing for CAUGHT ON TAPE is for Charlotte to force any single non-boss and presumably non-mechanical foe to be have a morale effect 1 Tier lower than the rest of the formation for 2 or 3 turns. Example 1 Amended: If the formation has 64% MIV as mentioned above, but Charlotte uses my proposed version of CAUGHT ON TAPE, then that specific foe actually counts as TIER 2 instead of Tier 1 like the rest of the formation. In addition, benefits like extra rage generation do not become awarded to said target. Example 2 Amended: If the formation has 32% MIV and Charlotte uses the move, then the target drops down to Tier 3 AKA Overwhelming Tide even though the rest of the formation is at Tier 2. A lot less math-work. Heck, it's practically no math involved. Simple and easy to work out. Quote:
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Although I might be willing to increase the bonus to 4, if Gem agrees with me. |
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