The Warring States of NPF

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Menarker 12-08-2010 02:03 PM

Quote:

Looks like I won't be needing Performance of Wind, since neither Dragoon took Ride the Storm.
Well, I'm not thinking of getting Ride the Storm yet. But it's one of the skills that I might be willing to consider much later on if I was teamed up with someone who has weather altering skills. But it's a pretty situational ability if I'm not with someone who can do it.

For Job Abilities, I'm considering the following (in no particular order)

Scan
Animal Companion (Maybe multiple times?)
Lancet
Destructive Strike
Limit Breaker
Skillful Hero?
Ride the Storm?
Dragon's Eye?


Disarm is kinda bad since it can only be used once per battle. Would have been neat otherwise.

I would personally want Performance of Light late game anyhow, assuming I get a holy type weapon to thus get its power boosted. But that's later on when I build up my synthesis.

Would be awesome if I could build a Artifact level weapon with the following traits.

Indestructible, Break Damage Limit, Holy-Strike, Holy Enhancer, Auto-Haste, Piercing, HP Drain... and one other ability I haven't decided on it. I thought of Overdrive, although I might get that as a Job Ability... Worth thinking about though...

Although I would opt for Auto-Protect and Auto-Shell on my Armor and Shield respectively. (Is it possible to get multiple enchantments on armors like having Indestuctible and Auto-Protect on an armor for example?)

And I can hope for a Ribbon accessory. Drac can get the Legendary Artifact for Dragoons, the Rat Tail.

Krylo, will the Holy/Shadow Enhancer from having maxed allignment stack with the Holy/Shadow Enhancer that could be put on a weapon? I heard that they did before.

Dracorion 12-08-2010 03:38 PM

Quote:

Originally Posted by phil_ (Post 1092293)
I double-checked Dracorion, Menarker, and McTahr, and they all seem up and up. Looks like I won't be needing Performance of Wind, since neither Dragoon took Ride the Storm.

Well, I have no problem getting Ride the Storm if you get Performance of Wind and the new Entertainer wind Art, and we're on the same team.

Quote:

Originally Posted by phil_ (Post 1092293)
And, yes, I am just waking up now.

If you weren't out for at least eighteen hours then you weren't drunk enough.

Krylo 12-08-2010 05:18 PM

Quote:

Originally Posted by Menarker (Post 1092285)
Ah, ok. Btw, what level do the dragon companions DO learn flight. It says eventually it'll be able to be mounted and fly at level 30. But that kinda implies that it learns to fly before then. Can it offically fly under its own power before then (although not as a mount unless paid for)? Like say at level 5, its growing wings allow it to fly around for its own purposes?

Let's say level 10. Just ball parking it there.



Quote:

Oh. Because the dragon companion's power whenever the dragoon would make a crit is based on the dragoon's STR stat, and not anything of their own.
Even though your 'animal companion' is your wyvern, it's important to note that animal companion abilities both work differently and weren't that well thought out/clearly implemented, and I wish I had thought on them more deeply when doing the changes or we wouldn't have to have this discussion.

But the point being that strange attack isn't meant to be a huge powerful thing, even at low levels. It's meant to just be a little light bit of extra damage that happens now and then to help out.

I wouldn't be adverse to, after say... ten levels or so, throwing it a status effect like seal or stun or something relatively minor that makes sense with a crystal dragon, just to stop it from fading into uselessness, or even tossing it a better damage multiplier eventually, however I don't want it to be doing damage that's comparable to an extra PC and:
Quote:

Jugan does 7 damage (9 INT - 2 MARM)
Quote:

Originally Posted by Truce
Jade deals 7 damage to Wedge and knocks him back a short distance.

From here. Note, Bello also ended up doing seven damage, Vit did 3 (though Vit is an unfair comparison), Prasad was only doing around 9ish, etc.



Quote:

So, Krylo how exactly would Strange Attack work in your case. Do I make a forumula or specific effect and propose it to you? Or do you have a guideline to reference to? Or is it just being able to use the Wyvern's attacking ability at times other than just critting/limitbreak?
I was thinking roll a D6 or two at the beginning of battle. 1 = no use that combat, anything else = which round it will happen on. Assuming combat lasts that long.

Quote:

As for how often it happens, I would like to be able to have the option to use it at least INT rating times a day at will, because I don't like randomness, but spamming it without limit would be a bit much anyhow and I'd rather not opt for GM whim (although I love the Lunar games you mentioned.)
I'm thinking about it.

It's not a completely unreasonable request, though I have to ask exactly why INT would, logically, affect the number of times you could command an animal to attack?

Quote:

Originally Posted by Menarker (Post 1092296)
Would be awesome if I could build a Artifact level weapon with the following traits.

Indestructible, Break Damage Limit, Holy-Strike, Holy Enhancer, Auto-Haste, Piercing, HP Drain... and one other ability I haven't decided on it. I thought of Overdrive, although I might get that as a Job Ability... Worth thinking about though...

Start dropping points into synthesis (weapon smithing) and prepare to have a ridiculous quest to get the items necessary, and, of course, spend a point of destiny for each special ability.

Quote:

Although I would opt for Auto-Protect and Auto-Shell on my Armor and Shield respectively. (Is it possible to get multiple enchantments on armors like having Indestuctible and Auto-Protect on an armor for example?)
Start dropping points into synthesis (armor smithing) etc. etc.

Quote:

Krylo, will the Holy/Shadow Enhancer from having maxed allignment stack with the Holy/Shadow Enhancer that could be put on a weapon? I heard that they did before.
I could have sworn it said they didn't, but I couldn't find it in the book on a quick glance through. I'm going to go ahead and say no, anyway, though, unless someone else can find it.

On the basis that it says under the affiliation bit that it acts exactly as a weapon enhancer and most weapon enhancements aren't made to be stacked (outside of a few that specifically say they can be).

There's a lot of time before this becomes an issue, however, so I might change my mind, or I might change my mind if someone can show me a place where it says they're stackable.

Bard The 5th LW 12-08-2010 05:23 PM

Here's the old Ralts sheet (minus some stuff). I just want to know if this still works out as you guys are smarter. Some other stuff will be rewritten later.

---

Name: Raltz Mauslin
Age: 26 (average)
Race: Hume
Class: Red Mage

Appearance:

Quote: "You know you can't resist me."

Bio: Ever since he was young, Raltz has felt unfulfilled. He grew up in a rather large town, and he was well known all around for his good people skills and variety of talents, but it was never enough for him. He was mildly sucessful with physical competitions and feats, but more scholarly pursuits were where his interests lied. He ready many a book, both fictional and not. However, legends and history were what caught his attention the most. The tales of swashbuckling adventurers and heroes were what the young Raltz was most enchanted with. "What am I accomplishing here?" "Will I be remembered for years to come?" As he grew up, these thoughts always haunted him. He wanted to be famous, Immortalized! He would go the route to have bards tell his stories some day. At about the age of 20, he wished his people farewell and good luck and whisked away to fulfill his destiny.

So far, his personal insistence on trying to be good at everything has been both helpful and a hindrance. He's trying to be a jack-of-all trades, but is a master of few. He's got charm though, and he his name has gotten around through the places he's visited. These are just stepping stones to the young adventurer though. He knows he going to be part of something great, and he'll do anything to get there.

Traits: Androgynous, Famous

Stats
HP: 17
MP: 21
ACC: 4
Evasion: 7
ARM: 6
MARM: 10

Strength: 6 (7 with Temple Cloth)
Vitality: 4
Dexterity: 4
Intelligence: 9
Charisma: 7

Job Abilities:

Favored Spell (Cure)
Steal Heart

Equipment
Right Hand: Sword Tier 1, (STR x 1) +1d6 damage
Left Hand: none
Armor: Temple Cloth, 2 ARM, 7 M.ARM, +1 STR

Items
2x Potion
Gil: 100

Skills

Healing: 1
Disguise:3
Language:2(common, ancient)
Inquiry:2
Trade:2
Negotiation: 2
lore:1(history)
Awareness:2
Acting:3
Navigation:2

Sword: 4 (freebie)
Staff: 4 (freebie)
Knives: 4 (freebie)

Spells
1 Blizzard (3 MP)

Geminex 12-08-2010 05:26 PM

Ha!
Y'know, I was thinking of an adrogynous red mage as well. Though he/she/it is still highly hypothetical.

Hey, Krylo, just out of curiosity, would Androgynous work with Sexy?
Like, you appeal to both genders?

Edit:
I mean, yeah, it'd be weird, and probably not all that effective, but hilarious.

Bard The 5th LW 12-08-2010 05:36 PM

Ralts was my character last RP.

One time, he seduced (I guess you could call is mind control) a male guard. That was shortly before the end.

Krylo 12-08-2010 05:47 PM

Quote:

Originally Posted by BardTheFifthLightWarrior (Post 1092334)

Name: Raltz Mauslin
Age: 22 (average)
Race: Hume
Class: Red Mage

Appearance:

Quote:

Traits: Androgynous, Favored spell (Blizzard)

Stats
HP: 22
MP: 26
ACC: 4
Evasion: 7
ARM: 6
MARM: 10

Strength: 7 (8 with Temple Cloth)
Vitality: 4
Dexterity: 4
Intelligence: 8
Charisma: 7

Job Abilities:

Crimson Seal
Steal Heart

Equipment
Right Hand: Sword Tier 1, (STR x 1) +1d6 damage
Left Hand: none
Armor: Temple Cloth, 2 ARM, 7 M.ARM, +1 STR

Items
2x Potion
Gil: 100

Skills

Healing: 1
Perform:3
Language: 1 (ancient)
Speech: 2
lore: 1(history)
Awareness: 2
Navigation:2

Language: 1 (freebie, Common)
Sword: 4 (freebie)
Staff: 4 (freebie)

Spells
1 Blizzard (3 MP)

That's what you'd look like with the changes (with changes to the sheet bolded). Also you'd have one more skill point to spend.

Quote:

Originally Posted by Geminex (Post 1092337)
Ha!
Y'know, I was thinking of an adrogynous red mage as well. Though he/she/it is still highly hypothetical.

Hey, Krylo, just out of curiosity, would Androgynous work with Sexy?
Like, you appeal to both genders?

Edit:
I mean, yeah, it'd be weird, and probably not all that effective, but hilarious.

You would be attractive to anyone attracted to the gender you are currently trying to be. Note that Androgynous lets you pretend to be the opposite gender for a point.

You'd probably have cases of mistaken gender now and then, too.

Overcast 12-08-2010 05:49 PM

It was the sexiest moment short of licking a paladin for healing.

Geminex 12-08-2010 06:03 PM

If I go that build, I would so out-sexy it.

I would base my character around making people questioning their sexualities. It would the the most terrifying character ever.

As it is, I'm thinking of making a red mage built around Char and Int. Not much direct combat, a bit of casting, mainly focused on diplomacy, charm, that sort of stuff.

It wouldn't be entirely dissimilar to what bard has, but, like I said, less combat oriented.

But once again, pretty hypothetical. Just wanted to throw that out there, see what you guys think.

Krylo 12-08-2010 06:07 PM

Well, I'll toss this out for anyone still mulling this shit over:

WE HAVE: An entertainer, a fighter, two blue mages, a black mage, a thief, two dragoons, a gambler, and another gambler on the way.

Notice what none of those classes have?

Readily available healing.

Paladin, white mage, or a white magic leaning Red mage would be good. Actually two of any of those so each group can have something like that.

Edit: Not that it's a big deal. There's always rerolls if combat ends up being too hard with no healers.

Bard The 5th LW 12-08-2010 06:07 PM

I'll probably go with Raltz.

edit: seeing as how there already is a black mage, I might just throw his 'favored spell' into cure.

edit2: I would finish the sheet, but I feel like crap right now. Gonna get some rest.

mauve 12-08-2010 06:37 PM

Kay, since we potentially have two red mages already, I'll bring back the Dark Knight Elsa. I'm working on redoing her stats to account for the new rules, but she's otherwise finished. I'l try and post her signup soon.

Someone else can roll a healer, cuz I'm not delving into that rule book again to figure out a new class. >.<

Geminex 12-08-2010 06:40 PM

I can go heal-ish as well.
Though
a) I'll be joining later
and
b) I hope you guys realize that the whole 'diplomat' aspect, combined with the white magic is going to make my mage rather squishy. I'll need meatshields.

Also, I was gonna go for more of a shadow-ish alignment, but that would clash with white magic, wouldn't it?

Krylo 12-08-2010 06:45 PM

Quote:

Originally Posted by Geminex (Post 1092364)
I'll need meatshields.

Quote:

Originally Posted by Krylo (Post 1092355)
WE HAVE: An entertainer, a fighter, two blue mages, a black mage, a thief, two dragoons, a gambler, and another gambler on the way.

Quote:

Originally Posted by Mauve Mage (Post 1092363)
Kay, since we potentially have two red mages already, I'll bring back the Dark Knight Elsa.

I think you've got plenty of those.


Quote:

Also, I was gonna go for more of a shadow-ish alignment, but that would clash with white magic, wouldn't it?
Well, kind of. Only white mages lose their magic by going shadow (and I'm tempted to GM fiat that away, but I haven't decided yet), but holy enhancer (which you can get by being full holy affiliation) also increases the effects of white magic healing spells.

Quote:

Originally Posted by Mauve Mage (Post 1092363)
Kay, since we potentially have two red mages already, I'll bring back the Dark Knight Elsa. I'm working on redoing her stats to account for the new rules, but she's otherwise finished. I'l try and post her signup soon.

Someone else can roll a healer, cuz I'm not delving into that rule book again to figure out a new class. >.<

I kinda like Dark Knights conceptually, so I'm ok with that.

phil_ 12-08-2010 06:52 PM

Hey, Bard, Krylo's changes are all right, except that he gave you one extra point in Swords and Staffs. Your rating with both of those is 3 (having a rating of 2 in your highest relevant stats for both skills). Luckily, that effects nothing else on your sheet, since he left ACC at 4.

mauve 12-08-2010 07:19 PM

Quote:

I kinda like Dark Knights conceptually...
Hey, I ain't complainin'! I'm liking what I see in the Dark Knight section of the book. Their job abilities kick ass. As it stands, Elsa's starting 2 abilities let her go berserk whenever she gets to 25% HP (which might happen quite often without a healer) and steal HP from enemies at a rate matching her INT or VIT score. If she earns any other job abilities she can potentially become a magical tank of doom with the ability to perma-poison people and terrify her enemies by gruesomely dismembering one of them. Not to mention I get to weild Massive-type weapons AND black magic.

It's gonna be awesome.

Krylo 12-08-2010 07:39 PM

I did say I liked them conceptually.
 
Quote:

Originally Posted by phil_ (Post 1092371)
Hey, Bard, Krylo's changes are all right, except that he gave you one extra point in Swords and Staffs. Your rating with both of those is 3 (having a rating of 2 in your highest relevant stats for both skills). Luckily, that effects nothing else on your sheet, since he left ACC at 4.

Yeah, I noticed that but then forgot to actually change the skills.

Which is why the ACC was right.
Quote:

Originally Posted by Mauve Mage (Post 1092374)
Hey, I ain't complainin'! I'm liking what I see in the Dark Knight section of the book. Their job abilities kick ass. As it stands, Elsa's starting 2 abilities let her go berserk whenever she gets to 25% HP (which might happen quite often without a healer) and steal HP from enemies at a rate matching her INT or VIT score. If she earns any other job abilities she can potentially become a magical tank of doom with the ability to perma-poison people and terrify her enemies by gruesomely dismembering one of them. Not to mention I get to weild Massive-type weapons AND black magic.

It's gonna be awesome.

Exactly.

McTahr 12-08-2010 09:52 PM

I am very not opposed to rerolling healer/support. It was my backup option anyway. Just lemme know what the group wants, aye?

Krylo 12-08-2010 09:55 PM

Well here's what we're looking at currently for groups:


GROUP 1
Mauve Mage: Black Knight
Menarker: Dragoon, Android
IHMN: Blue Mage, Hume
Riin Whitewind: Black Mage, Tarut
McTahr: Gambler Viera
CelesJessa: Thief, Viera

GROUP 2
Arhra: Fighter, Viera
Dracorion: Dragoon, Viera
Overcast: Blue Mage, Hume
POS Industries: Gambler, Moogle
Phil_: Entertainer, Tarut




BardTheFifthLightWarrior: Red Mage Hume


Teal Mage: ?? ??


Don't know what Teal will be yet, and depending on that, is going to alter where Bard goes as the only healer (so far).

If you WERE something other than gambler, I'd probably switch you for Phil so that Phil has the maximum synergestic choices with his party.

McTahr 12-08-2010 10:00 PM

Well, yeah, we look like the PuG section of WoW here, I'll go ahead and draw up a healing thing. If it turns out I don't need it, oh well. More experience with the system.

Quick question: If a skill/etc. lists two limiting stats, such as Str/Dex, is it the lowest of the two that is used for determining the limit?

phil_ 12-08-2010 11:33 PM

Well then, if McTahr is rolling up a healer and I'll be in Riin's group, I'll change Virtue Minuet to Performance of Lightening. I'll just switch up which song I play per round.

Menarker 12-08-2010 11:44 PM

Quote:

Originally Posted by McTahr (Post 1092402)
Quick question: If a skill/etc. lists two limiting stats, such as Str/Dex, is it the lowest of the two that is used for determining the limit?

I'm pretty sure you use your higher stat.




If we have problems getting healers... we should remember that both teams have blue mages. So, all that is needed for Krylo to do is for both party to encounter a Killer Bee and force it to use Pollen, (Rank 1 blue magic) so those characters can observe and thus learn it (unless the characters have Devour where instead they can just kill the monster and the blue mage eats it.). That technique has AOE healing and magic restoration and would serve well as a good healing technique for quite a while, especially if the group has other caster.

Quote:

I'm thinking about it.

It's not a completely unreasonable request, though I have to ask exactly why INT would, logically, affect the number of times you could command an animal to attack?
Well, my take on it is since the damage that is dealt by a crystal dragon is MARM damage, and would use the INT stat, it would kinda count as magic which is typically associated with power harnessed from the mind. The INT rating would thus be reflective of mental fortitude. Basically, how often can it perform a powerful and unusual technique that is probably draining.

Or did you mean how a dragoon's intelligence improve the dragon's ability to attack more? I would probably say something about the dragoon's ability to train the dragon and probably their innate connection combined with the above suggestion. I would try to think up other ideas, but kinda pressed with studying.

Quote:

Even though your 'animal companion' is your wyvern, it's important to note that animal companion abilities both work differently and weren't that well thought out/clearly implemented, and I wish I had thought on them more deeply when doing the changes or we wouldn't have to have this discussion.

But the point being that strange attack isn't meant to be a huge powerful thing, even at low levels. It's meant to just be a little light bit of extra damage that happens now and then to help out.

I wouldn't be adverse to, after say... ten levels or so, throwing it a status effect like seal or stun or something relatively minor that makes sense with a crystal dragon, just to stop it from fading into uselessness, or even tossing it a better damage multiplier eventually, however I don't want it to be doing damage that's comparable to an extra PC.
I'm quite willing to negotiate ways to make the move more acceptable at all stages, such as currently lowering the damage that it can do at this point. What I suggested was basically the simplest possible suggestionof straight out damage with the most basic formula that already had some sort of precendant.
That said, status afflictions are hard to accept unless it's a sure thing, given how later on, most foes are more resistant to being afflicted with status afflictions in general.

Quote:

Let's say level 10. Just ball parking it there.
Sounds cool. ^^

Quote:

Start dropping points into synthesis (weapon/armor smithing) and prepare to have a ridiculous quest to get the items necessary, and, of course, spend a point of destiny for each special ability.
I plan to, although almost all (maybe all) the abilities in said weapon are not special ability, so I wouldn't have to spend destiny points for its bonuses. (Although I would sure as hell do so for my Artisan trait to make sure I don't screw up on making it!)

IHateMakingNames 12-08-2010 11:56 PM

Aw, damn. I was looking forward to double Walking Disaster group with Areit and Kole.

phil_ 12-09-2010 12:12 AM

McTahr can still be a walking disaster as a White Mage, man.

mauve 12-09-2010 05:11 AM

Let me know if anything looks wrong-- a lot of this stuff I just copied and pasted from the original sign up sheet so some of the numbers might be off.

StuffName: Elsa Vallas
Age: 28
Race: Hume
Class: Dark Knight
Level: 1

Appearance: Blond hair, athletic build, and tall stature. She wears her hair in an elaborate braided bun despite usually covering it with a helmet.

Background: Elsa lives for the thrill of battle. Almost obsessively so. She seems to be motivated by the single desire to cause as much damage as humanly possible just for the hell of it, and seems to enjoy this pastime immensely. This leads people (fellow Dark Knights included) to believe that she is somewhat insane. Some say she was born that way; others blame the influence of her former teacher, a similarly mentally-unbalanced Dark Knight who ultimately met his end trying to fist-fight a dragon “because it looked at him funny.” If you ask Elsa, she’d respond by punching you.

Quote: "There's a whole wide wonderful world out there, full of things I haven't killed yet. I mean to change that."

Traits: Inhuman Might, Free Spirit.

Additional Notes: Shadow Affiliation: All Dark Knights start the game shifted three points to Shadow.

Stats
HP: 26 (15+ 7 VIT + 4 Job HP Modifier)
MP: 25 (15+ 8 INT + 2 Job MP Modifier)
Accuracy: 5
Evasion: 7
ARM: 7
M.ARM: 2

Strength: 9 (Rating +3) 25 Max
Vitality: 7 (Rating +2) 20 Max (includes +1 VIT from Bone Vest armor)
Dexterity: 3 (Rating +1) 25 Max
Intelligence: 8 (Rating +2) 20 Max
Charisma: 4 (Rating +1) 15 Max

Job Abilities:
Ability 1: Last Resort
Ability 2: Night Sword

Epic Ability: Soul Eater.

Equipment:
Right Hand: Scythe. Tier 1 Massive, (STRx1) +2d6 damage
Left Hand: (Scythe)
Armor: Bone Vest (ARM 7, M.ARM 2, Effect: +1 VIT, Tier 1)
Accessory: (none)

Items:
Gil- 100
Potion (x2)


Skills: 11 (7 job, 4 INT)
Athletics: 3
Awareness: 2
Navigation: 2
Survival: 2
Synthesis (weaponsmithing): 2
Weapons: Massive 4 (free)
Language: Common (free)

Innate Ability: Black Magic.
Spells: Lock (2MP)

Dracorion 12-09-2010 10:03 AM

I'm taking the liberty of looking over Mauve's sheet because I'm bored.

Mauve:

- In MP, it should say "+8 INT", not Vit. The number is fine.
- Your STR rating is actually 3. This makes your weapon skill 4 and your Accuracy becomes 5.
- Your CHA and DEX ratings are actually 1. This makes your Evasion 7.
- Skills are fine.

You took Night Sword. I approve.

phil_ 12-09-2010 01:08 PM

Drac got it.

McTahr 12-09-2010 01:25 PM

Tarut White Mage is basically done and such. I'll stamp out the background and any tweaks tonight and post him up for corrections. I was also looking forward to a party of walking disasters, but I think with the party changes I'll wind up in not your party anyway IHMN, so drats.

Krylo 12-09-2010 02:00 PM

Ok, Mern, here's how I'm gonna lay down the strange attack.

Two options for damage: Option 1, CHA rating. As that you're commanding a beast to attack, and, again, Animal Companion Strange Attack doesn't operate under the same principles as dragoon's innate abilities: Nor should it. In this case the dragon will gain a damage tier every 7 levels, and then at 30.

Option 2, purchase attributes for the dragon. Breath attacks will be, shit I don't care. CHA, INT, or VIT. If you want it to bite or claw someone, then STR. Under this system the dragon will gain a damage tier every five levels.

Tier gaining may be subject to change depending on the dragon's performance.

As for number of attacks, again you're commanding a beast, so number of times = to CHA rating. SEEEMING AS your CHA rating is shit, and I'm ok with it staying shit, because you actually RP a 1 CHA character, I'm willing to grant you two things: You always get at least one attack per day (so 0 rating, you can still use it once on command), and 2, if you have 0 or 1 rating, I will still use the random dice to make it attack for free from time to time.

INT just doesn't make sense for commanding another creature.

McThard:
Quote:

Originally Posted by Menarker (Post 1092446)
I'm pretty sure you use your higher stat.

Mern is right. It's the highest.

Mauve: I don't have time to check over your stat right now as I am on lunch and going back to work right now. I will be home in like 2 hours (and then shoveling) so probably like... 3-4 hours I'll triple check it.


ANYONE ELSE: I'm sorry I forgot you, repeat any questions/issues and I'll get to them when I get home.

Menarker 12-09-2010 02:58 PM

Quote:

Originally Posted by Krylo (Post 1092552)
Ok, Mern, here's how I'm gonna lay down the strange attack.

Two options for damage: Option 1, CHA rating. As that you're commanding a beast to attack, and, again, Animal Companion Strange Attack doesn't operate under the same principles as dragoon's innate abilities: Nor should it. In this case the dragon will gain a damage tier every 7 levels, and then at 30.

Option 2, purchase attributes for the dragon. Breath attacks will be, shit I don't care. CHA, INT, or VIT. If you want it to bite or claw someone, then STR. Under this system the dragon will gain a damage tier every five levels.

Tier gaining may be subject to change depending on the dragon's performance.

As for number of attacks, again you're commanding a beast, so number of times = to CHA rating. SEEEMING AS your CHA rating is shit, and I'm ok with it staying shit, because you actually RP a 1 CHA character, I'm willing to grant you two things: You always get at least one attack per day (so 0 rating, you can still use it once on command), and 2, if you have 0 or 1 rating, I will still use the random dice to make it attack for free from time to time.

INT just doesn't make sense for commanding another creature.

I still got more questions about how it'll work like whether the damage of the attack is improved if I buy two ranks of attributes instead of one. Aside from other questions regarding animal companion like if I could buy attribute in dex to improve its speed/mobility when I get the chance to ride him as a flying mount or some other sort of aerial combat/travel purpose. But I'll ask them later.

That said, I'm going to switch out Animal Companion for now. I'll still take it and thus maybe Strange Attack (using option 2 if i do) but at a later level. I feel at this early stage, I'll be more supportive of the party at this early stage if I have Lancet to serve as a make-shift healer while also making use of my high INT.

Sorry to pester you. ^^: Thank you for your input.

Also, I was wondering... in regards to Grafts, does the healing skill required to affix a graft have to come from someone else? Or can a person affix a graft themselves without any support with their own healing rank? Is there a penalty for failing like injury or damaged graft? Well... my character is an android, so he'd probably be better at operating on himself than most people... just a tiny bit...

Ark: "Symbiotic Interface graft acquired. Commencing operation."
Bystander: "Whoa whoa whoa! I can understand replacing your own arm. But you're going to perform a brain implant on yourself?"
Ark: "Affirmative"
Bystander: "Opening up your own head, inserting a delicate system chip directly to your brain without being able to see it with your own eyes?"
Ark: "Affirmative."
Bystander: "Without a single bit of support whatsoever?"
Ark: "Negative." *Points to his dragon companion Jugan holding the graft and various surgical tools with a naively enthusastic expression.*



Also, if a graft like a heavy arm is damaged, does the limb itself that uses it also becomes defunct? (Like someone who is using a sword and shield is suddenly without one of those? Which would totally suck) Or is the arm still usable but with all the penalties and none of the bonuses? I'm really hoping on the latter because I would hate being unable to contribute to a battle as a melee character just because a foe succeeds in hitting my graft with its 1 hitpoint and thus destroys the limb in question (and the auto-repair graft takes HOURS to repair it if I was to get it).

On a side note, if I take ranks in synthesis tinkering, is there any chance I could make an improved version of Auto-Repair Graft that can also repair any other graft as a Slow action?

Dracorion 12-09-2010 03:56 PM

... I just had the most awesome idea.

Massive sword-wielding dragon.

Or a gun-wielding dragon.

Or a bow-and-arrow-wielding dragon for maximum ridiculousness.

... What? They can take skills, you know.

Menarker 12-09-2010 03:59 PM

Except that Krylo banned weapon and armor skills.

Dracorion 12-09-2010 04:10 PM

More like they're always at their maximum value available with one's stats.

Which in the case of a dragon would be 2, provided they took 4 STR or whatever.

Menarker 12-09-2010 04:30 PM

Quote:

Originally Posted by Krylo (Post 1092016)
NO WEAPON SKILLS: Characters are assumed to have the maximum skill rating available with their stats with any weapon their class is capable of using. Characters must still take two weapon skill as normal, however, to maintain accuracy when dual wielding. This exception is due to dual wielding's considerable bonuses over single wielding in combat.

Not according to Krylo's house-rule.
Don't think the dragon companion actually counts as a seperate class with its own classification of what weapons it could wield. Nor could it gain a job ability of its own to learn a new weapon class for itself.

Ah well. Guess you could ask the GM himself. I'd doubt it though. Would risk potential abuse if the dragon was able to wield weapons with powerful enchantments.

Dracorion 12-09-2010 04:39 PM

Oh, calm down, you.

I'm not actually going to give my dragon a weapon skill that'd be silly.

I'm just saying, seeing a bow-wielding dragon would be freaking awesome.

Geminex 12-09-2010 04:41 PM

Today's episode of "Tired and Random Geminex"
 
1: Play your wyvern normally
2: Have it get heavily injured in combat sometime during midgame
3: Used your android skills to graft mechanical replacements for its missing limbs and organs
4: Bionic dragon! Counts as a mix between animal companion and vehicle.
5: Mount weapons on it, cause you can do that to a vehicle. Also increase its passenger capacity.
6: Bionic Wyvern Gunship
7: Now retroactively bribe Krylo to let you do that.
8: ???
9: I'd say profit, but who the hell needs profit when you've got a bionic wyvern gunship?

Bard The 5th LW 12-09-2010 04:45 PM

Not feeling well enough to write out the whole thing, but here's the CS sans other details.

---
Name: Raltz Mauslin
Age: 22 (average)
Race: Hume
Class: Red Mage

Appearance:

Bio:Ever since he was young, Raltz has felt unfulfilled. He grew up in a rather large town, and he was well known all around for his good people skills and variety of talents, but it was never enough for him. He was mildly sucessful with physical competitions and feats, but more scholarly pursuits were where his interests lied. He ready many a book, both fictional and not. However, legends and history were what caught his attention the most. The tales of swashbuckling adventurers and heroes were what the young Raltz was most enchanted with. "What am I accomplishing here?" "Will I be remembered for years to come?" As he grew up, these thoughts always haunted him. He wanted to be famous, Immortalized! He would go the route to have bards tell his stories some day. At about the age of 20, he wished his people farewell and good luck and whisked away to fulfill his destiny.

So far, his personal insistence on trying to be good at everything has been both helpful and a hindrance. He's trying to be a jack-of-all trades, but is a master of few. He's got charm though, and he his name has gotten around through the places he's visited. These are just stepping stones to the young adventurer though. He knows he going to be part of something great, and he'll do anything to get there.

Quote: "You know you can't resist me."

Traits: Androgynous, Famous

Stats

HP: 22
MP: 27
ACC: 4
Evasion: 7
ARM: 2
MARM: 7

Strength: 6 (7 with Temple Cloth)
Vitality: 4
Dexterity: 4
Intelligence: 9
Charisma: 7

Job Abilities:
Favored Spell (Cure)
Steal Heart

Equipment
Right Hand: Sword Tier 1, (STR x 1) +1d6 damage
Left Hand: none
Armor: Temple Cloth, 2 ARM, 7 M.ARM, +1 STR

Items
3x Potion
1xRevify
2xPotions
Gil: 100

Skills

Healing: 1
Perform:3
Language: 1 (ancient)
Speech: 3
lore: 1(history)
Awareness: 3
Navigation:2

Language: (*freebie* Common)
Sword: 4 (freebie)
Staff: 4 (freebie)
Knives: 4

Spells
1 Cure (5 MP)

mauve 12-09-2010 05:21 PM

Quote:

Originally Posted by Dracorion (Post 1092513)
I'm taking the liberty of looking over Mauve's sheet because I'm bored.

Mauve:

- In MP, it should say "+8 INT", not Vit. The number is fine.
- Your STR rating is actually 3. This makes your weapon skill 4 and your Accuracy becomes 5.
- Your CHA and DEX ratings are actually 1. This makes your Evasion 7.
- Skills are fine.

Thanks! Changes have been made.

Quote:

You took Night Sword. I approve.
Enemy-killin', HP-stealin' funtimes are go!

Krylo 12-09-2010 05:45 PM

?_?
 
Quote:

Originally Posted by Dracorion (Post 1092573)
... I just had the most awesome idea.

Massive sword-wielding dragon.

Or a gun-wielding dragon.

Or a bow-and-arrow-wielding dragon for maximum ridiculousness.

... What? They can take skills, you know.

That's stupid, and you're stupid for saying it.

Quote:

Originally Posted by Geminex (Post 1092587)
1: Play your wyvern normally
2: Have it get heavily injured in combat sometime during midgame
3: Used your android skills to graft mechanical replacements for its missing limbs and organs
4: Bionic dragon! Counts as a mix between animal companion and vehicle.
5: Mount weapons on it, cause you can do that to a vehicle. Also increase its passenger capacity.
6: Bionic Wyvern Gunship
7: Now retroactively bribe Krylo to let you do that.
8: ???
9: I'd say profit, but who the hell needs profit when you've got a bionic wyvern gunship?

I hate you and everything you stand for.


Quote:

Originally Posted by Menarker (Post 1092563)
I still got more questions about how it'll work like whether the damage of the attack is improved if I buy two ranks of attributes instead of one.

If you have more of the attribute on your pet, then you will do more damage.

Quote:

Aside from other questions regarding animal companion like if I could buy attribute in dex to improve its speed/mobility when I get the chance to ride him as a flying mount or some other sort of aerial combat/travel purpose. But I'll ask them later.
Kind of.

It wouldn't affect riding checks to avoid/get away from things, but there may be times when you'd want it to make a dex stat check at some point and that would be what it's for.

Quote:

Also, I was wondering... in regards to Grafts, does the healing skill required to affix a graft have to come from someone else? Or can a person affix a graft themselves without any support with their own healing rank? Is there a penalty for failing like injury or damaged graft? Well... my character is an android, so he'd probably be better at operating on himself than most people... just a tiny bit...

Ark: "Symbiotic Interface graft acquired. Commencing operation."
Bystander: "Whoa whoa whoa! I can understand replacing your own arm. But you're going to perform a brain implant on yourself?"
Ark: "Affirmative"
Bystander: "Opening up your own head, inserting a delicate system chip directly to your brain without being able to see it with your own eyes?"
Ark: "Affirmative."
Bystander: "Without a single bit of support whatsoever?"
Ark: "Negative." *Points to his dragon companion Jugan holding the graft and various surgical tools with a naively enthusastic expression.*
As you illustrated, it would depend on the graft. And doing it yourself would come at some kind of penalty beyond the normal difficulty.



Quote:

Also, if a graft like a heavy arm is damaged, does the limb itself that uses it also becomes defunct? (Like someone who is using a sword and shield is suddenly without one of those? Which would totally suck) Or is the arm still usable but with all the penalties and none of the bonuses? I'm really hoping on the latter because I would hate being unable to contribute to a battle as a melee character just because a foe succeeds in hitting my graft with its 1 hitpoint and thus destroys the limb in question (and the auto-repair graft takes HOURS to repair it if I was to get it).
No bonuses, all bad things. Arm still works. Mostly because the whole 1 hp on a graft thing vis a vis cheap bullshit.


Quote:

On a side note, if I take ranks in synthesis tinkering, is there any chance I could make an improved version of Auto-Repair Graft that can also repair any other graft as a Slow action?
Points, quest, parts, blah blah blah.



MAUVE: Your character is A-OK now.

BARD: checking now.

EDIT: ARM and M. ARM should be 2/7 not 6/10. Where'd 6/10 come from? Left over from old sheet? Did you upgrade your armor?

And Favored Spell is a shared job ability, not a trait. So you have only one trait and three job abilities.

Teal Mage 12-09-2010 05:48 PM

Right, I got sick yesterday so I didn't have a chance to post this, but apparently everyone else missed it?

Bard, Favoured Spell (Cure) is a Shared Job Ability, not a Trait.

Since I should probably say what classes I'm leaning toward while I'm here, either Red or White Mage to do some healing/support stuff.

Unless I can't think of a character I like. In which case I'll just post a drop out - I'd say I'll know by Friday at the latest.

Krylo 12-09-2010 05:52 PM

Quote:

Originally Posted by Teal Mage (Post 1092596)
Right, I got sick yesterday so I didn't have a chance to post this, but apparently everyone else missed it?

Bard, Favoured Spell (Cure) is a Shared Job Ability, not a Trait.

I just hadn't looked at his sheet that closely, yet. You beat my edit by 2 minutes.

Quote:

Unless I can't think of a character I like. In which case I'll just post a drop out - I'd say I'll know by Friday at the latest.
SPEAKING OF:

Who is going to have trouble posting during christmas week? I'll be cool, but with the way sign ups are coming we're looking at probably mid-next week to start, HOWEVER, if there will people who will have trouble posting during christmas (enough that I can't figure excuses for them to pop in late), we can wait until 27/28th to start.

Whatever. I'm flexible.

Geminex 12-09-2010 05:56 PM

Hmm... if you wait until after christmas, I'll be in this from the start. My RESPONSIBILITIES should be fullfilled by then. Don't wait for me, though. I can jump in whenever it's good for you guys.

Edit:
Quote:

I hate you and everything you stand for.
And is that a yes?
:dance:

Krylo 12-09-2010 06:09 PM

Not ever.
 
Quote:

Originally Posted by Geminex (Post 1092600)
And is that a yes?
:dance:

It's a fuck you. Fuck you and the horse you rode in on.

Also: No.

Dracorion 12-09-2010 06:10 PM

Well, I'm going on vacation starting on the 15th but I should still be able to keep up with everything and post in a timely manner.

Quote:

Originally Posted by Krylo
That's stupid, and you're stupid for saying it.

I love you too, KryKry.

Anyway, editted my sheet, hopefully for the last time.

Ditched Riding and put that point into Athletics. Rearranged Animal Companion so my dragon has Flying, Large, Strange Attack and two points of Dex.

Bard The 5th LW 12-09-2010 06:15 PM

I'll get to fixing that.

I'll probably be off for the 23rd and 24th.

Menarker 12-09-2010 06:19 PM

Quote:

Originally Posted by Teal Mage (Post 1092596)

Since I should probably say what classes I'm leaning toward while I'm here, either Red or White Mage to do some healing/support stuff.

Just to let you know, I intend to put quite a few ranks in synthesis armormaking which includes shields, so if you do plan to go White Mage, it might be worth taking Shieldbearer so you can have extra protection. I can then help make you shields provided I get the required money/ingredients. (Which is of course, assuming you get put on my team.)


Krylo, for anything major I hope to do in the future that might require questing, ingredients and all that sort of thing, should I send you a PM so you have ample time to decide what sort of quest requirements it should have?


On a completely unrelated note, I find it funny how both teams have a Tarut and both teams have a blue mage. The potential joke being how the entire Tarut race believe blue magic to be an abomination. =P I see lots of conflict on the way for our blue mages!

mauve 12-09-2010 06:35 PM

I'm working Christmas weekend, but I should still be able to post.

Overcast 12-09-2010 06:44 PM

Swell I believe. As long as I have internet I should be capable.

phil_ 12-09-2010 07:07 PM

As long as I don't blow a tire in the snow and get stuck at my Dad's house for three days like last year, I ought to be able to play. Heck, I can probably make posts from work, at least during the week. This weekend's gonna be hell, though.

Also, we have, like, three Tarut this time. No elves, though. But who cares about elves, Tarut!

Dracorion 12-09-2010 07:12 PM

One Moogle, one Android, two Taruts, four Humes, four Viera. The Galka and Elvaan are entirely unrepresented.

Going by phil's list.

We be fucking racist, man.

Overcast 12-09-2010 08:08 PM

Elves are pricks and Galka are mysterious. Let em be other people. We be betta.

McTahr 12-09-2010 08:49 PM

And then there were heals.

Name: Fie Alaect (Fye All-ay-Ect)
Age: 8
Race: Tarut
Gender: Male
Class: White Mage

Background: Fie originally wanted to be a black mage, and ultimately hoped to rise into prowess as a famed battlemage in defense of his home country. But alas, it was not meant to be, for during the academy initiation trials it was discovered that Fie has the peculiar luck associated with the kind of people who destroy ancient academy heirlooms just by brushing up against them. Needless to say, he quickly received the boot and was shipped over to the white mages academy, presumably to keep him out of trouble.

Appearance: Fie still wears the large, pointed, broad-brimmed hat associated with black mages, but due to his actual profession, his is a plain white affair with red notches in the brim, to match his robes. Short for a male tarut, he often finds it hard to find proper clothing, and therefore hems off most of his own garments himself, adding small embellishments to them as he goes. His current robe has crescent moons sewn into each of the red spikes of the pattern so common to white mages. His red hair and blue eyes only serve to further destroy any sort of color coordination his outfit might have once had. He doesn't particularly mind, but I wouldn't point it out if I were you.

Quote: "Wait wait wait, just a white mage?"

Traits: Artisan
Walking Disaster

Stats
HP: 20
MP: 32
Accuracy: 5
Evasion: 7
ARM: 1
M.ARM: 5

Strength: 1 (+0 Rating)
Vitality: 3 (+1 Rating)
Dexterity: 3 (+1 Rating)
Intelligence: 12 (+4 Rating)
Charisma: 11 (+3 Rating)

Job Abilities:
Ability 1: Divine Seal (Am I right in assuming that by "passive", you mean this now basically works like Devotion, but for heals?)
Ability 2: Devotion

Equipment:
Right Hand: Tier 1 Staff
Left Hand:
Armor: Cotton Robe
Accessory:

Items
Craftsman's Tools (Tailoring)
Old Burned Magical Text (Costless sentimental/heirloom type item. Grants no bonus, etc., purely flavor. Unreadable, mostly charred.)
Gil: 100

Skills:
Healing: 3
Language: Ancient, Galkan, Tarutaru, Common
Lore (History): 2
Lore (Monsters): 2
Synthesis (Tailoring): 4

Freebies:
Stealth: 1
Weapon: Staves 5
Armor: Light 5

Spells:
Cure I (5 MP)
Target: Single
Type: Recovery
Reflectable: Yes
Small, glittering particles of light twinkle down upon the target, filling their lungs and bathing their wounds in white. Cure I restores (INT x 2) + 1d6 points of HP to any conscious target.

Aero (3 MP)
Target: Single
Type: Elemental (Wind)
Reflectable: Yes
Gale-force winds slam into the target, the first of a very unique set of offensive White Magic spells. Aero inflicts (INT x 2) + 1d6 points of Wind damage to the target.

phil_ 12-09-2010 09:13 PM

You forgot your free sneaking, but otherwise it's all right. +1 Stealth is all you need under Freebies. Also, I'm the oldest. Bow to my age and wisdom.

Riin Whitewind 12-09-2010 11:05 PM

High five for the red-haired, blue-eyed Tarut club.


E: Also, the only days I can't post would be Christmas Eve and New Year's. Everything else is shiny.

CelesJessa 12-10-2010 01:17 AM

I should be relatively good to go whenever. I might be slow from time to time because of finals and Chrismas, but I'm not going away on vacation or anything.

McTahr 12-10-2010 01:26 AM

High five indeed. I'm also in the still-have-walking-disaster club, because that just looks way too fun to pass up, even if I will probably get switched out of IHMN's group by default.

Thanks, phil_, got the change made.

Also, I'm pretty much game to go whenever. I've got a major final or two on Monday, but aside from that I've got a little leeway to goof around.

mauve 12-10-2010 03:40 AM

I'm on vacation from tomorrow (Dec 10) to Dec 12 or 13, but I'll have limited internet access so I'll at least be able to view the forums and post text (but no images) during that time.

Geminex 12-10-2010 08:43 AM

Okay, weekend! I've still got stuff to do, but I'm hoping I can role-play a little, at least.

I was gonna ask how much min-maxing is permissible and/or wise, but the stats I was planning on look exactly like McTahr's, so if those're allright, I'm assuming mine are as well.

Hey, Krylo...
What would be required for my character to gain access to summoning magic?

Edit:
And the book is ambigous:
When putting points into language, does each point give me access to a new language? Or does each language count as a separate language skill? I think it's the former, but I'm not sure.

Riin Whitewind 12-10-2010 09:05 AM

From the opening post:
 
Quote:

Originally Posted by Krylo
WHITE MAGE:
Summoner: Is not an ability that can be taken. If anyone were to become a summoner it would also not be limited to white mages, and would be gained through RP via meeting and impressing an esper. I'm not promising anything, though.

It was listed under the errata for the White Mage class in the opening post/text attachment.

For languages, each point gets you a new language.

Geminex 12-10-2010 09:12 AM

Yeah, I read that, otherwise I wouldn't be asking. I'm playing a red mage, standard rules are white mages only. Thanks, though!

What he wrote is kinda vague, though. Particularly the bit about 'not promising anything'. I'd certainly be willing to work for it, but before I start putting points into esper lore, I wanna know if he's willing to let a red mage achieve gain access to summoning magic at all.

Plus, 'meeting and impressing an esper' would probably only be enough to let me summon that esper. I'm curious what it would take to gain access to summoning magic at all, what kinds of quests, of trials, what I'd have to sacrifice. Cause I'm sure that there'd be some sort of sacrifice.

Edit:
As for the languages, yeah, that's what I thought. But what about this bit:
Quote:

at lower levels, fluently enough to converse with others, at higher levels with the proficiency of a skilled orator and writer.
?
It seems kinda weird that, as I learn more languages, I also get better at the ones I know. Particularly if I have 4 or 5 points in the skill, it'd get quite powerful, since by investing another point I'll not only become pretty proficient in a new language, but also more proficient in the ones I already know.

I mean, if that's the way it is, I'm happy. It just seemed strange.

McTahr 12-10-2010 09:44 AM

Quote:

Originally Posted by Geminex (Post 1092725)
I was gonna ask how much min-maxing is permissible and/or wise, but the stats I was planning on look exactly like McTahr's, so if those're allright, I'm assuming mine are as well.

I assume that the standard "fit the character" rule applies. Fie wanted to be a black mage originally, hence capped INT right off the bat. Studious character, so low physical stats.

And honestly the high CHA is partially just because I couldn't do anything else with the stats that was remotely logical. Though, he's got the ambition and drive of a black mage with a bit of the forced humility of the white mage, so it's a decent setup for a likeable personality, for the most part.

(And technically, by this, I mean the stats fit the character, not the character fits the stats. Shoehorning backgrounds into stat grids is sometimes frowned upon. Dunno specifically about here.)

Geminex 12-10-2010 10:00 AM

I was going for a scholar as well, possibly mild nobility, or maybe an apprentice to a high-ranking scholar, who's basically lived a fairly sheltered life, but who's really eager for new experiences and knowlege. Part of those new experiences is that he takes an intense interest in those around him, and as such is more capable of interacting with them successfully. Hence the high charisma.

Of course, that leaves him with little physical ability, but that's natural. Plus, as they adventure and he moves away from the whole 'sheltered existence' thing, I'll be putting more points into vit and maybe str as well. Which really makes more sense than a scholar starting with 6 vit in the first place.

That's mildly shoehorned, but that's because the first thing I came up with for this character was his function, what I wanted to play. A diplomat, a scholar, a mage. Then came the backstory and stats to fit that.

Anyway, hope that's allright.

Edit:
Oh, and is the 'disguise' skill included in 'perform' as well? Or is that still separate?

McTahr 12-10-2010 10:05 AM

Quote:

Originally Posted by Geminex (Post 1092730)
That's mildly shoehorned, but that's because the first thing I came up with for this character was his function, what I wanted to play. A diplomat, a scholar, a mage. Then came the backstory and stats to fit that.

Well, no, that's ideal right there. Start with concept, form character and background, then stats. And you veered the stat growth to fairly accurately portray the character and his potential future as an adventurer. I can't personally see anything wrong from it aside from say:
Quote:

Originally Posted by Geminex (Post 1092730)
fairly sheltered life ... high charisma

People without people practice generally aren't people people. But quite honestly this is me nitpicking at this point just because you brought it up in the first place, so probably best to ignore me. (I can't remember if you've posted your character sheet but training in the healing arts generally requires working with people anyway, so a Red Mage might have at least a little? Especially if you have points in the skill Healing. But seriously I'll stop now.)

Overcast 12-10-2010 10:06 AM

Quote:

Originally Posted by Geminex (Post 1092728)
It seems kinda weird that, as I learn more languages, I also get better at the ones I know. Particularly if I have 4 or 5 points in the skill, it'd get quite powerful, since by investing another point I'll not only become pretty proficient in a new language, but also more proficient in the ones I already know.

I mean, if that's the way it is, I'm happy. It just seemed strange.

Think about it as someone who studies phoenetics, as they further understand the differences between languages and how one speaks he is further skilled in using language as a whole to his advantage. And probably able to pick up distinct differences in speech easier than someone who just knows their native tongues.

I had the view of a more distant genius than a scholar. He understands what he cares about, which is mostly just monsters and cooking. The former has led him, along with blue magery, down a life path that has made him strange, and by extension not too charismatic. More familiar with a skillet and the wilds the monsters inhabit than regular society.

Geminex 12-10-2010 10:12 AM

Your character should write a book. 'Mystical beasts and how to prepare them'. He can get cross-dimensional advice from Gorma.

And yah, I totally know what you mean about the languages. I'm fluent in 2, and it made learning a third that much easier. It just seemed sorta strange gameplay-wise, that its power would scale exponentially like that...

But hey, not complaining! XD

Hmm...
Do the first 2 languages you know count as ranks in Language as well? Would a tarut who knows common and taruta have a language skill of 2?

Krylo 12-10-2010 10:16 AM

Quote:

Originally Posted by Geminex (Post 1092725)
When putting points into language, does each point give me access to a new language? Or does each language count as a separate language skill? I think it's the former, but I'm not sure.

Quote:

As for the languages, yeah, that's what I thought. But what about this bit:
?
It seems kinda weird that, as I learn more languages, I also get better at the ones I know. Particularly if I have 4 or 5 points in the skill, it'd get quite powerful, since by investing another point I'll not only become pretty proficient in a new language, but also more proficient in the ones I already know.

Book, poorly written, blah blah blah, but yes, the former is what it does. I saw no real reason to change it. How well you speak common past being generally fluent (which one point gets you) will probably never actually be an issue.

Quote:

Originally Posted by Geminex (Post 1092728)
What he wrote is kinda vague, though. Particularly the bit about 'not promising anything'. I'd certainly be willing to work for it, but before I start putting points into esper lore, I wanna know if he's willing to let a red mage achieve gain access to summoning magic at all.

Plus, 'meeting and impressing an esper' would probably only be enough to let me summon that esper. I'm curious what it would take to gain access to summoning magic at all, what kinds of quests, of trials, what I'd have to sacrifice. Cause I'm sure that there'd be some sort of sacrifice.

The sacrifice would be implicit in impressing the Esper.

Some might just need you to beat them in combat, some might require you to willingly sacrifice of yourself with no hint that doing so at this particular time will actually impress them, some might require you to have maximum affiliation one way or the other when you meet them, some might require you to swear fealty to a cause, some might assume that you're worth following because of a cause you already fight for.

You'll just have to hope that I decide to include espers in the game, and you get to meet one and do whatever is necessary to make that specific esper agree to be bound to a contract with you.

But that's really all there is to it.

Quote:

Do the first 2 languages you know count as ranks in Language as well? Would a tarut who knows common and taruta have a language skill of 2?
Yes. That's how people have put it on their sheets so far.

Overcast 12-10-2010 10:23 AM

Except me. Because I thought having Common free meant I could put one point in languages and get monster.

One sec. Fixed.

Krylo 12-10-2010 10:46 AM

OK, stat wise:
Quote:

Originally Posted by McTahr (Post 1092651)
Divine Seal (Am I right in assuming that by "passive", you mean this now basically works like Devotion, but for heals?)

Yes. And your character is fine.

Bard: Still have three job abilities and one trait. Not nagging you to fix it super fast, just putting this here for book keeping because of a change to the first post.

Edit@OC: You're using 11 skill points. You have 12.

Character Wise: Before I was just looking at stats and OKing/Denying. Now I am looking at backgrounds etc. for the same purpose.


CJ: I'm going to assume your Viera was one of the rare city raised Viera as opposed to a jungle Viera. Which is fine, it's just a point of clarification.

Drac: I'm unsure the tribeswomen would even deign to accept his challenges. Not a big issue just a minor nitpick in addition to the other issue that you really should have something about having escaped as opposed to just rolled on out of there like a motherfucker. Viera are very protective of their man meat. Given they are such a low quantity of the population. I guess it doesn't really need to be spelled out in the background, I just want you to make sure you are aware of it before I OK your back story.

Mern/Bard: You don't have one.


FIRST POST:

Now contains a list of all characters (ganked from Phil). Asterisks mean your character is good to go, dashes mean there is an issue with your character, and the dash acts as a link to said issue. Nothing behind it means your character either isn't posted yet or hasn't been looked at by me yet.

Geminex 12-10-2010 10:46 AM

Quote:

Some might just need you to beat them in combat, some might require you to willingly sacrifice of yourself with no hint that doing so at this particular time will actually impress them, some might require you to have maximum affiliation one way or the other when you meet them, some might require you to swear fealty to a cause, some might assume that you're worth following because of a cause you already fight for.
Kaaaay.

Quote:

You'll just have to hope that I decide to include espers in the game, and you get to meet one and do whatever is necessary to make that specific esper agree to be bound to a contract with you.
Blaaaarghahwell, I guess that's that. Hope I shall. Also, bribe you with sexual favors, but that goes without saying.

Quote:

People without people practice generally aren't people people.
Hmm... I won't ignore you, cause it's a valid point. But part of that can be natural charm, and, like I said, he'll be taking a great interest in how those around him act and react. He won't study them as he would a book, but he'll learn and he'll understand them quickly enough to interact with them very successfully. He'll already be on his way to doing so, and when I increase his charisma, I'll illustrate that IC by his understanding of others deepening. Whether he will use this for good or evil remains to be seen.

Krylo, did you see the question I posted about disguise?

Other than that, I think I have all the info I need. I'm still undecided on traits, but I'll think of something. I'll start on the sheet now.

Krylo 12-10-2010 10:53 AM

Quote:

Originally Posted by Geminex (Post 1092743)
Krylo, did you see the question I posted about disguise?

I saw it, and then forgot to respond.

The answer is: Nope.

Overcast 12-10-2010 10:57 AM

Okay, so that first language point is free, and I just needed to add one then?

I thought I had to subtract from elsewhere to make a perfect 12, quick fix.

Krylo 12-10-2010 10:58 AM

Yeah, it's 1 (for humes) or 2 (for everyone else) free ranks in language.

Menarker 12-10-2010 11:15 AM

My character background will be delayed for a few days since I'm studying for finals. You can probably expect it no earlier than Monday.

Dracorion 12-10-2010 11:51 AM

Quote:

Originally Posted by Krylo (Post 1092742)
Drac: I'm unsure the tribeswomen would even deign to accept his challenges. Not a big issue just a minor nitpick in addition to the other issue that you really should have something about having escaped as opposed to just rolled on out of there like a motherfucker. Viera are very protective of their man meat. Given they are such a low quantity of the population. I guess it doesn't really need to be spelled out in the background, I just want you to make sure you are aware of it before I OK your back story.

Not even if he really is a motherfucker?

No, yeah, I kinda figured. So yes, I'm aware. And I fixed it so that Viera never accepted his duels.

Also, removed his Outsider trait because I realized it didn't really go with charisma. Put Charming instead, though I was so very tempted to take Walking Disaster.

Sifright 12-10-2010 12:02 PM

Hey is there still space open I wouldn't mind joining.

Overcast 12-10-2010 12:12 PM

Sorry dude, we're full right now unless a third team comes into play.

Geminex 12-10-2010 12:26 PM

Part 1!
Quote:

Name: Docus
Age: 9
Race: Tarut
Class: Red Mage
Appearance:

Background:

Traits:
Studious

Stats
HP: 21
MP: 32
Accuracy: 6
Evasion: 7 (+1 from armor)
ARM: 4
M.ARM: 4

Strength: 1
Vitality: 3
Dexterity: 3
Intelligence: 12
Charisma: 11

Job Abilities:
Ability 1: Steal heart
Ability 2: Mediator

Equipment
Right Hand: Tier 1 staff, imbued with Spell effect:
Left Hand: (Staff is 2-handed, right?)
Armor: Nomad's armor
Accessory: -

Items:
Craftsman's tools (tinkering)
Gil: 0

Skills:
Speech: 4

Languages: 3 (2 freebies)
- Common
- Tarutaru
- Monster

Awareness: 3

Lore: General: 2
Lore: History: 1
Lore: Espers: 1

Synthesis: Tinkering: 2


Freebies:
Staves: 5
Swords: 1
Daggers: 1

Light armor: 5
Medium armor: 1

Stealth: 1

Spells:


Okay, here's part 1, aka "The boring stuff".
I spread his skill points around quite a bit to reflect the fact that he studies and takes an interest in everything without discriminating.

The info on tarut is that they hate sythesising anything metal, but that doesn't include trinkets, does it?

Anyway, that's part 1, I'll fill in the remaining info soon.

First, which party would docus be a member of? I'll probably choose my first spell according to what we need. On the one hand, I'd like to have some way of dealing damage, on the other hand, cure would probably be more valuable than, say, Fire.

Second, Krylo, I'd like to get an analogue to the 'notorious' trait. I'd get it as it is, but it wouldn't really make on my character. Could I get something like, I dunno, 'Eloquent' or 'Orator' instead? Basically, his skill with language allowing him to be more persuasive. I'd role-play it of course. Involuntarily.

Third, is there such a thing as a University in Ivalice, or some sort of analogue? Cause if there was, that'd be more or less an ideal place for my character to originate from.

phil_ 12-10-2010 12:54 PM

You seem to have spent only 14 of 15 skill points. The rules say you can save up points, just wanted to see if that's what you're doing.

Dracorion 12-10-2010 02:41 PM

Man, Geminex. I totally did not see your character coming. Like at all.

I am just as surprised as everyone else. Extremely.

<3< :dance:

CelesJessa 12-10-2010 02:59 PM

Quote:

Originally Posted by Krylo (Post 1092742)

CJ: I'm going to assume your Viera was one of the rare city raised Viera as opposed to a jungle Viera. Which is fine, it's just a point of clarification.

Yes, or maybe... actually now that I think about it I might go back and fix her background, if that's okay? Sorry finals are killing my brain. If not I'll go with the city thing.


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