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For Job Abilities, I'm considering the following (in no particular order) Scan Animal Companion (Maybe multiple times?) Lancet Destructive Strike Limit Breaker Skillful Hero? Ride the Storm? Dragon's Eye? Disarm is kinda bad since it can only be used once per battle. Would have been neat otherwise. I would personally want Performance of Light late game anyhow, assuming I get a holy type weapon to thus get its power boosted. But that's later on when I build up my synthesis. Would be awesome if I could build a Artifact level weapon with the following traits. Indestructible, Break Damage Limit, Holy-Strike, Holy Enhancer, Auto-Haste, Piercing, HP Drain... and one other ability I haven't decided on it. I thought of Overdrive, although I might get that as a Job Ability... Worth thinking about though... Although I would opt for Auto-Protect and Auto-Shell on my Armor and Shield respectively. (Is it possible to get multiple enchantments on armors like having Indestuctible and Auto-Protect on an armor for example?) And I can hope for a Ribbon accessory. Drac can get the Legendary Artifact for Dragoons, the Rat Tail. Krylo, will the Holy/Shadow Enhancer from having maxed allignment stack with the Holy/Shadow Enhancer that could be put on a weapon? I heard that they did before. |
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But the point being that strange attack isn't meant to be a huge powerful thing, even at low levels. It's meant to just be a little light bit of extra damage that happens now and then to help out. I wouldn't be adverse to, after say... ten levels or so, throwing it a status effect like seal or stun or something relatively minor that makes sense with a crystal dragon, just to stop it from fading into uselessness, or even tossing it a better damage multiplier eventually, however I don't want it to be doing damage that's comparable to an extra PC and: Quote:
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It's not a completely unreasonable request, though I have to ask exactly why INT would, logically, affect the number of times you could command an animal to attack? Quote:
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On the basis that it says under the affiliation bit that it acts exactly as a weapon enhancer and most weapon enhancements aren't made to be stacked (outside of a few that specifically say they can be). There's a lot of time before this becomes an issue, however, so I might change my mind, or I might change my mind if someone can show me a place where it says they're stackable. |
Here's the old Ralts sheet (minus some stuff). I just want to know if this still works out as you guys are smarter. Some other stuff will be rewritten later.
--- Name: Raltz Mauslin Age: 26 (average) Race: Hume Class: Red Mage Appearance: Quote: "You know you can't resist me." Bio: Ever since he was young, Raltz has felt unfulfilled. He grew up in a rather large town, and he was well known all around for his good people skills and variety of talents, but it was never enough for him. He was mildly sucessful with physical competitions and feats, but more scholarly pursuits were where his interests lied. He ready many a book, both fictional and not. However, legends and history were what caught his attention the most. The tales of swashbuckling adventurers and heroes were what the young Raltz was most enchanted with. "What am I accomplishing here?" "Will I be remembered for years to come?" As he grew up, these thoughts always haunted him. He wanted to be famous, Immortalized! He would go the route to have bards tell his stories some day. At about the age of 20, he wished his people farewell and good luck and whisked away to fulfill his destiny. So far, his personal insistence on trying to be good at everything has been both helpful and a hindrance. He's trying to be a jack-of-all trades, but is a master of few. He's got charm though, and he his name has gotten around through the places he's visited. These are just stepping stones to the young adventurer though. He knows he going to be part of something great, and he'll do anything to get there. Traits: Androgynous, Famous Stats HP: 17 MP: 21 ACC: 4 Evasion: 7 ARM: 6 MARM: 10 Strength: 6 (7 with Temple Cloth) Vitality: 4 Dexterity: 4 Intelligence: 9 Charisma: 7 Job Abilities: Favored Spell (Cure) Steal Heart Equipment Right Hand: Sword Tier 1, (STR x 1) +1d6 damage Left Hand: none Armor: Temple Cloth, 2 ARM, 7 M.ARM, +1 STR Items 2x Potion Gil: 100 Skills Healing: 1 Disguise:3 Language:2(common, ancient) Inquiry:2 Trade:2 Negotiation: 2 lore:1(history) Awareness:2 Acting:3 Navigation:2 Sword: 4 (freebie) Staff: 4 (freebie) Knives: 4 (freebie) Spells 1 Blizzard (3 MP) |
Ha!
Y'know, I was thinking of an adrogynous red mage as well. Though he/she/it is still highly hypothetical. Hey, Krylo, just out of curiosity, would Androgynous work with Sexy? Like, you appeal to both genders? Edit: I mean, yeah, it'd be weird, and probably not all that effective, but hilarious. |
Ralts was my character last RP.
One time, he seduced (I guess you could call is mind control) a male guard. That was shortly before the end. |
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You'd probably have cases of mistaken gender now and then, too. |
It was the sexiest moment short of licking a paladin for healing.
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If I go that build, I would so out-sexy it.
I would base my character around making people questioning their sexualities. It would the the most terrifying character ever. As it is, I'm thinking of making a red mage built around Char and Int. Not much direct combat, a bit of casting, mainly focused on diplomacy, charm, that sort of stuff. It wouldn't be entirely dissimilar to what bard has, but, like I said, less combat oriented. But once again, pretty hypothetical. Just wanted to throw that out there, see what you guys think. |
Well, I'll toss this out for anyone still mulling this shit over:
WE HAVE: An entertainer, a fighter, two blue mages, a black mage, a thief, two dragoons, a gambler, and another gambler on the way. Notice what none of those classes have? Readily available healing. Paladin, white mage, or a white magic leaning Red mage would be good. Actually two of any of those so each group can have something like that. Edit: Not that it's a big deal. There's always rerolls if combat ends up being too hard with no healers. |
I'll probably go with Raltz.
edit: seeing as how there already is a black mage, I might just throw his 'favored spell' into cure. edit2: I would finish the sheet, but I feel like crap right now. Gonna get some rest. |
Kay, since we potentially have two red mages already, I'll bring back the Dark Knight Elsa. I'm working on redoing her stats to account for the new rules, but she's otherwise finished. I'l try and post her signup soon.
Someone else can roll a healer, cuz I'm not delving into that rule book again to figure out a new class. >.< |
I can go heal-ish as well.
Though a) I'll be joining later and b) I hope you guys realize that the whole 'diplomat' aspect, combined with the white magic is going to make my mage rather squishy. I'll need meatshields. Also, I was gonna go for more of a shadow-ish alignment, but that would clash with white magic, wouldn't it? |
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Hey, Bard, Krylo's changes are all right, except that he gave you one extra point in Swords and Staffs. Your rating with both of those is 3 (having a rating of 2 in your highest relevant stats for both skills). Luckily, that effects nothing else on your sheet, since he left ACC at 4.
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It's gonna be awesome. |
I did say I liked them conceptually.
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Which is why the ACC was right. Quote:
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I am very not opposed to rerolling healer/support. It was my backup option anyway. Just lemme know what the group wants, aye?
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Well here's what we're looking at currently for groups:
GROUP 1 Mauve Mage: Black Knight Menarker: Dragoon, Android IHMN: Blue Mage, Hume Riin Whitewind: Black Mage, Tarut McTahr: Gambler Viera CelesJessa: Thief, Viera GROUP 2 Arhra: Fighter, Viera Dracorion: Dragoon, Viera Overcast: Blue Mage, Hume POS Industries: Gambler, Moogle Phil_: Entertainer, Tarut BardTheFifthLightWarrior: Red Mage Hume Teal Mage: ?? ?? Don't know what Teal will be yet, and depending on that, is going to alter where Bard goes as the only healer (so far). If you WERE something other than gambler, I'd probably switch you for Phil so that Phil has the maximum synergestic choices with his party. |
Well, yeah, we look like the PuG section of WoW here, I'll go ahead and draw up a healing thing. If it turns out I don't need it, oh well. More experience with the system.
Quick question: If a skill/etc. lists two limiting stats, such as Str/Dex, is it the lowest of the two that is used for determining the limit? |
Well then, if McTahr is rolling up a healer and I'll be in Riin's group, I'll change Virtue Minuet to Performance of Lightening. I'll just switch up which song I play per round.
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If we have problems getting healers... we should remember that both teams have blue mages. So, all that is needed for Krylo to do is for both party to encounter a Killer Bee and force it to use Pollen, (Rank 1 blue magic) so those characters can observe and thus learn it (unless the characters have Devour where instead they can just kill the monster and the blue mage eats it.). That technique has AOE healing and magic restoration and would serve well as a good healing technique for quite a while, especially if the group has other caster. Quote:
Or did you mean how a dragoon's intelligence improve the dragon's ability to attack more? I would probably say something about the dragoon's ability to train the dragon and probably their innate connection combined with the above suggestion. I would try to think up other ideas, but kinda pressed with studying. Quote:
That said, status afflictions are hard to accept unless it's a sure thing, given how later on, most foes are more resistant to being afflicted with status afflictions in general. Quote:
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Aw, damn. I was looking forward to double Walking Disaster group with Areit and Kole.
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McTahr can still be a walking disaster as a White Mage, man.
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Let me know if anything looks wrong-- a lot of this stuff I just copied and pasted from the original sign up sheet so some of the numbers might be off.
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I'm taking the liberty of looking over Mauve's sheet because I'm bored.
Mauve: - In MP, it should say "+8 INT", not Vit. The number is fine. - Your STR rating is actually 3. This makes your weapon skill 4 and your Accuracy becomes 5. - Your CHA and DEX ratings are actually 1. This makes your Evasion 7. - Skills are fine. You took Night Sword. I approve. |
Drac got it.
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Tarut White Mage is basically done and such. I'll stamp out the background and any tweaks tonight and post him up for corrections. I was also looking forward to a party of walking disasters, but I think with the party changes I'll wind up in not your party anyway IHMN, so drats.
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Ok, Mern, here's how I'm gonna lay down the strange attack.
Two options for damage: Option 1, CHA rating. As that you're commanding a beast to attack, and, again, Animal Companion Strange Attack doesn't operate under the same principles as dragoon's innate abilities: Nor should it. In this case the dragon will gain a damage tier every 7 levels, and then at 30. Option 2, purchase attributes for the dragon. Breath attacks will be, shit I don't care. CHA, INT, or VIT. If you want it to bite or claw someone, then STR. Under this system the dragon will gain a damage tier every five levels. Tier gaining may be subject to change depending on the dragon's performance. As for number of attacks, again you're commanding a beast, so number of times = to CHA rating. SEEEMING AS your CHA rating is shit, and I'm ok with it staying shit, because you actually RP a 1 CHA character, I'm willing to grant you two things: You always get at least one attack per day (so 0 rating, you can still use it once on command), and 2, if you have 0 or 1 rating, I will still use the random dice to make it attack for free from time to time. INT just doesn't make sense for commanding another creature. McThard: Quote:
Mauve: I don't have time to check over your stat right now as I am on lunch and going back to work right now. I will be home in like 2 hours (and then shoveling) so probably like... 3-4 hours I'll triple check it. ANYONE ELSE: I'm sorry I forgot you, repeat any questions/issues and I'll get to them when I get home. |
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That said, I'm going to switch out Animal Companion for now. I'll still take it and thus maybe Strange Attack (using option 2 if i do) but at a later level. I feel at this early stage, I'll be more supportive of the party at this early stage if I have Lancet to serve as a make-shift healer while also making use of my high INT. Sorry to pester you. ^^: Thank you for your input. Also, I was wondering... in regards to Grafts, does the healing skill required to affix a graft have to come from someone else? Or can a person affix a graft themselves without any support with their own healing rank? Is there a penalty for failing like injury or damaged graft? Well... my character is an android, so he'd probably be better at operating on himself than most people... just a tiny bit... Ark: "Symbiotic Interface graft acquired. Commencing operation." Bystander: "Whoa whoa whoa! I can understand replacing your own arm. But you're going to perform a brain implant on yourself?" Ark: "Affirmative" Bystander: "Opening up your own head, inserting a delicate system chip directly to your brain without being able to see it with your own eyes?" Ark: "Affirmative." Bystander: "Without a single bit of support whatsoever?" Ark: "Negative." *Points to his dragon companion Jugan holding the graft and various surgical tools with a naively enthusastic expression.* Also, if a graft like a heavy arm is damaged, does the limb itself that uses it also becomes defunct? (Like someone who is using a sword and shield is suddenly without one of those? Which would totally suck) Or is the arm still usable but with all the penalties and none of the bonuses? I'm really hoping on the latter because I would hate being unable to contribute to a battle as a melee character just because a foe succeeds in hitting my graft with its 1 hitpoint and thus destroys the limb in question (and the auto-repair graft takes HOURS to repair it if I was to get it). On a side note, if I take ranks in synthesis tinkering, is there any chance I could make an improved version of Auto-Repair Graft that can also repair any other graft as a Slow action? |
... I just had the most awesome idea.
Massive sword-wielding dragon. Or a gun-wielding dragon. Or a bow-and-arrow-wielding dragon for maximum ridiculousness. ... What? They can take skills, you know. |
Except that Krylo banned weapon and armor skills.
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More like they're always at their maximum value available with one's stats.
Which in the case of a dragon would be 2, provided they took 4 STR or whatever. |
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Don't think the dragon companion actually counts as a seperate class with its own classification of what weapons it could wield. Nor could it gain a job ability of its own to learn a new weapon class for itself. Ah well. Guess you could ask the GM himself. I'd doubt it though. Would risk potential abuse if the dragon was able to wield weapons with powerful enchantments. |
Oh, calm down, you.
I'm not actually going to give my dragon a weapon skill that'd be silly. I'm just saying, seeing a bow-wielding dragon would be freaking awesome. |
Today's episode of "Tired and Random Geminex"
1: Play your wyvern normally
2: Have it get heavily injured in combat sometime during midgame 3: Used your android skills to graft mechanical replacements for its missing limbs and organs 4: Bionic dragon! Counts as a mix between animal companion and vehicle. 5: Mount weapons on it, cause you can do that to a vehicle. Also increase its passenger capacity. 6: Bionic Wyvern Gunship 7: Now retroactively bribe Krylo to let you do that. 8: ??? 9: I'd say profit, but who the hell needs profit when you've got a bionic wyvern gunship? |
Not feeling well enough to write out the whole thing, but here's the CS sans other details.
--- Name: Raltz Mauslin Age: 22 (average) Race: Hume Class: Red Mage Appearance: Bio:Ever since he was young, Raltz has felt unfulfilled. He grew up in a rather large town, and he was well known all around for his good people skills and variety of talents, but it was never enough for him. He was mildly sucessful with physical competitions and feats, but more scholarly pursuits were where his interests lied. He ready many a book, both fictional and not. However, legends and history were what caught his attention the most. The tales of swashbuckling adventurers and heroes were what the young Raltz was most enchanted with. "What am I accomplishing here?" "Will I be remembered for years to come?" As he grew up, these thoughts always haunted him. He wanted to be famous, Immortalized! He would go the route to have bards tell his stories some day. At about the age of 20, he wished his people farewell and good luck and whisked away to fulfill his destiny. So far, his personal insistence on trying to be good at everything has been both helpful and a hindrance. He's trying to be a jack-of-all trades, but is a master of few. He's got charm though, and he his name has gotten around through the places he's visited. These are just stepping stones to the young adventurer though. He knows he going to be part of something great, and he'll do anything to get there. Quote: "You know you can't resist me." Traits: Androgynous, Famous Stats HP: 22 MP: 27 ACC: 4 Evasion: 7 ARM: 2 MARM: 7 Strength: 6 (7 with Temple Cloth) Vitality: 4 Dexterity: 4 Intelligence: 9 Charisma: 7 Job Abilities: Favored Spell (Cure) Steal Heart Equipment Right Hand: Sword Tier 1, (STR x 1) +1d6 damage Left Hand: none Armor: Temple Cloth, 2 ARM, 7 M.ARM, +1 STR Items 3x Potion 1xRevify 2xPotions Gil: 100 Skills Healing: 1 Perform:3 Language: 1 (ancient) Speech: 3 lore: 1(history) Awareness: 3 Navigation:2 Language: (*freebie* Common) Sword: 4 (freebie) Staff: 4 (freebie) Knives: 4 Spells 1 Cure (5 MP) |
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It wouldn't affect riding checks to avoid/get away from things, but there may be times when you'd want it to make a dex stat check at some point and that would be what it's for. Quote:
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MAUVE: Your character is A-OK now. BARD: checking now. EDIT: ARM and M. ARM should be 2/7 not 6/10. Where'd 6/10 come from? Left over from old sheet? Did you upgrade your armor? And Favored Spell is a shared job ability, not a trait. So you have only one trait and three job abilities. |
Right, I got sick yesterday so I didn't have a chance to post this, but apparently everyone else missed it?
Bard, Favoured Spell (Cure) is a Shared Job Ability, not a Trait. Since I should probably say what classes I'm leaning toward while I'm here, either Red or White Mage to do some healing/support stuff. Unless I can't think of a character I like. In which case I'll just post a drop out - I'd say I'll know by Friday at the latest. |
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Who is going to have trouble posting during christmas week? I'll be cool, but with the way sign ups are coming we're looking at probably mid-next week to start, HOWEVER, if there will people who will have trouble posting during christmas (enough that I can't figure excuses for them to pop in late), we can wait until 27/28th to start. Whatever. I'm flexible. |
Hmm... if you wait until after christmas, I'll be in this from the start. My RESPONSIBILITIES should be fullfilled by then. Don't wait for me, though. I can jump in whenever it's good for you guys.
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Not ever.
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Also: No. |
Well, I'm going on vacation starting on the 15th but I should still be able to keep up with everything and post in a timely manner.
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Anyway, editted my sheet, hopefully for the last time. Ditched Riding and put that point into Athletics. Rearranged Animal Companion so my dragon has Flying, Large, Strange Attack and two points of Dex. |
I'll get to fixing that.
I'll probably be off for the 23rd and 24th. |
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Krylo, for anything major I hope to do in the future that might require questing, ingredients and all that sort of thing, should I send you a PM so you have ample time to decide what sort of quest requirements it should have? On a completely unrelated note, I find it funny how both teams have a Tarut and both teams have a blue mage. The potential joke being how the entire Tarut race believe blue magic to be an abomination. =P I see lots of conflict on the way for our blue mages! |
I'm working Christmas weekend, but I should still be able to post.
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Swell I believe. As long as I have internet I should be capable.
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As long as I don't blow a tire in the snow and get stuck at my Dad's house for three days like last year, I ought to be able to play. Heck, I can probably make posts from work, at least during the week. This weekend's gonna be hell, though.
Also, we have, like, three Tarut this time. No elves, though. But who cares about elves, Tarut! |
One Moogle, one Android, two Taruts, four Humes, four Viera. The Galka and Elvaan are entirely unrepresented.
Going by phil's list. We be fucking racist, man. |
Elves are pricks and Galka are mysterious. Let em be other people. We be betta.
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And then there were heals.
Name: Fie Alaect (Fye All-ay-Ect) Age: 8 Race: Tarut Gender: Male Class: White Mage Background: Fie originally wanted to be a black mage, and ultimately hoped to rise into prowess as a famed battlemage in defense of his home country. But alas, it was not meant to be, for during the academy initiation trials it was discovered that Fie has the peculiar luck associated with the kind of people who destroy ancient academy heirlooms just by brushing up against them. Needless to say, he quickly received the boot and was shipped over to the white mages academy, presumably to keep him out of trouble. Appearance: Fie still wears the large, pointed, broad-brimmed hat associated with black mages, but due to his actual profession, his is a plain white affair with red notches in the brim, to match his robes. Short for a male tarut, he often finds it hard to find proper clothing, and therefore hems off most of his own garments himself, adding small embellishments to them as he goes. His current robe has crescent moons sewn into each of the red spikes of the pattern so common to white mages. His red hair and blue eyes only serve to further destroy any sort of color coordination his outfit might have once had. He doesn't particularly mind, but I wouldn't point it out if I were you. Quote: "Wait wait wait, just a white mage?" Traits: Artisan Walking Disaster Stats HP: 20 MP: 32 Accuracy: 5 Evasion: 7 ARM: 1 M.ARM: 5 Strength: 1 (+0 Rating) Vitality: 3 (+1 Rating) Dexterity: 3 (+1 Rating) Intelligence: 12 (+4 Rating) Charisma: 11 (+3 Rating) Job Abilities: Ability 1: Divine Seal (Am I right in assuming that by "passive", you mean this now basically works like Devotion, but for heals?) Ability 2: Devotion Equipment: Right Hand: Tier 1 Staff Left Hand: Armor: Cotton Robe Accessory: Items Craftsman's Tools (Tailoring) Old Burned Magical Text (Costless sentimental/heirloom type item. Grants no bonus, etc., purely flavor. Unreadable, mostly charred.) Gil: 100 Skills: Healing: 3 Language: Ancient, Galkan, Tarutaru, Common Lore (History): 2 Lore (Monsters): 2 Synthesis (Tailoring): 4 Freebies: Stealth: 1 Weapon: Staves 5 Armor: Light 5 Spells: Cure I (5 MP) Target: Single Type: Recovery Reflectable: Yes Small, glittering particles of light twinkle down upon the target, filling their lungs and bathing their wounds in white. Cure I restores (INT x 2) + 1d6 points of HP to any conscious target. Aero (3 MP) Target: Single Type: Elemental (Wind) Reflectable: Yes Gale-force winds slam into the target, the first of a very unique set of offensive White Magic spells. Aero inflicts (INT x 2) + 1d6 points of Wind damage to the target. |
You forgot your free sneaking, but otherwise it's all right. +1 Stealth is all you need under Freebies. Also, I'm the oldest. Bow to my age and wisdom.
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High five for the red-haired, blue-eyed Tarut club.
E: Also, the only days I can't post would be Christmas Eve and New Year's. Everything else is shiny. |
I should be relatively good to go whenever. I might be slow from time to time because of finals and Chrismas, but I'm not going away on vacation or anything.
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High five indeed. I'm also in the still-have-walking-disaster club, because that just looks way too fun to pass up, even if I will probably get switched out of IHMN's group by default.
Thanks, phil_, got the change made. Also, I'm pretty much game to go whenever. I've got a major final or two on Monday, but aside from that I've got a little leeway to goof around. |
I'm on vacation from tomorrow (Dec 10) to Dec 12 or 13, but I'll have limited internet access so I'll at least be able to view the forums and post text (but no images) during that time.
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Okay, weekend! I've still got stuff to do, but I'm hoping I can role-play a little, at least.
I was gonna ask how much min-maxing is permissible and/or wise, but the stats I was planning on look exactly like McTahr's, so if those're allright, I'm assuming mine are as well. Hey, Krylo... What would be required for my character to gain access to summoning magic? Edit: And the book is ambigous: When putting points into language, does each point give me access to a new language? Or does each language count as a separate language skill? I think it's the former, but I'm not sure. |
From the opening post:
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For languages, each point gets you a new language. |
Yeah, I read that, otherwise I wouldn't be asking. I'm playing a red mage, standard rules are white mages only. Thanks, though!
What he wrote is kinda vague, though. Particularly the bit about 'not promising anything'. I'd certainly be willing to work for it, but before I start putting points into esper lore, I wanna know if he's willing to let a red mage achieve gain access to summoning magic at all. Plus, 'meeting and impressing an esper' would probably only be enough to let me summon that esper. I'm curious what it would take to gain access to summoning magic at all, what kinds of quests, of trials, what I'd have to sacrifice. Cause I'm sure that there'd be some sort of sacrifice. Edit: As for the languages, yeah, that's what I thought. But what about this bit: Quote:
It seems kinda weird that, as I learn more languages, I also get better at the ones I know. Particularly if I have 4 or 5 points in the skill, it'd get quite powerful, since by investing another point I'll not only become pretty proficient in a new language, but also more proficient in the ones I already know. I mean, if that's the way it is, I'm happy. It just seemed strange. |
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And honestly the high CHA is partially just because I couldn't do anything else with the stats that was remotely logical. Though, he's got the ambition and drive of a black mage with a bit of the forced humility of the white mage, so it's a decent setup for a likeable personality, for the most part. (And technically, by this, I mean the stats fit the character, not the character fits the stats. Shoehorning backgrounds into stat grids is sometimes frowned upon. Dunno specifically about here.) |
I was going for a scholar as well, possibly mild nobility, or maybe an apprentice to a high-ranking scholar, who's basically lived a fairly sheltered life, but who's really eager for new experiences and knowlege. Part of those new experiences is that he takes an intense interest in those around him, and as such is more capable of interacting with them successfully. Hence the high charisma.
Of course, that leaves him with little physical ability, but that's natural. Plus, as they adventure and he moves away from the whole 'sheltered existence' thing, I'll be putting more points into vit and maybe str as well. Which really makes more sense than a scholar starting with 6 vit in the first place. That's mildly shoehorned, but that's because the first thing I came up with for this character was his function, what I wanted to play. A diplomat, a scholar, a mage. Then came the backstory and stats to fit that. Anyway, hope that's allright. Edit: Oh, and is the 'disguise' skill included in 'perform' as well? Or is that still separate? |
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I had the view of a more distant genius than a scholar. He understands what he cares about, which is mostly just monsters and cooking. The former has led him, along with blue magery, down a life path that has made him strange, and by extension not too charismatic. More familiar with a skillet and the wilds the monsters inhabit than regular society. |
Your character should write a book. 'Mystical beasts and how to prepare them'. He can get cross-dimensional advice from Gorma.
And yah, I totally know what you mean about the languages. I'm fluent in 2, and it made learning a third that much easier. It just seemed sorta strange gameplay-wise, that its power would scale exponentially like that... But hey, not complaining! XD Hmm... Do the first 2 languages you know count as ranks in Language as well? Would a tarut who knows common and taruta have a language skill of 2? |
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Some might just need you to beat them in combat, some might require you to willingly sacrifice of yourself with no hint that doing so at this particular time will actually impress them, some might require you to have maximum affiliation one way or the other when you meet them, some might require you to swear fealty to a cause, some might assume that you're worth following because of a cause you already fight for. You'll just have to hope that I decide to include espers in the game, and you get to meet one and do whatever is necessary to make that specific esper agree to be bound to a contract with you. But that's really all there is to it. Quote:
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Except me. Because I thought having Common free meant I could put one point in languages and get monster.
One sec. Fixed. |
OK, stat wise:
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Bard: Still have three job abilities and one trait. Not nagging you to fix it super fast, just putting this here for book keeping because of a change to the first post. Edit@OC: You're using 11 skill points. You have 12. Character Wise: Before I was just looking at stats and OKing/Denying. Now I am looking at backgrounds etc. for the same purpose. CJ: I'm going to assume your Viera was one of the rare city raised Viera as opposed to a jungle Viera. Which is fine, it's just a point of clarification. Drac: I'm unsure the tribeswomen would even deign to accept his challenges. Not a big issue just a minor nitpick in addition to the other issue that you really should have something about having escaped as opposed to just rolled on out of there like a motherfucker. Viera are very protective of their man meat. Given they are such a low quantity of the population. I guess it doesn't really need to be spelled out in the background, I just want you to make sure you are aware of it before I OK your back story. Mern/Bard: You don't have one. FIRST POST: Now contains a list of all characters (ganked from Phil). Asterisks mean your character is good to go, dashes mean there is an issue with your character, and the dash acts as a link to said issue. Nothing behind it means your character either isn't posted yet or hasn't been looked at by me yet. |
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Krylo, did you see the question I posted about disguise? Other than that, I think I have all the info I need. I'm still undecided on traits, but I'll think of something. I'll start on the sheet now. |
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The answer is: Nope. |
Okay, so that first language point is free, and I just needed to add one then?
I thought I had to subtract from elsewhere to make a perfect 12, quick fix. |
Yeah, it's 1 (for humes) or 2 (for everyone else) free ranks in language.
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My character background will be delayed for a few days since I'm studying for finals. You can probably expect it no earlier than Monday.
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No, yeah, I kinda figured. So yes, I'm aware. And I fixed it so that Viera never accepted his duels. Also, removed his Outsider trait because I realized it didn't really go with charisma. Put Charming instead, though I was so very tempted to take Walking Disaster. |
Hey is there still space open I wouldn't mind joining.
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Sorry dude, we're full right now unless a third team comes into play.
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Part 1!
Okay, here's part 1, aka "The boring stuff". I spread his skill points around quite a bit to reflect the fact that he studies and takes an interest in everything without discriminating. The info on tarut is that they hate sythesising anything metal, but that doesn't include trinkets, does it? Anyway, that's part 1, I'll fill in the remaining info soon. First, which party would docus be a member of? I'll probably choose my first spell according to what we need. On the one hand, I'd like to have some way of dealing damage, on the other hand, cure would probably be more valuable than, say, Fire. Second, Krylo, I'd like to get an analogue to the 'notorious' trait. I'd get it as it is, but it wouldn't really make on my character. Could I get something like, I dunno, 'Eloquent' or 'Orator' instead? Basically, his skill with language allowing him to be more persuasive. I'd role-play it of course. Involuntarily. Third, is there such a thing as a University in Ivalice, or some sort of analogue? Cause if there was, that'd be more or less an ideal place for my character to originate from. |
You seem to have spent only 14 of 15 skill points. The rules say you can save up points, just wanted to see if that's what you're doing.
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Man, Geminex. I totally did not see your character coming. Like at all.
I am just as surprised as everyone else. Extremely. <3< :dance: |
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