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What bores me to tears is the fact that Bayonetta seems so happy with it's over-the-topness it just can't get enough of itself. After wading through tons of exposition via As You Know, Bob, terrible voice acting, and ridiculous cutscenes I was hoping I could get into the game, but instead it just keeps going, constantly hammering away at the ridiculousness of it all instead of letting me play. The point where it really made me annoyed was when Luka goes running, then grinds to a halt, and spends at least a minute looking at someone and taking his hood off, loaded with dramatic turns and camera cutaways. If every character of this game wasn't incessantly posing to show how much they rule the cutscenes might take about four or five minutes total. I can forego some gameplay for good storytelling or entertainment - close-up shots on Bayonetta's ample proportions over and over again don't count. Then when they finally do stop doing the ridiculous full-motion action sequences instead it's all cut-and-stop film frames because, uh, Kamiya wills it I guess. The fact that Bayonetta actively spreads her legs on a routine basis - seriously, like, all the time - is just icing on the cake. And really I don't know if the sex-appeal thing can be explained. Let me think about it more before I start to tell anyone what about it's so embarrassingly annoying to me. My roommate's enjoying it though. Gameplay itself, great. As I said I'd be perfectly fine with the sex appeal aspect considering once it gets going you barely notice. I'm starting to develop some real complaints about the fighting, though, mostly with the sometimes wonky camera, needless and infrequent QTEs, and sometimes overwhelming flashiness of it all. Also Noncon I get that you're frustrated but I don't think that reading my Twitter posts while playing the game is the best and most descriptive way to get my thoughts on the game thus far. |
my jaw hurts
I haven't liked the DMC series, either, since the first one, so I guess I don't know why you're making that comparison, Noncocncojoconnncn.
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I'm 99% sure it's pointed at myself, since I mention the phrase "DMC3" about as often as I mention the word "Videogame."
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Better than DMC4, at least.
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Also, I haven't had any problems with the camera, but locking on to a target always helps I hear. Quote:
@Synk: As far as I was aware, DMC3 was very well received, and part of the reason, I thought, was that it took itself far less seriously than the previous two titles. |
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Here it just seems like he thought it would be cool. Nothing about it seems especially film-noir or classic movie stylized but the cutscenes. PROTIP: Enzo was the name of Dante's agent in the DMC3 manga. In this one he's more like Joe Pesci but still. |
STOP TALKING VILLAIN
The plot falls off a cliff named Nomura near the end, which really bugs the crap out of me. It wouldn't bug me so much if the villain could stop spending thirty minutes talking in obtuse fucking riddle speak to say nothing at all and not really explain anything more than I figured out. Like, if any of the plot near the end was well-explained, I could probably dig it. I started to get bored of the cutscenes near the end, and, unfortunately, the boss fights are a lot prettier than they are controller-snapping frustrating. The most frustrating part of the final boss is its OHKO move that is just complete and utter bullshit. I have a lot of irks with the game, but it's still a great game, and I'm glad I looked forward to it.
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He's so talkative Luka tells him to shutup.
Honestly, Kojima, because with Kojima the delivery is solid. That said, I would rather not have to make the choice. Hell, the end villain is more or less verbose as an MGS character, only nothing he says tells you anything, whereas Kojima actually manages to make his characters say something with their half hour of WORDS.
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