The Warring States of NPF

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-   -   Awake(working title) - The Sign-up Thread (http://www.nuklearforums.com/showthread.php?t=37504)

Overcast 03-31-2010 09:29 PM

Complaints are coming. You can only have one exhaustion talent. Pick one thing he is good at that will be made beyond good by his change to one of the Awake.

God Speed is a type of power that was complained about earlier. In order to use it the way you want to expect to use all six madness dice so your mind can comprehend the temporal display you are forcing yourself to convey. I'll also allow the 1-2 option of slowing the situation, but forcing himself to be slowed as well so he can better gauge the situation. Then the 3-4 option to speed yourself up, but not quite control your personal perception of time making it like trying to operate when you set the frame rate too high.

This is just a rough outline of what I may eventually do with the power after thinking for thirty seconds. Understand I may do more to it just to make it reasonable. I myself would just scrap it and think of something cooler and more connected to the chaotic nature of madness.

On your story it should be understood that The Mad City and The City Slumbering are separated by big walls of perception. This is a totally different dimension, whose doors are only visible by super powered insomniacs, and simply do not pass into the eyes of normal people. The common world is The City Slumbering, for that is where everyone who isn't Awake still make all of their lives. You aren't likely to stumble in there in an ambulance.

Finally(and this is my fault for not putting it in the glossary) but your character isn't Awake. The Awake are not born of regular physical exhaustion, they are born of absolute insomnia. They transcend sleep and then turn into what they are now. You wouldn't get there by running yourself ragged, and you definitely wouldn't get there by passing out.

And to Phil, yes you can play both. And if you want me to wreck Wesley with an incredibly unfair storyline so we can demoralize the rest of the characters that would be fun for me.

Bard The 5th LW 03-31-2010 09:45 PM

Hmmm... I'll just leave a few things blank for now then, and I suppose fix them up when I get a chance. I'm also willing to accept any suggestions as to how Clyde could go about being an awake, or a better madness talent I suppose. Nonetheless, Ill keep thinking it over tonight.

Arcanum 03-31-2010 10:36 PM

Ok this has me interested, but I warn you that I have exams coming up this month so I dunno exactly how active I'm gonna be. Also I dunno when I might have a character up. Also my ability to keep up with RPs has been deteriorating recently so if this moves at a fast pace I might fall behind and/or drop out, if I even find the time to sign up in the first place.

So put me down as a "maybe" :).

phil_ 04-02-2010 12:17 AM

Ok, I've been drinking, so I'll only put up a quick and dirty version of another guy, but I do like his powers, so I'll edit this to a useful state throughout my stressful, stressful weekend (there's a Tyler Perry movie coming out; I'm-a be busy). Done.

Name: Joe Robby Blake, goes by Rob
Occupation: First-year college student
Past: Rob is an overachiever. He got straight As, did charity work, and was second string quarter-back on his High School's football team. All in all, he's pretty proud of himself. However, taking 18 credits on his first semester at university was probably biting off more than he could chew. Sleep time has become study time. While he's a bit frazzled these days because of his lack of sleep, he's still doing ok. That is, until he went home today to find someone else living in his apartment, all his stuff mising, and all memories of his living there seemingly erased from his neighbors' brains. So, right now, his main concern is figuring out what that's all about.
Appearance: Short, straight, black hair. Square glasses. A little pale. Typically wears solid polo shirts and loose jeans.
Personality: Rob is a hard worker. He got his grades by diligent studying, not by being particularly smart. He's fairly outgoing but not the type who tries to be the center of attention. God, this kid sounds like a Gary Stu.
Goals: Wants to get out of school with a 4.0. Wants to figure out why he's been forgotten and lost his apartment.

Responses
Fight: 2
Flight: 1

Talents
Exhaustion Talent: Studying. He can glean an absurd amount of info from anything if he's tired. A note tells him how the author was feeling. A building tells him how many kids the architect had. A face tells him the wearer's deepest secrets.
Madness Talent: Swap. Can switch the positions of two things. Makes parallel parking a cinch. Makes getting info from someone a matter of what knowledge he's willing to trade for it. Limited by distance to and familiarity with the swapped objects.

I'll expand upon this later, especially the bit about no one remembering him. Oh, and his deep, dark secret that the book suggests is that he enjoys Lady Gaga unironically. I'm not a big fan of everyone having a deep, dark secret.

Overcast 04-02-2010 06:39 AM

Indeed, I figure the secret is typically just there to force some added depth into a character's background so that my job gets easier. As long as they have a reason for their insomnia or an even more serious problem I am fine.

krogothwolf 04-02-2010 03:52 PM

Name: Sam McLeary
Occupation: Security Guard
Past: Was going to law school hoping to become a prosecuting lawyer till a car crash changed everything. A drunk driver took the lives of his mother and father and left him in a coma for 3 months. Unable to continue school and massive debts piling up. sam was firced to work 2 jobs to pay it all off.
Appearance: Undecided.
Personality: Downtrodden, but with a strong sense of justice.
Goal: Pay off his massive debt and get back into law school.

Responses:
Fight: 2
Flight: 1

Exhaustion Talent: Charmer. Sam is a smooth talker and has a knack for nearly talking himself out of any situation or convincing others to help me.
Madness Talent: HERO!, this one works like this.
For 1-2 dice you get to have a lower hero. Think Daredevil, Spirderman, ect. The folks who aren't the kind who end up major players in crossovers, but can carry their own storyline very well. (Red)
3-4 gets you medium level superhero abilities. Think healing factors type heroes and abilities that are far more than just a little superhuman like strength and agility. (Green)
5-6 gets you world changers. You have the absolute of superhuman capabilities, grand healing factors, insane power.(Blue)
Colour of wrist guards indicate which Hero came about.

Overcast 04-02-2010 04:35 PM

Hmm, I'm willing to mess with this a bit.

Lets give him the ability, HERO!, this one works like this. For 1-2 dice you get to have a lower hero. Think Daredevil, Spirderman, ect. The folks who aren't the kind who end up major players in crossovers, but can carry their own storyline very well. 3-4 gets you medium level superhero abilities. Think healing factors type heroes and abilities that are far more than just a little superhuman like strength and agility. 5-6 gets you world changers. You have the absolute of superhuman capabilities, grand healing factors, insane power.

That sound nice to you?

krogothwolf 04-02-2010 05:34 PM

Yeah, that sounds pretty good.

phil_ 04-02-2010 05:39 PM

Quote:

Originally Posted by Overcast (Post 1029909)
Lets give him the ability, HERO!, this one works like this. For 1-2 dice you get to have a lower hero. Think Daredevil, Spirderman, ect. The folks who aren't the kind who end up major players in crossovers, but can carry their own storyline very well. 3-4 gets you medium level superhero abilities. Think healing factors type heroes and abilities that are far more than just a little superhuman like strength and agility. 5-6 gets you world changers. You have the absolute of superhuman capabilities, grand healing factors, insane power.

Jut thought I'd point out that this is pretty much how I see Sakura working, too.

lazy man 04-02-2010 07:12 PM

I've become interested in this little thing here, and may try to make a character soon. Classes have left me a busy (and tired) lazy guy. But maybe by tomorrow I'll have something? Weekends and all.

Also, just a question (and if it's been asked, I apologize for being repetitive): Are dice rolls handled by the GM, or the person making the roll? Just wondering, because die are pretty much nonexistent at college, and I don't really know any reliable net dice rollers. And yes it's a stupid question, but it deserves being asked!


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