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Capitalism wheeeeee!
Anyway, DanteFalcon's online so he should be posting soon. I'm hoping he'll screech, but it's up to him. |
I have the general idea of the post. Just not forming itself well. Matt doesn't really want to use screech but this would be a really stupid thing to be insubordinate over.
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Omnisroth's already at less than half health, courtesy of super fang. If Matt screeches, and Chizuru uses beatdown next turn, Omnisroth's defense'll be down by 4 stages. If Matt can screech again, Renny can spare Lola for a helping hand, Impact uses his stamina boost and AB's in a good mood, I'm hoping for an OHKO.
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I understand the strategy behind it. I personally just dislike moves like screech most of the time. In most cases spending the turns necessary to make that move worthwhile can be better spent laying the smackdown on whatever you wanted dead.
That and I would probably have preferred say Roost. To prevent Phantomere from sneaking up on Matt and going "OH HAI THAR DIE PLZ". And OHKOing him from his somewhat weakened state. |
Didn't he use a full restore?
And fair enough, four stages of decrease stages probably be enough. Roost should be fine, if you survive that long. |
Here's some helpful information that is better late than never:
Tsubasa Hirasaka (White Kimono) - Cerbraptor (Dark/Fire Legendary) Moves: Twilight Purge / Dark Pulse / Fire Blast / Gunk Shot Ability: Super Luck Item: Crimson Collars Twilight Purge: 140 power, 90 accuracy. 30% of lowering special attack level by 2. Crimson Collars: A large three-piece set of spiked collars worn around Cerbraptor's huge necks with heavy lengths of chains holding them together. Boosts the power of Dark and Fire-type moves. Can only be held by Cerbraptor. Chizuru Suzuki (Black Kimono) - Giratina (Origin Forme) (Ghost/Dragon Legendary) Moves: Shadow Force / Shadow Claw / Dragon Claw / Aura Sphere Ability: Levitate Item: Griseous Orb That oughta help Renny and Impact choose commands for the Kimono's Pokémon as well as the Kimonos themselves. I'm almost halfway through the post. Don't worry, I'm hard at work. EDIT: The tactics are on the table for everyone to see. Phantomere has two actions per turn. One is usually always going to be an attack of some sort. The other will be to turn invisible again, or to reanimate slain zombies if there are three or more. He will reanimate twice if there are six or more corpses. It shouldn't be difficult to keep that up, but Phantomere will still absorb a lot of punishment before succumbing to your efforts. One more thing. Don't expect certain moves (like Super Fang) to work. Phantomere won't be an easy kill by any means. |
... Does deathclock actually KILLS the person in question? I kinda doubt that Phantomere would intentionally try to half-ass a Doom spell.
Poor Impact and Tsubasa. :3 Does moves that removes status afflictions like Heal Bell help out? |
Gawd, Pierce is such a bastard, making Metagross explode again.
Also, did Rachel ever heal Chizuru after she got gangbanged (heh) before? |
Can I get the move list for Shannon's pokemon? I can't seem to find it since it's buried somewhere in the ton of threads we got. :3
EDIT: ... Is Tsubasa's Wire Prison attack that I just requested last turn going to effect our ability to attack Phantomere? |
Psst. Menarker, you probably also want to down the Hippowdon.
AB, you're probably going to want to have Chizuru dissappear immediately at the end of every mission from now until forever, because Pierce will ask her out if he gets a chance. Unless you don't mind getting a romantic subplot (which would just be a few dates, Aria being jealous, perhaps Aria making an attempt on Chizuru's life, Pierce freaking out about the relationship once or twice, and the drama from mission 7) mixed in with your main plot. And if it turns out Heal Bell or whatever removes the deathclock, you're probably going to want to keep them on the pokemon for the sheer awesomeness of three Testament Drives directed at Phantomere. |
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