The Warring States of NPF

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-   -   Kirby's Epic Yarn . . . WTF (http://www.nuklearforums.com/showthread.php?t=38218)

Kim 06-22-2010 11:00 PM

When I played Kirby Superstar, it was just like every other Kirby game I'd played. Suck up dudes, get awesome powers, fight the same goddamn bosses that have been in every goddamn Kirby game since time began, wash rinse repeat. Kirby 64 let you combine powers for different ones, and Superstar had some gameplay modes that added a timer, or were about collecting shit more than killing shit, but ultimately it just felt like more of the same and I got bored with the Superstar remake partway through. Maybe I missed something, but if I wanted the things that Kirby Superstar had, I'd play Kirby Superstar. This looks to change more than the visuals up, and bring a lot new to the table, so it has me interested.

ZAKtheGeek 06-23-2010 08:09 PM

But the powers are so different! That was the best thing about KSS! And they never, ever, ever did anything like that ever again. Baffling.

Well, I guess we like different things about stuff. Maybe this one will be more of a platformer than any other one. That might be cool.

Kim 06-23-2010 08:22 PM

Quote:

But the powers are so different!
Ehhhh. It was a good game, but like I said, Kirby 64 did some nifty stuff with the powers, too, and "the powers are different" isn't really enough to sell me on a game. Maybe if something other than the powers had also changed, but every Kirby game I've played was pretty much "It's the same damn Kirby game you've played fifty times already! But you can use a microphone this time!" Maybe I'm just forgetting the one Kirby game that didn't recycle boss fights like it was good for the environment.

bluestarultor 06-23-2010 08:27 PM

TBH, I'd give this more of a chance if I didn't absolutely hate the art style. It's headache-inducing to have all the units reduced to outlines because it takes more processing power for my brain to make things out and tell what and quite frankly where everything is. Maybe it's just me, but it's there.

Don't get me wrong, I actually ADORE the idea of making everything look like it's made of textiles. Kirby, to me, has always been the friendliest video game franchise I can think of, with visuals that were distinctive in their cuteness amidst a sea of more edgy or mature characters. Kirby himself was supposed to be a placeholder for another character, as the story goes, but the team fell so in love with him that he stayed, and it's a decision I wholeheartedly support. Taking it and applying the idea of making it a swatch and stitch world fits that friendliness perfectly.

I just really wish the units were made of scraps of cloth or sewn patches instead of yarn outlines in this instance.

ZAKtheGeek 06-23-2010 10:43 PM

Quote:

Originally Posted by NonCon (Post 1053457)
Ehhhh. It was a good game, but like I said, Kirby 64 did some nifty stuff with the powers, too, and "the powers are different" isn't really enough to sell me on a game. Maybe if something other than the powers had also changed, but every Kirby game I've played was pretty much "It's the same damn Kirby game you've played fifty times already! But you can use a microphone this time!" Maybe I'm just forgetting the one Kirby game that didn't recycle boss fights like it was good for the environment.

Well, like I said, I haven't played K64. And for me it's all about the powers, and also the shitfinding, which varies in trickiness with each game. So we're just confirming my hypothesis here.

And since you keep harping on it, KSS doesn't recycle bosses that much... I mean, it's got Dyna Blade, Heavy Lobster, Computer Virus, Hand Banana, Marx, Twin Cannon, the whale thing... It's got as many original bosses as some Kirby games have bosses in total! And it's only the second instance of fighting Meta Knight in the series, I think.

Yrcrazypa 06-24-2010 03:08 AM

Yeah, Marx is extremely similar to the Nightmare at the end of Kirby's Adventure, but he was a fun boss then, and is still a fun boss, so that doesn't matter much.

Donomni 06-24-2010 01:56 PM

Quote:

Originally Posted by ZAKtheGeek (Post 1053483)
Well, like I said, I haven't played K64. And for me it's all about the powers, and also the shitfinding, which varies in trickiness with each game. So we're just confirming my hypothesis here.

Well, while he does appear to have some limited-use powers, he does transform completely for some normal moves for this game, so I'm not too worried it's not "eat enemy, get ability" like nearly every Kirby game ever. While the powers are less unique, Kirby's form changing is now built in(And mean aside from filling his ass with air).

Quote:

And since you keep harping on it, KSS doesn't recycle bosses that much... I mean, it's got Dyna Blade, Heavy Lobster, Computer Virus, Hand Banana, Marx, Twin Cannon, the whale thing... It's got as many original bosses as some Kirby games have bosses in total! And it's only the second instance of fighting Meta Knight in the series, I think.
Eh, it's half and half with the bosses. Yeah, lotsa new ones, but then you've got all the old bosses coming out of the woodwork.

Also, [PEDANTICKIRBYTRIVIA]Meta Knight was an opponent in Kirby's Avalanche before Kirby Super Star, but it's Kirby's Avalanche so yeah who cares.[/PEDANTICKIRBYTRIVIA]

Fenris 06-24-2010 02:01 PM

If I had a Wii that I could take to school, I would buy this game. It looks delightful.

EVILNess 06-24-2010 02:17 PM

Quote:

Originally Posted by Fenristein Wolfowitz (Post 1053653)
If I had a Wii that I could take to school, I would buy this game. It looks delightful.

Which is the point I think. That's why I love me some Kirby, they never try to be anything but delightful.

Except the Sun and Moon boss in the NES game. Fuck those guys.


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