The Warring States of NPF

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Astral Harmony 06-22-2010 02:22 PM

Corrected. Thank you for waiting.

Yes, you'll replenish items after the Prideguard is defeated. This'll be your last battle with them so hang in there.

Sunny Day does boost Cerulean Wildfire's fire-based attacks, which in a way does make up pretty much all of her damage. She's destined to be packing Almighty type damage as well, but there's little way to prepare for those except for having lotsa HP.

Geminex 06-22-2010 05:30 PM

Allright then we'll stay with rainy day. But you're aware that we're sacrificing one hell of a lot of offensive potential, yes?

Oh, and AB: Did we have any overkill damage? Like, did Wildfire die with our last attack, or did we have any attacks left over once it was dead? Cause if not, I'd be quite surprised.

Dracorion 06-22-2010 06:20 PM

Considering our MIV is already far too close to 50% for comfort? Yes, I'm aware.

Geminex 06-22-2010 06:29 PM

What do you mean "for comfort"? 50% isn't necessarily bad. We get double rage, and need no cooldown times.

And one more thing: Does Wildfire fuction like one of our destroyers? Like, does she need rage? for her techniques?

Dracorion 06-22-2010 06:36 PM

Status effects also become harder to cure. You wanna do that with Plasmaburn and fire?

And there's also, of course, Fear. I'd hate to have someone valuable forfeit a turn at the worst possible moment.

And considering that Wildfire has been pretty liberal in the use of her techniques and probably by now would've used up more than 500 Rage? Pretty sure she doesn't spend rage.

Geminex 06-22-2010 06:48 PM

She's been using a lot of techniques, yes, but she's been bashing us only as an in-combat unit. She's now switched to destroyer, I'm hoping that her offensive performance will at least drop a little, hence my question.

Status effects take a longer time to cure. I assumed that meant that "natural" healing (like recovering from confusion) will be less likely. But we don't recover naturally from fire or plasma anyway, so where's the problem?

And I'm not saying that <50 morale is utterly good, but that it has both, advantages and disadvantages. Which outweigh which is entirely situational.

Menarker 06-22-2010 07:23 PM

This might be a good time for Cecilia to show up. Swampert and Magnezone are knocked out. Mollesk and Umbreon are oiled. Shaymin is weak to fire and Togekiss might serve a better purpose with Serene Blessing to buy a turn's worth of protection from everything that isn't Almighty typed, probably after Magnet Crush wears off. (Good against everything but some of Cerulean's attacks.)

So I'm sending her out. She got water bombs and armor, so that'll still get the STAB and rain bonus. Plus, her ability gives her 3 turns worth of invincibility.

AB: Can we get a chart on the formation of the enemy forces, in case we decide to use AOE attacks like Lexhur's Laser or Desperado? K,THX!

Geminex 06-22-2010 07:29 PM

AB actually included a formation:
Quote:

- Enemy Formation: [Soldier A] [Dragonmaw L] [Soldier B] [Poseidon L] [Trainer A Poke1] [Trainer A Poke2]. Cerulean Wildfire has switched to the Rearguard.
And I realized something interesting. Rearguard, eh? Wouldn't that mean that she can't attack?

Menarker 06-22-2010 07:44 PM

No. Lexhur counts as a Rearguard too, and he can certainly attack. If anything, we might not be able to directly attack her until we dealt with everyone else... Of course, I would appreciate if AB could clarify whether we can attack her.

Geminex 06-22-2010 07:47 PM

I'm almost certain we can't attack her. Other wise we'd just go Lexhur Laser, finish her off.

And I see. Though the rearguard, by definition, doesn't fight on the front lines, so that's a bit confusing. It'd make more sense for there to just be a "destroyer" postion. But that is of little relevance.


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