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-   -   Square Enix Considering Bringing Final Fantasy V, VI to 3DS (http://www.nuklearforums.com/showthread.php?t=38242)

bluestarultor 06-24-2010 11:10 PM

Quote:

Originally Posted by NonCon (Post 1053760)
I believe the Chrono Trigger remake showed us that they don't need to update the graphics to do that. That said, I'm not exactly on the go enough for portability to be a big selling point to me. The 3DS has the potential for some damn fine sprite art, and even though I know we won't get that art, that's one of the things it'd take to get me interested in this remake.

Nonsie, buddy, if you're using a 3D game system to display 2D sprites, you're doing it wrong.

Aside from that, the 3DS puts the processing power of the DS to shame. From what I'm hearing, it's on par with the PSP in terms of graphics, so the likelihood of a repeat of FF4's Godawful polygons is pretty low.

Kim 06-24-2010 11:11 PM

Well, one thing that these remakes would have going for them that the DS remakes didn't is that the 3DS is actually somewhat competent at rendering 3D. The DS... not so much.

Quote:

Nonsie, buddy, if you're using a 3D game system to display 2D sprites, you're doing it wrong.
Actually, these could compliment each other really well. Doesn't even take much thought to see how. It'd just require some thought put into the 3D beyond "Let's have stuff rush at the player!"

Solid Snake 06-24-2010 11:12 PM

Quote:

Originally Posted by bluestarultor (Post 1053768)
Nonsie, buddy, if you're using a 3D game system to display 2D sprites, you're doing it wrong.

You've just essentially reiterated exactly why FFVII is the game Square-Enix should be remaking for the 3DS.
It's funny though how the 2D-era games I don't particularly want to see remade are getting remade, while games like the original Metal Gear (which I would *love* to see a 3DS remake for) are being overlooked. What is this, bizarro world?

bluestarultor 06-24-2010 11:13 PM

Pretty much. The only thing we'd have to worry about is the text all being gutted, because you know that "son of a submariner" is probably going to be on the chopping block.

Well, maybe not. They did keep "you spoony bard."

Kim 06-24-2010 11:14 PM

Quote:

The only thing we'd have to worry about is the text all being gutted, because you know that "son of a submariner" is probably going to be on the chopping block.
I take it you missed the GBA remake?

bluestarultor 06-24-2010 11:18 PM

Quote:

Originally Posted by NonCon (Post 1053772)
I take it you missed the GBA remake?

Yes. However could you tell? ;)

Kim 06-24-2010 11:20 PM

Anywho, I'd wager that if someone at Squeenix actually used their brain-meats, they could use the 3D to make the 2D sprites feel like they, and the 2D environments, have depth.

bluestarultor 06-24-2010 11:25 PM

Quote:

Originally Posted by NonCon (Post 1053776)
Anywho, I'd wager that if someone actually used their brain-meats, they could use the 3D to make the 2D sprites feel like they, and the 2D environments, have depth.

Are you indicating that everything be set up like Paper Mario with everything being cardboard cutouts or are you talking about some sort of pixel-by-pixel depth calculation? Because, to be frank, I wouldn't care for the former and the latter is unnecessary when you can just do a 3D model and probably save on overhead.


Edit: Like, the pixel-depth thing might be interesting if the original sprites were used at 1x, but the system actually has a higher resolution this time around, so to see them that way would require a magnifying glass.

Kim 06-24-2010 11:32 PM

Quote:

pixel-by-pixel depth calculation?
(Assuming I can actually put the concept into words and assuming I am interpreting what you're saying correctly) Eh, more like regular 2D sprites, but with specific 3D to every frame, rather than figuring it out relative everything else constantly. You wouldn't really have a rotatable camera except for airship parts, so I think it could work.

Or they could do it like the DQ DS remakes and have 2D sprites in battle and the world, but 3D environments.

Kyanbu The Legend 06-24-2010 11:42 PM

Quote:

Originally Posted by bluestarultor (Post 1053768)
Nonsie, buddy, if you're using a 3D game system to display 2D sprites, you're doing it wrong.

Aside from that, the 3DS puts the processing power of the DS to shame. From what I'm hearing, it's on par with the PSP in terms of graphics, so the likelihood of a repeat of FF4's Godawful polygons is pretty low.

It's actually past it in terms of graphics (not by much though).

So VI using 3D models would look great.


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