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Running PS2 emulators on anything other than a supercomputer is a fools dream. Esspecially with a game like FFX. I don't know enough to say it's impossible but I ran a perfect PS2 emulator install, started it up and tried to play straight off the FFX disc and got nowhere. Also Krylo is right. Spend 60 bucks and find a sale somewheres. I just grabbed a bunch of great PS2 titles for $5 a pop.
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I don't have teh console so that's not an option.
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It actually may have been FFIX but I can't confirm that.
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That said, the emu still has problems(Gitaroo Man is slow and it's my favorite game in my library...so I ended up buying a ps2 again) and I still suggest buying a ps2. They are hella cheap. |
You crazy people. Gauntlet Legends on the Nintendo 64 is still impossible to emulate. And, about the camera: Don't worry, there aren't many missables and the ones that are, aren't important. Unless on the International Version...
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Much like FFXIII, FFX was a straight line. Not just the dungeons, if FFXIII has some other thing that's not a straight line. The entirety of FFX is a straight line, with an extremely basic rock-paper-scissors combat apparatus, summons which cause 9999999999 damage so it's pretty hard to lose, and if you grind even a little you can complete the game with little trouble. I only died twice in FFX, the first time when you first fight Sin and the second time when you fight Seymour on that Ronso mountain thingy. Other than that it was easy for the main quest, there's really no difficulty entailed in it whatever.
Also the ultimate weapons are somewhat pointless because 1. ultimate is entirely subjective, since I never bothered to get most of them and was still Doublecasting Ultima for 1 MP with Yuna and Luna and killing monsters instantly with Auron's petrifying sword thingy, when I wasn't having Tidus attack five times in a row through the use of haste and slow and cheer, etc. FFX is broken and overkill is easy, the game is easy, all the extra stuff seemed superfluous for some reason, possibly due to the game being a straight line until it killed my will to care about anything other than what is next in progression to beat the game. In the absence of non-linearity for a great length of time I'm not about to start caring suddenly when it shows up again. *SPOILERS*Here I complain some more on this page.*SPOILERS* |
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It takes a long time to get that stuff working in those games due to the high amounts of grinding, and personally I never did most of it the first couple of times through. In FFV it takes a lot of work to get a summoner with doublecast so you can doublecast Bahamut. Also in FFV Advance they added in an extra dungeon that even with fully broken characters was a challenge, but that wasn't in the original so I suppose it doesn't count.
In FFVI you have to know how to get Raiden to get Quick, and it takes a long time to get Quick for a character due to the learning rate, and so on and so forth. FFX just sort of puts everything out there, and Tidus' abilities for one were very easy to abuse. In any case I probably have a double-standard about something being "broken" because there were so many other aspects of the game I disliked at the time. Almost every game can be broken at some point or other but FFX just sort of broke itself with the summoning system, whereas with other games the player has to exploit the game design. EDIT: Also you won't be hearin' me defending FF7 and 8, though I don't remember the multiple hits in FF7. |
Also didn't FFX have this dungeon where like every random encounter in it was all a boss fight? Yeah that's pretty much there for the obsessives.
Also also the superweapons for everyone are stupid tedious/hard. I didn't even bother. Quote:
Having said thus, I dunno, it was alright. For some reason we had a huge problem on the second Seymore fight. Grinded a bit, unleashed a fuckton of summons, and he died. |
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