The Warring States of NPF

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-   -   STARCRAFT 2 BETA (http://www.nuklearforums.com/showthread.php?t=37293)

01d55 03-06-2010 03:47 AM

Arranged Team Ahoy
 
Quote:

Originally Posted by Revolving Ocelot (Post 1022215)
I got a beta key 3 days ago.


And I've never played Starcraft 1 before.


So, only multiplayer is available, no tutorials or anything... this'll be painful.

Play a game with AI - you can start a custom match and put an AI in the slot with you, the AI is super dumb. Then load the replay and select the help menu, it's got the full tech tree and unit list.

Also arrlaari.oldss <- friend invite that


And don't worry about Koreans, they have their own servers and no way to get at ours.

EVILNess 03-06-2010 06:18 PM

If you have the replay of your troll match, do share.

Kerensky287 03-07-2010 04:33 AM

Just got my invite today yesterday, wow I've been playing a while, and I'm very pleased with what I see.

The Terrans feel like a big step forward. The add-on system has been streamlined, which makes it easy to save space if necessary, and I absolutely love the Orbital Command. Drop in Mules for more money! Double your supply depot output! Scan the enemy once in a while! It's great. And the reactors allow me to churn out thousands of basic units whenever I want. Terrans are probably my favourite faction right now.

Protoss are a close second, almost entirely because of their warp gates. I'm still used to Command and Conquer, so the truth is that the de-centralized approach to building Warp Gated units appeals to me a lot. Plus, it's just priceless setting up a Warp Prism inside the enemy base only to drop in 12 Dark Templar.

Zerg... ugh, I don't like what's been done with them. They're too unfamiliar. I was never a fan of Zerg in the first place, but it feels now like there's too much micromanagement, too much to think about. Creep colonies are gone, and with them my usual "standard" defense plan. The defensive structures are still there, but they definitely feel stripped-down compared to the old ones, and they are no longer integral to the base's functionality. And it almost feels criminal that it costs 200mins + drone for the Spawning Pool, which the Zerg literally require to do anything but build Drones and Overlords.

Add me, I'm Kerensky.paradox. I plan to play this a great deal more - it's just plain addicting.

Revising Ocelot 03-07-2010 10:11 AM

Unable to add either of you two using those IDs - they probably keep US and EU separate just like WoW (I'm filthy and English). Could try your battle.net email addresses though.

01d55 03-08-2010 10:52 PM

12 pool = ov at 8 supply, spawning pool at 12 supply.
 
Quote:

Originally Posted by Kerensky287 (Post 1022602)
Zerg... ugh, I don't like what's been done with them. They're too unfamiliar. I was never a fan of Zerg in the first place, but it feels now like there's too much micromanagement, too much to think about. Creep colonies are gone, and with them my usual "standard" defense plan. The defensive structures are still there, but they definitely feel stripped-down compared to the old ones, and they are no longer integral to the base's functionality. And it almost feels criminal that it costs 200mins + drone for the Spawning Pool, which the Zerg literally require to do anything but build Drones and Overlords.

The thing is, creep colonies have been replaced by creep tumors, which A. cost queen energy and B. Can spawn a single additional creep colony once over their lifespan. C. are cloaked once constructed.

The upshot is that you can eventually cover the map off 25 queen energy. I generally skip my second spawn since resources are kind of tight at that point.

It takes forever for an uprooted crawler to dig in - it's not at all comparable to siege tanks, which is too bad because I used to dream of proxy hatch into crawler push.

Also, With 12 pool I find that I can consistently defend a fast expand against Terran. I suspect 2gate with chrono could break that before roaches come out, or at least force the hatch to cancel.

Kerensky287 03-09-2010 12:19 AM

Quote:

Originally Posted by 01d55 (Post 1023272)
Also, With 12 pool I find that I can consistently defend a fast expand against Terran. I suspect 2gate with chrono could break that before roaches come out, or at least force the hatch to cancel.

Well lookit you, Mr Big Shot SC2 player using the big made-up words! Thinks he can talk the talk just because he had 2 flawless victories against me, we'll just wait and see next game won't we!

Also, sorry about that last game we played. My internet flatlined for a good hour or two. To be fair though, I felt like I MAYBE could've fought off that last attack of yours... also, since playing you I have developed a 5-game win streak with Terrans, so ha. I'm just not good with Protoss.

Onto gameplay talk: I LOVE Banshees. I once ended a game that had gone on far too long by sending like 20 behind the enemy's sole remaining expansion (I only had one left as well... they were the last 2 on the map), waiting until he was on the move, and then killing his hatchery. I had also brought along like 3 Vikings to kill off any nearby Overlords (to avoid detection), so when his army inevitably returned, it was at the mercy of my then-cloaked Banshee horde.

Of course, if he had brought along even a single Overlord with his army my plan would've failed. But what the hey, it was fun!

01d55 03-09-2010 02:50 AM

Seriously Nydus is so much better
 
Quote:

Originally Posted by Kerensky287 (Post 1023311)
Of course, if he had brought along even a single Overlord with his army my plan would've failed. But what the hey, it was fun!

You were even safer than you imagined: overlords no longer detect. Zerg must upgrade overlords to overseers in order to get detection: they also get a move speed boost and the ability to spawn changelings, but lose the ability to drop creep and transport units (as if anyone uses ventral sacs anymore).

But hey how about those point defense drones?

Seriously everyone who has this must open a replay and read the unit lists after your very first game. I am sick of reading people whine about Thor vs. Battlecruisers/carriers/any armored air unit.

Ravashak 03-09-2010 08:39 AM

My very first game was a ZvZ, where i got 'ling rushed, which I took out with a Queen and some 'lings that were spawning at that point. Beat off two more small groups, then just sent in about 16 'lings to take out his base xP

01d55 03-13-2010 03:02 PM

Sorry, Ocelot.
 
Quote:

Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?

A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.
Arghblbblblble.

krogothwolf 03-13-2010 03:46 PM

Quote:

Originally Posted by 01d55 (Post 1024538)
Arghblbblblble.

Really? couldn't they make a all region server group?


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