Geminex |
04-26-2010 09:07 PM |
Quote:
Why do you not like dual-wielding? It's nothing we suggested, it's something AB came up with on his own. Stands to reason that AB's giving it to us because he knows it won't be overpowered.
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I don't understand it myself, it's not like me to reject an upgrade. I just think that the class would be more fun if AB just fleshed out the accessories a bit more, instead of giving them two attacks per turn. Not just because, if they get those two attacks, it'll really be a case of "linear trainers, exponential slayers" (because seriously, they would be above and beyond what trainers can field), but also because Slayers, so far make up for being weaker than trainers in direct combat by being more versatile. For one, they're as effective in single-slot combat as they are in multi-slot combat. For another, being able to pick from any weapon and armor really lets them fight anything. They're more support, at the moment, than they are combat workhorses, and they're fun that way. Giving them two attacks would change that. Give them a few more accessory slots, invent new, fun accessories, maybe give them the ability to do some scouting ahead of time, so they can detect what types they'll be facing, and modify their loadout occasionally. Dual-wielding? That'd just take away their role.
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