The Warring States of NPF

The Warring States of NPF (http://www.nuklearforums.com/index.php)
-   RP Signups & Discussions (http://www.nuklearforums.com/forumdisplay.php?f=17)
-   -   Final Fantasy D6: The Dicening; The Signup (http://www.nuklearforums.com/showthread.php?t=39234)

Riin Whitewind 12-07-2010 03:49 PM

Round One of edits.
 
Name: Jhennek Scriven
Age: 7
Race: Tarut
Class: Black Mage

Appearance: Bright blue eyes peep out from under a wide-brimmed magician's hat, which is perched precariously upon Jhennek's masses of copper-curled hair. Delicate bracelets encircle her wrists and ankles, jingling whenever she makes a sudden gesture - which is almost always. The waiflike Jhen has a love of movement - whether it be large gestulations, wild dances, or far travel. Combined with her small stature (even for a Tarut), it is sometimes hard to take something that looks and acts like a gypsy's dancing monkey seriously.

Her robe is obviously well made, and dyed a deep blue-violet, with a peaked magician's cap to match. A copper-coloured sash is sometimes tied around the waist - when Jhen's not using it as a cat toy, or trying to lasso passing birds, or any number of things.


Background: Ever since she was a small child, Jhen could not contain her energy - constantly flitting from place to place and subject to subject at the slightest notice. Without any particular focus, she developed no specialty as others of her tribe had- but instead studied a bit of everything. Whatever seemed the most interesting that day.

Jhennek has found a resonance in the lightning branch of Black Magic, finding a companion in the unconstrained energy that acts as quick and restless as she.


Traits:

Ancient History
Special: This Trait may be only taken by Tarut.
The Tarut have a deep connection to the Ancients, the vanished race, and dealing with the inventions and artifacts of the past sometimes nudges a long-forgotten racial memory to the surface.
Destiny Use - The character can automatically activate a piece of Ancient machinery, deduce the function of a mysterious mechanism, or the like.

Intuitive
Whether through natural curiosity or merely a natural inclination to
examine any given situation for information, an intuitive character
can pick up on subtle clues where other people may simply overlook
them.
Destiny Use – The character can request a useful fact or piece of
information regarding the party’s current situation from the GM in
private.


Stats:
HP: 20 [15 + 3 (Vitality) + 2 (Class Bonus)]
MP: 31 [15 + 12 (Intelligence) + 2 (Class Bonus) + 2 (Race Bonus)]
Accuracy: [None Equipped] [(Weapon skill) + 0 (Class Bonus)]
Evasion: 7 [2 (Dex Rating) + 5 (Class Bonus)]
ARM: 3
M.ARM: 10


Strength: 3 [(13) 5 + 8 MAX]
Vitality: 3 [(18) 10 + 8 MAX]
Dexterity: 6 [(20) 10 + 10 MAX]
Intelligence: 12 [(27) 15 + 12 MAX]
Charisma: 6 [(27) 15 + 12 MAX]


Job Abilities: Black Magic

Ability 1: Elemental Seal Instant, Self
By activating this ability, a Black Mage is capable of ignoring a foe’s magical resistance. Treat the target of your next spell as though he had a M.ARM of zero. If the target has other effects such as Shell that would further lower the damage dealt, ignore them as well. This ability may be used a number of times per session equal to the Black Mage’s CHA rating.

Ability 2: Eye of the Storm Passive
The Black Mage is naturally drawn to Lightning-elemental spells, and has mastered their use. All elemental Lightning spells now do increased damage; if it was to do (INTx1) points of damage, it would now do (INTx2) instead, and so on.


Equipment:

Right Hand: Nothin'
Left Hand: Nada
Armor: Silk Robe, Tier 2, 3 ARM, 10 M.ARM
Accessory: Zilch

Items:
Mothballs

Gil: 100


Skills:
Awareness 3
Languages 3 (Tarutaru, Common, Ancient)
Lore 3 (Relics)
Lore 3 (History)
Lore 3 (General)


Spells:

Thunder (3 MP)
Target: Single
Type: Elemental (Lightning)
Reflectable: Yes
A brilliant bolt of lightning tears down from the sky, striking the target with barely-contained energy. Thunder inflicts (INT x 2) + 1d6 points of Lightning damage to the target.

Elemental Spikes (8 MP)
Target: Self
Type: Elemental (Varies)
Reflectable: No
The mage is surrounded by a shimmering barrier of elemental energy. Declare which of three elements the Spikes will be tied to – Fire, Ice or Lightning – when casting this Spell. Anyone striking someone protected by Elemental Spikes will take elemental damage equal to the target’s CHA score. Spells or abilities that increase the damage steps of elemental spells have no effect here. The effects of this spell last until the end of combat.

---

I've gone over my sheet a few times, but I'm sure I've left mistakes in there yet. I will be grateful to anyone who points out an error, as it's my first time with this system. =3

Bard The 5th LW 12-07-2010 03:50 PM

Oh no, I will fucking MAKE time to join this. I'd like to rewrite Raltz a bit if possible.

I'll read up on the system.

Overcast 12-07-2010 03:57 PM

Caspin the cook will be back. Oh yes, he will be back.

phil_ 12-07-2010 04:03 PM

Jehnnek looks mechanically sound. Good job. If Krylo puts us on the same team, I'll get that there Performance of Lightening. Now that I think about it, I should probably mark Bello's Valor Minuet as "Coming Soon," so that I can change it to Lightening or Wind, depending on my group.

Krylo 12-07-2010 04:24 PM

Riin: You've got 13 points spent in skills, 3 Awareness, 1 Languages, and 9 on your three lores. With the skill point changes you've only got 9 points to spend.

Everything else is perfectly sound.


HERP A DERP!

Everything's good.

And now I away to work.

IHateMakingNames 12-07-2010 04:27 PM

Name: Kole
Age: 21
Race: Human
Class: Blue Mage
Appearance: Kole always looks like something is going to happen to him. His tall body is always in a tense stance, his movements are jumpy, and heavy bags rest under his blue eyes. He doesn't appear to take well care of himself, due to his unkempt blond hair and always wearing his armor instead of normal clothes. His armor is stylized for the rest of his blue mage outfit, which he regularly wears.

Background: Things do not go well for Kole. He has the unfortunate tendency to be involved in disasters. Caves he explores collapse, towers he climbs crumble, vehicles he drives break down, monsters he encounters explode. Despite all that, Kole still wishes to adventure. He has a fascination with monsters, specifically their strange abilities. This is perhaps fueled by his Blue Mage learnings, and his unfortunate nature.

Quote: "I didn't mean to do it!"

Traits: Walking Disaster, Paranoid

Stats
HP: 23
MP: 23
Accuracy: 3
Evasion: 9
ARM: 2
M.ARM: 7

Strength: 7 (+1)
Vitality: 5
Dexterity: 8
Intelligence: 6
Charisma: 4

Job Abilities:
Ability 1: Deadened Nerves
Ability 2: Resist Death

Equipment
Right Hand: Katana Tier 1 (Ice), (STR x1) +1d6 damage
Left Hand: Possibly the Katana Tier 1 (Ice), (STR x1) +2d6 damage
Armor: Temple Cloth, 2 ARM, 7 M.ARM, +1 STR
Accessory:

Items
Gil: 25
Potion x2
Eyedrop x2
Antidote
Glowstone

Skills:
Athletics: 3
Vehicles: 1
Synthesis (Machines): 1
Mechanisms: 2
Healing: 2
Lore (Monsters): 1
(Freebies)
Katanas: 3
Swords: 3
Daggers: 3
Light Armor: 3


Spells:
Self-Destruct

I'm aware he can't use Self-Destruct yet.

phil_ 12-07-2010 04:45 PM

Quote:

Originally Posted by Krylo (Post 1092103)
Riin: You've got 13 points spent in skills, 3 Awareness, 1 Languages, and 9 on your three lores. With the skill point changes you've only got 9 points to spend.

Characters get a number of skill points at first level listed by their job (Black Mage gets 14), as well as an additional +1 for every point of INT the character possesses (Jehnnek has 12 INT). 14 + 12 = 26, 26/2 =13 skill points. So, yeah, it's supposed to be 13. You forgot the Black Mage or something... I'm actually not sure where 9 came from, to be honest.

As for Kole, he has one extra MP (15 +6 INT +2 Job= 23 MP). Also, Katanas use STR for damage, even if they use DEX for weapon skill. If they used DEX for damage, it would be listed as part of their properties on page 89, like Daggers, Bows, and Guns. Finally, Evasion should be 9 (7 Job + 2 DEX rating).

Krylo, if you want me to stop doing this, let me know.

Overcast 12-07-2010 05:32 PM

Name: Caspin Shift
Age: 26
Race: Hume
Class: Blue Mage

Appearance: Standing at 5'10" and weighing about 140lbs most of which is tight muscle, he has black hair cropped short with brown eyes that seem to be tainted with his strange intentions. His hands are notably abused things after years of having them in the harmful world of cooking with many a scare and callus. Due to his great pride in being a chef you will more often than not find him in a white double breasted jacket and white pants(for he had never really liked the checkered sort), but notably never part of the ensemble is the hat. There was always something about that cap that irked him and he will adamantly refuse to wear it.

Background: When Caspin was a child he was found to have a very keen sense of taste. This led to an interest in the creation of fine tasting food. Early on he apprenticed himself to a proper cook so that he could make cuisine with genuine skill. Though one day a man approached him telling him, "There are aspects of taste and cooking you will never find with a man like this. You have the potential to be amazing. Allow me to show you the way." The man was a Blue Mage as well as a cook who began leading Caspin down the same path. The taste of monsters was intriguing, and the fact that merely appreciating their essence gifted him with new powers only added to his intrigue. After retaining his first skill he was ordered by his master to seek out his own experiments in taste and only to return when he was sure he was a master as well.

As an individual he has grown notorious for hunting, cooking, and eating monsters. Not necessarily in that order, as if being a Blue Mage wasn't bad enough. So he expects a bit of trouble from the world around him, and has also shaped a slightly awkward personality around that knowledge.

Quote: "Just a taste if you don't mind."

Traits: Artisan, Outsider

Stats
HP: 23
MP: 27
ACC: 3
Evasion: 10

Strength: 3+1, rating 1, 20
Vitality: 5, rating 1, 15
Dexterity: 9, rating 3, 25
Intelligence: 10, rating 3, 20
Charisma: 3, rating 1, 25

Job Abilities:
Ability 1: Defy Gravity
Ability 2: Devour

Equipment
Right Hand: Tier 1 dagger
Left Hand: Nada
Armor: Temple Cloth ARM 2, M.ARM 7

Items: Craftsman's Tools
Gil: 0

Skills:
Language: 2 (Common, Monster)
Synthesis(cooking): 4
Lore(monster): 2
Athletics: 1
Navigation: 1
Survival: 1
Stealth: 1
Awareness: 1


Spells:
Rank 1:
Homing Laser: 10mp. Single Target. (INTx2)+1d6 nonelemental damage. 25% chance for Confusion. Long Range capable.

First try in consideration of edits. Though still very likely wrong. xB

CelesJessa 12-07-2010 05:37 PM

I'm here speaking as Krylo (because he's at work) to say that sign ups are now officially closed, except for placeholders and Teal(who showed interest before the thread was made.)

krogothwolf 12-07-2010 06:07 PM

DAMNIT! Serves me right for taking so long before posting in here lol. Poop shoot!


All times are GMT -5. The time now is 01:05 AM.

Powered by: vBulletin Version 3.8.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.