Yumil |
02-17-2010 05:04 AM |
Square knows why Western Reviewers hate FF13
Source:
Quote:
The key developers of Square Enix's Final Fantasy XIII have revealed they "try not to listen to the critics too much" - and responded to criticism of the game's linear nature.
Producer Yoshinori Kitase told CVG sister mag Xbox World 360: "We try not to listen to the critics too much. Most of the criticisms have come because the first half of the game is very linear.
"But we've got a story to tell, and it's important the player can engage with the characters and the world they inhabit before letting them loose..."
The game's director Motomu Toriyama added: "We think many reviewers are looking at Final Fantasy XIII from a western point of view. When you look at most Western RPGs, they just dump you in a big open world, and let you do whatever you like... [It] becomes very difficult to tell a compelling story when you're given that much freedom."
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Apparently, they havent learned that giving some freedom is necessary(where I hear FF13 doesn't even open up till Chapter 11, quite a ways in, In fact, I hear you can't even back track). I thought they had learned that the standard jRPG formula was getting stale when they did FF12, but apparently change and originality is bad.
Heck, the team doesnt get why Mass Effect is so popular.
Source(@14:35)
Anywho, there have been very few nonhandheld jRPGs I have loved recently(guess the last one was Lost Odyssey, but that was mainly due to the localization of it with Michael McGaharn's performance...man I am glad they gave him that much freedom to make Jansen into a real character). Perhaps, the linear story is getting stale, and a more freeform(not sandbox) method of story telling needs to be visited. Our consoles are no longer limited so extreme linearity isn't forced on us by technical hurdles. Maybe Square will sit down and play ME/2 and learn a thing or two:)
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