The Warring States of NPF

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Arcanum 04-11-2012 07:43 PM

Quote:

Originally Posted by Locke cole (Post 1193636)
I don't think names can get taken in Guild Wars.

Presumably, the "make a first and last name" thing helps with that, but I have a sneaking suspicion that I'd be seeing way more <~Cloud Strife645~>s running around if names could be "taken".

I personally just went with names that sounded sufficiently "fantasy"y. Like Aryu Greywing, and Kuro Bloodfeather.

However, for some ungodly reason, my Ritualist wound up with a pun name. Fear the arcane might of Espi Rito.

Yeah only one name per character in Guild Wars. But the "required two names with a space inbetween" gave people enough creativity so that they didn't have to resort to excessive numbers and XxXxXs.

Quote:

Originally Posted by Oron (Post 1193634)
Anyway, does anyone know about how everything transfers to GW2? Specifically, do names transfer, or will I have to just make a bunch of characters and name them so the names don't get taken (I lack the creativity to create a new set of names)?

When I pre-purchased it asked for the e-mail tied to my Guild Wars account. I'm assuming they use that to associate Hall of Monument rewards with your new account.

As for names, after every beta weekend the characters people made, including the names they made, are wiped. However any characters/names made/taken during the 3-day headstart event will stay. Character names from Guild Wars are not reserved for use in Guild Wars 2.

Oron 04-11-2012 07:48 PM

Exactly how do they plan to allocate rewards for the Hall of Monuments? With new and non-returning professions, they can't pass them on by simply matching character professions.

Arcanum 04-11-2012 07:50 PM

This is how.

Oron 04-11-2012 07:54 PM

Oh, you can pick and choose for each title. That's nice.

I completely missed that FAQ link when I looked at the calculator a while ago.

Arcanum 04-11-2012 08:54 PM

Quote:

Originally Posted by Aldurin (Post 1193602)
With the preorder confirmation, it says "The game client will be available shortly; we will send you an e-mail with the download link." Does 'shortly' mean that I wait until the actual release or that they purposely delay the beta download for some reason?

Oh hey totally missed this. The next beta event is planned for "Late April" so I'm assuming they will send out the clients shortly before that happens.

synkr0nized 04-11-2012 09:39 PM

Secondary MMs are so much weaker.
 
Quote:

Originally Posted by Locke cole (Post 1193636)
edit: Holy shit. Aura of the Lich is ridiculous. I need to introduce that to my Ritualist. It just looks right. I'm reminded of the time when I first learned of Unyielding Aura. Trudged through what I think may be the most unforgiving stretch of land in Prophecies just to get access to the boss that had it, I found it so good.

When they buffed it, it became pretty rad. It was fairly terrible before.

In any case, you really should just roll a necromancer and do it correctly.

Locke cole 04-11-2012 10:00 PM

Man, I just wanted to roll with Explosive Growth / Boon of Creation Bone Minions. But yeah, I can try a straight minion master with a primary necromancer.

Then again... exploiting every corpse at the same time would trigger a veritable lightning storm and a massive HP/Energy boost at the same time.

Oron 04-12-2012 09:56 AM

It could, but how often will it occur that there are eight dead enemies and enough left alive to make that lightning storm worth it? The amount of damage from level 12 (around there) bone horrors probably won't keep up with a true minion master's level 18 bone horrors and they won't last as long, even with the extra damage and healing from their animation.

It's a fun build to mess around with, but a necro primary or a spirit rit will be more generally useful. Have you seen Signet of Spirits? It's pretty cool in PvE now.

Locke cole 04-12-2012 10:39 AM

Yes, I used Sith Signet plenty during my run through Factions.

Arcanum 04-13-2012 07:02 PM

So it seems you can set any skill on your skill bar to auto-cast. That's good to hear, since I was worried only the 1 key melee chains were auto-cast and I'd be stuck mashing 1 on spell casters.


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