![]() |
before we do anything, we have to devolve something. Theres nothing squishy can do until then
|
actually, while I understand desire to change, I dont think thats what we should worry about. There is a hole in the wall, a, at the very least injured, dweller who apparently left his dwelling, I think we should saddle up, explore and see if there are any changes.
I propose "return to pit" and just be ready for a tactful retreat. I doubt its hungry for a fight in any case. |
Quote:
|
Quote:
There is no precedent set that says we can't think or evolve further, nor that moving or eating is necessary to increase our evolutionary limit. |
Quote:
|
Quote:
Personally, I think it may be like level grinding, where we get more slots as we do more stuff, but there's nothing wrong with what Krylo's saying. Necessity is the mother of invention, after all. You don't push boundaries by running away from them... unless you're a master of Saotome style martial arts. Might also have to do with eating something different or special. I'd be inclined to get rid of one single thing, finish off the Dweller, and see what happens, but I'm on board with trying to deal with the limit problem too. |
Quote:
Fake Edit: Make sure to wait for condensation to finish before going Dweller hunting. |
To make things simple for you guys so that we keep the essentials and unessentials.
Devolve LASER EYES and MITOCHONDUITS. Evolve ROCKET LAUNCHER. It does the same thing and will work until we gain enough slots to get it back. |
Quote:
A rocket launcher is a steel tube with a simple, but incomplete, electrical circuit near the back. The circuit is broken in two places. One is at the back of the barrel, one is at the trigger mechanism. When a rocket is slid into it, the rocket lines up with the circuit at the back of the barrel. When one pulls the trigger, then, it sends an electrical current through the rocket propelled grenade, igniting the rocket, and propelling it from the tube. Meanwhile, the rocket itself is filled with an explosive substance that is detonated by a variety of means depending upon the warhead. We're going to go ahead and assume it's one that explodes on impact. So, what we would need to do to have a rocket launcher: First, retain mitochondria, as we will need it to create the electrical impulses necessary to ignite the rocket. Second, evolve some method of creating steel. Note: Just evolving a steel tube isn't good enough, because the actual warhead also contains steel and we will need a method of creating more of them. This would probably be a secretion. Secrete: Hardening Steel Alloy. Third, evolve some method of creating copper, for the wiring both within the rocket tube and the warheads. Secrete: Hardening Copper Alloy. Fourth, evolve a method of creating highly volatile explosives. Secrete: Highly Volatile Explosive Compounds. Fifth, Evolve some kind of heat and explosion resistance to protect us from the back blast from the rear end of our squishy mounted rocket launcher. Now, evolving a biological rocket launcher is probably not impossible, and we could probably rig something similar with only a few extra secretions and some method of throwing them, BUT it's going to involve more evolutions than the laser eyes we already have and will require us to retain the secretions everyone but me wants to get rid of. Also, if I know Ahrha, he'd require us to have some kind of extra evolutions (mixing a variety of simpler excretions to create the desired explosive effect, maybe) to create some kind of decent explosive, as opposed to just spitting snappers at opponents. |
seems brain size might work like intel stat in a good old table top RPG, by that I mean just because we dont know doesn't mean our blob doesn't. I say devolve everything we dont immediately need and put all of that into increasing our mental capacity and then once we are able to understand ourselves contemplate method to surpass evolutionary limit.
Plus if we are lucky bigger brain means potential psychic powers |
All times are GMT -5. The time now is 09:16 AM. |
Powered by: vBulletin Version 3.8.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.