The Warring States of NPF

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-   -   Mechanized Age (Sign-Up/Discussion Thread 1) (http://www.nuklearforums.com/showthread.php?t=41329)

Sifright 02-08-2012 07:33 AM

Quote:

Originally Posted by Overcast (Post 1183319)
Fear Lee, he has a laptop and a routine knowledge of macromedia flash.

Yay a character that understands that combined arms assaults have been the norm for the last two hundred years for a reason

Geminex 02-08-2012 02:33 PM

Okay, two quick questions.

First, how do turret deployments work?

Second, what're the effects of jamming? Cause what overcast can apparently do is quite marvelous, but seems a bit much for just one speciality.

Edit: Like, can it mask and simulate signals as well as block enemy radar? Because from the 'specialties' description, it doesn't seem that way.

DanteFalcon 02-08-2012 02:54 PM

Turrets take 1 full round of emplacement and building to activate. No moving and setting one up. They do take some time to place down and activate, hence the time requirement.

Jamming jams -everyone's- scanners in range, forcing everyone to rely on visual and manual targetting. Scanners -will not work- for a while, for both mechs and turrets (time variable based on specialties and abilities). Turrets can still be used manually as well but can't auto-target.

Geminex 02-08-2012 03:06 PM

Okay, cool. How long is a round? In terms of seconds? Roughly? Something like 3?

DanteFalcon 02-08-2012 06:22 PM

Somewhere in the 3-10 second range. I know that's extremely vague but 3 second actions will make combat absuuuuuuuuurdly slow. I like to give my players some liberty for creative impulses.

Edit: Post to come this afternoon. I get a close to 3 hour break between classes and it isn't worth it to come home because travel times kill that break. It might be a little rushed depending on how good my writing is during that time period but it will be done.

Aldurin 02-10-2012 12:58 AM

Quick question on the functionality of turrets. When deployed and manipulated, does the player in control need a sightline to the turret to properly aim it, or is there something like a video feed or directional indicator on radar that allows for aiming turrets that are out of the line of sight?

DanteFalcon 02-10-2012 01:00 AM

At this point in time you do need a sight line.

Aldurin 02-10-2012 01:03 AM

New plan, place the turret, run behind cover and hold down the fire and "turn left" buttons.

But that system for the turret actually seems reasonable at this time.

CABAL49 02-10-2012 04:05 AM

Do we also pick our special ammo now? Or is that something for later?

DanteFalcon 02-10-2012 10:48 AM

Now would be good. Partially giving the okay to something Aldurin mentioned which is for every 2 points in economy you get an additional ammo type. I only give that partial okay because there's another part I didn't mention that needs to be more thoroughly examined before I say yes.


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