The Warring States of NPF

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-   -   Are YOU a Pokemon Master?! (http://www.nuklearforums.com/showthread.php?t=36987)

Locke cole 01-13-2010 12:07 AM

Great for you, buddy.

My fighting gym will be unavailible for several months, because, well, College. I don't have my DS here. But I'll let you all know when I'll be ready.

The good news is, like I said, I already have a ton of Fighting Types trained up, for this exact kind of thing. And I spent my time training all of the cool fighting types. Machamp, Hitmonlee, Breloom, Lucario, Gallede, more than one Toxicroak, etc. and I'm hatching eggs for the other Hitmons, too. I like Hitmons. Chan and Lee for life!

Marc v4.0 01-13-2010 12:30 AM

Quote:

Originally Posted by Locke cole (Post 1006464)
Just know that my setup will accommodate for ways to kill all things Supereffective vs. Fighters, and stuff you might bring in to fight a Froslass.
And other stuff for fun.

There is a glaring hole in your plan and I shall be eagerly awaiting my chance to show it to you if you haven't figured it out by the time you can Gym Up.

Locke cole 01-13-2010 12:38 AM

Quote:

Originally Posted by Marc v1.0 (Post 1006515)
There is a glaring hole in your plan and I shall be eagerly awaiting my chance to show it to you if you haven't figured it out by the time you can Gym Up.

Bah. By my count, I can potentially supereffective hit every type, save for Ghost/Dark.
And that includes Dragon/Water.

Is the glaring hole like, a deficiency of ways to hurt types the same as my team or something? Kind of an I-know-you-know-I-know kind of thing?

Marc v4.0 01-13-2010 12:55 AM

For one, you'll be spreading your move pool out a bit thin in order to hit EVERTHING, especially considering not all of those pokemon can learn 4 of the right moves that cover almost everything. This can set your moves into a predictable pool that a person knowledgable enough at the game can take advantage of against you. If you send out the wrong pokemon at the wrong time, it could spell Unrecoverable Disaster for your match.

You might find yourself open to a bit of a pounding from a few different types, but it might be better to focus on countering your main weaknesses then on trying to best everything anyone can throw at you all the time everytime. Smaller margin for critical error

The other part of the problem I'm just going to keep to myself for now.


edit: Against proper planning and strategy (Or a perfectly built and executed sweep), Super Effective moves are rarely the key to a victory

Locke cole 01-13-2010 01:06 AM

Oh, I'm trying to keep my main problems countered with just about everything. After STAB moves, stuff to kill Supereffective threats is the top priority, followed by further type spread only after I've got that.


Aaaand.... darn it.
The unknown flaw is making me highly paranoid about what it could be.
Is it failure to fight walls? Status effect use? Swarms of ghosts evading my Fighting attacks? Darn it.

Master Zab 01-13-2010 02:53 AM

Less Chitchat, more battling. The rules work fine, been tested.

Whomper 01-13-2010 03:50 AM

*unleashes a Spiritomb/Sableye combo against Locke*

Professor Smarmiarty 01-13-2010 04:01 AM

Butterfree Sleep powder go!

Quote:

Originally Posted by Master Zab (Post 1006545)
Less Chitchat, more battling. The rules work fine, been tested.

Our point wasn't about whether the rules were balanced but whether they were reducing options and thus destroying fun for people who like to play in those way.

Corel 01-13-2010 04:19 AM

Needs some sort Deus Ex Machina/power of friendship in all gym fights, just like the cartoon show!

On second thought, let's not have it similar to the show...

Locke cole 01-13-2010 11:48 AM

Quote:

Originally Posted by Whomper (Post 1006556)
*unleashes a Spiritomb/Sableye combo against Locke*

Breloom, and every pokémon on my team without a sole dependency on Fighting-type moves: *laughs*

Hitmonlee: *cowers*

Supereffectives aren't all I have. I will admit I tend to make it priority one too often, though. May need to rethink some of my lineup.


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