The Warring States of NPF

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Bard The 5th LW 06-02-2010 12:36 AM

I'm perfectly OK with Charlotte's actions, I'm just curious as to how I've fallen under the radar as far as complaints go. Is it simply due to a lack of appearance in discussion? Or are my actions just conveniently working out as opposed to to other proposed actions?

Geminex 06-02-2010 12:38 AM

No, no. The reason I haven't raged at everyone who posted was that you can always edit your posts once we come up with something that won't get us all killed. Y'know, and I just realized, we haven't used Super Fang in a while. Gotta get back on that. Gimme half an hour and I'll have a strategy that'll blow those bitches away.

Bard The 5th LW 06-02-2010 01:12 AM

Super-fang is probably the only way I've managed to use a Mightyena to good effect.

Thank god for the move tutor.

Menarker 06-02-2010 01:47 AM

Firstly, let me say I would HATE a gameover situation. I'm rather attached to my character. ^^;

Quote:

Originally Posted by Armored Bishoujo (Post 1046643)

- First off, you don't know this yet, and I know you'll want to kick my ass for not mentioning it sooner, but Medics have unlimited items. Otherwise, their abilities wouldn't be terribly useful when you want the Medic to focus on healing most of his or her turns. The Medic is the only specialty with unlimited items. I'll update the database with this crucial intel.

Secondly, I'm overjoyed by this info.
AB, do Medics have access to all kinds of items like Rocket Boosters, or only Full Restore and Max Revive and such?


ANYHOW, now that we know that there is infinite items... >_> I can do this...

Turn 1: Have Renny's Togekiss and Mollesk attack for rage (Test flinching and damage.) Give a whole bunch of people Rocket Boosters, courtesy of my Gal-Tech. *Use as much of my RP as possible*

Turn 2: Send out Cecilia the enforcer. Have her use her Special ability that makes her invincible for 3 turns. ATTACK! End of Turn 1 waiting. (If Renny does this first, he can ensure other people can use their Signature Technique this turn.)

Turn 3: Cecilia Attack! SHE IS UNSTOPPABLE! End of Turn 2 Waiting. Renny's leader pokemon fully healed.

Turn 4: Cecilia cannot be stopped by any mortal agency! End of Turn 3 Waiting. Renny has Full RP again.

Turn 5: Renny joins the fray again, ready to buff the party silly with his maxed out RP or attack with dual Testament drives or something.

Oh, one thing I can test out is Shaymin's Seed Flare. It has an 80% chance of reducing a target's Special Defence by 2 stages. Too bad there is Frolass and Pegidash whom would cause trouble.

EDIT: Using your enforcer's rage to help pay for Renny's Protect ability sounds like a great idea in the future. ^,^ (Unless you want to use it this turn...) Also, when you're protected, you still gain rage from your attacks, so a trainer with two pokemons with double hitting attacks would end up getting 20 of his/her rage back.

If Super Fang turns out to be effective... Swampert and Magnezone has Mimic... (Don't ask what Magnezone bites with.)

Also, we haven't found out who the enforcer for Matthias and Charlotte is (although Bard said he might consider Shannon.) Anyhow, trainer enforcers are a good idea for throwing as tanks because even at the worst situation when both their pokemons are knocked out, they got 4 more left to spare.

Geminex 06-02-2010 02:22 AM

And AB, you have yet to adress my Rage woes. Can we make the upgrade retroactive? Because Impact really doesn't have nearly as much Rage as I'd like. There's absolutely nothing speaking against it, is there? It'd certainly be balanced. And if this is sort of a "supposed-to-lose" battle anyway, it probably won't help us win anyway.

Quote:

Renny has Full RP again.
Full RP? We get 50, not full. Don't we? We only get full RP if we were revived in the process.

Anyway, I'm assuming Rachel can use two rage rockets. Would anyone protest horribly if I had Impact use Dark ambition, after two rockets? It'll be useful later in the battle, and also, it'll make him a target. I plan to have an enforcer, probably a trainer's (because you're less likely to need them) pay some rage to fund Serene Blessing, and if he's a target, his protect absorbs more attacks.

Menarker 06-02-2010 02:31 AM

Ah, it was 100 RP before the database got changed. Thanks for the clarification. Still, 3 turns of invincibility is not something to waste. ^^

AB might change how you gain rage perhaps, but I doubt he'd give all Slayers Double Rage, or he would have to give Harriette a new ability. (Although that might be easier to do in the long run perhaps.)

Anyhow, keep discussing on what you want me to do. Protect to as many active combatants as possible, or give 25 rage to as many people as possible for aggressive action!

AB said that Medics can use additional items per turn if they pay 25 rage. So yes, Rachel could do double boosters if she spent the rage on that second one.

If you could edit the details into your bio, that would be great, so we don't have to look for it. Especially if you could put it in your signature, but I have links to everyone's bio somewhat in my signature already.

Geminex 06-02-2010 03:07 AM

Quote:

AB might change how you gain rage perhaps, but I doubt he'd give all Slayers Double Rage, or he would have to give Harriette a new ability. (Although that might be easier to do in the long run perhaps.)
Well, the way I see it, it'd work like this:
If a human attacks or gets attacked, they gain 10 rage.
If a pokemon attacks or gets attacked, it gains 5 rage.

As such, Harliette would gain 20 rage for attacking, or getting attacked, (because her ability doubles it), her pokemon would gain 5.
Impact would gain 10 rage for attacking.
Pierce would gain 5 rage for each pokemon.
A battle master without Harliette's special would get 10 for themselves, and 5 for their pokemon.

Quote:

AB said that Medics can use additional items per turn if they pay 25 rage. So yes, Rachel could do double boosters if she spent the rage on that second one.
Well, no. She can use double boosters by just leaving combat. Though it should be triple boosters.
Because using an item, that just takes a standard action, right? And trainers/legion mages/battle masters gain 2 actions, one for each pokemon. Plus, legion mages and battle masters gain an action for themselves, if they're not a support class.
Or, at least, that's the only way it makes sense.

Menarker 06-02-2010 03:15 AM

Rage system doesn't care who earns the rage the way AB put it. It's the number of hits recieved or dealt, not whom deal it. (Which means that it's double rage for Harriette regardless of whether it's her or her pokemon.) Although maybe that can be her ability, that the double rage applies to her pokemon too, while AB boosts the rage generation for all individual slayers themselves.

EDIT: NEW PLAN!

Current party set up? (Correct me if I'm wrong)

[Evolith/Device Space 1] [Matthias] [Charlotte Pokemon 1] [Charlotte Pokemon 2] [Rachel Pokemon 1] [Rachel] [Harliette Pokemon 1] [Harliette] [Harliette Pokemon 2] [Renny Pokemon 1] [Renny Pokemon 2] [Pierce Pokemon 1] [Pierce Pokemon 2] [Moon Pokemon 1] [Moon Pokemon 2] [Impact] [Evolith/Device Space 2]

Others involved. Wilhelmina, the 5 enforcers. (Dunno if Muon has rage to contribute. Doubt it.)

Required Data: List who would benefit from getting hit. Or who don't need Protect.
Current person who don't need protection and would even benefit from getting hit. (Harriette > Boost Renny's and her own rage generation when hit.)
Pay for 11 targets if at all possible. (Renny and his pokemons are automatically included in the original payment.)

Renny attacks with two pokemons (Air Slash and Mollesk's Rock Slide so he gains 15 rage.) Test Flinch theory, while trying to get Rage. Ends up with 95 rage so he can pay for 1 person's protect in addition to his pokemons and his own. *1*
Rachel pays for herself and rocket boosts Impact Twice. She has 60 rage. Enough to do that. *2*
Impact uses Kurika's Rage to protect himself? *3* Can still attack.
Harriette attack with 3 pokemons. Her rage pumps to 100! She pays for 2 others (Pierce's pokemon?), leaving herself open so she (and Renny beside her) get double rage when hit. Renny getting rage faster this way help pump his support skills faster! *5*
Matthias has his enforcer pay rage to protect himself (or he pays for himself?) *6* Get a bit of rage back when attacking.
Wilhelmina pay for someone else. *7* Get a bit of rage back when attacking.
Moon attacks with 2 pokemons, with two double hit moves, so he'll have enough to pay for 1 protect. *8*
Charlotte has enough rage to protect both her pokemons, or can draw upon her enforcer (11 if she draws from herself AND her enforcer). Can attack to get rage.

People Protected:
Renny and his two Pokemons (Automatically included)
Moon and his 2 pokemons (3)
Rachel and her 1 pokemon (5)
Pierce's Pokemon (7)
Charlotte's Pokemon (9)
Impact (10)
Matthias (11)

Not protected: Harriette and her pokemons.
If I made any mistakes, such as forgetting anyhow or something let me know.

The current Rage set up is here...

Pierce: 80
Impact: 35
Renny: 80
Charlotte: 70
Matthias: 55
Harriette: 70
Moon: 15
Rachel: 60
Wilhelmina: 60

Everyone else: 50

Astral Harmony 06-02-2010 04:03 AM

SignTechs/Seqs do now count as an action, except there's a special case in which the initiator of the SignSeq is the one who uses their action.

Medics have access to Rage Rockets and other items. They're just not able to pack shit like Supreme Restores 'n' the kinds of items Regina is about to use.

Fine, Gem. An upgrade is you. Slayers and Pokebrids generate twice as much Rage from hits dealt and received. Ya whiny fucker.

Harliette's double Rage ability applies only to her. After all, she's the Shock Trooper, not her Pokemon.

Now that all is said and done, prepare for an epic asswhuppin'.

Geminex 06-02-2010 04:14 AM

1: I really don't think that trainers should get rage for using trainer attacks. Not unless slayers start getting triple rage. Which I'd be fine with, actually.

2: My version of said plan:

Rachel: Leave combat to use two rage rockets on Impact. Leaves combat, so hopefully immune to damage.

Impact: Dark ambition, leaving him with 0 Rage. Use second adrenaline boost. Attack Altarisect with LH launcher. Request Swarm Bow in exchange for flamethrower.

Charlotte: Spitz to use super fang on Pegidash, Hammond to use Stone Edge on Pegidash.

Renny: Use Serene blessing (Two characters not sure who (suggestions welcome), spend 35 rage to extend protection to Matt and Impact). Mollesk to use Rock Slide on Pegidash, Swampert to use Ice beam on Altarisect. We can test flinching another time.

Pierce: Tyranitar with stone edge on Pegidash, Aria with ice beam on altarisect. Deploy Aria first, then Tyranitar. That way, sandstorm overrides drizzle. I hope.

Matt: Venomoth form, use sleep powder on Regina

Moon: Fathom and Shanelle with two ice beams, vs. Altarisect.

Harliette: Mineral shot on Pegidash, Blissey's sing, also on Regina, deploy nidoqueen, Ice Beam on Altarisect

Wilhelmina: Hit Altarisect

Suggestions? Improvements?

Edit:
Quote:

Fine, Gem. An upgrade is you. Slayers and Pokebrids generate twice as much Rage from hits dealt and received. Ya whiny fucker.
:dance:

Quote:

SignTechs/Seqs do now count as an action, except there's a special case in which the initiator of the SignSeq is the one who uses their action.
Wait, what? Including Impacts?
...
Can I edit his technique so that doesn't apply? Or ignore that for this turn?


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