The Warring States of NPF

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Menarker 12-08-2010 02:03 PM

Quote:

Looks like I won't be needing Performance of Wind, since neither Dragoon took Ride the Storm.
Well, I'm not thinking of getting Ride the Storm yet. But it's one of the skills that I might be willing to consider much later on if I was teamed up with someone who has weather altering skills. But it's a pretty situational ability if I'm not with someone who can do it.

For Job Abilities, I'm considering the following (in no particular order)

Scan
Animal Companion (Maybe multiple times?)
Lancet
Destructive Strike
Limit Breaker
Skillful Hero?
Ride the Storm?
Dragon's Eye?


Disarm is kinda bad since it can only be used once per battle. Would have been neat otherwise.

I would personally want Performance of Light late game anyhow, assuming I get a holy type weapon to thus get its power boosted. But that's later on when I build up my synthesis.

Would be awesome if I could build a Artifact level weapon with the following traits.

Indestructible, Break Damage Limit, Holy-Strike, Holy Enhancer, Auto-Haste, Piercing, HP Drain... and one other ability I haven't decided on it. I thought of Overdrive, although I might get that as a Job Ability... Worth thinking about though...

Although I would opt for Auto-Protect and Auto-Shell on my Armor and Shield respectively. (Is it possible to get multiple enchantments on armors like having Indestuctible and Auto-Protect on an armor for example?)

And I can hope for a Ribbon accessory. Drac can get the Legendary Artifact for Dragoons, the Rat Tail.

Krylo, will the Holy/Shadow Enhancer from having maxed allignment stack with the Holy/Shadow Enhancer that could be put on a weapon? I heard that they did before.

Dracorion 12-08-2010 03:38 PM

Quote:

Originally Posted by phil_ (Post 1092293)
I double-checked Dracorion, Menarker, and McTahr, and they all seem up and up. Looks like I won't be needing Performance of Wind, since neither Dragoon took Ride the Storm.

Well, I have no problem getting Ride the Storm if you get Performance of Wind and the new Entertainer wind Art, and we're on the same team.

Quote:

Originally Posted by phil_ (Post 1092293)
And, yes, I am just waking up now.

If you weren't out for at least eighteen hours then you weren't drunk enough.

Krylo 12-08-2010 05:18 PM

Quote:

Originally Posted by Menarker (Post 1092285)
Ah, ok. Btw, what level do the dragon companions DO learn flight. It says eventually it'll be able to be mounted and fly at level 30. But that kinda implies that it learns to fly before then. Can it offically fly under its own power before then (although not as a mount unless paid for)? Like say at level 5, its growing wings allow it to fly around for its own purposes?

Let's say level 10. Just ball parking it there.



Quote:

Oh. Because the dragon companion's power whenever the dragoon would make a crit is based on the dragoon's STR stat, and not anything of their own.
Even though your 'animal companion' is your wyvern, it's important to note that animal companion abilities both work differently and weren't that well thought out/clearly implemented, and I wish I had thought on them more deeply when doing the changes or we wouldn't have to have this discussion.

But the point being that strange attack isn't meant to be a huge powerful thing, even at low levels. It's meant to just be a little light bit of extra damage that happens now and then to help out.

I wouldn't be adverse to, after say... ten levels or so, throwing it a status effect like seal or stun or something relatively minor that makes sense with a crystal dragon, just to stop it from fading into uselessness, or even tossing it a better damage multiplier eventually, however I don't want it to be doing damage that's comparable to an extra PC and:
Quote:

Jugan does 7 damage (9 INT - 2 MARM)
Quote:

Originally Posted by Truce
Jade deals 7 damage to Wedge and knocks him back a short distance.

From here. Note, Bello also ended up doing seven damage, Vit did 3 (though Vit is an unfair comparison), Prasad was only doing around 9ish, etc.



Quote:

So, Krylo how exactly would Strange Attack work in your case. Do I make a forumula or specific effect and propose it to you? Or do you have a guideline to reference to? Or is it just being able to use the Wyvern's attacking ability at times other than just critting/limitbreak?
I was thinking roll a D6 or two at the beginning of battle. 1 = no use that combat, anything else = which round it will happen on. Assuming combat lasts that long.

Quote:

As for how often it happens, I would like to be able to have the option to use it at least INT rating times a day at will, because I don't like randomness, but spamming it without limit would be a bit much anyhow and I'd rather not opt for GM whim (although I love the Lunar games you mentioned.)
I'm thinking about it.

It's not a completely unreasonable request, though I have to ask exactly why INT would, logically, affect the number of times you could command an animal to attack?

Quote:

Originally Posted by Menarker (Post 1092296)
Would be awesome if I could build a Artifact level weapon with the following traits.

Indestructible, Break Damage Limit, Holy-Strike, Holy Enhancer, Auto-Haste, Piercing, HP Drain... and one other ability I haven't decided on it. I thought of Overdrive, although I might get that as a Job Ability... Worth thinking about though...

Start dropping points into synthesis (weapon smithing) and prepare to have a ridiculous quest to get the items necessary, and, of course, spend a point of destiny for each special ability.

Quote:

Although I would opt for Auto-Protect and Auto-Shell on my Armor and Shield respectively. (Is it possible to get multiple enchantments on armors like having Indestuctible and Auto-Protect on an armor for example?)
Start dropping points into synthesis (armor smithing) etc. etc.

Quote:

Krylo, will the Holy/Shadow Enhancer from having maxed allignment stack with the Holy/Shadow Enhancer that could be put on a weapon? I heard that they did before.
I could have sworn it said they didn't, but I couldn't find it in the book on a quick glance through. I'm going to go ahead and say no, anyway, though, unless someone else can find it.

On the basis that it says under the affiliation bit that it acts exactly as a weapon enhancer and most weapon enhancements aren't made to be stacked (outside of a few that specifically say they can be).

There's a lot of time before this becomes an issue, however, so I might change my mind, or I might change my mind if someone can show me a place where it says they're stackable.

Bard The 5th LW 12-08-2010 05:23 PM

Here's the old Ralts sheet (minus some stuff). I just want to know if this still works out as you guys are smarter. Some other stuff will be rewritten later.

---

Name: Raltz Mauslin
Age: 26 (average)
Race: Hume
Class: Red Mage

Appearance:

Quote: "You know you can't resist me."

Bio: Ever since he was young, Raltz has felt unfulfilled. He grew up in a rather large town, and he was well known all around for his good people skills and variety of talents, but it was never enough for him. He was mildly sucessful with physical competitions and feats, but more scholarly pursuits were where his interests lied. He ready many a book, both fictional and not. However, legends and history were what caught his attention the most. The tales of swashbuckling adventurers and heroes were what the young Raltz was most enchanted with. "What am I accomplishing here?" "Will I be remembered for years to come?" As he grew up, these thoughts always haunted him. He wanted to be famous, Immortalized! He would go the route to have bards tell his stories some day. At about the age of 20, he wished his people farewell and good luck and whisked away to fulfill his destiny.

So far, his personal insistence on trying to be good at everything has been both helpful and a hindrance. He's trying to be a jack-of-all trades, but is a master of few. He's got charm though, and he his name has gotten around through the places he's visited. These are just stepping stones to the young adventurer though. He knows he going to be part of something great, and he'll do anything to get there.

Traits: Androgynous, Famous

Stats
HP: 17
MP: 21
ACC: 4
Evasion: 7
ARM: 6
MARM: 10

Strength: 6 (7 with Temple Cloth)
Vitality: 4
Dexterity: 4
Intelligence: 9
Charisma: 7

Job Abilities:

Favored Spell (Cure)
Steal Heart

Equipment
Right Hand: Sword Tier 1, (STR x 1) +1d6 damage
Left Hand: none
Armor: Temple Cloth, 2 ARM, 7 M.ARM, +1 STR

Items
2x Potion
Gil: 100

Skills

Healing: 1
Disguise:3
Language:2(common, ancient)
Inquiry:2
Trade:2
Negotiation: 2
lore:1(history)
Awareness:2
Acting:3
Navigation:2

Sword: 4 (freebie)
Staff: 4 (freebie)
Knives: 4 (freebie)

Spells
1 Blizzard (3 MP)

Geminex 12-08-2010 05:26 PM

Ha!
Y'know, I was thinking of an adrogynous red mage as well. Though he/she/it is still highly hypothetical.

Hey, Krylo, just out of curiosity, would Androgynous work with Sexy?
Like, you appeal to both genders?

Edit:
I mean, yeah, it'd be weird, and probably not all that effective, but hilarious.

Bard The 5th LW 12-08-2010 05:36 PM

Ralts was my character last RP.

One time, he seduced (I guess you could call is mind control) a male guard. That was shortly before the end.

Krylo 12-08-2010 05:47 PM

Quote:

Originally Posted by BardTheFifthLightWarrior (Post 1092334)

Name: Raltz Mauslin
Age: 22 (average)
Race: Hume
Class: Red Mage

Appearance:

Quote:

Traits: Androgynous, Favored spell (Blizzard)

Stats
HP: 22
MP: 26
ACC: 4
Evasion: 7
ARM: 6
MARM: 10

Strength: 7 (8 with Temple Cloth)
Vitality: 4
Dexterity: 4
Intelligence: 8
Charisma: 7

Job Abilities:

Crimson Seal
Steal Heart

Equipment
Right Hand: Sword Tier 1, (STR x 1) +1d6 damage
Left Hand: none
Armor: Temple Cloth, 2 ARM, 7 M.ARM, +1 STR

Items
2x Potion
Gil: 100

Skills

Healing: 1
Perform:3
Language: 1 (ancient)
Speech: 2
lore: 1(history)
Awareness: 2
Navigation:2

Language: 1 (freebie, Common)
Sword: 4 (freebie)
Staff: 4 (freebie)

Spells
1 Blizzard (3 MP)

That's what you'd look like with the changes (with changes to the sheet bolded). Also you'd have one more skill point to spend.

Quote:

Originally Posted by Geminex (Post 1092337)
Ha!
Y'know, I was thinking of an adrogynous red mage as well. Though he/she/it is still highly hypothetical.

Hey, Krylo, just out of curiosity, would Androgynous work with Sexy?
Like, you appeal to both genders?

Edit:
I mean, yeah, it'd be weird, and probably not all that effective, but hilarious.

You would be attractive to anyone attracted to the gender you are currently trying to be. Note that Androgynous lets you pretend to be the opposite gender for a point.

You'd probably have cases of mistaken gender now and then, too.

Overcast 12-08-2010 05:49 PM

It was the sexiest moment short of licking a paladin for healing.

Geminex 12-08-2010 06:03 PM

If I go that build, I would so out-sexy it.

I would base my character around making people questioning their sexualities. It would the the most terrifying character ever.

As it is, I'm thinking of making a red mage built around Char and Int. Not much direct combat, a bit of casting, mainly focused on diplomacy, charm, that sort of stuff.

It wouldn't be entirely dissimilar to what bard has, but, like I said, less combat oriented.

But once again, pretty hypothetical. Just wanted to throw that out there, see what you guys think.

Krylo 12-08-2010 06:07 PM

Well, I'll toss this out for anyone still mulling this shit over:

WE HAVE: An entertainer, a fighter, two blue mages, a black mage, a thief, two dragoons, a gambler, and another gambler on the way.

Notice what none of those classes have?

Readily available healing.

Paladin, white mage, or a white magic leaning Red mage would be good. Actually two of any of those so each group can have something like that.

Edit: Not that it's a big deal. There's always rerolls if combat ends up being too hard with no healers.


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