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Konami didn't give a fuck about existing Castlevania continuity, therefore Lords of Shadow the shit out of this Megamanz.
MM Powered Up and Maverick Hunter X were just remakes not reboots. I didn't even own a PSP either. |
MHX was pretty much the same game but, had a (somewhat) different story. Like, Sigma's evil right of the bat in that one, while MMX5 showed us that he wasn't evil all along.
Unless I was half asleep when I played those 2 games and missed something...which is a real possibility for me >_> |
What Magus said is what I am saying. Let's do a new timeline where Dr. Light makes megaman and he beats ass all over again differently. Or whatever. Reboot, restructure, fuck it up, whatever. Do something instead of cowering. Megaman still has so much potential but it's just squandered. I'd play a Megaman done in the format of Metroid Prime for example, if it's done well and with that level of detail. There's so much opportunity that just gets wasted.
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Mario, Zelda, Sonic, Megaman...
there are spinoffs and experiments... and there is the formula. |
Megaman Legends Meets Windwaker
This time you drive the airship AWW YEAH |
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As for the Classic Megaman reboot, MM Powered Up. Most fans hated the cute look and out right refused to buy it. Resulting in this project getting canned too. Number one complaint was that it lacked the charm the 8-bit games had. Which is why MM9, MM 10, and MM 25th anni are all 8-bit titles. |
All right, so I was doing a run through where I started with Ryu because hey why the fuck not and it turns out that getting perfects on the boss rematches before M. Bison also allows you to meet certain requirements. So between Chun Li being piss easy twice over, managing to scrape myself back up to full life against Balrog, and excellent e-tank usage timing against Vega, I managed to fight Akuma.
And after like 30 tries and finding out that the game won't let you switch controllers mid playthrough or recognize the controller you were using should you have to plug it back in, was forced to throw in the towel. The directional inputs being analog stick only kind of puts a damper on a fight where you need to be very, very quick and precise about jumping and sliding. |
So apparantly the "no save feature" thing was done on perpose by the indi dev as a homage to MM1.
And there's a patch for the game on it's way that will fix several bugs and may include the missing save system. No clue on when it'll be released. |
Techically there was in the form of a password systerm.
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I mean the original NES cart. It gained a save system when it was ported but the original NES cart lacked a save feature entirely.
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