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-   -   Mega Man Vs Street Fighter - Dec 17 *free* (http://www.nuklearforums.com/showthread.php?t=42379)

Magus 12-20-2012 09:04 PM

Konami didn't give a fuck about existing Castlevania continuity, therefore Lords of Shadow the shit out of this Megamanz.

MM Powered Up and Maverick Hunter X were just remakes not reboots. I didn't even own a PSP either.

akaSM 12-20-2012 09:08 PM

MHX was pretty much the same game but, had a (somewhat) different story. Like, Sigma's evil right of the bat in that one, while MMX5 showed us that he wasn't evil all along.

Unless I was half asleep when I played those 2 games and missed something...which is a real possibility for me >_>

shiney 12-20-2012 09:20 PM

What Magus said is what I am saying. Let's do a new timeline where Dr. Light makes megaman and he beats ass all over again differently. Or whatever. Reboot, restructure, fuck it up, whatever. Do something instead of cowering. Megaman still has so much potential but it's just squandered. I'd play a Megaman done in the format of Metroid Prime for example, if it's done well and with that level of detail. There's so much opportunity that just gets wasted.

Bells 12-20-2012 10:13 PM

Mario, Zelda, Sonic, Megaman...

there are spinoffs and experiments... and there is the formula.

Magus 12-20-2012 10:23 PM

Megaman Legends Meets Windwaker

This time you drive the airship

AWW YEAH

Kyanbu The Legend 12-20-2012 11:17 PM

Quote:

Originally Posted by akaSM (Post 1218882)
MHX was pretty much the same game but, had a (somewhat) different story. Like, Sigma's evil right of the bat in that one, while MMX5 showed us that he wasn't evil all along.

Unless I was half asleep when I played those 2 games and missed something...which is a real possibility for me >_>

According to inafune, Project Maverick Hunter X was intened to be a full on rewrite of the X series (X1 through X6). The main purpose was to give X the story he deserved, since the X series was all about Zero mainly. X was kinda just... there for most of the games. Yes the X series had very little to nothing to do with MMX himself. However fans didn't like the idea of a reboot and having to spend over $100 on the same games again with little to no major changes out side of graphics and a new script. So the game sold very poorly, resulting in Capcom canning the X series.

As for the Classic Megaman reboot, MM Powered Up. Most fans hated the cute look and out right refused to buy it. Resulting in this project getting canned too. Number one complaint was that it lacked the charm the 8-bit games had. Which is why MM9, MM 10, and MM 25th anni are all 8-bit titles.

POS Industries 12-21-2012 01:19 AM

All right, so I was doing a run through where I started with Ryu because hey why the fuck not and it turns out that getting perfects on the boss rematches before M. Bison also allows you to meet certain requirements. So between Chun Li being piss easy twice over, managing to scrape myself back up to full life against Balrog, and excellent e-tank usage timing against Vega, I managed to fight Akuma.

And after like 30 tries and finding out that the game won't let you switch controllers mid playthrough or recognize the controller you were using should you have to plug it back in, was forced to throw in the towel. The directional inputs being analog stick only kind of puts a damper on a fight where you need to be very, very quick and precise about jumping and sliding.

Kyanbu The Legend 12-23-2012 01:31 AM

So apparantly the "no save feature" thing was done on perpose by the indi dev as a homage to MM1.

And there's a patch for the game on it's way that will fix several bugs and may include the missing save system. No clue on when it'll be released.

Flarecobra 12-23-2012 09:43 AM

Techically there was in the form of a password systerm.

Kyanbu The Legend 12-23-2012 10:50 AM

I mean the original NES cart. It gained a save system when it was ported but the original NES cart lacked a save feature entirely.


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