The Warring States of NPF

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Truce 12-03-2009 06:10 AM

Final Fantasy d6
 
Most of you probably won't know about the FFRPG d6 system.

That's okay. Assuming I haven't accidentally uploaded one of my video game porn collections, you can learn about it through the handy PDF I'm about to link to you. It's actually still in play testing as far as I know, but this is the latest version I'm aware of.

http://rapidshare.com/files/315637320/FFRPG.pdf.html

It's a simple system, one with a straight forward enough that the rolling will be relatively simple to handle, and battles hopefully won't be too short or too long. Most importantly, since rounds consist of a party turn and an enemy turn, we won't need to keep track of something like initiative. Because of that, I'm hoping that it will fair well in a Play By Post format.

Characters are built by picking a race and class, and from there using points to buy your stats. Job abilities are earned at certain levels, though you can pick and choose which one you will use. Skills are easy enough to understand, while traits round out your character. Destiny is one of my favorite features, which rewards players with points for doing awesome things that they can use to activate special abilities, traits, or even defy death.

Now, while I have some experience with the system, I'm not a very experienced GM. I'd like to think I've matured a bit since I last ran a game, but I definitely want to avoid taking on too much. If I'm going to run an RP here, there's a limit to how many people I can put in a party.

This particular RP will start off in the Grand City of Rios - and the players will be members of the Adventurer's guild there. Players will initially be performing missions for money and treasure, and we'll go from there.

There will be a few changes, however. The Fighter's Zodiac Warrior skill +1 Attack/+1 Defense bonus only applies when wielding an applicable weapon type, and only for the number of weapons wielded. The White Mage's summoner subclass will also be ignored for simplicity's sake. I'll also avoid using monsters from the bestiary for the most part.

Otherwise, Characters will use the standard 30 attribute distribution for creation, and have 500 gil for purchasing initial equipment.

If there are any questions, I'll be happy to answer them.

---

Character Sheet.

Name:
Age:
Race:
Class:
Appearance:
Background:
Traits:

Stats
HP:
MP:
Attack Bonus:
Evasion:

Strength:
Vitality:
Dexterity:
Intelligence:
Charisma:

Job Abilities:
Ability 1:
Ability 2:

Equipment
Right Hand: Name, Tier, Weapon Abilities
Left Hand:
Armor:
Graft (If Applicable):

Items
Gil:

Skills:
Preferred Weapon Skill:
Any Other None Zero Skill:

Arhra 12-03-2009 07:34 AM

Hey Truce, just want to say I'm interested but it'll probably be a few days before I can properly sit down, look through that rulebook and think up a character.

Bard The 5th LW 12-03-2009 07:45 AM

same sentiment as above. I'll read it over later today.

Truce 12-03-2009 10:19 AM

No problem Arhra, Bard.

krogothwolf 12-03-2009 11:31 AM

I'm interested as well, but I'm short of time for the next day or 2 so is it alright If I wait a few days before creating a character?

Truce 12-03-2009 12:02 PM

It's okay, Krogothwolf.

To make it clear, I'm not planning on closing sign-ups in the next couple of days. People are busy, it's an entirely new system, and I'd rather have a well thought out character than one thrown together as soon as possible.

Menarker 12-03-2009 01:17 PM

As much as I would love to possibly consider this, the fact that your hosting site blocked me because there isn't any more "free slots" for non-premium members is a hassle. >_<

phil_ 12-03-2009 01:54 PM

I was interested, but then you said no summoners. I just can't participate out of principle.

Truce 12-03-2009 02:27 PM

Quote:

Originally Posted by Menarker (Post 992527)
As much as I would love to possibly consider this, the fact that your hosting site blocked me because there isn't any more "free slots" for non-premium members is a hassle. >_<

Yeah, how silly of me not to have seen that ahead of time. Here's another link.

http://www.mediafire.com/?l2nm2moeja4

And sorry to hear that Phil.

phil_ 12-03-2009 03:07 PM

Sorry? Man, don't be that way. I just said it because I think this is a cool idea, but silly, nonsensical reasons for not joining are less depressing than "If I join, I'll slow this game down to a crawl, like every RP I post in."

So consider me on the fence.

Oh, and how are we handling dice rolls, and should we be like "My dude uses [skill] on [target]," or more like how we normally play, but with extra notation of what powers we're using, like "The Disinherited Knight sprung up from horseback, waved his fatal sword over the head of his adversary, and commanded him, Brian be Boi-Guilbert, to yield himself (I use [Intimidate] on [Brian be Boi-Guilbert])," or should we just write normally and let you sort it out? And we're starting at level 1, right?

Truce 12-03-2009 04:33 PM

Dice rolls, specifically in battle, will be declared by the player, but you still have to describe your action.

Quote:

Enter awesome description on how you plan to take on Truce!

---

HP: Current/Max
MP: Current/Max (If Applicable)
Action: Attack with Truce Tier 2 sword, Strength 10.
Attack Roll: Weapon Skill + 2d6
After the entire party has made their posts for the turn, I'll reply with the results of the party's actions, as well as the enemy's actions - assuming the enemy hasn't been wiped out. I'll be doing the rolling myself since NPF doesn't have a built in dice roller, but thanks to the combat system I can do all the rolls at once for a single round.

Skill rolls also have to be declared for the more dramatic stunts, though I trust people on the forum enough to know when a skill test is dramatic or not.

phil_ 12-03-2009 07:38 PM

Hey, Truce, could I get approval for a "Cute" trait that acts the same as "Sexy?" I want to make an especially cute Tarut that uses his cuteness to manipulate the stupid Humes and other big people, but it seems a bit squicky to call a Tarut sexy. Would that be alright?

Also, guys, I have ideas for White Mage, Black Mage, and Entertainer Builds; which do you think I should do? Entertainer would allow me to make some impact on a fight even if I miss a round with their persisting Arts, but every party needs a White Mage and Black Mage is one of the better uses of a Tarut, since Moogles are better entertainers and White Mages have to physically fight to do damage for the most part. It's like, Entertainer lets be be a lazy drunk, White Mage is a funnier concept for a gruffy, unpleasant Tarut, and Black Mage lets me cast the spells that make the people fall down. Which would you guys rather me take and not keep you from taking? Not that we couldn't play a party of White Mages...

Bard The 5th LW 12-03-2009 07:51 PM

I'm caught between Entertainer, dark knight, and gambler. Dark knight seems too limited to me, gambler seems like I might detriment the other team members, and entertainer, which is what I'm heavily leaning on, may be taken by Phil, who admittedly seems to be better at getting into that kind of character. (what with his drunkness and all)

It seems at the moment that I'm going to sign up as a gambler. I'll probably have a character in by tomorrow.

krogothwolf 12-03-2009 08:03 PM

I've got a Paladin in mind, though when skimming through it I saw little on how much spells cost to purchase, is that in there?

Truce 12-03-2009 08:09 PM

I'll allow that, Phil. A "Cute" trait would be a d6 for negotiation rolls, but of course it'll have to be appropriate for the situation.

Wolf, spells are earned as you level - the rate at which you learn them is listed on the first page of the Class, listed right above its Epic Abillity.

phil_ 12-03-2009 08:09 PM

Quote:

Originally Posted by BardTheFifthLightWarrior (Post 992728)
entertainer, which is what I'm heavily leaning on, may be taken by Phil, who admittedly seems to be better at getting into that kind of character. (what with his drunkness and all)

Well, that's why I asked. I'm cool with any of them, and I probably won't have a character until Sunday. Also, if I go with Entertainer, I'll probably get in on that Mime action, as long as we have a Black or Red Mage on our team. But that leaves room for another Entertainer. Either way, I'm leaning further toward Black Mage, since I'd get to be cute and terribly destructive, and the shift toward Shadow fits a bitter, manipulative character well. But then, if he's an Entertainer, then we have a Krusty the Clown character, which could be cool. What kind of dude or dudette would your Entertainer be, Bard? And how can you so easily give up the Entertainer slot when your name is Bard?

Edit: Oh, and thanks, Truce.

Another edit: Also, what races are you guys leaning towards? I've already said I decided on Tarut (because I've wanted to play a Tarutaru since FFXI came out), but what other races will comprise our merry band?

krogothwolf 12-03-2009 08:23 PM

So is the actual spells per level earned automatically when you have access to them? So at level 1 I have access to each lvl 1 spell

Truce 12-03-2009 08:30 PM

Quote:

Originally Posted by krogothwolf (Post 992740)
So is the actual spells per level earned automatically when you have access to them? So at level 1 I have access to each lvl 1 spell

No.

Spell Rank is the level of spell you can learn. To the right of that is the level that you can learn one.

For a Paladin, you can learn a total of three level 1 spells, at levels 1, 2, and 4.

Naturally, you won't gain access to all the spells, so you'll have to pick and choose which ones you'll want to learn. I won't object to someone learning a Rank 1 spell instead of a Rank 2, though - if you feel inclined to do something like that.

On another note - on Status effects.

Quote:

When a spell or ability attempts to cause a Status Effect, the victim may make an immediate Charisma check to ‘shake it off.’ The difficulty of this check is (10 + Tier level of the spell used) for spells, or and opposed Charisma check for a monster ability.

krogothwolf 12-03-2009 08:32 PM

Alright, now that makes sense! Thanks

Bard The 5th LW 12-03-2009 10:02 PM

If I am an entertainer, I would have him be a somewhat classy guy, and hammy to, he'd probably speak poetically a lot and be dramatic.

And if I am to pick a Red Mage, can I access the Androgynous trait to work around the opposite Gender limitation of the 'Steal Heart' ability?

Edit: I'm probably just going to go with Red Mage, I'm new to this sort of system, and I'd best go with something simple.

Viridis 12-03-2009 10:12 PM

Quote:

Originally Posted by BardTheFifthLightWarrior (Post 992772)
If I am an entertainer, I would have him be a somewhat classy guy, and hammy to, he'd probably speak poetically a lot and be dramatic.

And if I am to pick a Red Mage, can I access the Androgynous trait to work around the opposite Gender limitation of the 'Steal Heart' ability?

Edit: I'm probably just going to go with Red Mage, I'm new to this sort of system, and I'd best go with something simple.

Bard's clearly roleplaying as the Red Mage.

Bard The 5th LW 12-03-2009 10:20 PM

Yup. The character is basically going to be a bisexual Red-mage with a penchant for cross-dressing. I'm going to work in ice spells to start off with while I'm at it

How many spells gan I start of with while I'm on this subject.

Truce 12-03-2009 10:56 PM

Androgyny would eliminate the gender limitation - but, you'll need to spend a Destiny Point. Fortunately for you, though, you'll only need to spend it once per mission that you decide to use it.

As for the number of spells, you start off with one Rank 1 spell, chosen from either the Black or White magic sections.

Menarker 12-04-2009 02:03 AM

Quote:

Originally Posted by krogothwolf (Post 992734)
I've got a Paladin in mind, though when skimming through it I saw little on how much spells cost to purchase, is that in there?

Hehe. I was thinking of a Paladin as well. Fortunately, having a spare tank/healer is always a good idea in case one's health runs low or when ambushed from two sides. Still going to have to read up a bit.


BTW, a number of skills have their usage limited on a "per session" basis. Since we aren't going to head over to your house to do this, what constitutes a new session?

The Argent Lord 12-04-2009 02:45 AM

I'm tentatively interested in this, too. I haven't had much of a chance to look at the system, but it seems like right now we have (probably) an Entertainer, a Red Mage, and two Paladins? So, based on standard RPG party mechanics, I should probably be looking something in the vein of either a Thief or a Black Mage, correct?

Menarker 12-04-2009 02:51 AM

Actually, I'm thinking of making a Ranger. (Found something interesting for me to try out) Sorry. ^^;

Teal Mage 12-04-2009 03:01 AM

Quote:

Originally Posted by BardTheFifthLightWarrior (Post 992778)
Yup. The character is basically going to be a bisexual Red-mage with a penchant for cross-dressing.

Why hello Bard!

Something about that sounds strangely familiar to me.

Hm, I'll probably look further into the game's system, but I doubt I'll actually sign up. Not unless the game has a particularly attractive class or race I suppose, since dice systems have never really been my thing and Truce said he wanted to avoid a big group. I'd rather let people who like this kind of thing play, if you understand my point.

Still, Bard's character made me laugh.

Naqel 12-04-2009 03:42 AM

Rapidshare hates me.

Care to upload it somewhere else so i can see if I'm in?

Menarker 12-04-2009 03:49 AM

Quote:

Originally Posted by Truce (Post 992549)
Yeah, how silly of me not to have seen that ahead of time. Here's another link.

http://www.mediafire.com/?l2nm2moeja4

He already made an alternative link here.

Naqel 12-04-2009 06:48 AM

*Sheet moved.*

phil_ 12-04-2009 08:28 AM

I'm pretty sure attributes don't work that way. The +n stuff on the Job pages indicate how much you can put into that ability beyond racial maximums.* That's why they're called "Max Attribute Modifiers." Your dude actually has:

Strength: 4
Vitality: 8
Dexterity: 9
Intelligence: 6
Charisma: 3

* That is, until you get your third Limit Break, after which you can just put points wherever.

Naqel 12-04-2009 08:42 AM

Yeah. Noticed it myself and was editing while you posted.

Krylo 12-04-2009 08:49 AM

Name: Jal
Age: 31
Race: Mithra (Viera)
Class: Thief
Appearance: A rare male Mithra, Jal doesn't quite have the same beauty about him as the female of his species, and tends to look a lot like a silver haired Hume. The fact that he doesn't generally bother with grooming past bathing and tries to hide his more obviously inhuman traits. He generally wears a hood over his head to hide his ears, and wears loose fitting clothing over his body, that allows him to hide his tail, as well.

Background: Jal was one of the very few male Mithra born to his clan, and as a result he had a life of 'luxury' set out before him. He was too 'valuable' to be risked with things like actual work, or travelling, or exploring, or anything else, and his life seemed to be shaping up to being a reproductive unit. Now, most men would probably be pretty ok with that, but Jal... well, he wanted to see the world. The young Mithra women would often leave on travels and return with scars and stories behind them, and so, from a young age, Jal wanted nothing more than to escape his lot in life. And then one day he did, under the cover of darkness. The world outside the village was harsher than he expected, and outside the forest harder yet. He was determined to see the world before he returned, however, and so he made his way through life as something of a petty thief. Which suited him just fine. He really loves the 'shinies' and the skills he's picked up allow him to acquire


Traits: Agile, Bottomless pockets.

Stats
HP: 28
MP: 0
Accuracy: 3
Evasion: 14 (12)

Strength: 3, 1 rating, 15 max
Vitality: 6, 2 rating, 18 max
Dexterity: 15 (11), 5 (3) rating, 27 max
Intelligence: 6, 2 rating, 18 Max
Charisma: 5, 1 rating, 27 max

Job Abilities:
Ability 1: Dual Wield
Ability 2: Treasure Hunter

Equipment
Right Hand: Stiletto , Tier 2, (DEX x 2) +1d6 damage, +2 Dex
Left Hand: Simple Dirk, Tier 1, (DEX x 1) +1d6 damage
Armor: Nomad's Outfit, 4 ARM, 4 M. ARM, +1 EVA
Accessory: Yellow Scarf (+2 Dex)


Items
Gil: 0
Smoke Bomb


Skills:
Preferred Weapon Skill:
Dagger: 4
Two Weapon: 3
Any Other None Zero Skill:
Acrobatics: 2
Awareness: 1 (racial)
Climbing: 2
Escape: 2
Language: 3 (Viera, Common, Ancient)
Lockpicking: 2
Stealth: 4
Traps: 2
Medium Armor: 1

Naqel 12-04-2009 08:57 AM

Quote:

Originally Posted by Krylo (Post 992908)
(I can't find anything on how high I actually need this for whatever tier armor and what not?)

As far as I figure it from there being only 8 tiers of stuff and only 8 dots on the sheet beside any skill. You need to have equal or more than the tier you want to use.

Though I might be wrong.

While we're at the topic of uncertainities(is that even a word?), dose my Machine skill cover repairing of Grafts, or do I need a different skill?

Overcast 12-04-2009 10:37 AM

Okay finally got the system since I hadn't visited the thread to find it on mediafire later and I was far too determined to beat rapidshare.

Will likely return with a character sheet.

phil_ 12-04-2009 11:35 AM

I'll just say that I've decided on Entertainer. Right now I'm just wavering on how much combat ability I want to have, at least as far as number-crunchy stuff goes. Almost definitely going to have Mimic, since otherwise I'll have nothing to spend MP on.

Truce 12-04-2009 11:40 AM

Sessions will be the length of one mission, or when a day passes; whichever is shorter. Naqel's right about Armor as well; you only need an a skill level up to the armor tier.

Naqel, Krylo, your sheets look to be fine; you even remember to include the class accuracy bonus I forgot about.

Menarker 12-04-2009 12:41 PM

Darn, Naqel beat me to it. :3 Ah well. At least I got a slightly different approach for my ranger.

IGNORE THIS BIO. NEW ONE MADE AFTERWARD

Character Sheet.

Name: Malaren Tress
Age: 104 (Old Age Category)
Race: Viera
Class: Ranger
Appearance: 1.7 M (Taller with rabbit ears). 53Kg. Dull Silver Hair. Red Eyes.
Background: An elderly ranger who had for decades lived as a hunter, living a pleasant but uneventful life. Spurring the curiosities of the younger Vieras, Malaren accepted her role as provider for her tribe at large and training the amateurs in the manners of archery and nothing more. However, her later years have left her feeling anxiety and regret, having nothing of a legacy or an inspirational memory to compare with those that younger ones have boosted about among their friends. Her strength and appearance had left her in old age and her knowledge rather lacking due to seclusion from the outside world, but she still felt active and hardy... although she couldn't know when that would leave her too. Compelled to spend the uncertain remaining years to live the life she neglected to explore, she took only the few items that belonged to her and rode off unceremoniously to whatever location suited her… upon she caught the sight of Rios.

Quote:

*Upon Usage of Epic-Ability Sharpshoot*
Ally or Animal Companion: “I bet you can’t hit that monster from here.”
Malaren: “Right eye or left?”

*Upon accidental destruction of property, often by Walking Disaster Trait*
Malaren: “… Is it supposed to work that way?”
Or “… Crap…”

*Fumble a shot, hitting an ally… hard*
Malaren: “…. I think a white mage could fix that… maybe.”


Traits: Walking Disaster
Agile


Stats
HP: 20
MP: None
ACC: 7
Evasion: 11 (1 due to armor)
ARM: 4
MARM: 4


Strength: 3 (Rating 1) Max 15
Vitality: 8 (Rating 2) Max 18
Dexterity: 12 (Rating 4) Max 28
Intelligence: 4 (Rating 1) Max 23
Charisma: 3 (Rating 1) Max 22

Job Abilities:
Ability 1: Aerial Maneuver
Ability 2: Animal Companion: Flying-Mount-Familiarity
Proposed animal companion: Levitating/flying manta with leathery wings. Captured from elsewhere by traveling caravan and sold to Malaren mainly out of convience and intrigue, although the long years spent together have made them suitable partners.


Equipment
Right Hand: Bow (Wooden Arrows)
Left Hand:
Armor: Nomad’s Outfit

Items: 2 Ahriman Tears

Gil: 80

Skills:
Preferred Weapon Skill: Bow 5
Any Other None Zero Skill: Awareness 3 (1 Racial bonus)
Ride: 6 (1 from Animal Companion)
Language: 2 > Bhasa Mithra, Common
Medium Armor: 3




I assume that the Job Trait "Aerial Maneuver" will also apply while my character is riding on a flying mount?
(I'm kinda assuming that being flying/airborne would make me mostly immune to melee attacks.)
EDIT: Seems that Flight merely gives -4 penalty to melee attacks or so. Still pretty good though. ^^

phil_ 12-04-2009 01:54 PM

Yo, working on my spell list, came on a snag. Negative status effects can be resisted by a Charisma check against 10+tier level of the spell, or, in the case of monster abilities, an opposed Charisma check (p. 121). However, Arts have no tier level, nor are they a monster ability, but most of them can give a negative status effects. They aren't even "Type: Status." Are we going with resisting them like a Tier 0 or Tier 1 spell, resisting them like a monster ability, or just having them always work?

Truce 12-04-2009 02:03 PM

Phil, we'll treat Arts as a monster ability.

Menarker, your character's stats are too high. Viera's have a racial maximum of 12 dexterity, and 8 vitality.

Menarker 12-04-2009 02:14 PM

Quote:

Originally Posted by Truce (Post 993142)
Phil, we'll treat Arts as a monster ability.

Menarker, your character's stats are too high. Viera's have a racial maximum of 12 dexterity, and 8 vitality.

If you can relook at page 4 (first two paragraphs) and the Ranger class on page 54, you would notice that Maximum stat is created by adding the Max stat of the race AND the Max stat modifier for class. I should still be in range for both stats.

Naqel 12-04-2009 02:16 PM

Class bonuses only apply to level up development.
Quote:

Originally Posted by FFd6 Rulebook
Characters have a maximum ‘cap’ for their attributes upon character creation, known as Racial Maximums - no starting character may begin the game with any Attribute's rating exceeding these. For instance, Humes have a maximum starting Strength of 10, and Moogles have a starting racial maximum of 14 Charisma. Things such as equipment or Grafts, which provide straight attribute bonuses, allow the character to have a higher-than-maximum value in a given stat upon creation.

Additionally:
Quote:

Originally Posted by FFd6 Rulebook
Attributes in the 1-2 range represent a character who is crippled in some way, because in game terms you're going to have a lot of trouble doing something with Attributes that low.

There are some funny/horrible implications for having 1 charisma.

Menarker 12-04-2009 02:18 PM

Oh, I just REALLY re-read the first paragraph and I missed a part. I'll edit my bio promptly.

EDIT: Edited my bio

Naqel 12-04-2009 02:26 PM

BTW: I added a quote.

Here's a useful link for future: http://home2.paulschou.net/tools/xlate/

phil_ 12-04-2009 02:42 PM

Here's a character sheet. For the most part, it lacks the good stuff, a.k.a. "fluff," but the numbers (and making sure I didn't screw them up) are probably more important for now. The fluff, in a nutshell, is that Bello is a story-teller, looking for stories to tell. He isn't above using his cuteness or stabbing people up to get his way.

Not sure about Flirt, so that might change.
Level 1 stats for posterityHP: 16
MP: 23
Accuracy: 3
Evasion: 8

Strength: 3 (4 with Temple Cloth)
Vitality: 5
Dexterity: 6
Intelligence: 7
Charisma: 9

Job Abilities:
Flirt
Mimic

Equipment
Right Hand: Dagger Tier 1
Left Hand: nuthin
Armor: Temple Cloth

Items
1x Potion
Lute
Gil: 150

Skills:
Preferred Weapon Skill:
Daggers 3
Other Skills:
Acting 4
Awareness 3
Lore (History) 3
Language (Common, Monster Talk, Tarutaru)
Light Armor 1
Negotiate 4
Perform 4
Stealth 1 (Small size)

Arts used by alternate singing and lute playing:
Valor Minuet
Routine Performance
Herculean Etude
Wake to Life

---


Name: Bello
Age: 13
Race: Tarut
Class: Entertainer
Appearance: Shoulder-length blond hair with his bangs in his face and the back held in a short pony-tail, blue eyes, long eyelashes. Wears a loose pink shirt that's a little too big for him and gray shorts. His lute hangs over his shoulder on a wide cloth belt.
Biography: Bello was a gifted storyteller from a young age. Everyone in his tribe loved hearing his stories, at least until they had heard them all. Cries of "More! More!" lead him to study the history of the Tarut and other races to find more stories, but eventually even these were followed by cries for more. Lacking further history to study, Bello went out as an adventurer, both to find more history and make some of his own. Among the other races, Bello found his cuteness to be a useful tool in ingratiating himself with others and gaining their trust, and who was he to question its effectiveness? Eventually he found himself in the city of Rios, where the Adventurers Guild could provide him with endless stories. He sends most of his downtime testing out tales of his adventures, both true and... embellished, among the people of the city.
Quote: "Forgive me for being so cute."
Traits: Cute, Ancient History

Stats
Lvl: 2
HP: 22
MP: 37
Accuracy: 3
Evasion: 8

Strength: 3
Vitality: 5
Dexterity: 6 (8 with Shaving Razor)
Intelligence: 8 (9 with Mage's Robe)
Charisma: 9

Job Abilities:
Flirt
Mimic

Equipment
Right Hand: "Shaving Razor," Dagger Tier 2, (DEX x 2) +1d6 damage, +2 DEX
Left Hand: nuthin
Armor: Mage's Robe, 4 ARM, 12 M.ARM, +1 INT

Items
1x Potion
Lute
Gil: 0

Skills:
Preferred Weapon Skill:
Daggers 3
Other Skills:
Acting 4
Awareness 3
Lore (History) 3
Language (Common, Monster Talk, Tarutaru)
Light Armor 2
Negotiate 4
Perform 4
Stealth 1 (Small size)

Arts used by alternate singing and lute playing:
Valor Minuet (+2 to allies ACC -OR- -2 to enemies' ACC)
Routine Performance (Everyone goes to sleep but me -OR- everyone wakes up)
Herculean Etude (+3 to target STR, STR-based powers can be used one more time per session -OR- -3 to target STR score)
Wake to Life (Object can move around and follow simple commands -OR- the object can't anymore)

krogothwolf 12-04-2009 02:50 PM

Alright Here is my character sheet. I think everything is correct but let me know if I fudge something! I can flesh out the background more later on if you'd like, plus appearances. Just wanted to get the stats and everything down first for you to see.

Name: Ziegmund Hellworm
Age: 23
Race: Hume
Class: Paladin

Appearance: A Hume Male, Standing at 1.7M. He has Brown hair and Blue eyes and a muscular build from the training he received and from years of wearing heavy armour. He only wears a cloak over his armour to help protect it from rusting incase of rain

Background: Ziegmund entered Paladin training at the age 12 when he was worthy of receiving it. During his first 4 years he was a squire to one Delgor Meintith whom showed him the ropes and taught him the basics of being a paladin. Upon turning 16 he took the Paladin tests and passed with a decent grade and went on his first mission. That mission ended in a disaster with only Ziegmund left alive of the party. No one knows what truly happened and Ziegmund refuses to this day to speak of it. After that the other missions he went on were all relatively successful and he distinguished himself well. He was given leave recently to allow to venture forth in the world on his own to bring the Holy light of the Paladin to those who need it.
Traits: Guardian Inhuman Might

Quote: "Holy Light, Guide My Sword!"

Stats
HP: 42
MP: 25
Evasion: 7
Stats Rating Max
Strength: 6 2 20
Vitality: 9(11) 3 25
Dexterity: 3 1 15
Intelligence: 6(8) 2 20
Charisma: 7 2 25

Job Abilities:
Ability 1: Cover
Ability 2: Saint's Cross
Epic Ability: Invincible
Innate Ability: White Magic


Equipment
Name Tier Weapon Abilities
Right Hand: Sword 2 Reliable, +2INT
Left Hand: Metal Ward 2 (6 ARM 6 MARM +1 VIT)
Armor: Bone Vest 1 Vit +1
Graft: None

Items
Gil: 0
Potion x2
Ether x1

Skills: Points Max
Preferred Weapon Skill: Sword 3 3
Any Other None Zero Skill: Heavy Armour 3 4
Climbing 2 3
Riding 1 2
Healing 2 3
Swimming 2 4
Survival 1 3
Negotiation 3 3
Trade 3 3
Language(Common,Monster Talk)

ARM 13
ACC Bonus 4
EVA 7
M.ARM 8+2
DMG 6x2+1d6

Spell Rank Spells
1 Cure,Restore

Naqel 12-04-2009 03:05 PM

Speaking no language might be a minor issue(we don't get one for free). Your proper Accuracy(assuming you use a Sword) is: 4(3 weapon skill +1 class bonus)

krogothwolf 12-04-2009 03:09 PM

You actually need to learn the language? I thought you'd start as common with a hume automatically...man. I'll update that in a bit.

There! It's been fixed.

Haha, Thanks man. I was editing EVA and ACC at the time and accidentally replaced the EVA with ACC. Thanks for the help.

Bard The 5th LW 12-04-2009 03:29 PM

I have the stats worked out, I'll post later.

Edit: His current Attributes are:

STR:7
DEX:6
VIT:3
INT:7
CHA:7

Any suggestions on how I may want to do it differently? (Im new to this)

Overcast 12-04-2009 05:13 PM

Name: Caspin Shift
Age: 26
Race: Hume
Class: Blue Mage

Appearance: Standing at 5'10" and weighing about 140lbs most of which is tight muscle, he has black hair cropped short with brown eyes that seem to be tainted with his strange intentions. His hands are notably abused things after years of having them in the harmful world of cooking with many a scare and callus. Due to his great pride in being a chef you will more often than not find him in a white double breasted jacket and white pants(for he had never really liked the checkered sort), but notably never part of the ensemble is the hat. There was always something about that cap that irked him and he will adamantly refuse to wear it.

Background: When Caspin was a child he was found to have a very keen sense of taste. This led to an interest in the creation of fine tasting food. Early on he apprenticed himself to a proper cook so that he could make cuisine with genuine skill. Though one day a man approached him telling him, "There are aspects of taste and cooking you will never find with a man like this. You have the potential to be amazing. Allow me to show you the way." The man was a Blue Mage as well as a cook who began leading Caspin down the same path. The taste of monsters was intriguing, and the fact that merely appreciating their essence gifted him with new powers only added to his intrigue. After retaining his first skill he was ordered by his master to seek out his own experiments in taste and only to return when he was sure he was a master as well.

As an individual he has grown notorious for hunting, cooking, and eating monsters. Not necessarily in that order, as if being a Blue Mage wasn't bad enough. So he expects a bit of trouble from the world around him, and has also shaped a slightly awkward personality around that knowledge.

Quote: "Just a taste if you don't mind."

Traits: Artisan, Notorious

Stats
HP: 28
MP: 36
ACC: 3
Evasion: 10

Strength: 3+1, rating 1, 20
Vitality: 6, rating 2, 15
Dexterity: 9, rating 3, 25
Intelligence: 10, rating 3, 20
Charisma: 3, rating 1, 25

Job Abilities:
Ability 1: Defy Gravity
Ability 2: Devour

Equipment
Right Hand: Tier 1 dagger
Left Hand:
Armor: Temple Cloth ARM 2, M.ARM 7

Items: Craftsman's Tools
Gil: 0

Skills:
Preferred Weapon Skill: Dagger 3
Any Other None Zero Skill: Language: 2 (Common, Monster)
Synthesis(cooking): 4
Lore(monster): 2
Light Armor: 2
Negotiation: 2
Escape: 2
Navigation: 2
Swimming: 2
Survival: 2
Acrobatics: 1

Spells:
Rank 1:
Homing Laser: 10mp. Single Target. (INTx2)+1d6 nonelemental damage. 25% chance for Confusion. Long Range capable.
Lick Wounds: 5mp. Single Target. (VITx2)+1d6 healing. Short Range only.

Bard The 5th LW 12-04-2009 06:07 PM

Ok, I have Almost everything worked out now, I just need to know how I would work out how to assign numbers to my skills, like lore or disguise. The rule book isn't explaining as well as I'd like it to. Can someone Simplify it?

The Argent Lord 12-04-2009 06:32 PM

Well, since there are about twice as many people here as there were last night, and Krylo took my character concept, I think I may as well not bother with this unless more people are needed.

Overcast 12-04-2009 07:38 PM

Lets see. Your skill point quantities are decided with a combination of the amount of points in intelligence and the base given by your class. For example my character gets 9 plus 14 given by his class. Each skill is modified by an attribute's rating, by being added to rolls but also by deciding the maximum points you can put in which is the rating plus one. For example Synthesis(cooking) is modified by Intelligence and so my character can put a maximum of 4 skill points in it. You distribute as you see proper, typically with at least one i language so that you can talk, but otherwise it is up to you what seems useful or would go well with your character's background. For example, my character has cooking his highest skill due to his background as a cook even if it isn't always useful.

Bard The 5th LW 12-04-2009 07:52 PM

So I just add my 7 INT to the Red Mages 18 skill points and distribute the 25 to the skills I want? If so then I'll get to work on that now.

Krylo 12-04-2009 08:06 PM

Quote:

Originally Posted by Naqel (Post 992898)
Evasion: 9+6+1

Evasion is dex rating, not dex score, so I'm pretty sure this should be 3+6+1, so you'd have 10 not 16.

Also, maybe you're right on the armor thing, though it's never stated. In which case I can just leave it as is 'cause I'm pretty sure I'm wearing Tier 1.

Annnnd, I'm like 99% sure that it's machine for repairing your grafts. I know it said somewhere but fuck if I can find it now. I remember being unsure if it was systems or machines and having it clarified later on.

Quote:

Originally Posted by The Argent Lord (Post 993353)
Well, since there are about twice as many people here as there were last night, and Krylo took my character concept, I think I may as well not bother with this unless more people are needed.

Oh, did I?

Sorry about that.

If you want you can have it back and I'll make a gambler (which I mainly shelved 'cause Naqel's character seemed too close to the tech minded one I had in, uh, mind) or monk instead. Backstory and name would be the same, appearance and skills would change.

I was really kind of torn between the three (with a slight inclination toward dk or fighter, though everythin'd change then, and red mage seemed interesting and... well yeah) and decided to go thief 'cause I didn't THINK anyone had expressed interest and thought we'd need a trap/lock/escape monkey.

I'm really not that attached to the class or whatever. Kind of like the 'run away male Mithra' thing, but I had a couple other ideas there bouncing around too.

Edit, so's no one else does what I did on accidents:

Claimed/interested rolls

Krogo: Paladin
Phil: Entertainer
Bard: Red Mage
Mena: Ranger
Argent: Thief (sorry about that) or Black Mage
Naqel: Ranger
Myself: I don't actually care, probably a monk if Argent wants thief back, maybe gambler.
Overcast: Blue Mage

Overcast 12-04-2009 08:14 PM

I believe so Bard, so go on with your bad self and lets see what happens. On grafts apparently making grafts requires either tinkering or machines which is what the author says very close to each other in the grafts section, but when it comes to repair it seems more useful to have the auto-repair graft which will make sure all those that end up being crippled will repair over time.

Krylo 12-04-2009 08:18 PM

Oh yeah, you're right Bard.

There's also a shared ability to grant you ten more skill points, too, if you want. I grabbed that for my thief because I wanted to be able to afford high scores in all the acrobatic and thiefy things with other points in things I deemed useful for getting money, 'cause I plan on being greedy.

Bard The 5th LW 12-04-2009 08:31 PM

Here I go. If I made any mistakes, or you have reccomendations, please point them out. And I do need to know what the Acc Bonus on the tier 1 sword is.

Name: Ralts Mauzlin
Age: 22 (average)
Race: Hume
Class: Red Mage
Appearance: 5'9 feet tall, 125 LB, White Hair
Background: Ralts was born and raised by his mother (his father had died) in a fairly average town with a large library, which was good for him because he had a thirst for knowledge. Although, Ralts didn't want to limit himself to just reading, he would also go out and participate in sporting events and other physical contests. As time went by, Ralts gradually became very skilled at almost everything there was to be done in his town, he was never the best at these, but he was content to take second place if it brought balance t his other skills. It was his large amount of skills that led Ralts to become the apprentice of an accomplished Red Mage, and he spent years patiently studying under the un-named master, and he adopted some of his master's more neurotic and eccentric traits and hobbies while learning from him. After Ralts hit the age of 22, he decided that he had learned all he could in his town. So he bid his mother and teacher good-bye and shoved off to learn as much as he could in the world.

Above all-else though, Ralts wants to be remembered by the people in the world. He wants to leave his mark in history as one of the greatest people in every field of knowledge and combat, and for people to look up to him as an inspiration.

Quote: *about androgynous* "Don't you judge me, it's not like you don't have a hobby others don't approve of."

Traits: Androgynous, Intuitive

Stats
HP: 17
MP: 21
ACC: 4
Evasion: 7
ARM: 6
MARM: 10

Strength: 7 (8 with Temple Cloth)
Vitality: 3
Dexterity: 5
Intelligence: 8
Charisma: 7

Job Abilities:
Crimson Seal
Steal Heart

Equipment
Right Hand: Sword Tier 1, (STR x 1) +1d6 damage
Left Hand: none
Armor: Temple Cloth, 2 ARM, 7 M.ARM, +1 STR

Items
2x Potion
Gil: 100

Skills: To be entered once I understand the system
Preferred Weapon Skill: Swords 3
Other Skills
Healing: 3
Disguise:3
Language:2(common, ancient)
Inquiry:2
Trade:2
Negotiation: 2
lore:1(history)
Awareness:2
Acting:2
Navigation:2
Light Armor:1
Spell Rank Spell
1 Blizzard (3 MP)
__________________

Overcast 12-04-2009 08:39 PM

If you are going to have Intuitive I think I have a better idea to replace my Cryptic trait so more edits cometh.

Truce 12-04-2009 08:45 PM

Krylo's right about the Evasion thing. Kinda disappointed I didn't catch that myself, though.

Naqel's Evasion should be 10, while Bard's should be 8.

Overcast, I'd use a dagger instead of a katana, to shift some focus away from Strength to Dexterity. Katanas really aren't worth using unless you're a Samurai, from my experience either.

I'll also take this time to warn you all that I'm not really going to hold back as a GM. If the party gets wiped out then everyone's dead. If you're unconscious with poison at the end of a battle and nobody has an antidote, you'll need to make a vitality check.

Generally, don't expect your characters to live through a dangerous situation if they don't take proper actions. Unless, of course, you have enough Destiny Points to Cheat Death. Still, what's the fun without an element of risk?

Krylo 12-04-2009 09:04 PM

Bard, I love the fact that your initials are RM. Well played.

Oh, and because of the way stats work, you effectively need multiples three of anything to see real benefit. Enough to raise your rating. Other than int and vit which affect your mp/hp.

Though as a red mage I can't think of what I'd want to reduce there. Cha rating = magic damage, and so you'll want to pump that more asap, while int = mp, so again, you'll want to raise that a bunch soon as possible, and strength = melee damage sooo, yeah.


And I've got no problem with you not holding back. A character death can really make an RP seem more epic or whatever so long as it doesn't feel cheap and adds a proper sense of danger to the setting.

Overcast 12-04-2009 09:18 PM

Alright so the str is down, int is up, as is cooking and monster lore so that he doesn't end up poisoning anyone, a little bit more MP and a switch from pollen which would be more useful as someone supportive and striking with the fighters to learn new moves to homing laser so he can smash his opponents and get the food faster.

Slight switch, but still rather nice.

Bard The 5th LW 12-04-2009 10:05 PM

While my character could use maybe some tinkering in different areas, I think that would overall bring it down what with the balance theme of the Red Mage and all. I'm going to look over the character sheet awhile and see what I can do ,maybe move a DEX point to INT or CHA, but in so far it seems that this is it.

Also, I couldn't find the ACC bonus of the tier 1 sword. Anyone mind filling me in on it?

Krylo 12-04-2009 10:10 PM

ACC is equal to class bonus + weapon skill. You have three in your weapon skill and Red Mages get a plus one bonus to ACC, so your ACC bonus is 4.

Bard The 5th LW 12-04-2009 10:19 PM

Thanks. While I was at it, I moved a Dex point to INT for an extra MP point.

The Argent Lord 12-04-2009 11:39 PM

Quote:

Originally Posted by Krylo (Post 993425)
Oh, did I?

Sorry about that.

If you want you can have it back and I'll make a gambler (which I mainly shelved 'cause Naqel's character seemed too close to the tech minded one I had in, uh, mind) or monk instead. Backstory and name would be the same, appearance and skills would change.

Heh, no, it's fine. I was just amused looking at it because I'd been planning a male Mithra thief, and my standard character name is Jalathas, which often gets shortened to Jal.

Krylo 12-04-2009 11:53 PM

...That's actually kinda creepy.

phil_ 12-04-2009 11:55 PM

Hey, Overcast, your INT's two too high. Humes are stuck at 10 max for attributes at first level (p. 4). Bard, Red Mages can't use shields, 'cause shields are heavy armor (p. 103) unless you're a White Mage with Shieldbearer (p. 64). Also, you need to have at least one point in Light Armor skill in order to get the +1 STR from your Temple Cloth and not take a -2 penaltiy to "actions," whatever that means (p. 76). I'm sorry to nitpick, I invite fine combing of my sheet for errors.

Also, we need a White Mage.

Also also, weather may conspire to trap me in a terrible place with no internet from tomorrow morning until possibly Monday afternoon. Just thought I'd give a heads up.

Menarker 12-05-2009 12:04 AM

Quote:

Originally Posted by phil_ (Post 993543)
Hey, Overcast, your INT's two too high. Humes are stuck at 10 max for attributes at first level. Bard, Red Mages can't use shields, 'cause shields are heavy armor unless you're a White Mage with Shieldbearer. I'm sorry to nitpick, I invite fine combing of my sheet for errors.

Also, we need a White Mage.

I'll switch to one unless someone makes one first. We probably don't need two rangers and I'm not against the class. But I have to shave/shower to get ready for work tomorrow and my b-day. ^^; I imagine the family and such are going to demand my attention and want to take me out and all that and that along with two take home exams are going to cut in my time for the next day or so. (But I'll probably have it done in the evening or so)

phil_ 12-05-2009 12:08 AM

Should I just keep running over sheets for errors? It's really slowing down my drinking, and I may have to be sober for the next couple days.

Oh, and a question for Truce. Should we describe our clothes that never change no matter what we equip like everybody in Final Fantasy ever (except for, like, Dress sphere people and maybe XI I don't know I didn't play it), or should we just leave it alone and all be dressed in identical Temple Robes and Nomad's Outfits?

Krylo 12-05-2009 12:10 AM

Seems like a good idea to me.

Truce 12-05-2009 12:16 AM

Clothes won't change, unless it's a plot point. Though, I'd prefer that the type of clothing you wear matches the type of armor you're wearing.

For instance, no running around in bikinis if you're supposed to be wearing heavy armor.

Also, I'd like to thank everyone for their help so far.

Bard The 5th LW 12-05-2009 12:19 AM

Quote:

Originally Posted by phil_ (Post 993543)
Hey, Overcast, your INT's two too high. Humes are stuck at 10 max for attributes at first level (p. 4). Bard, Red Mages can't use shields, 'cause shields are heavy armor (p. 103) unless you're a White Mage with Shieldbearer (p. 64). Also, you need to have at least one point in Light Armor skill in order to get the +1 STR from your Temple Cloth and not take a -2 penaltiy to "actions," whatever that means (p. 76). I'm sorry to nitpick, I invite fine combing of my sheet for errors.

On it. Thanks.

Overcast 12-05-2009 12:22 AM

Geh, forgot that little bit. Kills my thoughts on upping his intellect since it offers no serious bonuses to start with and I'd be better off adding to it as he levels up.

Caspin is taking a back and forth stance with, "He wears whatever light armor he has on, but white no matter what color it is supposed to be." but since we can wear whatever we want I'm keen to changing it up.

The Argent Lord 12-05-2009 12:33 AM

Quote:

Originally Posted by Krylo (Post 993541)
...That's actually kinda creepy.

Yeah, weird moment of synchronicity or something.
Quote:

Originally Posted by phil_ (Post 993543)
Also, we need a White Mage.

All right, if one is needed I suppose I can fill that slot, unless we've got too many people for Truce to deal with already.

phil_ 12-05-2009 12:52 AM

Hey, Truce, how long have we been members of the Adventurers Guild, and should we all know each other at the beginning of this?

Truce 12-05-2009 12:53 AM

I've mentioned it to a couple people already, but I'm going to break everybody up into smaller groups, so I don't mind having more people sign up. Just don't expect me to be posting to multiple times everyday; even if we had just one small group, I wouldn't be able to do that. I will aim to post consistently though.

The format of the game, as I've said before, is a series of missions handed out by the guild. At first, I'll assign you to a mission on what I feel are somewhat balanced teams, but hopefully we'll be able to mix and match later. It might even be necessary, if some people can't make it to a game.

Phil: You're all relatively new members, roughly a year in the guild. While you should know each other though, you don't have to be friends with them; merely acquaintances unless you discuss it with someone else.

phil_ 12-05-2009 01:30 AM

I decided on my spells. I might change Swift Etude to Herculean Etude if we get more than one front-line fighter. krogo's like the only guy who uses STR for damage. Also, screw you making animate objects at no cost is too cool to pass up.

Naqel 12-05-2009 01:43 AM

Quote:

Originally Posted by Krylo (Post 993425)
Evasion is dex rating, not dex score, so I'm pretty sure this should be 3+6+1, so you'd have 10 not 16.

Thanks for pointing at it. Correcting.

phil_ 12-05-2009 02:04 AM

Ok, appearance and background have been added. I'd say my sheet is finished.


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