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The Very Big Final Fantasy XIII Thread
As predicted, as soon as FF13 came out, Youtube got filled with "Let's play" videos and similar stuff.
Sure the game is in Japanese and only a very few handfull of people translate stuff while they play, but the videos are out there. Anybody happened to catch up with those? What are your impressions of the game in motion? |
Wow, really? I guess it is officially the future now.
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EDIT: I especially hate battle transitions. It seems like such a step backwards from FFXII in how you have to go to a different screen despite having every enemy visible on the world map. They break the flow of the game, look corny, and there's absolutely no reason they couldn't have been done Chrono Trigger style. |
well, the transition they tried to explain, if i'm not mistaken it was because of memory issues or something on that area... i do recall hearing a technical explanation for that.
I felt everything i saw so far, to be a tad Linear. Like FFX, i remember some criticism for that. But the animations... i dunno, not a big gripe about it. The characters on the other hand, they are your typical Stereotype. But i wouldn't judge them yet. It's hard to call Vanille "Yuffie 2.0" right now. EDIT: http://www.youtube.com/watch?v=qaPwE3CNla0 Odin Fight, no Spoilers. I dunno, felt a lot like "Classic" FF Battle system, but with just one character and Dynamic "Job change". 3 minutes isn't much of a drag for a Boss fight... |
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I do have to say I like the fast pace of the battles and how there's shit going on everywhere. If only the camera weren't so fucking spastic... |
Also, just to notice, there is a British dude doing a Full walktrough with comments on Youtube uploading it as he goes, right now.
Things to notice 1- He speaks some japanese, so he translates a ton of stuff 2- He seems to not know a lot about FF13, he didn't know who Vanille and Hope were. Also... found FF6 to be Boring and FF9 to be crap.... so be aware. Here it goes. Part 1, there are 19 out now (so, about 2 hours of Gameplay) http://www.youtube.com/watch?v=STwQ7...eature=channel |
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Also, 12 didn't have such large environments with so much going on in them, from what I've seen to compare. True, the playable area might be roughly the same, but 12 didn't render out as far outside of it. From a programmer's standpoint, the thing is more like Oblivion than FF12 in terms of resources and how they're being used, and have you ever TRIED the CM Partners mods? Your computer, unless you have some sort of alien technology, is guaranteed to become unstable at any more than 2-3 NPC partners, and will invariably crash at 7. And that's working with at least 8 times the PS3's main memory. Also, you have to consider that Oblivion really has very little going on in the background, so factor in a bunch of mods like Alive Waters, only also for a bunch of stuff on land. These additions alone will make even top-of-the-line computers scream. Now combine both of them and you'll find yourself with a burning box. Please, RT. I know you feel like this is a step backwards. I wish the transitions were a bit more seamless, myself. But there are reasons for why it is the way it is, and why they had to scale it back that way. |
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I mean I don't know shit about gaming programming or whatever but my complaints stem from the fact that despite being in more powerful hardware FFXIII is cutting back on stuff that should have become standard with the last iteration. And even if there's a reason for the lack of seamless battles, in my opinion they should have cut out on the superfluous stuff that doesn't allow for seamless battles. |
I can survive with the transition, even if it was just an Esthetic choice. But the first part of the game seems littered with Linear maps and dungeons and that's what bugs me.
Ok, to be honest, i can't recall any Final Fantasy that gave you a ton of freedom before the 5~10 hours mark. Usually you're trapped in a city or navigating from one room to the next room... and sure, some FF's would give you a limited world map early on and this one doesn't seem to do that... I just hope that after the training wheels come off, the game opens up more than this. |
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You really have to take a step back and look at mechanics. They wanted a fast-paced battle system. They actually increased the speed of battle over development by frankly quite a lot. In FF12, you had a pretty slow battle system. Things took time to execute, you had to wait for your turn to come up, and rounds were generally pretty darn long. They didn't want that for this. From what I'm seeing, you're basically racing to input commands and there's next to no cooldown in comparison. As soon as you act, your turn is up again. That kind of speed applied to an MMO-like system COULD work, but it could quickly turn unforgiving depending on how much is on the field. An MMO-style system works best when numbers are roughly even in battles, or at least if the levels add up to about the same. Granted, from what we've seen, in certain areas, it might have been possible. But then you have range to consider, too. For normal summoning, an MMO-style system could work, because, as you'll likely point out, it did in FF12. On the other hand, FF13 has Driving/Gestalt Mode, which makes battles much more action-oriented and not only removes the rest of the party from play, but also takes up the player character's full attention. Many of the Gestalt Mode abilities have a limited range best served by an enclosed area, because they're physical attacks. Wide, sweeping physical attacks, but they still require physical contact, which the enclosed area helps ensure. Without it, one could easily be "in battle" with several enemies, yet not be close enough to hit them. Given that Gestalt Mode essentially puts the summon's HP as its time, and the attacks also pull from that time, it makes sense to make sure none of the effort is wasted, because you have to win that time from battles and you can't cancel in the middle of it. You also have to consider buyer feedback. I don't have numbers on this one, but I personally DISLIKED the MMO setup in 12, and I know others who did, too. It felt, at the time, like they were trying to cheaply capitalize on the popularity of MMOs. Maybe they were. I'm not going to argue this one, because, as I said, I don't have numbers on it, but I will point out that FF had ten titles out that used a battle screen, and all but three of those were on hardware known to be capable of putting battles right where you stood. There's nothing inherently wrong with having a battle screen, and just because one game didn't do it that way does not make the practice obsolete. Frankly, as a programmer with vague hopes of doing games as a living and concrete hopes of doing games as a hobby, with several projects in various stages of planning and completion, I know what has to be considered, because I have to consider it. I'm not saying any of this stuff to be rotten, RT. I'm trying to explain it to you, so you can have a better idea of what goes into this stuff. Programming isn't at all black and white. There are many ways of doing things and you often have to consider what's best for an individual situation. When dealing with content, you have to weigh everything against everything else and make tough decisions on what to include, what to cut, and what to scale up or scale back so everything fits into your resources. One last thing, remember that this is coming to the 360, too, which has its own specs and quirks. Maybe the PS3 COULD handle an MMO battle system like 12's but maybe the 360 couldn't. I know jack about the 360's specs and capabilities, but you have to consider that it's going to be the same game for both systems. Very few games currently do different versions between the two, with the only one I can think of being NIER. When coding for multiple configurations, you have to cater to the greatest common factor in every aspect, which means the lowest factor in each area on each system hampers the final product. Edit: Wasn't going to do this originally, but I think people deserve a TL;DR for this. So I'll do bullet points:
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What's the goddamn glitter tag?
Guys, I have some spoilers for you!
First six hours of the game in map form Oh, and, by the by, you only unlock the full leveling system after FOUR HOURS. |
Just outta curiousity--I'm not reading most of this thread 'cause of the spoilers buuuut--if you're this interested in the game, do you guys plan to get it?
If so, what's the point when you're already going to know every single thing that is going to happen by the time it makes it state/whateversideyouareon side? |
I mocked RT for this yesterday.
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I retract all my complaints. This is the best game ever. (SPOILERS)
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Yeah, I'm going to come out and call that a fake, there, for some pretty obvious and not-so-obvious reasons. :sweatdrop
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On the linearity, eh I used to hate FFX for that but on later replays it was less of a problem, it just stopped bothering me, so hopefully it won't bother me in this.
So anyway, apparently this game has a bestiary. Which is awesome and has boosted it to buy at release for me. I mean it probably won't top FFXII's masterpiece of one, but still, they're my favourite thing to put in a RPG. Also I've got two questions that I'm curious about but don't want the answer too spoilery. 1. Is Jihl the main villain? 2. If not does the main villain come out of freaking nowhere Necron style? |
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Unconfirmed spoilers:
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Also, after seeing some footage of a Asian Let's play, the game does seem to open up nicely and scale up too, so i guess it's a slow start, but not as bad as i thought it could be. |
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But, maybe not. |
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Final Fantasy has come to the point where I can enjoy most of what it can offer from watching playthroughs on Youtube. Same issue with the Metal Gear series. EDIT: I might rent it if just for the battle system. I can foresee some cool battles deriving from it. |
I plan to get the game because the Paradigm Shift system looks interesting and is a new concept in FF games. As with the Eidolon/Gestalt Mode bit.
I did watch a bit of the live playthroughs, but I don't think I spoiled anything other than the same vague "At one point they go to an ice level" type stuff you see in trailers anyway. Hell, the English trailers probably spoiled more for me just because I could understand them. |
I do plan on getting the game, because FF is good about always bringing something new and interesting to the table, and the only one that I've ever popped into a system and haven't liked was 12 for, well, basically everything, actually. As 13 looks like it's not going to be 12 all over again, I believe I'll like it like I liked everything that wasn't 12.
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I want to care about this game, but it's hard to.
I'm really not sure if I'll love this game or hate it. It looks like, at least until you go into Pulse, you pretty much have no goddamn freedom whatsoever, which sucks. I don't want games to sell themselves on freedom, but some would be appreciated.
The main character dying equals game over may or may not work, depending on how much like Misturu all your teammates are. *MARIN FUCKING KARIN* I like the scale of a lot of the fights, so that's nifty, but I haven't really seen anything character or storywise that pulls me in. Chocofro is kind of a cool dude, but that's entirely for is chocofro. Delivery is key, and since they traded FFXII's more grounded, human characters for a healthy dose of anime characters, it could go either way. This will, more than likely, be far from my favorite FF game, but it probably won't be my least favorite either. We'll see. EDIT: It seems that party is decided for you by the game, which seems a step back to FFIV days. You can't flee battles and they're usually unavoidable. Also, I hear the game is very easy and requires zero strategy other than attack attack attack. I don't know how accurate that last one is, though. |
Uh, Nonsie? :sweatdrop
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I care even less now!
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Well, then you should love it, since you loathe perfection. :p
Still waiting to hear where you picked up the main character bit. |
I love perfection. Just read my Nocturne review.
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So I just watched the ending.
The final boss design is ugly. Also, it is Cocoon itself. Totally serious. The ending is girly. Really, really girly. As in, yuri undertones and all. Vanille X Fang is my OTP. |
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Either that, or I'll have to put out a general call for a search in the talk page. |
I can only aspire to Kurotsuchi levels of douchiness.
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Can we agree that the summons turned out more Awesome than expected?
For example... i present Gundam Alexander http://www.youtube.com/watch?v=dmsXCdzM7vU |
Summon sequence was boring.
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Attack animations for summons are too long in Gestalt Mode. |
Oh c'mon now. As far as i can recall that's one of the fastest Summon transition in all FF and the Gestalt attacks aren't slower than common magic except for the Finisher.
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I didn't notice it as much in FFXII cuz I almost never used summons.
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Honestly, I'm just glad they kept everything to shorter than in was in FF12. I mean, granted, it lacks the ZOMG WORLD BUSTING appearance of 12's sequences, but that was a bit over the top in the first place. These (the same user has videos for Odin, Shiva, and Byrnhildr) seem to be much more local, which makes sense in the context of the game. Although they lack variation. All of them minus Alexander end up with a spinning attack, which isn't quite as bad with Odin, since it's Lightning doing the spinning, and in the air, but Shiva and Byrnhildr are basically the same, replace one element with another. That's mildly disappointing.
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Well, there is only so much you can do with a Motorcycle and a Car, so i guess they drove themselves to a designer corner with that one...
I also got the feeling that they pushed this to a more streamlined concept by actually "removing" summons. Because they don't play out as summons anymore. They are just Limit breakers. Each character has only one and it's always the same... And checking out the Damage output those things give it also feels like Summons are ment to be Life savers instead of a common attack like they have been on previous FF's after a certain point. You can't just summon it like a ordinary attack any time you want. Sure, it does drag on some old concepts, but FF13 is actually trying to take these concepts and give it a freash spin... if it works or not it's another story. |
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But yeah, the big guys are on record saying that they didn't include Limit Breaks because of the Eidolons. Those were some damn big numbers popping up, and the way you have to earn summoning points from winning battles cements it pretty strongly as a last resort. Edit: Oh, hey, the user just added Bahumut. No spinning! XD I kid, but Mega Flare is kinda special in its own way. Usually, it's a beam or giant blast. This one is a megaton bomb that just so happens to be the size of a softball. The damage-to-impressiveness ratio of these attacks is a bit off-kilter, methinks, but I'll wait for the game to really judge. XD |
Fuuuck I want this game really bad. I don't think I've been excited for an FF game ever. Only a few months to go at least. Of course I won't be avoiding spoilers in the meantime because I am the sort that gives no shit about spoilers.
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There are a few videos on Youtube explaining the battle system. It's actually deeper in strategy than i would've thought at first
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My heart explodes with joy!
So here's the sales data for December 21-27, which I think is like the second week of FFXIII's release.
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It's funny to me. |
Basically it's selling worse than the PS2 FFs.
Not that surprising, but still. |
Is it me or is the FFXIII theme song the most inappropriate theme song ever?
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Threads merged, yo.
I'm sure there are at least two other active FFXIII threads floating around but let's call this one The One for now. |
Square knows why Western Reviewers hate FF13
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Heck, the team doesnt get why Mass Effect is so popular. Source(@14:35) Anywho, there have been very few nonhandheld jRPGs I have loved recently(guess the last one was Lost Odyssey, but that was mainly due to the localization of it with Michael McGaharn's performance...man I am glad they gave him that much freedom to make Jansen into a real character). Perhaps, the linear story is getting stale, and a more freeform(not sandbox) method of story telling needs to be visited. Our consoles are no longer limited so extreme linearity isn't forced on us by technical hurdles. Maybe Square will sit down and play ME/2 and learn a thing or two:) |
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Why do Square figureheads say stupid shit? I've always suspected they thought it, but only recently have they been saying it out on the public. |
Yeah, those guys really need to play KOTOR. Or Mass Effect. Seriously, how is there a linear relationship between epicness of story and linearity of gameplay? Sure, it's easier to tell a compelling story if you know exactly where the player's going next, but it's still possible.
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Then again, this is Motomu Toriyama. Not even he would be able to stand the shit he creates. |
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Final Fantasy. The franchise that started jRPGs. ...Christ Toriyama. Clutch at less straws, why don't you. |
Threads merged. Again.
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I don't quite buy into this notion that linear games are per se worse than nonlinear ones. If a game is good and the story and gameplay hold my attention I don't particularly care if I can make a side trip to Bel'gov'ia' Desert to collect 700 cactus flowers for the shopkeeper anytime I want. Slagging a game that's designed to be linear for that very fact seems a bit like slagging Mega Man 9 for outdated graphics. (I'm aware Final Fantasy may be the wrong series for which to cite story quality as an element.) ... I did curse FFX many times for how much of a pain backtracking was though but then again the only reason I ever wanted to backtrack was to get video spheres or whatever before Dark Aeons showed up, so basically just video game collectable OCD. Please also note that I haven't actually read very many FFXIII reviews or this thread so if at any point in my post you catch yourself thinking "but that's not what this is about at all" that's likely the reason. |
From what I've heard, 13 might just drag me back in.
I very much disliked 12, so perhaps the change of plans'll be what I need. |
I kinda want to get it for the 360, just to see if it red rings my console or something.
But from the eye-bleeding commentary leading up to the 3rd page before I gave up, I might like this. I liked FFX, and FFXII didn't really grab me (though I didn't give it a fair shot, which is why I didn't trade it in and will one day play it!) Also, linearity? Fuck, every FF in my memory is linear. The games only open up a bit at 50-80% completion, and before then, FFs give you approximately two options: 1) Go to destination game wants you to go to. 2) Grind in forest outside destination game wants you to go to. |
I didn't mind it that much in X but XII's open world was far superior.
My problem with the linearity is that the game is a giant, straight line with almost zero deviation. Not even any towns because they're lazy bastards with fucked up priorities. I'm not asking for wRPG levels of freedom, but a little room for deviation would be nice. Also: Sidequests.
A lot of my problems with FFXIII is that they seem to have just completely gutted everything and replaced it all with *PRETTY*. Now excuse me while I go play Persona 4 and wait two and a half hours before I get to make anything other than dialogue choices. [/hypocrisy] |
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Man I miss world maps. |
Butterfly in the sky! I can fly twice as high! (Cuz I have an airship!)
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I also miss flying my airship myself. That was bomb. Why the fuck'd they cut that out? |
Not enough menus to satisfy the target demographic otherwise.
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My guess on world maps is that they want to make the world seem larger then what they give you. Like what they did with FF XII. But it's still sad that they've removed them. |
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Same company nowadays, don't mind the details or plotholes xP
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Revenant Wings: Crapper. Blood of Bahamut: Hasn't come out here but from what I've heard ended up being shit! And from what I've heard he was responsible for the laughing scene in FFX. Quote:
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Accusing Final Fantasy of being linear is like accusing the sky of being blue.
I think there might have been a few conflicts of priority given towns and stuff, but then I also think they might be being a bit too anal about the detail they want to put in the buildings, just looking in from the outside. On the other hand, I'd rather sacrifice towns than a decent plot. |
Man, this is the "FFVII remake can't be done because it'd be too much for HD graphics ohshitdon'tlookatFFXIV" bullshit all over again.
I mean, yeah, Square, but it'd be nice if they didn't do this in every other interview. Quote:
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Nomura is alright, to be honest. He can still fuck things up sometimes but at least he knows when to shut up. |
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I don't know, I like the gradual "unlocking" of the world, which at some point rewards you with an airship type transport method (teleports at major save points work well too). |
I can understand doing it for story, but we are all forgetting one major part of RPGs and that is Role Playing. Extreme linearity turns it into basically a visual novel(not that visual novels aren't good, I love Fate/Stay Night).
While yes, you can still play a role in an extremely linear game, you won't be that immersed, since it will be extremely obvious you have no choice in how the character is played. Sure, every FF has been this way, but they have masked it by giving you a modicum of choices. Most FFs dont fully open up till you get the airship, but until then they either give you a world map to explore(albeit limited), towns to explore, or heck the ability to backtrack a bit. Add in sidequests and you are good. Linearity is for action games and books, RPGs need a bit more open endedness or you wont really feel like you have any control over the role. Im not asking for a sandbox, just a bit more than follow the path. edit: Quote:
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Also, I think people miss the whole point of the laughing scene, which is highlighting they're in a shit world and need to put on a happy face, so they're forcing it as badly as possible until they actually have to laugh at themselves, and even then, everyone thinks they've lost their marbles. It's a well-executed scene. Quote:
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An open world with a storyline has been proven to be possible in some of SE's games: FFXI, FFXII to a lesser extent, and they're doing it again with FFXIV, and every FF that had an overworld map you walk on. I wasn't critiquing their games, just their Foot-In-Mouth-Syndrome. |
Okay I gotta say, despite my earlier comments, no world map or airships does pretty much blow. What else did they remove, chocobos?
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I enjoyed X and even X-2 at times, but I always hated the voice acting in it and that scene reminded me of how bad it could be. |
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You can't compare a gameplay focused game(bayonetta is hurt by its story some, but it doesn't destroy it as action games are more about gameplay) to a story based one(bad story kills rpgs...)
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I'm not saying it couldn't have been better, but look at the competition at the time. On that note, I'm just going to have to cite irreconcilable differences of opinion on the games in question. I generally tend to be more forgiving if a game is lacking in any one area than most. Like, shit, I'm the guy who actually likes Evil Zone because of its simplified control system and The Legend of Dragoon for incorporating rhythm elements into battle. Call me an optimist, I guess. :J |
Im not saying I didnt enjoy X-2, cuz I totally did.
Just saying, I disliked the overarching story elements so much that I skipped cutscenes my first run through... which is blasphemous for any RPG. |
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'Cept for Cereza. She was okay. |
I'd just like to say I have no problem with a linear game. FF6 WoR was pretty nonlinear and it doesn't add anything that I've noticed. The problem is that replacing actual travel around the game world with a list of locations remove the sense of physical integrity of that world. It's not conductive to immersion.
Also damnit, now I'm going to have to get a PS3. |
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