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Tatsunoko vs Capcom: Ultimate All Stars
Tatsunoko vs Capcom: UAS nears its English language debut, and since I think a few people here will be interested, and I don't see a thread already, here we go!
TvC: UAS is the English version of TvC: Cross Generation of Heroes, which I know one or two of you have played. But this isn't just a localisation. UAS comes with additional characters, character tweaks, music, a new stage and most importantly, an online mode which the Japanese release lacked. Who's in this, you ask? Well, wonder no more: Capcom Ryu Chun Li Alex Megaman PTX Frank West Viewtiful Joe Morrigan Batsu Soki Roll Saki Zero Yami (unplayable final boss) Tatsunoko Ken the Eagle Jun the Swan Joe the Condor Yatterman-1 Yatterman-2 Tekkaman Tekkaman Blade Polymar Ippatsuman Karas Doronjo Casshan (Not the SINS version sadly) Gold Lightan And that's everyone! But what does this play like? Well if you've never played a Vs game before, think fanservice, crazy combos, big flashy supers, 2v2 tag team action and a game which anyone can quickly get into, mash buttons and have a blast, but with some depth for the hardcore players. TvC features lots of system mechanics to get to grips with, from tagging, Mega Crashing (Think GG-esque Bursts), Baroque (Again, think GG-esque Roman Cancelling), snapbacks and more, so if you want to there's stuff to learn. For the single-player minded, this game comes with several minigames themed around a character, from PTX's shooter minigame to mindless button mashers. Playing the game earns Vs points, which are used to unlock characters, concept art and more. Obviously there's the usuall compliment of fighting game mode as well. Online wise, sadly friend codes are present. However, the game tries to put you into one of 3 "styles" depending on how you play, and you can search for players with similar or different playstyles to you. Hopefully the netcode is acceptable. This hits America on the 26th and PAL territories on the 29th. English official site. SRK.com board for the game. Features changelists, strategies, videos and more info on the characters. |
I'm ready to jump head first into this one with the rage of a thousand suns
Maybe Karas is still Broken in this Version? If he is, it will be soooooo much fun. This is a good arcade game. Not anything Ground Breaking, but it has the same spirit that made the Crossover VS Series a success. |
Snake! You've created a time paradox!
If I make Megaman and Casshan fight each other will it create a time paradox?
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What's funny is I'm 99% in it for the Capcom, but Casshern is the one character I'm actually interested in.
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If you're using the Wiimote the game uses an easier input method, similar to Smash Bros. One button for normals, one button for specials, press them both for a super and another button to tag. There is also a Madcatz stick being released for this, which is pretty much the SF4 SE stick only for the Wii. It's either bundled with the game or you can buy it standalone eventually for about $80. |
The commercial pretty much sold me on the game: http://www.youtube.com/watch?v=wtZ4f...layer_embedded
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Preordered my copy, gonna go nab it pretty soon, review like a week or two thereafter. Super pumped though.
And Zero is in it. Mega Man X era Zero! |
Impressions of the Madcatz stick for this game are appearing, and it seems as if Madcatz did a better job on it than on the SF 4 SE stick, which the TvC stick resembles. Too bad it's so goddamn expensive. 1UP have done or are doing a Game Night with the US version too, so look out for that.
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Got it yesterday! Been toying with it for the best part of today and yesterday too.
The game is loads more balanced. Gone is the Awesome animated Intro and the Animated endings, some songs seem to be Gone too (where's Karas Song?) and just the Generic ones seem to be around... also, i might be mistaken but it seems that the songs are tied to the stages this time around instead of the character you're currently playing like in the JP version... Don't know why they changed that... it was awesome.... Gone are all the minigames of the japanese version and in it's place there is a single (so far, don't know if you can unlock more) Shooting minigame for 4 people, looks fun, a tad unrully to control though... Game is trully more balanced and even. Characters are overall less cheap. But you can still keep a infinite winning streak on Survival with PTX (Although it's special attack is less massive this time) Overall, more improvements than losses. Still can't unlock any of the new characters though |
They changed the songs because of licencing issues, I think.
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I have no game manual.
I'm having a little trouble figuring out the controls (I'm using the Classic controller by the way), but I'm liking it just for the sheer novelty of teaming Casshan and Viewtiful Joe. It doesn't look like I have Zero or Frank West yet though. I guess you have to unlock them? Can anyone confirm?
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Of course, there are other possible reasons they wouldn't be there.
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To unlock Frank West: Beat arcade mode with three Capcom characters.
To unlock Zero: Same, but with six. Replace Capcom with Tatsunoko to obtain Tekkaman Blade and Joe the Condor. |
It's pretty much straight forward to unlock people, it doesn't even demand an specific Difficulty level. And beating the game 12 Times isn't really absurd.
It's just too bad we lost all the Japanese minigames and the original music, but the new characters and balanced gameplay is actually really better. |
I'm not gonna say much that won't go in a review/analysis that won't matter except for people as fucked up in the head as I am so I'll just say I'm enjoying my copy and considering forcing my roommate to get a Wiimote/Classic just to go a few rounds with me.
EDIT: VV I thought that too, but hey we get Viewtiful Joe and Zero and Frank West, I think we're alright for now. |
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Karas is still an awesome robot samurai Batman.
So, I'm doing some multiplayer with a friend, and I am in love with Yatterman. His character design and specials are possibly my favorite in the whole game.
Quick question, though. We've been trying to get one of Karas' specials to work, but all he does is crouch and do a blocking motion with his sword and then hold that pose. Anyone know what to do here? |
Wait no Dante or vergil... why Capcom? WHY!?
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I swear I'm so glad I actually liked Casshern before I got this game. He's like the standard rush/beatdown character and I'm totally digging his movelist. Viewtiful Joe might be my new favorite unique fighting game character, trumping Johnny, just for the cool way his height and abilities works within context to the VJ games. EDIT: Read the manual. Works with - and indeed, prefers, Gamecube Controllers. <3 |
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Okay, well, probably something cooler out there.
Just unlocked the Extra Game. Holy shit that is awesome. Nothing cooler than punking giant bugs with a hadoken.
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I'm not a big fan of Frank West's moveset, but he's faster than I expect, and I do like that he has a special specifically for large enemies.
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So I did indeed get this yesterday. Online isn't brilliant sadly, at least on wireless. Characterwise I like Casshan, Ken, Yatterman-1 and Ippatsuman for now. And of course Ryu is pretty cool.
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Anyone managed to make Doronjo work as a fighter? SHe is too much counter-based for me...
Also, Saki is almost like cheating. |
Nah Saki's not cheating, she's just like Dhalsim if you didn't make her annoying and terrible. Using her M charge and comboing with grenades and H charge and lazer at long range can cause some serious damage, but many characters have ways to get through it.
New impressions from Mirai: Frank West is interesting, in a good way. Lots of his attacks can setup for fun stuff but it relies in an awful lot of advanced planning. And there's something appropriate about doing the Real Mega Buster super against MegaMan Volnut. Zero is love. He's pretty much straight from Mega Man X4, and they keep making him more awesome. His gun charges, Rekouken seems super risky but its a great combo finisher, and he's got lots of movement powers. Gold Lightan is a pretty hefty powerhouse since he takes up two character slots, and I like how he's still grabbable by lots of the counter-attacks and grapple moves, Frank's command throw for example. I don't like the two-part super-finisher but I guess someone had to have it. PTX-041 is actually kind of funny, in a strange way, he's very shooty but his guns fall off if you use them too much. Lots of his melee attacks rule. Mega Man at first was impossible to figure out, but gets a lot better when you realize that his heavy attack is his blaster, and L-Button is also Heavy, and it charges. I still can't make left or right of his combos though, since he's basically got the three buttons and their fierce versions. I love the story. I'm going to write such a review for this game. The goofy way that Capcom just threw their hands up and went, "Oh fuck it, there's no way we can make this game possibly be anything other than ridiculous." So Ryu shorukens a Chryatis in the Lost Planet arctic environment. In a karate gi. Viewtiful Joe goes back to the normal world and sees toys for Casshern and Yatterman. Frank West takes a picture of the Tatsunoko characters and shows it to Jessie back in the Willamette Mall. It's so delightfully goofy. Kajin's pretty mean, kinda slow but he's powerful and has both a counterattack and a superarmor attack. |
Picked this game up yesterday and promptly played it for six hours straight with my brother in VS mode.
Ryu is the bane of my existence (Note: I suck hardcore at fighting games, and my brother does not), but Viewtiful Joe is fucking awesome. So far I've unlocked Frank West, and am working on Zero. Frank is fun, but I'm digging more on VJ and pretty much every Tatsunoku character more; Ken the Eagle, Casshan/Casshern, and Jun the Swan are my favorite three, in that order. |
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PTX's guns are great, except when you get the shotgun, so short range... it's hardly worth it. Also, PTX's bane of existance is Tekkaman Blade, fantastic character. Couldn't get Zero yet though |
Me being the Mega Man X fanboy I am I sprung for Capcom as fast as I could. Will get to Tatsunoko tomorrow.
Zero friggin' rules. I'm probably going to just Casshern/Zero and someone else ala Tatsunoko to get the T characters unlocked. |
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Haha fuck you minigame, I have defeated you. Now I've unlocked everyone I'm gonna start really experimenting and finding my team.
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Are there any videos out there with English gameplay?
Specifically English Viewtiful Joe gameplay? |
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AAAARGH trying to do some of the more complex combos in this game has made me wish I owned a stick :( Damn you Yatterman-1 TK cancel combos!
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Because it's awesome! I Mean, even Zero got an Japanese VA and he is just in the American version of the game...
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Mm. I guess I'm just used to Joe's English voice. "Henshin-a-go-go, Baby" and all that.
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Update on my skillz at this game:
Ken the Eagle is boss. Quick, simple combos that I can keep pulling off. Loving him something awful. Chun-li is nice, but I have this bad habit of activating rapid-kicks when I'm trying to do something else. Same issue with Tekkaman >.> Batsu is a lot of fun. So are Viewtiful Joe, Zero, Casshan, and Kaijin no Soki. My second favorite is probably Jun the Swan, though, since her yo-yos are sexy kickass weapons of pure Julford love. The only problem is that with her, I have issues with the giant characters >.> I hatehatehatehateHATE Morrigan and Tekkaman Blade. Specifically, their dashes. Morrigan's doesn't strike me as FUCK YOU bad (Though admittedly I haven't used her a whole lot yet), but Tekkaman Blade's is soooooooooooo slow to start that I have time to make a sandwich before I get two feet forward. Also, PTX is kinda ridiculous. If seems like if I don't have a character like Saki or Tekkaman Blade, I can't do shit to the guy. Namely, when I use Jun the Swan I NEED one of those two just to beat the bastard >.> G-Lightan isn't as bad, because he doesn't have that aerial down attack where he hits an area wider than PTX is >.> |
Roll is amazing. Disjointed hit boxes, healing super, good assist, and destroys when the opponent falls. She's not a joke character, but needs a good partner like cashaan or zero to really shine.
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It seems i'm not alone putting Doronjo in the backburner of weaker characters...
Also, Ippatsuman has one bitchin special... i've yet to miss one of those, when he shoots a bunch of baseballs at once. Morrigan is indeed way too slow, both her super and her dash makes her way harder to hit and her only really good special is the Super one. Just out of curiosity... do you guys put the Special Damage option on Lvl 4? i kept it there since i first started playing the game and now i'm thinking if that is making my battles a bit too easy... |
Any character with an abusable level 1 special (Ken the Eagles forward dashing thing, most beam specials, etc.) makes most fights too easy. I started at 1 star for special damage and most fights if I find myself in trouble I just back off and spam away as many specials as I can. The computer is hilariously bad at blocking them (I'm playing at level 6 difficulty, btw).
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Currently liking Yatterman-1/Ippatsuman, having learned how to do one of Ippatsu's throw reset combos. Yatterman's tiger knee cancel combos are still a pain in the ass on the CC though.
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I've got a crummy universal fightstick, it isn't great but it beats the fuck out of the GC controller.
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Bleh, online kind of sucks. Constant input delay throws off everything I do and makes some things almost if not entirely impossible. Too bad there's minimal chance of starting up an offline scene in my area. Having played one or two good players I admit it's grating to see my character get caught in huge 20 hit combos that come off a safe low poke that can be spammed with impunity.
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Right now Saki and Zero are my favorite pair. Although Roll will probably share Zero's spot. Wish Viewtiful Joe had his english voice, his is the only one that I care about. |
MvC 2 had wave-dashing, and now TvC has something that is essentially a spin-off of wave-dashing: http://www.youtube.com/watch?v=Z9JVvBMyHiw
Watch as Yatterman 1 space warps all the way across the fucking screen and lands some jabs. This works with everyone except Morrigan, TekkaBlade and Gold Lightan afaik. |
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Is that on purpose? |
I doubt it was implemented on purpose, since the engine is pretty freeform, but the move itself was definitely done on purpose, and if you read the description and read the thread people have figured out how to do it.
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No I know the use of it in the video was on purpose - he did it with multiple characters in training and even stopped to show you what dash-jab is like without the glitch.
I'm just surprised that Capcom had that one slip by. I guess it's a trademark of the Vs Capcom series. |
So, I did the music hack patch for my copy(well, it's loaded on the hdd, so if I want the japanese music I play my hdd version, english music on the disk) and I like this game even more. The generic music got real old real fast.
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I guess I'll have to move the Wii and get a wired adapter to get the best experience out of the online. It seems as if the winning strategies online are to either pick a giant and hope the opponent doesn't counterpick or choose a character with a strong BnB that starts from a low and just spam that low constantly, relying on input delay to prevent proper advance guard or any action from the opponent.
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http://www.andriasang.com/e/blog/201...apcom_secrets/
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I want Wright in the game even more now T.T |
Arthur? Phoenix Wright?
Well, at least I got Zero. Still. That would have ruled. |
The real question, which people may have asked, but I didn't see, is obvious:
Where the hell is Dante? |
IIRC Kamiya is sick of whoring him out and doesn't want him to be some kind of posterchild. That's just what someone in the thread has said, though it would make sense what with PS2 Viewtiful Joe and all.
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Kamiya no longer works at Capcom though. He hasn't for a while.
Ergo, I say bollocks. |
That was my thought too, since Devil May Cry has had three successful (though not necessarily good) sequels long after he left.
They probably just didn't think of it. |
Also it's not often that the character designer would have that much power. If the compan wanted to do it they could do it unless he had some specific creator rights somewhere.
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I was perhaps wrong about Kamiya himself saying that, but I'm pretty sure that someone with control over DMC and in particular Dante has gone on record as saying that they don't want him to constantly have cameo appearances in other games, which is why he's absent from TVC.
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That's probably Itsuno, who's been doing DMC ever since Kamiya left.
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Guess who bought TatsuCap with his b-day money! Guess who has never done a hadoken in his life, too!
That be the power of Zero. |
Zero's fireballs merely require charge inputs, no hadoken motion needed for them! You'll be pleased to know that Zero is a good character, so no need to worry about him being a pain in the ass to win with.
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Zero is so cool man. I do find it weird how Dark Hold is stronger alone than adding it to a cumulative of comboes, but whatever.
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I'm especially liking that his movelist is really derivative; this is standard fare for fighting games with preestablished characters, but seriously like 99% of his movelist is just techs from Mega Man X4-Xwhatever reestablished with the occasional new input. |
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Yo Mudah, I'm pretty sure you're knowledgeable about this sort of thing, and I can't find anything online - where's a good spot to pick up some bread and butter combos for TVC? My usual spots are running dry.
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Shoryuken's TVC board will help you there. There's also http://iplaywinner.com/tatsunokovscapcom
I'm looking forward to Super Versus Battle since I know there's probably going to be TVC setups there and it would be good to play against people IRL instead of having to put up with the laggy online. I got off a Yatterman double kendama spin combo online once and was amazed at this. |
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