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mudah.swf 01-15-2010 06:36 PM

Tatsunoko vs Capcom: Ultimate All Stars
 
Tatsunoko vs Capcom: UAS nears its English language debut, and since I think a few people here will be interested, and I don't see a thread already, here we go!

TvC: UAS is the English version of TvC: Cross Generation of Heroes, which I know one or two of you have played. But this isn't just a localisation. UAS comes with additional characters, character tweaks, music, a new stage and most importantly, an online mode which the Japanese release lacked. Who's in this, you ask? Well, wonder no more:

Capcom
Ryu
Chun Li
Alex
Megaman
PTX
Frank West
Viewtiful Joe
Morrigan
Batsu
Soki
Roll
Saki
Zero
Yami (unplayable final boss)

Tatsunoko
Ken the Eagle
Jun the Swan
Joe the Condor
Yatterman-1
Yatterman-2
Tekkaman
Tekkaman Blade
Polymar
Ippatsuman
Karas
Doronjo
Casshan (Not the SINS version sadly)
Gold Lightan

And that's everyone! But what does this play like? Well if you've never played a Vs game before, think fanservice, crazy combos, big flashy supers, 2v2 tag team action and a game which anyone can quickly get into, mash buttons and have a blast, but with some depth for the hardcore players. TvC features lots of system mechanics to get to grips with, from tagging, Mega Crashing (Think GG-esque Bursts), Baroque (Again, think GG-esque Roman Cancelling), snapbacks and more, so if you want to there's stuff to learn.

For the single-player minded, this game comes with several minigames themed around a character, from PTX's shooter minigame to mindless button mashers. Playing the game earns Vs points, which are used to unlock characters, concept art and more. Obviously there's the usuall compliment of fighting game mode as well.

Online wise, sadly friend codes are present. However, the game tries to put you into one of 3 "styles" depending on how you play, and you can search for players with similar or different playstyles to you. Hopefully the netcode is acceptable.

This hits America on the 26th and PAL territories on the 29th.

English official site.
SRK.com board for the game. Features changelists, strategies, videos and more info on the characters.

Bells 01-15-2010 07:59 PM

I'm ready to jump head first into this one with the rage of a thousand suns

Maybe Karas is still Broken in this Version? If he is, it will be soooooo much fun.

This is a good arcade game. Not anything Ground Breaking, but it has the same spirit that made the Crossover VS Series a success.

Kim 01-15-2010 08:52 PM

Snake! You've created a time paradox!
 
If I make Megaman and Casshan fight each other will it create a time paradox?

Mirai Gen 01-16-2010 01:38 AM

What's funny is I'm 99% in it for the Capcom, but Casshern is the one character I'm actually interested in.

mudah.swf 01-16-2010 10:58 AM

Quote:

Originally Posted by Bells (Post 1007268)
Maybe Karas is still Broken in this Version? If he is, it will be soooooo much fun.

Karas, like everyone else, has been changed in UAS. I doubt he's remain as awesome as he was in CgoH. If you check the SRK board linked you'll probably find a list of changes for him.

If you're using the Wiimote the game uses an easier input method, similar to Smash Bros. One button for normals, one button for specials, press them both for a super and another button to tag. There is also a Madcatz stick being released for this, which is pretty much the SF4 SE stick only for the Wii. It's either bundled with the game or you can buy it standalone eventually for about $80.

Regulus Tera 01-19-2010 11:35 PM

The commercial pretty much sold me on the game: http://www.youtube.com/watch?v=wtZ4f...layer_embedded

Mirai Gen 01-20-2010 02:40 AM

Preordered my copy, gonna go nab it pretty soon, review like a week or two thereafter. Super pumped though.

And Zero is in it. Mega Man X era Zero!

mudah.swf 01-22-2010 06:49 PM

Impressions of the Madcatz stick for this game are appearing, and it seems as if Madcatz did a better job on it than on the SF 4 SE stick, which the TvC stick resembles. Too bad it's so goddamn expensive. 1UP have done or are doing a Game Night with the US version too, so look out for that.

Bells 01-25-2010 10:57 AM

Got it yesterday! Been toying with it for the best part of today and yesterday too.

The game is loads more balanced. Gone is the Awesome animated Intro and the Animated endings, some songs seem to be Gone too (where's Karas Song?) and just the Generic ones seem to be around... also, i might be mistaken but it seems that the songs are tied to the stages this time around instead of the character you're currently playing like in the JP version...

Don't know why they changed that... it was awesome....

Gone are all the minigames of the japanese version and in it's place there is a single (so far, don't know if you can unlock more) Shooting minigame for 4 people, looks fun, a tad unrully to control though...

Game is trully more balanced and even. Characters are overall less cheap. But you can still keep a infinite winning streak on Survival with PTX (Although it's special attack is less massive this time)

Overall, more improvements than losses. Still can't unlock any of the new characters though

Regulus Tera 01-25-2010 04:15 PM

They changed the songs because of licencing issues, I think.

Kim 01-26-2010 09:19 PM

I have no game manual.
 
I'm having a little trouble figuring out the controls (I'm using the Classic controller by the way), but I'm liking it just for the sheer novelty of teaming Casshan and Viewtiful Joe. It doesn't look like I have Zero or Frank West yet though. I guess you have to unlock them? Can anyone confirm?

Mirai Gen 01-26-2010 09:36 PM

Quote:

unlock
...ugh. I guess it was inevitable huh?

Kim 01-26-2010 09:39 PM

Of course, there are other possible reasons they wouldn't be there.
 
Quote:

Originally Posted by Mirai Gen (Post 1010079)
...ugh. I guess it was inevitable huh?

AFAIK those are the only two characters I don't have from word go, if that's any consolation.

Regulus Tera 01-26-2010 11:35 PM

To unlock Frank West: Beat arcade mode with three Capcom characters.

To unlock Zero: Same, but with six. Replace Capcom with Tatsunoko to obtain Tekkaman Blade and Joe the Condor.

Bells 01-27-2010 12:19 AM

It's pretty much straight forward to unlock people, it doesn't even demand an specific Difficulty level. And beating the game 12 Times isn't really absurd.

It's just too bad we lost all the Japanese minigames and the original music, but the new characters and balanced gameplay is actually really better.

Mirai Gen 01-27-2010 07:54 PM

I'm not gonna say much that won't go in a review/analysis that won't matter except for people as fucked up in the head as I am so I'll just say I'm enjoying my copy and considering forcing my roommate to get a Wiimote/Classic just to go a few rounds with me.

EDIT: VV I thought that too, but hey we get Viewtiful Joe and Zero and Frank West, I think we're alright for now.

Ecks 01-27-2010 08:13 PM

Quote:

Originally Posted by mudah.swf (Post 1007250)
Tatsunoko vs Capcom: UAS

Capcom
No Dante and/or Vergil

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUU UUUUUUUUUUUU

Kim 01-27-2010 08:45 PM

Karas is still an awesome robot samurai Batman.
 
So, I'm doing some multiplayer with a friend, and I am in love with Yatterman. His character design and specials are possibly my favorite in the whole game.

Quick question, though. We've been trying to get one of Karas' specials to work, but all he does is crouch and do a blocking motion with his sword and then hold that pose. Anyone know what to do here?

Kyanbu The Legend 01-27-2010 09:03 PM

Wait no Dante or vergil... why Capcom? WHY!?

Mirai Gen 01-27-2010 10:45 PM

Quote:

Originally Posted by NonCon (Post 1010299)
Quick question, though. We've been trying to get one of Karas' specials to work, but all he does is crouch and do a blocking motion with his sword and then hold that pose. Anyone know what to do here?

It's a counterattack - Yuri works the same way with her Ultra. If you want to see it put the CPU on in Training and do it. They walk right into it, usually, especially with infinite Hyper.

I swear I'm so glad I actually liked Casshern before I got this game. He's like the standard rush/beatdown character and I'm totally digging his movelist. Viewtiful Joe might be my new favorite unique fighting game character, trumping Johnny, just for the cool way his height and abilities works within context to the VJ games.

EDIT: Read the manual. Works with - and indeed, prefers, Gamecube Controllers.

<3

mudah.swf 01-28-2010 04:51 PM

Quote:

Originally Posted by Kyanbu The Legend (Post 1010303)
Wait no Dante or vergil... why Capcom? WHY!?

Because Kamiya didn't want Dante to be whored out anymore. If it helps you feel any better Nero was considered, but dropped from the roster eventually. Anyway, come tomorrow this game will finally be in my hands.

Kim 01-28-2010 09:10 PM

Okay, well, probably something cooler out there.
 
Just unlocked the Extra Game. Holy shit that is awesome. Nothing cooler than punking giant bugs with a hadoken.

Kyanbu The Legend 01-28-2010 09:42 PM

Quote:

Originally Posted by mudah.swf (Post 1010505)
Because Kamiya didn't want Dante to be whored out anymore. If it helps you feel any better Nero was considered, but dropped from the roster eventually. Anyway, come tomorrow this game will finally be in my hands.

Ah I see. Now it makes sense. That's an understandable reason.

Mirai Gen 01-29-2010 01:05 AM

Quote:

Originally Posted by mudah.swf (Post 1010505)
Because Kamiya didn't want Dante to be whored out anymore.

I...wasn't aware Kamiya had any say in what happened to Dante? Or is there some kind of original-creator escape clause?

Kim 01-29-2010 11:02 PM

I'm not a big fan of Frank West's moveset, but he's faster than I expect, and I do like that he has a special specifically for large enemies.

mudah.swf 01-30-2010 11:09 AM

So I did indeed get this yesterday. Online isn't brilliant sadly, at least on wireless. Characterwise I like Casshan, Ken, Yatterman-1 and Ippatsuman for now. And of course Ryu is pretty cool.

Bells 01-30-2010 08:57 PM

Anyone managed to make Doronjo work as a fighter? SHe is too much counter-based for me...

Also, Saki is almost like cheating.

Mirai Gen 01-30-2010 09:16 PM

Nah Saki's not cheating, she's just like Dhalsim if you didn't make her annoying and terrible. Using her M charge and comboing with grenades and H charge and lazer at long range can cause some serious damage, but many characters have ways to get through it.

New impressions from Mirai:
Frank West is interesting, in a good way. Lots of his attacks can setup for fun stuff but it relies in an awful lot of advanced planning. And there's something appropriate about doing the Real Mega Buster super against MegaMan Volnut.

Zero is love. He's pretty much straight from Mega Man X4, and they keep making him more awesome. His gun charges, Rekouken seems super risky but its a great combo finisher, and he's got lots of movement powers.

Gold Lightan is a pretty hefty powerhouse since he takes up two character slots, and I like how he's still grabbable by lots of the counter-attacks and grapple moves, Frank's command throw for example. I don't like the two-part super-finisher but I guess someone had to have it.

PTX-041 is actually kind of funny, in a strange way, he's very shooty but his guns fall off if you use them too much. Lots of his melee attacks rule.

Mega Man at first was impossible to figure out, but gets a lot better when you realize that his heavy attack is his blaster, and L-Button is also Heavy, and it charges. I still can't make left or right of his combos though, since he's basically got the three buttons and their fierce versions.

I love the story. I'm going to write such a review for this game. The goofy way that Capcom just threw their hands up and went, "Oh fuck it, there's no way we can make this game possibly be anything other than ridiculous." So Ryu shorukens a Chryatis in the Lost Planet arctic environment. In a karate gi. Viewtiful Joe goes back to the normal world and sees toys for Casshern and Yatterman. Frank West takes a picture of the Tatsunoko characters and shows it to Jessie back in the Willamette Mall. It's so delightfully goofy.

Kajin's pretty mean, kinda slow but he's powerful and has both a counterattack and a superarmor attack.

Julford Hajime 01-30-2010 09:26 PM

Picked this game up yesterday and promptly played it for six hours straight with my brother in VS mode.

Ryu is the bane of my existence (Note: I suck hardcore at fighting games, and my brother does not), but Viewtiful Joe is fucking awesome.

So far I've unlocked Frank West, and am working on Zero. Frank is fun, but I'm digging more on VJ and pretty much every Tatsunoku character more; Ken the Eagle, Casshan/Casshern, and Jun the Swan are my favorite three, in that order.

Bells 01-30-2010 11:14 PM

Quote:

PTX-041 is actually kind of funny, in a strange way, he's very shooty but his guns fall off if you use them too much. Lots of his melee attacks rule.
Chainsaw Chainsaw Chainsaw Chainsaw Chainsaw Chainsaw Chainsaw Chainsaw...

PTX's guns are great, except when you get the shotgun, so short range... it's hardly worth it. Also, PTX's bane of existance is Tekkaman Blade, fantastic character. Couldn't get Zero yet though

Mirai Gen 01-31-2010 12:13 AM

Me being the Mega Man X fanboy I am I sprung for Capcom as fast as I could. Will get to Tatsunoko tomorrow.

Zero friggin' rules. I'm probably going to just Casshern/Zero and someone else ala Tatsunoko to get the T characters unlocked.

mudah.swf 01-31-2010 08:30 AM

Quote:

Originally Posted by Mirai Gen (Post 1011149)
Mega Man at first was impossible to figure out, but gets a lot better when you realize that his heavy attack is his blaster, and L-Button is also Heavy, and it charges. I still can't make left or right of his combos though, since he's basically got the three buttons and their fierce versions.

His QCF, QCB and Down, Down attacks change his weapon. I think light attack equips him with the machine gun, medium equips him with the drill and and heavy equips the green shield thing. Forward+Medium uses whatever weapon he has equipped. Repeating a command for one weapon with un-equip it, so if you use light to equip the machine gun, using light again without switching to another weapon beforehand will unequip it. Saki gives me MVC2 Cable vibes what with the laser beam spam and grenades and overall good zoning/ranged game.

Mirai Gen 01-31-2010 08:44 AM

Quote:

Forward+Medium uses whatever weapon he has equipped.
Yeah actually I just figured this out, makes much much easier time of combat. Megs is good but he's tricky to figure out - I knew weapon swaps but I didn't know what it did Fierce.

mudah.swf 02-01-2010 04:30 PM

Haha fuck you minigame, I have defeated you. Now I've unlocked everyone I'm gonna start really experimenting and finding my team.

Locke cole 02-01-2010 09:03 PM

Are there any videos out there with English gameplay?
Specifically English Viewtiful Joe gameplay?

Bells 02-01-2010 09:23 PM

Like so?

http://www.youtube.com/watch?v=yjP4b21zIQ4

mudah.swf 02-02-2010 05:57 PM

AAAARGH trying to do some of the more complex combos in this game has made me wish I owned a stick :( Damn you Yatterman-1 TK cancel combos!

Locke cole 02-02-2010 08:33 PM

Quote:

Originally Posted by Bells (Post 1011517)

Wait, why are their voices still the same as in the Japanese version?

Bells 02-02-2010 08:38 PM

Because it's awesome! I Mean, even Zero got an Japanese VA and he is just in the American version of the game...

Locke cole 02-02-2010 08:43 PM

Mm. I guess I'm just used to Joe's English voice. "Henshin-a-go-go, Baby" and all that.

Julford Hajime 02-02-2010 11:05 PM

Update on my skillz at this game:

Ken the Eagle is boss. Quick, simple combos that I can keep pulling off. Loving him something awful.

Chun-li is nice, but I have this bad habit of activating rapid-kicks when I'm trying to do something else. Same issue with Tekkaman >.>

Batsu is a lot of fun. So are Viewtiful Joe, Zero, Casshan, and Kaijin no Soki. My second favorite is probably Jun the Swan, though, since her yo-yos are sexy kickass weapons of pure Julford love. The only problem is that with her, I have issues with the giant characters >.>

I hatehatehatehateHATE Morrigan and Tekkaman Blade. Specifically, their dashes. Morrigan's doesn't strike me as FUCK YOU bad (Though admittedly I haven't used her a whole lot yet), but Tekkaman Blade's is soooooooooooo slow to start that I have time to make a sandwich before I get two feet forward.

Also, PTX is kinda ridiculous. If seems like if I don't have a character like Saki or Tekkaman Blade, I can't do shit to the guy. Namely, when I use Jun the Swan I NEED one of those two just to beat the bastard >.> G-Lightan isn't as bad, because he doesn't have that aerial down attack where he hits an area wider than PTX is >.>

Yumil 02-02-2010 11:28 PM

Roll is amazing. Disjointed hit boxes, healing super, good assist, and destroys when the opponent falls. She's not a joke character, but needs a good partner like cashaan or zero to really shine.

Bells 02-02-2010 11:39 PM

It seems i'm not alone putting Doronjo in the backburner of weaker characters...

Also, Ippatsuman has one bitchin special... i've yet to miss one of those, when he shoots a bunch of baseballs at once.

Morrigan is indeed way too slow, both her super and her dash makes her way harder to hit and her only really good special is the Super one.

Just out of curiosity... do you guys put the Special Damage option on Lvl 4? i kept it there since i first started playing the game and now i'm thinking if that is making my battles a bit too easy...

Julford Hajime 02-02-2010 11:54 PM

Any character with an abusable level 1 special (Ken the Eagles forward dashing thing, most beam specials, etc.) makes most fights too easy. I started at 1 star for special damage and most fights if I find myself in trouble I just back off and spam away as many specials as I can. The computer is hilariously bad at blocking them (I'm playing at level 6 difficulty, btw).

mudah.swf 02-03-2010 11:58 AM

Currently liking Yatterman-1/Ippatsuman, having learned how to do one of Ippatsu's throw reset combos. Yatterman's tiger knee cancel combos are still a pain in the ass on the CC though.

Mirai Gen 02-03-2010 06:43 PM

I've got a crummy universal fightstick, it isn't great but it beats the fuck out of the GC controller.

mudah.swf 02-03-2010 06:58 PM

Bleh, online kind of sucks. Constant input delay throws off everything I do and makes some things almost if not entirely impossible. Too bad there's minimal chance of starting up an offline scene in my area. Having played one or two good players I admit it's grating to see my character get caught in huge 20 hit combos that come off a safe low poke that can be spammed with impunity.

Drownball-Champ 02-03-2010 07:02 PM

Quote:

Originally Posted by Mirai Gen (Post 1012233)
I've got a crummy universal fightstick, it isn't great but it beats the fuck out of the GC controller.

I'm sure it does. Both the stick and pad suck for fighting games. But I'm stuck with it until I actually buy the game and later an arcadestick.

Right now Saki and Zero are my favorite pair. Although Roll will probably share Zero's spot. Wish Viewtiful Joe had his english voice, his is the only one that I care about.

mudah.swf 02-05-2010 03:31 PM

MvC 2 had wave-dashing, and now TvC has something that is essentially a spin-off of wave-dashing: http://www.youtube.com/watch?v=Z9JVvBMyHiw

Watch as Yatterman 1 space warps all the way across the fucking screen and lands some jabs. This works with everyone except Morrigan, TekkaBlade and Gold Lightan afaik.

Mirai Gen 02-05-2010 05:07 PM

Quote:

Originally Posted by mudah.swf (Post 1012978)
MvC 2 had wave-dashing, and now TvC has something that is essentially a spin-off of wave-dashing: http://www.youtube.com/watch?v=Z9JVvBMyHiw

Watch as Yatterman 1 space warps all the way across the fucking screen and lands some jabs. This works with everyone except Morrigan, TekkaBlade and Gold Lightan afaik.

Holy crap.

Is that on purpose?

mudah.swf 02-05-2010 05:10 PM

I doubt it was implemented on purpose, since the engine is pretty freeform, but the move itself was definitely done on purpose, and if you read the description and read the thread people have figured out how to do it.

Mirai Gen 02-05-2010 05:16 PM

No I know the use of it in the video was on purpose - he did it with multiple characters in training and even stopped to show you what dash-jab is like without the glitch.

I'm just surprised that Capcom had that one slip by. I guess it's a trademark of the Vs Capcom series.

Yumil 02-05-2010 05:32 PM

So, I did the music hack patch for my copy(well, it's loaded on the hdd, so if I want the japanese music I play my hdd version, english music on the disk) and I like this game even more. The generic music got real old real fast.

mudah.swf 02-06-2010 02:40 PM

I guess I'll have to move the Wii and get a wired adapter to get the best experience out of the online. It seems as if the winning strategies online are to either pick a giant and hope the opponent doesn't counterpick or choose a character with a strong BnB that starts from a low and just spam that low constantly, relying on input delay to prevent proper advance guard or any action from the opponent.

Regulus Tera 02-11-2010 07:54 AM

http://www.andriasang.com/e/blog/201...apcom_secrets/
Quote:

Originally Posted by Anoop Gantayat
Tatsunoko Vs Capcom Ultimate All-Stars saw release a couple of weeks back, but Capcom still appears to be making the promotional rounds. The latest site to take up the game is Dengeki Online, which posted an interview yesterday with producer Ryota Nizuma (Capcom), planner Mr. Bancho (Eighting) and producer Ryota Igawa (Eighting).

The three provided a sneak peak at the early stages of Tatsunoko VS Capcom's development when Capcom was considered character options. Apparently, characters from a few other major Capcom franchises were up for consideration early-on, but didn't make the cut.

Three characters in particular are mentioned in the interview. First up, Ingrid, an original character from the Capcom Fighting Jam (Evolution) PlayStation 2 fighter. Ingrid was actually made into a test model for the game -- the first Capcom character test model, actually. Back during the start of development, the staff wanted to put make something from a Capcom franchise, and they selected Ingrid. According to Igawa, the staff placed Ingrid's model in one of Eighting's other game projects, PS2's Shijou Saikyou no Danshi Kenichi, just as a test.

Phoenix Wright was also under consideration. Although it doesn't seem that he got all the way to test form, Nizuma revealed that the staff was considering moves and so-forth for the character. They even received permission from key Ace Attorney series personnel, including Minae Matsukawa and Shuu Takumi.

The problem with Wright, according to Nizuma, is that while the character has a gesture where his arms move, in his original game environment, he never moves from the waist down. They considered attaching tires to his desk and making the whole thing move as a single character but this was tossed under consideration for collision issues.

Asked if these two could make the cut in the event of a Tatsunoko sequel, Nizuma said that it's something they'd definitely like to do.

Nizuma also mentioned that the original Tatsunoko plan called for Arthur from Ghouls 'n Ghosts. He was to appear along with his very own stage.


Outside of this character trivia, the three explained what appears to be somewhat of a deficiency about Tatsunoko VS Capcom UAS. The original Tatsunoko VS Capcom included mini games for each character. UAS includes just one mini game, an overhead vertical shooter.


The shooting mini game.
Nizuma explained that this was his decision. Localizing all the mini games for international markets would have taken too much time, so they decided to expand PTX's mini game from the original Tatsunoko VS Capcom into the UAS shooting game.

In its original form, the new shooting game had just PTX as a playable character. Midway through development, Nizuma suggested including other characters -- or possibly the entire cast. Eighting said that putting in all characters would be impossible, and thus we ended up with four selectable characters.

That would have been amazing.

Julford Hajime 02-11-2010 08:16 AM

Quote:

They considered attaching tires to his desk and making the whole thing move as a single character but this was tossed under consideration for collision issues.
AWESUM.

I want Wright in the game even more now T.T

Mirai Gen 02-11-2010 01:49 PM

Arthur? Phoenix Wright?

Well, at least I got Zero. Still. That would have ruled.

Ryong 02-12-2010 02:49 AM

The real question, which people may have asked, but I didn't see, is obvious:

Where the hell is Dante?

Mirai Gen 02-12-2010 03:27 AM

IIRC Kamiya is sick of whoring him out and doesn't want him to be some kind of posterchild. That's just what someone in the thread has said, though it would make sense what with PS2 Viewtiful Joe and all.

Regulus Tera 02-12-2010 03:40 AM

Kamiya no longer works at Capcom though. He hasn't for a while.

Ergo, I say bollocks.

Mirai Gen 02-12-2010 05:47 AM

That was my thought too, since Devil May Cry has had three successful (though not necessarily good) sequels long after he left.

They probably just didn't think of it.

Professor Smarmiarty 02-12-2010 06:42 AM

Also it's not often that the character designer would have that much power. If the compan wanted to do it they could do it unless he had some specific creator rights somewhere.

mudah.swf 02-13-2010 03:41 PM

I was perhaps wrong about Kamiya himself saying that, but I'm pretty sure that someone with control over DMC and in particular Dante has gone on record as saying that they don't want him to constantly have cameo appearances in other games, which is why he's absent from TVC.

Mirai Gen 02-13-2010 09:42 PM

That's probably Itsuno, who's been doing DMC ever since Kamiya left.

Regulus Tera 02-15-2010 02:44 PM

Guess who bought TatsuCap with his b-day money! Guess who has never done a hadoken in his life, too!

That be the power of Zero.

mudah.swf 02-16-2010 07:39 PM

Zero's fireballs merely require charge inputs, no hadoken motion needed for them! You'll be pleased to know that Zero is a good character, so no need to worry about him being a pain in the ass to win with.

Regulus Tera 02-17-2010 12:25 AM

Zero is so cool man. I do find it weird how Dark Hold is stronger alone than adding it to a cumulative of comboes, but whatever.

Mirai Gen 02-17-2010 03:15 AM

Quote:

Originally Posted by Regulus Tera (Post 1016609)
Zero is so cool man.

Yeeeessssssssssssssssssssss

I'm especially liking that his movelist is really derivative; this is standard fare for fighting games with preestablished characters, but seriously like 99% of his movelist is just techs from Mega Man X4-Xwhatever reestablished with the occasional new input.

mudah.swf 02-17-2010 07:39 PM

Quote:

Originally Posted by Regulus Tera (Post 1016609)
Zero is so cool man. I do find it weird how Dark Hold is stronger alone than adding it to a cumulative of comboes, but whatever.

That's a result of damage scaling, ie the formula this game uses to ensure that the match isn't won by whoever hits the first combo.

Mirai Gen 02-18-2010 03:08 AM

Yo Mudah, I'm pretty sure you're knowledgeable about this sort of thing, and I can't find anything online - where's a good spot to pick up some bread and butter combos for TVC? My usual spots are running dry.

mudah.swf 02-18-2010 07:37 PM

Shoryuken's TVC board will help you there. There's also http://iplaywinner.com/tatsunokovscapcom

I'm looking forward to Super Versus Battle since I know there's probably going to be TVC setups there and it would be good to play against people IRL instead of having to put up with the laggy online. I got off a Yatterman double kendama spin combo online once and was amazed at this.


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