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Pokémon Umbral ~ Ruinous Origins Discussion 1
Just got back from my duty day. I imagine I'll catch up in just several hours.
As for me, I use Bulbapedia to see which moves, TMs, HMs, and abilities are available for which Pokémon, then I use this Pokémon Platinum strategy guide right next to me to check these moves and abilities to see just what the hell they do, their power, their accuracy, what the targets are...well, at least the ones I've never seen done in my playthroughs of the various Pokémon games I have. I also use it to check the various Pokémon's weaknesses and strengths against the various types. But before I begin with all that reading and formulating a response post, let me put this part out: any trainer or snagger can use a Pokémon's move when immediately deployed. As for upgrades that were mentioned in the previous thread, I'm definitely thinking the same way. After a few (or maybe just a couple) missions, all classes will be upgraded, and I almost have the ideas for those upgrades pegged down. So don't worry, Geminex. Thall shalt becometh more badass...-eth. Trainers and Snaggers will most likely be upgraded by having more Pokémon (and Snaggers will be able to hang onto their Snagged Pokémon longer). Slayers will be able to equip one more piece of armor and there will be weapons available that can deal multiple types of damage. Pokébrids will recieve another gene recombination and will be able to Pokéshift (different from a Paradigm Shift) between Pokébrid forms to give them versatility. |
I like versatility. Not like I need more. I did some looking at my skills and discovered the only element that is always resistant to me is Steel. That makes me a happy panda.
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^^ That sounds useful for sure. Although my "dream situation" would be if the trainer's pokemon were able to learn an extra move to their move-pool. Extra pokemon is awesome too, but a slightly larger moveset could help branch out a pokemon from pure support or pure beat-stick to something a bit more unique. Just my immediate day-dream. :3
But as Dante say, versatility is awesome. ^^ EDIT: Although now that I think of it, it might be a bad idea to do that since too many move slots and the pokemons would have enough attacks/solutions to be at least neutral if not super effective against anything they come across. (Unless perhaps the extra move is something that they learn permanently, like getting an extra move, but that one can't be changed between missions.) ^^; Versatility is great, but balance is crucial. EDIT: ALSO Slayers Geminex (Ray Green:Impact) Armored Bishoujo's NPC (Rayleen) Trainers Bard (Charlotte Beaufort: Madame Ursurang) Menarker (Renny Tresserhorn) Dracorion (Pierce Granger) Pokebrids Naqel (Rakald Essertle: Bone Knight) DanteFalcon (Matthias Sona: Oberon) Raptor200 (Isaac Lucius) Armored Bishoujo's NPC (Rachel McConnelly:Princess) Snaggers Arcanum Darkfire (Mike Kenno) |
By the way, AB, if you wanted to, I could help do the research. Like, analyze what the attacks do, maybe make suggestions on how to describe their impact, that sort of thing. You could still write it all up, but you'd have less of a workload. This, in turn, would result in a faster RP. Making me, also, a happy panda.
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Hey AB nice update but I am not a Marowak Pokebird, I am a Rhyperior pokebird. So uh yeah, just saying. Reading the update was kind of funny.
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Happy panda? You're not a Spinda Pokébrid and-oh my god, what the hell would a Spinda Pokébrid be like? Like maybe he'd hafta be some kind of drunken martial arts master or something.
Anyways, I'm not going to do HM moves from enemy Pokémon or Pokébrids anymore. I don't use those moves anyways. EDIT: Aww, shit. Lemme correct that. Dauntasa was the Marowak. Fuckin' A, I'm retarded as all hell. EDIT 2: Maybe you should've let me stay retarded and think you were the Marowak Pokébrid. Phyperior is twice as weak to grass as Marowak is. Now that SolarBeam's just gonna hurt worse. EDIT 3: Just looked up your ability. Still, best to avoid that beam, y'know? EDIT 4: A profile on Rayleen? Why not. Name: Rayleen Crosswald Alias: Demon Age: 32 Gender: Female Class: Slayer (Formally a Battle Mistress) Appearance: Rayleen has long jet black hair, a silver left eye, a brown right eye, and most of her body is encapsulated in a large expensive black weather trenchcoat when she isn't donned in Slayer gear. A vertical scar runs down the right side of her face but the eye on that side wasn't damaged. Underneath all this black clothing is yet more black clothing in the form of a long-sleeved turtleneck and denim pants. She tops of the look with black military-style boots. Backstory / Personality: Rayleen showed an amazing amount of potential from an early life. If the stories were to be true, she was a gifted leader, a superb pianist, an outstanding Pokémon trainer, and was set for a sweet life with marrying one of the handsomest and richest men she had ever met. It kinda sucks how the space of a single afternoon (and a single Pokémon) took it all away from her. It all went bad for her on a mission with her parents and her fiancé to secure some Pokémon-infested ruins for study by an archaeological team. It was all too easy to complete the mission, but tragedy struck when a Blastiodon tried to get at some berries on a tree near a cliff. The cliff broke apart under the Blastiodon's weight, it lost its footing, and fell down. In one earthshaking impact, Rayleen lost her father and fiancé and her mother is still in a coma. Rayleen received her facial scar from that same incident and was admitted to a psychiatrist for the resulting severe depression over losing so much. Rayleen forces herself to act the way she does, but in reality she's torn up inside. She stopped Pokémon training (Battle Mistresses are the female combination of a Slayer and a Trainer, so giving up on using Pokémon made her just a Slayer) and doesn't let her emotions show. It's a story only few within PATCA know, and Rayleen isn't eager to relive the day that everything went absolutely right in one instant, and horribly wrong in the next. The only fragment of her original life is her very girly room, filled with stuffed Pokémon dolls and plushies, but she hasn't been in that room in months. |
Yeah I know, will do. Going to flatten that Ariados with a Stone Edge, and hopefully that will one hit KO it with a crit. Though the solar beam going off will be a problem, which has an equal chance happening or not depending on how you feel since Ariados' base speed stat is 40, which is the same as Rhyperior's base.
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Naqel was Bone Knight actually
>_> <_< Also. Dangit this is gonna hurt. I knew I should have taken the solarbeam and taken out the Abomasnow. |
Not much important to say here, but I think its worth mention that I managed to ninja Geminex. Sort of. First time I ever managed to do that to someone. I assume he's honored.
And if Charlotte were to get another pokemon, I'm not sure if I could keep up with the dog theme. I would probably run out of interesting names from Call of the Wild also. Perhaps I could resort to other Jack London books to name it, but it wouldn't quite be the same. |
Technically, Absol is kinda dogish, but you'd be having another dark pokemon...
EDIT: AB, should I assume that Swampert is still under the effects of Outrage for one more turn or is it finished? (Outrage lasts for 2-3 turns) |
I guess Lucario is sort of a dog type thing, albeit a tad to humanoid. I also realized how stupid that move was that I just made, and I'm promptly editing it.
Edit: I also think its a bit funny that Charlotte, the blood knight, was the only one who took the time to name her pokemon. Sentimentality is not something denied to the sadistic I suppose. |
Oh, I am honored indeed. I'd also suggest Absol as another pokemon, since it's mildly dog-ish, and also because it is awesome.
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Yeah, Swampert is still in Outrage.
And I think that both Lucario and Absol are awesome Pokémon. Almost as awesome as Bioshock 2. I really felt like I was a Big Daddy. And walking around on the ocean bottom, looking at sharks 'n' stuff was hella cool. Watch out the Big Sisters if you're going to get it, though. They are every bit as dangerous as the game mags threatened. |
BTW, your post described Rayleen's former role as "Battle Mistress"...
Will this be one of the upgrades offered to us later? Or is it more of a "prestige class"? |
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Did anyone ever even attack Electivire? What a pussy. And I wouldn't mind going Battle Mistress, err... Master. Also, man, Heatran is a stone-cold badass. |
Technically, I was going to switch this round and use Mean Look so it would die to Perish Song a few turns later, but I won't complain at all. ^^
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Battle Master or Mistress will likely be an NPC class. The idea is that, when all of you eventually fight against one thing, it would pretty much have to be something incredible, like a very big, very dangerous Pokémon or someone that can do things on his or her own that classes have to ally with other classes to do, like fighting alongside Pokémon.
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Just a quick list of who's still standing and who's been knocked out. Blue means they're on the battle field. Red means horrible death by Narcham.
Evil Eevee Eight Leader and Normal Type Trainer: Darcen (bank vault) (Horrible death by Narcham. How sad :) .) Pokémon 1: Eevee ~ Normal Pokémon 2: Dodrio ~ Normal / Flying Pokémon 3: Kangaskhan ~ Normal Pokémon 4: Porygon-Z ~ Normal Pokémon 5: Slaking ~ Normal Pokémon 6: Exploud ~ Normal Evil Eevee Eight Fire Type Trainer: Bretton (rear entrance) Pokémon 1: Flareon ~ Fire Pokémon 2: Ninetails ~ Fire Pokémon 3: Rapidash ~ Fire Pokémon 5: Camerupt ~ Fire / Ground Pokémon 6: Magmortar ~ Fire Evil Eevee Eight Electric Type Trainer: Evangaleen (roof) Pokémon 1: Jolteon ~ Electric Pokémon 2: Raichu ~ Electric Pokémon 3: Ampharos ~ Electric Evil Eevee Eight Water Type Trainer: Moon (front entrance) Pokémon 1: Vaporeon ~ Water Pokémon 2: Lanturn ~ Water / Electric Pokémon 4: Pelipper ~ Water / Flying Pokémon 6: Kingdra ~ Water / Dragon Evil Eevee Eight Dark Type Trainer: Hector (reception area) (Probably going to die fighting Narcham.) Pokémon 1: Umbreon ~ Dark Pokémon 2: Houndoom ~ Dark / Fire Pokémon 3: Skuntank ~ Poison / Dark Pokémon 4: Sableye ~ Dark / Ghost Pokémon 5: Absol ~ Dark Pokémon 6: Honchkrow ~ Dark / Flying Evil Eevee Eight Psychic Type Trainer: Angelo (reception area) (Again, probably going to die against Narcham.) Pokémon 1: Espeon ~ Psychic Pokémon 2: Alakazam ~ Psychic Pokémon 3: Xatu ~ Psychic / Flying Pokémon 4: Metagross ~ Steel / Psychic Pokémon 5: Bronzong ~ Steel / Psychic Pokémon 6: Gallade ~ Psychic / Fighting Evil Eevee Eight Grass Type Trainer: Shannon (front entrance) Pokémon 1: Leafeon ~ Grass Pokémon 2: Roserade ~ Grass / Poison (Probably near critical) Pokémon 4: Jumpluff ~ Grass / Flying Pokémon 5: Shiftry ~ Grass / Dark Evil Eevee Eight Ice Type Trainer: Garus (roof) Pokémon 1: Glaceon ~ Ice Pokémon 3: Walrein ~ Ice / Water Pokémon 6: Froslass ~ Ice / Ghost Critical condition Known Rogue Pokémon Dusknoir ~ Ghost (rear entrance) Rhyperior ~ Ground / Rock (reception area) Narcham Machamp ~ Fighting (reception area) And Narcham Crobat (Subway tunnel) Ariados (rear) Also, a few questions: Firstly, you mention that Quote:
Secondly, can our pokemon die in battle? |
Wait, wait, what the fuck?
You can use Dig on the goddamn roof? Hell, the only reason I haven't been using it is because it's fucking ridiculous. I mean, Dig on the motherfucking roof? Oh man, I'm gonna fuck some shit up now. Man, I probably could've blasted Magnezone to the moon with Dig. EDIT: Also, minor correction: Quote:
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What sort of effect would the ability "Pressure" have in this RP? Since we're not keeping track of PP points, it doesn't have a currently usable function. (Weavile has it, so it's relevant atm).
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Thank Zeus for your battle summaries AB. Without them I might have dropped out since I was starting to fall behind, but now I'm back up to speed with minimal effort. Also I'll be posting in the RP shortly.
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Well, I decided that when/if we trainers get additional pokemons later on a few missions later or so, I'm thinking of Shuckle, Spiritomb or Slaking (Calling dibs in advance in a way). Although I admit the idea of having a pokemon who consists of 108 evil/sinful spirits combined in one (Spiritomb)while my main pokemon is about "Love and Peace and Joy" (Togekiss) is as crazy as most diametically opposite ideas like BlackMage/WhiteMage or Paladin/DarkKnight.
^^; weird the stuff that comes in my head sometimes. Spirit 27: Heil Renny! We want sacrifices or we no help you! Spirit 54: BLOOD! GORE! SOULS! Spirit 8: Money, loot, swag, bling! Spirit 99: AND women! LOTS OF WOMEN! All in unison: YEAH! Tits or GTFO! |
Hell man, I'm going with Metagross. That'll be awesome.
If AB thinks it's too overpowered for me to have two pseudo-legendaries on my team, we could make it not like Pierce and disobey orders constantly. Hell, even attack allied pokemon. |
I think I want a Castform pokeshift....mmmmyes
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If I forget to update on an attack from enemy Pokémon, consider it a miss. God knows you guys have it rough considering how many Pokémon remain to be destroyed.
Let's see...Pokémon that have masters do not die. They're extracted right before death thanks to new Pokéball technology. Pokémon in Honmyr are hardcore and Pokémon deaths have happened many times in the past, but thanks to this new technology, even Shannon's horribly, horribly near-death Abomasnow can be saved. Rogue Pokémon, because they don't reside in a Pokéball, are not so fortunate as Garchomp and Yanmega have proven. Perhaps for that reason, Rogue Pokémon usually never work independantly. If a Rogue Pokémon doesn't work with trainers and other classes, you can expect to fight a squad (Rogue Squadron?) of around six to ten Pokémon. Because PP isn't taken into account in this, I would have to agree that the ability Pressure is more or less pointless. Thinking on that, in the future when a Pokémon's only ability choice is Pressure, you could choose something else, within reason. For example, Dusknoir also has Pressure. I'm not going to change it for this mission but in the future should you battle a Dusknoir, it would have an ability that kind of matches with its type, like Shadow Tag. Same with Vespiquen, which will have a different ability like Swarm...which actually makes more sense than Pressure. Hell, I think I can use this to create some whoopass Pokémon foes. Imagine a Giratina [Altered Forme] with Wonder Guard. And, as for pseudo-legendaries, I don't count 'em. Have as many in your party as you like. I dunno why they call 'em pseudo-legendaries anyways. All I did in Platinum was level a Gible all the way up to a Garchomp. What part of that is legendary? I couldn't tell ya. |
>_> *Wonders if I can ask for a Spiritomb with Wonderguard*
No weaknesses means almost nigh invincible. *All damage dealt would have to be done by status afflictions, traps, weather conditions and stuff like a ghost pokemon's curse. Or the use of Foresight to give it a weakness to Fighting.* But seriously, if I did choose Spiritomb, I would probably ask for Levitate, since Spiritomb is seen levitating in the anime (as are most pokemon). Dusknoir also had Levitate back when it was a Duskull. |
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Still, stats seem to matter fairly little, so that's moot.
Though a question, what'd a Slayer's (specifically, my slayer's) equivalent stats be? |
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The only legit pokemon to have that ability is Shedninja who only has 1 hitpoint forever and a few weaknesses (ghost-bug type means weak against fire and flying and a few others). Ghost/Dark has no "weakpoints" so not even a Focus Punch done by a Machamp would do a single point of damage. Hence why some hackers use Sableye and Spiritomb, giving them that ability to cheap their way out of the game. Wonderguard pokemon ARE beatable, but they require moves that aren't basic hack'n'slash types. |
Almost done with the post. I've got some really good knews for a certain Snagger.
As for Slayers, I see that there's a range of one to five dots in this guide I have for statistics. Well, Slayers are like the Mario. They're not weak in any one area, but they're not specialists, either. I guess you could say Slayer statistics are three dots across the board, mid-range in everything. EDIT: Man, maybe I should've gave each enemy trainer less Pokémon. Kinda feels like forever since you were in the briefing room. |
Princess is rather quick.
Also, shouldn't Tyranitar be dead? What with the perish song and all? And how powerful, exactly, is a shifted pokebrid? Actual RP post coming soon. |
I wonder what Matthias is waiting for. Most certainly not that Pelipper since it's the only pokemon with a type advantage the water trainer has over him..... Though that Kingdra is scary too.
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I think I have a question...
Do we have any sort of standardized uniforms, or do we operate more like mercenaries in that regard? |
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And now I'm kinda tempted to take out Blaziken and use Sunny Day, just to fuck the weather up more. EDIT: Or, who knows. AB never said anything outright, maybe Perish Song missed! |
Considering that Sunny Day would cut the accuracy of Thunder by half and weaken ice moves, I would support it entirely. (Especially now that Magnezone has been knocked out). But we're pretty much nearly done. Plus, I'll probably need to call Magnezone again when Walrein rears its ugly butt.
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Yeah, Tyranitar is down, though it went down like a hero. Anyways, it's about time for me to get to work where I'll be running back and forth and studying stuff, then I can come home, put on some metal, and decide the responses of around six posts. Strangely enough, I actually look forward to this right after work every day. I think it's the metal.
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Question am I right in assuming that I can't do anything this round because Rock wrecker makes it so that you can't do anything the next round after use. I was hoping to One Hit KO the Ariados, but now it is time to get hit... ah well.
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Ooh, good of you to notice (although a bit late). Technically then, Swampert should be unharmed (aside from the one turn of hail). Magnezone had took a bit of damage already, but if he didn't take that Blizzard, he might have been able to resist Luxray's attack, since steel against steel isn't very effective. Ah well. A little late now, unless I "luckily" find a Full Revive potion to replace the one I used to even things up.
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Or maybe, y'know, he just doesn't have to recharge. That'd be good too.
And Rachel carries revives, probably. Just yell at her to give you some. |
Why would anyone use Facade or Strength or Return or any other Normal move then if Hyper Beam/Giga Impact does 1.5x the amount of damage with no penalty and no setup (like Facade needing to be status afflicted or Return building up happiness factor). The situation isn't anything like we'd need to worry about it, but at least I know to keep those moves recharge stages in mind.
As for the items, that is true. But it won't matter THAT much, since the two of us on the roof only used 1 item each and nearly knocked out two trainers already and their rogue pokemon? We'll have plenty of items to spare for the foes inside. ^^ |
Well, I know that the first time it was used, (by Salamence, in the tunnels) Salamence had to recharge. I’m guessing AB just missed the fact that Mamoswine should be recharging the turn it used Blizzard, though I very much doubt that he’d mind if Isaac was capable of acting again immediately, since he’s still super-powered and all that.
Though Spitz should also be recharging this turn, considering his last attack was a Hyperbeam aimed at Cacturne. Not that I’m complaining. I like it that it’s attacking Roserade. |
Yeah maybe the fact that I am still super-powered means that I don't have any need for recharges. I think I am going to wait on my post until AB can confirm it though since the decision will effect my post quite a bit.
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I'm home, back in my civilian clothes, my shoes are off, I've got my foot-long Subway Melt, two Hawaiian Punches, my handheld game systems and cellphone are recharging, my Pokémon Platinum Official Strategy Guide is sitting right beside the sandwich, and Saliva is rockin' my eardrums.
In other words, I'm ready to update. I didn't notice that I screwed up on the Mamoswine before. Sorry about that. As for Rock Wrecker, go ahead and forget about the warmup or cooldown, compliments of Paradigm Shift. Go 'head and make that Ariados cry uncle. I like Bug Pokémon myself, but I prefer Vespiquen over Ariados. Seriously, couldn't Spinarak evolve into something a bit more kickass lookin'? Anyways, Zombie Tyranitar just died from Garus hitting it with a Revive. You just got Poképwned...wait, there isn't an actual post about a Zombie Tyranitar, is there? I read and respond to this before I even go to the RP. Magnezone is still down, but not for long. Rachel's heading towards the roof group, then to the parking lot group to help with the fallen Dragonite unless that was revived. I don't know how you guys responded to all that I posted yesterday so... As for having enough items, you may just need 'em. The Evil Eevee Eight ain't got shit on what awaits in that vault. EDIT 1: A couple of you guys wanted more time? Coolio, I'm going to play some Bioshock 2. See y'all again in a few. |
Are we going to be getting a post today, despite Rapter's absence? If not, I'd sign off now.
Oh, and I had a horrible idea for an enemy. Mew pokebrid. Can use all TMs, HMs, breeder moves and quite a few of its own, most notably transform. Hunting that through the city (or an abandoned research lab) in squads... Might be fun. ^^ |
Yeah, but for right now, you're getting to face the Narcham, eventually. The worst part is, that's the initial phase of its evolutionary cycle.
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Oh dear. That looks interesting. It's awfully kind of it to identify itself. Raises all kinds of interesting questions, a la "How do pokemon know their own names?" and "If names are inherent, what can they mean? They cannot possibly just be bad puns, right?".
Or at least it would, were I not busy feverishly thinking of ways we could wipe it out. The Impact in me is yelling to just collapse the building on it using any pokemon that has earthquake, then to focus fire on anything that's left alive. Also... just tell me, how old are our opponents? |
I don't think any of our pokemon know Earthquake. Maybe Isaac knows it.
And damn, them Narchams are going to be fun. But how could they kill Darcen's pokemon? Aren't they supposed to return to the pokeballs when they're severely injured? Unless whatever it's giving off to mess with the scouters also screwed with the pokeballs. In which case, Impact might be happy to know that some of our pokemon could die. |
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Yeah, I figured they'd be teens to mid 20s at most. Naughty Impact. :3 Well, I'm just wondering what sort of typing Narcham is. At best I can use a dragon type move if I wanted to do it the easy way since only steel resists it. |
Steel-electric seems to be the only one that can interfere with scouters, so that's probably it.
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A magnezone imitiation? I kinda doubt it. (Plus quad weakness against ground type is hardly intimidating.) I figured it would be closer to anything resembling ghost/dark/bug/psychic and maybe steel. It doesn't have to be electrical interference, just anything really strong to muck up scanning. Think anti-matter or some foreign energy Star Trek wise. :3
EDIT: Also AB, a question to ask. Are we following video game rules about pokemons only having one primary status affliction at the same time? The primary afflictions being sleep, paralysis, burn, freeze and poison. The non primary afflictions include confusion, attract, leech seed, curse and some others. On one hand, following a bit of logic/realism dictates that there is no reason why someone can't be poisoned, paralyzed and burned at the same time. On the other, some such tactics like Toxic and Sleep Powder is just plain cheap and dirty tactics especially if they could be put on the same pokemon. :3 |
Narcham basically killed Darcen before he could defend himself with his Pokémon. This lead to all six of his Pokémon becoming Rogues and attacking at the same time, a battle that they clearly didn't win.
Narcham's type is the new Ruin Type, from where the Ruinous Origins part of the title comes from. What types are strong and weak against Ruin types? That's for you to find out. In the future, there will be dual-type Ruin Pokémon. Incidentally, I should mention that a Snagger can catch these Pokémon. I thought about doing that as a way of identifying their moves and abilities, but when the new scouters come out that are protected from electromagnetic interference, they'll be able to identify them just as easily. In addition to the Ruin type, expect to occasionally run into Honmyr-specific Pokémon, which like the Ruin type will be about the only Pokémon where you'll have the chance to encounter their unevolved forms. As for multiple status effects, it's pretty much like multiple weather effects. As long as they don't contradict, then it's okay. Example? Well, a Pokémon cannot be burned and frozen at the same time. Additionally, under the changed rules about the sleep status effect, sleep and poison won't be able to coexist in a strange way. Read up. One thing extra: the sleep status effect is going to go differently here. Any strike that hurts a Pokémon will awaken it from sleep. This includes poison. What this means is that you can't put a poisoned Pokémon to sleep, it'd just wake up immediately. Similarly, if you poison a sleeping Pokémon, it'll wake up. If you want to put it back to sleep, you'll have to negate that poison, but I don't think that's anything anyone'll care about. |
Ah, I see. Well, frozen is more of a wild card anyways, since there are no moves that is reliably specific to freezing, as compared to burn (Will O'Wisp), Paralysis (Thunderwave), Poison (Poison Gas and Toxic) and Sleep (Sleep Powder, Spore, Hypnosis and all that)
Still, it's nice to know. ^^ On another note... Bard, I thought of another dog pokemon... Smeargle, the painter pokemon. It's a beagle pokemon, so it's not exactly a wild or intimidating dog, but it's a dog nonetheless. It's a normal type and it has the potential to learn any type of move, although since he can't learn via TM or breeding and all that, he'll have to choose moves that your other pokemon or your team-mates pokemon can use, or copy the moves of wild or opposing trainers pokemon. Its stats isn't the best, but being able to learn any combination of moves might come in handy for status affliction, support, protection or maybe the aforementioned "Lock-On" + *Insert OneHitKO move here* combined with Spore for 100% sleep chance... but yikes if you do choose him, you'll have an additional weakness to fighting (normal weak against fighting just like your dark pokemon). And I'm guessing that Ruin type is strong against Normal type, (Defensively, Offensively or both is unknown) since... well 6 normal type pokemon ganged up on it and lost. EDIT: Also, if we come up against one of these Honmyr-specific Pokémon, could it be possible to learn more about their evolutionary stages if any? It would suck if I tried to catch a pokemon because I thought its moves or type suited my team, only for its evolution/moves/stats to changed drastically upon evolution. Like how Surskit was a bug/water pokemon which is unique type but evolved into a bug flying pokemon which isn't unique at all. Or how Scizor's total stats are the same as Scyther, only that some stats grew stronger and others grew weaker in addition to getting an additional type. Heck, Shedninja evolves from Nincada and has lower total stats than its pre-evolution. Or how Swampert can't learn Hydro Pump unless he learns it as a Mudkip at super high level and Mudkip can't learn Earthquake unless it evolves into a Swampert by then. EDIT AGAIN: There are THREE of those Narchams? Did they all come from a single egg, multiple eggs or are they really one entity? Or is the egg still untouched and those are rogue pokemon locked in with it? At least that makes the fact that they could take on 6 pokemon ganging up on them much more understandable. |
Smeargle does have definite potential, but doesn't strike me as something Charlotte would use. She likes intimidating and powerful pokemon,despite the lack of versatility. I'm thinking Absol, because it fits well with the others, and it would be somewhat humurous for the pokemon that senses disasters to be around someone like Charlotte, but Lucario would probably be a decent choice to, albeit a bit too humanoid.
And when I thought about Narcham, this image is roughly what I imagine it looking like. http://images2.wikia.nocookie.net/ha...rone_model.jpg |
... I just had an weird thought that since all Charlotte uses are dog type pokemon, and she's a really mean/sadistic lady, if we called her a "bitch" then not only is it accurate temperment wise, but the alternative defination (female dog) makes her more in common with her pokemons than at first glance.
Needless to say, risk saying that in character at your own peril. ^^; |
The alternative meaning of bitch and dogs just dawned on me. It was completely accidental, but hilarious. I meant from the begging for her to match the human the more common definition though. And I think this post makes it clear that it definitely isn't wise to push Charlotte. She's willing to risk a police brutality suit to satisfy her own anger. There's probably a reason she would teach Spitz a move that only reduced an enemy's health by half, instead of immediately fainting them or putting them in critical condition.
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And considering that the "ruin" type is probably responsible for the horror-movie aspects of the pokemon, I'd guess that yeah, it's bug or steel. More likely to be bug, I think. But we shall see. |
Depending on their skills and such it maybe interesting for one of the pokebrids to gain a Ruin type as a pokeshift. We shall see.
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Also, I'm not sure how viable snagging one of the things would be. For one, they've gotta be tough motherfuckers, so we'll probably have to nuke 'em just to kill 'em. And aren't snagged pokemon only retained until the mission is over? Quote:
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I'm sure we could bend that rule if we hand the pokeball over to whatever scientists are responsible for studying that sort of thing.
And I guess we'll know soon enough whether anyone inside has survived. |
Is there any particular reason why Renny didn't mention Swampert's confusion to Rachel? Surely she has something to cure that.
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Updated my list of who's still standing and who's been knocked out. Blue still means they're on the battle field. Red means horrible death by Narcham.
Evil Eevee Eight Leader and Normal Type Trainer: Darcen (bank vault) (Horrible death by Narcham. How sad :) ) Pokémon 1: Eevee ~ Normal Pokémon 2: Dodrio ~ Normal / Flying Pokémon 3: Kangaskhan ~ Normal Pokémon 4: Porygon-Z ~ Normal Pokémon 5: Slaking ~ Normal Pokémon 6: Exploud ~ Normal Evil Eevee Eight Fire Type Trainer: Bretton (rear entrance) Pokémon 1: Flareon ~ Fire Pokémon 2: Ninetails ~ Fire Pokémon 3: Rapidash ~ Fire Pokémon 5: Camerupt ~ Fire / Ground Pokémon 6: Magmortar ~ Fire Evil Eevee Eight Electric Type Trainer: Evangaleen (roof) Pokémon 1: Jolteon ~ Electric Pokémon 2: Raichu ~ Electric Pokémon 3: Ampharos ~ Electric Evil Eevee Eight Water Type Trainer: Moon (front entrance) Pokémon 1: Vaporeon ~ Water Pokémon 2: Lanturn ~ Water / Electric Pokémon 4: Pelipper ~ Water / Flying Pokémon 6: Kingdra ~ Water / Dragon Evil Eevee Eight Dark Type Trainer: Hector (reception area) (Probably going to die fighting Narcham.) Pokémon 1: Umbreon ~ Dark Pokémon 2: Houndoom ~ Dark / Fire Pokémon 3: Skuntank ~ Poison / Dark Pokémon 4: Sableye ~ Dark / Ghost Pokémon 5: Absol ~ Dark Pokémon 6: Honchkrow ~ Dark / Flying Evil Eevee Eight Psychic Type Trainer: Angelo (reception area) (Again, probably going to die against Narcham.) Pokémon 1: Espeon ~ Psychic Pokémon 2: Alakazam ~ Psychic Pokémon 3: Xatu ~ Psychic / Flying Pokémon 4: Metagross ~ Steel / Psychic Pokémon 5: Bronzong ~ Steel / Psychic Pokémon 6: Gallade ~ Psychic / Fighting Evil Eevee Eight Grass Type Trainer: Shannon (front entrance) Pokémon 1: Leafeon ~ Grass Pokémon 2: Roserade ~ Grass / Poison (Probably near critical) Pokémon 4: Jumpluff ~ Grass / Flying Pokémon 5: Shiftry ~ Grass / Dark Evil Eevee Eight Ice Type Trainer: Garus (roof) Pokémon 1: Glaceon ~ Ice Pokémon 3: Walrein ~ Ice / Water Pokémon 6: Froslass ~ Ice / Ghost Critical condition Known Rogue Pokémon Dusknoir ~ Ghost (rear entrance) Rhyperior ~ Ground / Rock (reception area) Narcham Machamp ~ Fighting (reception area) And Narcham Crobat (Subway tunnel) Ariados (rear) And one more question, do we have time to socialize between missions? I'd really appreciate on opportunity for my character to show cold indifference to his colleagues and perhaps explain his motivations a bit. And get slapped by one of the female character. Conflict and development. |
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The reason we're moving at one-post-per-day is primarily that AB only has time to write one mammoth response to all of our attacks per day. When we don't need feedback from him (that is, when we're talking amongst ourselves) we can move a lot faster. The initial discussion of what strategy we should take was made in the space of half a day, and we were posting so fast that we eventually decided to stop and wait up. As such, I think we can dedicate a day to bumming around in headquarters, talking, laughing and insulting each other's morality and still get satisfactory results.
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I have to commend you Geminex. You just gave my character the means to kill someone in a Pokemon based RP. Charlotte otherwise would have just delivered a couple of punches and maybe a kick to the face, but now she has a gun.
The regrettable thing is that if Shannon doesn't give up, Charlotte will most likely go through with shooting her, otherwise it would be somewhat out of character. After this mission, Charlotte will probably be put in jail or on probation. |
Eh. Charlotte's a trainer, she's not supposed to be good with guns. Have her try to kill, but miss and hit Shannon in the shoulder. Or just shoot out her knee-caps.
Of course, that's just assuming Shannon doesn't back down. |
... And then one of the Narchamp threw Hector or Angelo through the door, getting everyone's attention and saving Shannon's life.
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Sorry about the delay. Was at work. |
I suddenly feel the urge to apologize preemptively to AB for everything he may have to implement to prevent Shannon from getting her brains splattered across the parking lot.
Also, why's the roof team doing so much better than the one in the parking lot? |
Primarily because while you were taking on the rogues (which I believe Garchomp is considerably more durable) I did more along the lines of delaying than all out fighting.
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Plus the roof team is reliably hitting for super effective damage or resisting damage, and that toxic and sandstorm really does make the job easier by doing damage on other pokemons we're not targetting, so by the time we DO get to them, they die in the one or two hit needed. Basically, in the two or three turns worth of sandstorm, it's like we dealt a turn's worth of damage to everything. A few indirect utility techniques can go a long way if used properly. Similar with Toxic where the pokemon will die in time, so we focus our attacks on another pokemon which will die due to our direct actions while every turn, there is damage accumulating from the one we didn't attack.
It might also matter that while all of the Slayer's weapons have a power of 100 or so, a pokemon using a move that is the same type as itself does 1.5x more damage (STAB bonus). So something like Earthquake (power of 100) by Swampert would have 150 power instead. Slayers don't have that STAB bonus available, although they have a very high consistant power level. |
Still, maybe AB should buff Slayers' weapon power a bit. To like, say, 120.
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For now it's fine. I have other advantages that you people don't, such as having a complete movepool and 4 resistances.
However! I've been thinking of an upgraded Scouter. One that, say, gives me the effect of Nasty Plot by identifying my opponent's weaknesses more accurately (that is to say, doubles my special attack stat). And considering my character, "Nasty Plot" is entirely appropriate. It wouldn't enhance any strength-based attacks, but my rifle fire would deal more damage. I was gonna ask for that as my character's upgrade, suggest that I could sacrifice a piece of armor for it. Thought I'd just mention it now. |
Technically, you have the ability to choose/switch your resists and offensive type prior to a mission thus giving you the more flexible adaptation to the situation. However, Slayers are in the middle ground.
Slayers compared to Pokebrids do tend to have more resists or at least more freedom to choose the most appropriate ones, however Pokebrids have the benefit of the largest move-pool of all the classes, able to use all TMs/HMs/Tutor/Breeding moves which may have a variety of support, defensive or offensive uses, even though it's set in stone unlike a Slayer's ability to choose elements. For trainers and snaggers, most pokemons we fight or use to fight only have 4 moves that can be selected (we haven't come across hostile pokebrids or slayers yet). However, those pokemons can be switched at will as per the situation for a total of 18 potential moves/elements for trainers and 8 for snaggers if we don't count captured pokemon. Slayers, on the other hand, can only equip 3 weapons, so at most, they are just barely equal or lower for diversity to a single pokemon(Like Alakazam with Psychic, Thunderpunch, FirePunch, IcePunch). As for resists, let's say if I was to compare my team with your character. You got a very nice resist set, but my team has a total of 18+ instances of resists/immunities (Magnezone has like 12 alone), which while they are set in stone, can be summoned in the order needed during combat. Those pokemons have some weaknesses, but I can be sure to switch to something more suitable if the alternatives haven't been knocked out or if the situation isn't against them. Slayers on the other hand can set as needed be prior to the mission, but once it is chosen, cannot switch their elements if they come across a pokemon type they didn't expect or a pokemon packing an unexpected move (Like Alakazam with Thunderpunch). This means that they have to choose their battles wisely or otherwise risk injury or let other people take on the task. Plus Pokemons and Pokebrids have their "abilities" which help things out (normally, although there are a few drawback ones like Truant) like Levitate to give them extra immunity or Guts to give them strength when afflicted with status drawback. I won't object to Slayers getting a bit of a buff, although how it is done is best left up to AB. ^^ A base power boost to 120 doesn't seem excessive though in lieu of STAB. |
I should totally take the day off. You guys seem to like discussing the RPG so much that you may not notice that I didn't make a post today. Still, I feel obligated so let's get kickin'.
@ Bard: As for this whole dog Pokémon theme you want to keep going on, I'll tell you what, Bard. You tell what one or two types you want, I'll invent it for you. I'll invent its moves, its abilities, all that nonsense, unless you want to select it all yourself. As for the picture, Narcham is quite a bit like that. Lower to the ground, color of human skin with gaps in the flesh to show violet muscle and tendons, not much else to differ with. @ Gimenix: Narcham, like all Ruin type Pokémon, will not attack unarmed people...unless they do something those Narcham will not approve of. If the civilians stay in their place, or if they flee, the Narcham will pay them no mind. But if they go near the vault...well, it's bad news. Unfortunately for y'all, I'm making you go near that vault. And then you'll find out why one egg is producing multiple Narchams...though it isn't that hard to make conjectures about. @ DanteFalcon: I never thought of the idea of a Ruin Pokébrid. At least not a good guy, but I suppose it's doable. Back to Gimenjynx: I'm sorry, your avatar is just creeping me out, man. Yes, there'll be plenty of time for idle chatter, but you're asking for it. Rachel goes from useful to fuckin' annoying after Ye Olde Missione Complete. Yes, Slayers will be buffed as such. Y'know, considering how long this mission feels, I'm probably going to throw y'all the upgrades before you go investigating on your next mission. If that answers everyone, then I'm off to get the response post going. |
I call dibs. On a ruin type that is
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You'd have a riot on your hands if you ever didn't post. All the Aircraft carriers in the navy couldn't save you from our righteous wrath.
Also, it's geminex. You know this, I hope. Also also, how fucking annoying is Rachel gonna be? Intentionally, "WTF why did you threaten to shoot that criminal, I hate you!"-annoying or "Sugar rush coupled with ADD coupled with Pikachu genes so she can never sit still or stop talking, ever"-annoying? Also also also, I totally approve of our characters being upgraded as soon as this mission is over. Also also also also, the origin of my avatar! From this thread: http://www.nuklearforums.com/showth...08#post1014208 Quote:
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Rachel is more of a latter kind. I don't think she can truely be angry at anyone. You'd pretty much have to kill everything she's ever loved.
I just don't like Jynx. I'll catch one but once I do, in she goes into the boxes right next to other Pokémon that disinterest me like Mr. Mime and Natu and Ledyba and Snubull and Corsola and Zigzagoon. |
I'll switch when I find something better. BTW, did you edit Jumpluff using bounce, or did I miss that?
Post in the RP tomorrow. |
Does Sunny Day clear out Hail or Sandstorm?
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