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Pre-emptive Sony News thread.
Well, FF13 is out Tuesday, and my brother was kind enough to pre-order it for me today. No guide, but that just means it'll be more of a challenge and there might be something left not totally ruined for me from having followed it through production.
In other news, the PS3 motion controller's name has been leaked as the PlayStation Arc, which Sony has yet to confirm, but we all know how well they keep secrets and they have a domain registered for it, among other things. It's set to debut this fall, just to make sure it's in perfect working order to compete with Natal, released about the same time. The final design could be described as a man's electric razor with a light bulb on top, but I'll let you guys judge. I really don't care what it looks like so long as it works as well as it did in the demo and doesn't cause my hand shocking pain from holding it. Let the countdown begin! |
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The jokes are going to be endless about the nipple top. Seriously, I hope they tone down the force feedback. That gets annoying after a while. |
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Sony is a genius.
They alone are exploiting the enormous potential that lies in combining a motion controller and a vibrator. |
My good it's wiipuns all over again....
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I honestly don't know why this thing is getting the attention it is.
A company is trying to cash in on a controller gimmick that another company already did, and when the first company did it, very rarely did it actually improve the gameplay of whatever game it was attached to. Call me a pessimist, but I don't give a fuck.
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Pre-emptive, pfft. I'm playing FF13 right now!
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Dread that Gamefly will actually send it to me on time.
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This one has been shown to already work like a dream, and while it's not a light gun like the Wii setup, I see no reason it can't be used for point and click if someone wants it to be. The difference is that it already does more than that and can also theoretically include some body-tracking due to there being an actual camera, so it's really more like a happy medium between MotionPlus and Natal, which from my perspective is exciting, because it could easily mean the whole is more than the sum of the parts. Basically, I see this as a system with a lot of potential and hope that it's used effectively. |
Yeah the fact that the Wii was marketed to do things it didn't do until Nintendo sold you an attachment to fix it has a majority to do with why I'm at least curious.
Having said thus, fuck motion control. |
Arc+ will make the Arc do what it was originally promised to.
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Good luck with that. |
If this thing does not go in a ton of butts and vaginas I will lose all faith in this country.
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You cannot pre-empt news.
That is all. |
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FUCKING WOULD YOU?? |
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Two can play at this game, asshole. |
Then I wouldn't even be reading your posts because I would be too busy playing FFXIII and being entertained with excellent gameplay and a compelling story.
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How about opposite day? You sayin' we couldn't have conversations like that on opposite day, punk?
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Ah, yes, the "evil" universe. We have dismissed these claims.
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We are in a universe where games companies are spending ludicrous amounts of cash trying to make motion controllers that work. That should tell you just how shitty this universe is.
I agree with Noncon and Mirai, fuck motion control. Why does anyone want or care about this? We've had a perfectly fine controller system that's been around for several decades now. They're called "controllers". They allow us to accurately and easily control whatever is on the screen with the minimum of hassle. Why the fuck would I trade that in for a giant glowing dildo that I have to wave around in front of a camera?? And seeing as how about 80% of games these days are FPS' and action games, how in the hell does a dildo controller help to control that anyway? I can honestly see this thing being released, the world takes 1 look, bursts out laughing and then goes back to playing CoD with a normal, not fucked up controller. |
Back in my day, we had to control games by moving pins on the circuit board and it worked perfectely fine. Fuck you kids and your buttons.
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THE circuit board? Like, did you all share, or what?
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Indeed. |
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I'm sure the Wii tech demos were nothing like that.
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Finally I can load up my PS3 and live my ultimate fantasy!
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I'm not holding to the faith that the first versions of this experimental technology are going to be anything less than ass. |
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I still prefer my "motion sensor built into a normal remote" strategy.
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And seriously, what little I saw of them showing it off looked like shit. |
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Admittedly, it would have helped if the guy using the control system didn't totally suck at games, but even as uncoordinated as he was, it did everything exactly as he did, so I really don't see what the problem is. |
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On top of all this, I honestly can't see any games that try to use this being anything beyond gimmicky and terrible. It's a ripoff of a control scheme that I'm not too fond of even on the system it was invented for. I'd bet dollars to dimes that the games that will use this will utterly fail to use it in an actually useful or interesting way. Most of the games that do use the Arc will be *gasp* shovelware crap because that's what the target demographic will buy. There may be a handful of games that are decent or even more than decent, but I expect anything that good will also have a normal control scheme that will be superior to the Arc in every goddamn way. In fact, I expect Sony's grab at the market for shovelware and motion controls will fall flat on its face because why would publishers choose the PS3 when they can opt for the Wii, which is much cheaper to develop for. EDIT: I mean, I'll concede that I'm being a douche about it, but at this point I'm honestly baffled about how anyone can be excited for Arc or Natal. |
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Put simply, they're promising full 1:1 off the bat and have shown their system has it. Wii promised, or at least implied, the same thing and didn't. And really, you said yourself that the tech demo looked like crap. To be expected, sure, but the developers of the system made it for testing purposes, as in they put zero time and money into it. It was thrown together just to make sure the features all worked. The real software using the device is going to have a LOT more time and money put in, because they won't be busy developing the device. It's like blaming Chrono Team for Dragon Quest issues. Parallel jobs, here. On shovelware, why should anyone, according to your own logic, produce it for the PS3 when the Wii is easier and cheaper to develop for? Wii still has a large market share, does it not? Have they all been evaporating? No? Well, then. Also, many GOOD games are going to see a retrofit, including Little Big Planet and RE5, to offer a new way to play. On gimmick, sure, maybe. I'll give you that one. On the other hand, traditional controllers aren't going away, either. If you don't like the wand-waving, you can always go back to the old system. There are advantages and disadvantages to any control system, and motion controls are better suited to some games than others. It might finally open up console RTS, as shown in the demo. Maybe you'll be able to actually sword at stuff in Oblivion now and feel a satisfying rumble as you knock a guy's block off with Rockbreaker. My point is that I still possess a little joy and wonder in the world (really!) and am willing to give this a chance. If it's good, GREAT! If it falls by the wayside, well, it still has the old control system, $30 down, not the end of the world. If you're into that sort of thing, plug it into a 2P game, world's cheapest vibrator, amirite? ;) |
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Also Sony cannot live up to their promises unless they have broken the laws of physics. In that demo he said control was 1:1 which is impossible. So there is no point saying Sony can live up to that because they can't. |
YOU'RE impossible!
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Unless we see some actual lag when games hit shelves, the technicality isn't going to be an issue. |
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I'd rather say "When we see some actual lag..." and then swallow my words when EVERY game to get this technology implemented doesn't lag, than be so sure about technology that's in it's children shoes. |
Don't forget to separate Hardware from Software. If the Hardware Sony made has Lag, it's Sony's fault. If Software Sony made has Lag with the Hardware sony made, it's sony's fault.
But if it's from a 3rd party, how the hell can you blame Sony for it? Also, you guys give technology waaaay too little credit. Everything on the Arc is already around since 2004 http://video.google.com/videoplay?do...+demo&pl=true# There is no reason (beyond Pessimistic Skepticism) to believe that Sony might Have not improved upon it's concept and execution. I trully believe that the Arc just might be better than Natal for most games, and that Natal is a much more casual thing, and that BOTH surpass what Nintendo promised for the Wii and never really got there to do. Sure, Motion controls are a craze that eventually will be scaled down... but it's not an awful thing. And proper execution only comes with proper Tools, and Sony just showed they have those tools... anyone has any Pre-launch tech demos that aren't over hyped commercials that shows the Wii doing anything beyond "Wiisports" level? |
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The technicality of the impossibility of true 1:1 motion will be an issue IF AND ONLY IF there is significant lag which cannot be easily rounded to 0 and the motions sensed do not, in fact, turn out to have sub-millimeter precision. I'm not saying there's no chance whatsoever of significant lag, or even someone biffing on the controls somehow. Just that if there isn't, Smarty can't be a killjoy because nobody will know the difference or care. If and when the first instance occurs, we can all be collectively disappointed. Edit: Also, see above. |
I hate words.
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You're claiming that what we were shown in the tech demo wasn't what we'll actually be getting. So, what they showed during the tech demo doesn't exist... not really. What we're getting is something different that promises what was shown in the tech demo. I remind you that this is a tech demo that, despite being built around "Hey guys look at this awesome glowing dildo and all it can do!", looked like shit. Your argument in support of the product is that the tech demo showed that it can do what they promise, yet you follow that with "Well complaining about the tech demo is dumb because that isn't the real product."? So... in short... I can't bitch about the tech demo because that product doesn't exist, but it still proves that what they're selling will work? Quote:
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Basically, shovelware is unlikely because of: - prohibitive costs - which are unlikely to be recouped - because of a hardcore ownership The developers working with the Arc are in essence going to have to be DAMN sure they make their money back, and the games they write are probably going to rely pretty heavily on the Arc's capabilities. But you know what else? They're still going to have to be playable with normal controls. Sony seems set on making the Arc an equal partner to the normal controller. And they have some pretty hefty guidelines to determine what does and doesn't get published. Companies are going to have to put EXTRA time and money into making the Arc work with their games, meaning the stakes for writing a game around it are that much higher. With the Wii, the gimmick controls were the default. With the PS3, they're not. The Arc is in every way a risk to a developer, because if they don't utilize it well, it's a LOT of time and money down the drain. The fact of the matter is that there's absolutely nothing stopping people from not developing around it, so the people who do are more likely to either do a damn good job with it or pay the price if they don't. I really do take offense at your indication I don't know reality. As a person who would like to enter the industry, I have to think about this kind of shit. Maybe I just have a better understanding of it or maybe it IS a matter of joy and wonder, but you can't deny I have a valid argument. |
Peace out, waffle-irons.
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I'm being overly dickish, but every time I think I should apologize, I read that bit about JOY and WONDARRRRRRRGHFUCKMYBRAIN It just triggers that little part of my brain that makes me want to punch all the people. |
Natal will slice out a huge chunk of the market with their dynamic pedophile simulation.
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Like sixaxis |
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I'm guessing you're coming from a player's perspective, and a rather rightfully jaded one. Because I have at least an idea behind the processes that go into this kind of thing, I'm trying to explain why the system is going to be functional and why it doesn't make sense to throw money away on not using it well. Correct me if I'm wrong, but you're probably expressing your simple dislike for the setup of the system and predicting that people aren't going to know what to do with it at first and generally that you're not going to like it. Mr. Apple, meet Mr. Orange. My concern isn't that it's going to suck, and at no point did I ever comment on that. My concern is that it's a solid system technically and I'm excited to see what they do with it after they figure it out and all the shovelware companies crawl back to the Wii. If any of my guesses to your arguments are true, you're essentially wasting your time, because, yeah, the first games out for ANY system are shit. Fact of life. I'm looking at the potential this control system provides and am not concerned with the content at this point. That will sort itself out in due time, and I actually am excited about the prospect of a new, working control system for my system of choice. If you're not, well, I'm not going to waste my time trying to change your mind about it. EDIT: @DFM: SixAxis wasn't necessary to gameplay and thus was often treated poorly when it was used. On the other hand, the games that used it well (Flower and Folklore) used it well the same way anything is used well in games: it was made a core part of gameplay. Speaking from the perspective that the Arc's system is MEANT to be a core part of gameplay, it'll probably fare better after the initial surge settles a bit. |
I really have no idea what you're expecting them to pull off beside PlaySports.
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Aside from that, FPS could easily see benefit from it, allowing much easier manual aiming, where console FPS in general relies on auto-targeting to compensate at this point. You could also incorporate it into 3rd-person puzzle-solving in any number of genres. Basically, there are definite places it could be used, and a couple off the top of my head where it would be of definite benefit. |
All those things (Besides maybe the RTS, I'm not aware of an RTS) have already been done on the Wii and I don't think it rocked anyone's boxers or revolutionized motion controlling. Metro Prime maybe rocked boxers, but I don't think many other games have incorporated that control scheme.
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And with that, I'm going to attempt to step out of the Arc conversation, which I really didn't expect to dominate the thread. I may not be successful, but at the moment, I'm out of things to say about it. |
There is ONE thing i don't know about ARC that would be a major deal for me.
I hear it during the E3 demonstration it has a Analog Button. Does the controller has an Analog Stick ALSO, or just a few pressure sensitive buttons? Because, if it has an Analog Stick (or even a Dpad in it) it could easily be used in TONS of Games. Not just RTS's, but also RPG's and FPS's. |
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Unless that central thumb button is one, but I can't seem to find info one way or another. |
Uncharted: Hey look at the sixaxis!
Uncharted 2: Yeah, that was pretty stupid. We took the sixaxis out. |
You know, Nonny, anytime I read game threads it seems like you and Blues are getting into it.
SSDD, I get it. Except he's at least trying to be reasonable, regardless of your opinion of the validity of his arguments. Quote:
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Oh man pressure sensitive buttons. That's so 80s. And will break within a week.
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Well... nobody beats Nintendo at that. Their products are near "Military Use" quality when it comes to Resistance
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I'll see myself out. |
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(My PS2 is a Version 3.0) |
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Since we're talking about ancient controllers that work, I currently have a gray non-dualshock Playstation 1 controller that I got with my Playstation back in '97 ('98? One of those years >.>).
In the amount of time that I've had my original PSX and controller, I've owned three different PS2s and well over a dozen PS2 controllers. None of those work anymore. It's part of the reason I didn't get a PS3, but that's neither here nor there. |
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That seems to be a common problem. |
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And no offense, but I used to keep mine on carpet, so, uh, damn, man. :sweatdrop |
The PSX analog and the PS2 controllers are some of the sturdiest controllers I've ever owned, with a degree of complexity that is. The N64 controllers wore out so fast due to the analog stick, but the Nintendo GCN controllers were definitely a cut above.
Always go first party for controllers. |
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What is wrong with her face? Jeez Marvel why does her face look like a fish? |
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Did I just miss a conference unveiling PS Move, PSWii Sports, PSWii Boxing, and PSWii Party?
Guys this news thread is the suck. |
God damn it, that sounded like an awesome presentation! But i wanted more videos of it... =/
One very positive thing: Camera + PS Move = Under $100 One very (probably) bad thing: Many games seem to use 2 Glowsticks... One disappointment: The could've added the analog stick on the Move itself, i don't see the point of the "nonchuck" SOCOM 4 already has support for it, and it seems smooth... and pretty much every single major 3rd party is on board with it. |
I thought everyone was joking about the thing (Move? Damn, that one probably came from a bunch of frenzied guys in a meeting room) having its own nunchuck, but no, the thing seriously has its own nunchuck, only it lacks a connecting cord. On one hand, that explains how they're going to keep compatibility, but on the other, what the fuck, Sony? Seriously, I never thought I'd have to say that, but not only were people already ragging on the Move for being too much like the Wii-mote, you had to go and give it its own vestigial tail? The only saving grace of it is that nothing mentions it being part of the movement control scheme and it has proper L1 and L2 (and assumedly L3) buttons, but unless the thumb button and trigger on the Move act as R1 and R2 (no R3), there might be issues. Heck, with the inane controls devs have these days, not having R3 might cause issues, never mind missing the right analog for camera.
Still would like to check it out, but my interest's taken a small hit. I'll have to see what games have better control schemes and go from there. |
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