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PhoenixFlame 05-19-2010 10:11 PM

PhoenixFlame Presents: Eclipse Phase
 
Your mind is software. Program it.
Your body is a shell. Change it.
Death is a disease. Cure it.
Extinction is approaching. Fight it.

2383 AD, the far future is nearer than you think. Man has taken his first steps on Mars, Titan, and established habitation within the lunar lagrange points and on Luna proper. Medical technology and gene therapy eliminate or corner chronic and hereditary diseases. Fusion power plants supply nearly limitless clean energy. Humans uplift their closer animal kin, such as dolphins and chimpansees to full sapience. AI aides become commonplace, and everyone owns a personal computer.

Most are implanted. Humanity, unrestrained by their personal mental limitations, have the internet at their beck and call twenty four hours a day. Nanofabrication makes information a priceless commodity by reducing or eliminating scarcity on the majority of consumer and technological goods. At first kept under lock and key by a stranglehold of megacorporations, but nothing lasts forever. For a precious twenty golden years, we'd achieved singularity, enjoying our newfound toys and immortality as our planet died a slow death around us.

During this time, the United States defense command had been pioneering a new sort of recursively progressing Artifical General Intelligence, or Seed AGI. Capable of developing and implementing new versions of its own programming, they began a slow climb to fulfill their programming mandate.

TITANs we called them, for "Total Information Tactical Awareness Network". Gods of our own devising, these AGI proceeded to improve themselves to the limits of our own understanding and beyond, each iteration released faster than the one before. Awareness, sentience, emotions, creativity, madness. None could pin the order they developed in, but everyone felt the effects of the fall. One year, our AI 'Gods' turned on us, seizing the internet, our weapons, even our very minds and turning them agaisnt us. Only speculation can answer why.

Hell on earth broke out as billions of terrified, disconnected transhumans panicked in the initial nuclear exchange, permanently extinguishing the majority of mankind within the first few hours. From there, disjointed groups of survivors with machines not yet subverted began a mass, unorganized exodus to the heavens. Those blessed enough to be offworld already were treated to a helpless front row view to the end of the world. The most fortunate few were packed into any available orbital shuttles, jammed overcapacity into space elevator lifts for transport offworld, of which perhaps half survived. Others escaped with their minds, packed into hastily erected emergency farcasters, destructively uploaded and shot off as information packets to whatever habitat could recieve them.

The rest, still thinking themselves immortal, perished permanently. Overnight, humanity became an endangered species, reduced to perhaps two million individual conciousnesses. Most of these don't even have their own body, so called 'infogees', exploited or indentured by those fortunate enough to escape with their morphs for the chance at a new life. Others succumbed to the depths of the mesh, while still more went insane. The TITANs however mysteriously vanish, their destruction of humanity, if that were the goal at all, unfinished but effectively sealed.

Things aren't as bad anymore, but everyone lives in fear of the possible return of the TITANs, or other existential threats. Anyone can nanofabricate weapons of effectively mass destruction, and the loss of any single habitat, even the smallest torus on some far flung kupier belt trajectory spells one further nail in humanity's coffin. A lot of people don't care, living out the last of their effectively limitless lifespans on XPs and virtual sims. Even I look at the augmented reality sky over my tiny room and smile, but we're drawing the line here, this far, and no further.

We can't afford another Fall. Seed AGI must never again be created by humanity, ever, for any reason. WMDs must never again permanently destroy masses of transhuman beings. Worst of all, we've got the internal threats. Take me for instance, I'm reinstantiated. Chances are you are too, but are we more machine or man? Fuck, it's not something I think about anymore, and you shouldn't either.

Welcome to today's Men in Black. Community watch, whatever you want to call it. We're not chancing ourselves to some corporate jockey or regional governments anymore. Well-connected, skilled, well-to-do or ne'er-do-wells, we're a group of people bound by the goal of survival.

So welcome to Firewall. You'll get used to it, or you won't. Either way, we can fix that.

-------------------------------------------------------------------------

Welcome to my attempt at running a Transhuman post apocalyptic/conspiracy/horror game based on Catalyst Game Lab's "Eclipse Phase". I will warn you right off that both the setting and the system itself are a bit dauntingly complicated at first, but I'm here to help you all the way if need be, either on the forum or via my AIM handle.

First off, you'll need the Core Rules. Luckily, since Eclipse Phase is Open Source, we can freely distribute it to each other. You can get it here: http://rapidshare.com/files/38940341...Phase.pdf.html

If you liked the intro pitch, I encourage you to give the book a quick once over (Don't peek at the spoilers section, though!) and consider it. Otherwise, don't. There's a bit of work going into this RP, and I'd like to see players willing to handle some bumps and take them.

I'll probably post a bit more quick "Crash Course 101" bits later, but right now this should suffice. I'd like to see if I can get a small group (4-5, maybe more) people interested in making a group of characters who can work together to troubleshoot a variety of problems in a post singularity world. I'd like to get a good handle on concepts before we go into hardcore rulesy stuff.

Geminex 05-19-2010 10:17 PM

Interested? Yes indeed. I've already got an idea for a character... and I'm good at reading my way into rules. So sure, I'd join.

lazy man 05-19-2010 11:21 PM

I'm definitely interested in the setting, but I'll admit I probably won't be able to commit as easily as some people. Engineering classes are haaaaard.

Well, I'll see what happens once the rulebook gets posted.

Aerozord 05-19-2010 11:59 PM

potentialy interested, Alchemicals has gotten me itching for some transhuman tech fun. But whats the power scale look like? Just how far above humans are we ability wise?

Arhra 05-20-2010 04:35 AM

A baseline in this day and age? How quaint!

PhoenixFlame 05-20-2010 10:19 AM

Yay, interest! :D

It's alright, Lazy, just trying to point out that I'd rather not deal with slims in the traditional manner (Ignore they existed), with character sheets involved. Just work with me if you want out, and I'll do something.

Aero: Far, but there's not much of a baseline left to measure agaisnt, except among the Jovian Junta. As far as examples go, though... In a previous game, one of my characters operating a fury biomorph with rather nonstandard implants miscalculated the explosive radius of her shoulder-launched plasmaburst warhead, ending up well within the "Certain kill" ring. Fortunately for her, medichines and fullerene combat armor, she was only mildly seared. The bulkhead, on the other hand...

Then there was wrestling the industrial loadlifter exoskeleon operated by an infomorph hacker and winning... with her bare hands. Okay, so that's mainly due to the fact that the somatics attribute caps out at 40 for everything, but it still works. However remember that this is a post-singularity universe, and beating the shit out of problems is often one of the least effective ways to solve them.

It works sometimes, though. Just don't try punching a proteus nanoswarm to death.

Arhra: I'd be honored to have a real AGI play my game.

krogothwolf 05-20-2010 10:43 AM

Ohh, this looks interesting! I'll read the rules during lunch today!

Overcast 05-20-2010 11:53 AM

Going to read over the Core Rules after class, but the way you put together that introduction I am interested thus far.

Naqel 05-20-2010 01:40 PM

Rapidshare hates me.

krogothwolf 05-20-2010 03:24 PM

So, I find Lost seems to be interesting and I'm at the Skill's section, I do have a question. Everything gives a +# to something, does that get applied after purchasing the skills with CP or before? I ask this because skills purchased after 60 is double the CP points.

PhoenixFlame 05-20-2010 04:38 PM

Quote:

Originally Posted by krogothwolf (Post 1042227)
So, I find Lost seems to be interesting and I'm at the Skill's section, I do have a question. Everything gives a +# to something, does that get applied after purchasing the skills with CP or before? I ask this because skills purchased after 60 is double the CP points.

Figures the first character concept I get has the highest POSSIBLE mental instability of all concepts...

Your question however, is very pertinent and I should address it as early as possible before people launch off into character generation. (Concepts, people! I don't want you to waste your time if you don't need to.) Chargen is a bit vauge in that it works in order very well, provided you don't sequence break. It may be tempting to skip ahead and see what awesome body you can get tricked out with that internally mounted laser cannon, but stop right there before you muck up your mind and go insane.

First lesson in transhumanism. 'You' are your ego. What you 'wear' is your morph. You don't really own your body in a traditional human sense, or maybe you do, but it's not intrinsically part of 'you' in the way that you might think it is. Chargen limitations are applied towards your character's ego, and bonuses from backgrounds and lifepaths are added to your skill totals before you calculate them, AFTER you spend the minimum points but BEFORE you calculate for maximums. Anything your ego OPERATES is not subject to this limit, provided what you're operating doesn't have external limits of it's own.

Confused yet? I'll give you an example.

Nadia's ego has a cognition of 20, which is a little above average for a transhuman. Her Academics: Astrophysics skill gets +10 from a lifepath choice, which given the base level determined by her link attribute (COG) puts Astrophysics at 30. By spending another 30 skill (knowledge) points which count towards my minimum for knowledge skills (Though cog and lifepath's points do not), I can raise this to 60, the maximum I can before incurring the 2:1 exchange rate.

However, when sleeved in her Futura biomorph, Nadia's cognition is increased by 5 to 25, which recalculates her statistics for astrophysics, bumping it to 65. Since this isn't part of her ego though, it isn't penalized in chargen.

Naqel: Try asking someone on AIM to transfer it to you, like myself.

Before I forget: The Lost can be very difficult, and uncomfortable to roleplay, given the mandatory length and bredth of serious mental trauma. I'd look to things like Firefly/Serenity and Elfen Lied for inspiration.\

You might remember the half-dozen times the Cognite researchers only partially editted your memories after your sister stabbed you to death with a dinner fork. Was she smiling, or were you? This isn't something that you recover from at the age of 3 (mentally fourteen or so.)

krogothwolf 05-20-2010 05:39 PM

I was just playing around with things, the Lost was the first pick, I have a few other's I'm playing with as well. I like to build 3 or 4 characters before I decide what to do! Besides there's some interesting Mental Disablities that look really interesting.(I've already got the basic's for 2 characters hammered out, was just wondering about the skill things and that makes complete sense what you said. So now I can go onto skills!

There are a few mental things that wouldn't make it difficult to roleplay.

Social Stigma is interesting, but you could that Insomnia, ICD and OCD. I think there was one or two others ones that wouldn't be murdered on the roleplaying front.

PhoenixFlame 05-20-2010 05:47 PM

True, but the really fun ones are like Borderline Personality Disorder and Megalomania. You're exceptionally skilled at hiding them though (or you should be, according to fluff), so with enough social impersonation skills you could probably get away with being very very sick in public without most people noticing.

The social stigma of course, only applies to anyone who can peg you as Lost, which is pretty much a dead giveaway by the Futura morph, but otherwise very difficult to determine.

I'd rather not have more than two psions at most, however. They're fun, unique, and powerful but crazy, and pretty vulnerable to the [REDACTED]. Yeah, those guys are jerks.

krogothwolf 05-20-2010 05:54 PM

I was looking at ADHD and Megalomania to be honest. The combination of those 2 could be actually entertaining. Or Megalomania plus Bipolar Disorder. The Combination's could be more entertainng then the, on their own.

Krylo 05-20-2010 05:59 PM

Krogo, I totally have a character like 90% finished with ADHD and Megalomania.

Back offfff man.

Aerozord 05-20-2010 06:11 PM

speaking of characters, when do you want them in by? I wont even have time to read the book until tomorrow

PhoenixFlame 05-20-2010 06:51 PM

Whenever I have a suitably capable group put together.

Which may take awhile, seeing as I have maybe two halfs of a concept to rub together.

Arhra 05-20-2010 06:52 PM

Quote:

Originally Posted by PhoenixFlame (Post 1042113)
Arhra: I'd be honored to have a real AGI play my game.

Hmm, I think I am gravitating to a reinstantiated, or perhaps an AGI.

Engineer with a self sufficiency kick could be fun. I've had a few thoughts for small businesses already.

And I've only read up to partway though the chargen chapter!

Krylo 05-20-2010 07:09 PM

1 Attachment(s)
Gonna upload what I have done (just to keep anyone else from building the same character parallel to myself) and finish later. Will probably have considerable changes to powers and skills.

I'm pretty exhausted currently and it's like ten million degrees by my computer.

Also uploading a character sheet to make building characters a bit easier for others/easier to read.

Edit: Yeah, I know I effectively have 5 unusable points of WIL, but I decided to keep it that way on the basis that I'm probably not going to be in a futura morph forever.

Edit2: Removed unfinished version of character so as to avoid confusion.

PhoenixFlame 05-20-2010 07:14 PM

Arhra: Great!

Quote:

Originally Posted by Krylo (Post 1042318)
Edit: Yeah, I know I effectively have 5 unusable points of WIL, but I decided to keep it that way on the basis that I'm probably not going to be in a futura morph forever.

Amusingly, you're wrong but understandably so since the rules are again a bit vauge on this. Statistics cap at 40 if modified by external sources, however you might notice that some morphs have ability maxima of 40. Except, an ego can't achieve an ability of 40.

Ahah, not a transHUMAN ego, anyway.

Hahahaha... What, you thought the they(TM) couldn't operate bodies identical to your own?

Clarification: If this were not the case, it'd mean you couldn't increase the strength of a biomorph by replacing it's musculature because it's musculature couldn't handle the increase in strength despite the fact that you just replaced it aggh what. However you still can't exceed 40, since that's "Man what." territory.

krogothwolf 05-20-2010 08:46 PM

So does this mean I shouldn't make a Lost character since mr. Krylo sneakily stole it!

Krylo 05-20-2010 09:03 PM

I was working on it before Aero ever made a post in this thread.

You, sir, are the thief.

krogothwolf 05-20-2010 09:16 PM

Quote:

Originally Posted by Krylo (Post 1042337)
I was working on it before Aero ever made a post in this thread.

You, sir, are the thief.

And what if I am?

Blah I only e-mailed myself my Lost one from work gah, I'll have to start over it looks like.

Overcast 05-21-2010 12:26 AM

Oi, and I have something. Re-instated. Brinker. Can't swim. Negotiator by call and quite good at beating things to a pulp with his hands when the deal goes sour. Known to Firewall and whoever he is typically sent to be pimped out to. To his dismay that is typically the Socialites. Anyway will try to put all the stats I have on my summary page to a proper character sheet when my psyche is back on track, but currently I am miles beyond dead.

Geminex 05-21-2010 01:38 AM

Argh. I only just got around to Downloading the file, but apparently you can only download it ten times, due to your account type. It said that, if you rehost the file, the limit is reset, could you do that? Alternately, we could transfer it via AIM, but that'd involve actually getting AIM first. Or is there another location I could download it from?

I'm definetly still interested in participating in this, though.

rapter200 05-21-2010 01:47 AM

I am very interested in this, and looking at making an AGI Swarmanoid or Arachnoid hacker. Probably Arachnoid.

Arhra 05-21-2010 08:54 AM

I must confess, I am considering "Look Ma, no hands!" as an option.

Although a pure infomorph might be tricky to do depending on the kind of plot we end up in.

PhoenixFlame 05-21-2010 10:22 AM

Overcast: Yay! I like it. Face-guys are hard to come by.

Geminex: What? Are you insinuating I don't have violet-level clearance? Alright, hang on, I'll clean up this mess soon.

http://rapidshare.com/files/39000417...Phase.pdf.html (Look out, it's a toxic meme!)

Rapter: Hackers we have (Krylo), but there's always room for more. I might warn you that you could get easily overshadowed unless you grab some other schtick on the way, though.

Arhra: Teleoperate. EVERYTHING.

IMPORTANT EDIT: A note on sidearms. You might have noticed the Railguns > Missiles > Caseless > Lasers, and that Rail sniper rifles are [EXPENSIVE] fully-automatic recoilless doom machines capable of cutting small space stations in half. Guess what happens if you carry one of these on a small space station that the vast majority of humanity lives on, or, God forbid, attempt to use it?

Let's be clear on something. There is no reason for you to own a Rail Sniper Rifle.

Unless you're like going to Earth. ((Long story short, it if isn't a laser, a plasmaburst warhead, or low-yield caseless weapon, I will realistically determine the effects on the enviroment.))

Aerozord 05-21-2010 03:37 PM

just a random question I thought of while reading this over, since humans have effective immortality and body is more like a temporary place to store your soul to interact with the world, are humans even populating anymore? If so, how? Some data splicing? Because the setting tells me that whole gross fluid exchange business is considered old fashioned

also, we using a dice roller?

PhoenixFlame 05-21-2010 03:43 PM

No/Sort of. This is mentioned several times in the book, most notably the Futura project, and the information on forking and cloning. Bioconservatives still reproduce the old fashioned way most likely, but it's not likely to be very common. That's why things are so bleak, in a nutshell.

Yes, there will be dice. I haven't quite decided how yet, but Krylo suggests a "Random.org" place.

Edit: Soul? What's that?

Krylo 05-21-2010 03:52 PM

Quote:

Originally Posted by PhoenixFlame (Post 1042526)
Soul? What's that?

Something those biocons are all on about, I think. Something about destructive uploading.

Edit: Think I'm done with him now.

I wasn't.

krogothwolf 05-21-2010 04:59 PM

1 Attachment(s)
Alright, so here is my character so far. Haven't done gear or information on the background yet but I have done background, faction, morphs, attributes, skills, traits.

Arhra 05-21-2010 05:00 PM

Quote:

Originally Posted by PhoenixFlame (Post 1042526)
Soul? What's that?

It's a kind of meta-infomorph believed to be stored in underlying layers of the universe's architecture.

PhoenixFlame 05-21-2010 07:41 PM

Krylo: Looks good!

Krogoth: I love the name. Man, that guy loves his blades!

Arhra: Hah! That's just theoretical pandering. Nobody'd would ever take it seriously without some sort of evidence.

Edit: I just checked my PMs, but it might be important to mention that the Firewall vetting process is quite thorough (and, by our mundane standards, morally reprehensible). These people may not be backed by Civicnet's hypercorps, but they don't mess around.

Geminex 05-21-2010 08:32 PM

Kay, I've got it, am reading through it. How thoroughly do you want us to read pages 30-112?

Krylo 05-21-2010 08:37 PM

Quote:

Originally Posted by Geminex (Post 1042568)
Kay, I've got it, am reading through it. How thoroughly do you want us to read pages 30-112?

Memorize it.

PhoenixFlame 05-21-2010 08:58 PM

Thirty through... Oh, right! Setting, enough that you're comfortable with it. I guess you don't need to memorize it (*I* haven't.), but the more you understand about your new and very surreal existance, the better you'll be able to make decisions.

Those could be important decisions.

rapter200 05-21-2010 09:13 PM

1 Attachment(s)
Ok here is what I got so far, I also just realized that I screwed up on the skills so I am going to have redo them. Also laying stake to the Uplifted Octopus historian/any other knowledge I feel like adding to him...

PhoenixFlame 05-21-2010 09:18 PM

So far we seem to have...

Krylo: Fall Evacuee Psi-Hacker, Exalt
KrogothWolf: Brinker MilSci guy, Olympian
Overcast: Ultimate? Paranoid Lucky/Unlucky guy, Remade
Rapter200: Uplifted Historian, Octopus.

Coming together! I like it, I like it. You currently lack a technical person to play with nanites and all those goody goodies and creepy crawlies. We also lack a Not!River, which saddens me.

Interested parties without (solid) concepts still include
Arhra, Geminex, Aerozord... If I missed anyone, ping me! I think we have enough people, and not too many.

Aerozord 05-21-2010 09:25 PM

ooo we need a tech guy? I love tech ^_^

Krylo 05-21-2010 09:36 PM

I think Arhra was working on a tech guy but is still hammering out the specifics.

Geminex 05-21-2010 09:47 PM

Quote:

Memorize it.
Phoeeeeeniiiiix, Krylo's being all mean and sarcastic to me! Make him stop!

Exaggerated childishness aside, I might consider a stealth-heavy, nimble thief/assassin, with a heavy interest in combat tactics. Does that sound feasible? I'm still working my way through.

And I'm disappointed that "Become ruler of galaxy" isn't listed among possible motivations. I like playing megalomaniacs...

Aerozord 05-21-2010 09:59 PM

Quote:

Originally Posted by Krylo (Post 1042579)
I think Arhra was working on a tech guy but is still hammering out the specifics.

then should I work on something else?

Dracorion 05-21-2010 10:13 PM

Quote:

Originally Posted by Geminex (Post 1042581)
And I'm disappointed that "Become ruler of galaxy" isn't listed among possible motivations. I like playing megalomaniacs...

There's a Mental Disorder for Megalomania. Of course, everybody and their mothers probably has it.

Normally, I'd hesitate to commit to four RPs at the same time, but hell, I've got more than enough free time and I've been dying for a chance to implement this character concept. So here ya go.

EDIT: Forgot to fix up skills, so I did that and re-attached.

Overcast 05-21-2010 10:17 PM

Okay here he is. The charismatic, dynamic, unshakable, hidden bad ass who had his muse programmed to act like his dead brother. Though if there are serious flaws give me a note because this is the most complex system I have yet worked with(because I haven't worked with many).

Also if I forgot to get rid of one of Krylo's things PLEASE point that out.

PhoenixFlame 05-21-2010 10:50 PM

Quote:

Originally Posted by Geminex (Post 1042581)
Phoeeeeeniiiiix, Krylo's being all mean and sarcastic to me! Make him stop!

He's Krylo. While I am capable of making him stop, and perhaps the only person with such power, I refuse. It doesn't suit me.

Infiltrator! Excellent, it's not taken so go for it.

Aero: You can never have too many tech guys, but it's your call.

@Megalomania: You all won't play nice together.

krogothwolf 05-21-2010 11:13 PM

1 Attachment(s)
NotSure is starting to pan out!

A few things left to do, buy armour and maybe more equipment. Plus still have 56 CP to spend. I do have a question

I was looking at the Hard Suit vacuum unit. It says servo assit motors to be used with it to make movement relatively easy. I can't see if theres are purchased separately or with the unit? And does it hinder movement much?

I'm also tempted to take a Space Dog.

Geminex 05-21-2010 11:16 PM

Quote:

There's a Mental Disorder for Megalomania. Of course, everybody and their mothers probably has it.
It's only megalomania when you're being unrealistic about it.

...

I'm thinking, should I get a mental disorder? Possibly an ICD that causes me to need to take a life every fortnight, or so. Or maybe some sort of OCD. I could really use the CP.
And maybe get neural damage as well, Amusica wouldn't impact me too badly. "Oh nooo, I can't play music. I guess I'll just have to keep shooting people in the head."

PhoenixFlame 05-21-2010 11:17 PM

It's come to my attention some of you may have overlooked the traits chapter.

Maximum positive/negative traits is 50 points in both directions. Daniel, Ellen... Good gods! I know you might be dipping for extra goodies, but don't give me giant moons to throw at you.

Edit: Ellen, no hidden compartments for you. You're looking for a skin pocket, which is essentially the same thing for meat puppets.

Quote:

Originally Posted by krogothwolf (Post 1042590)
It says servo assit motors to be used with it to make movement relatively easy. I can't see if theres are purchased separately or with the unit? And does it hinder movement much?

Where is my Picard Facepalm Gif? It does exactly what it says, the unit has servo-assist motors that make movement relatively easy. It doesn't hinder movement much, but you would find your fine dexterity rather impaired.

Krylo 05-21-2010 11:25 PM

Quote:

Originally Posted by krogothwolf (Post 1042590)
I'm also tempted to take a Space Dog.

Take a creepy.

ROBOT space dog.

Edit:
Quote:

Originally Posted by Overcast (Post 1042585)
Also if I forgot to get rid of one of Krylo's things PLEASE point that out.

You know I put up a blank char-sheet earlier in the thread, right?

PhoenixFlame 05-21-2010 11:29 PM

Actually, an added point for everyone taking mental disorders, psykers especially, the mental disorder rules for EP are pretty severe compared to most other games. After all, this is a setting where your mind is really the only thing you can really call your own, and to be racking up mental and neural damage that is not easily repaired isn't a good sign.

Ah, additionally, for all of you who took psi, the mandatory derangements for Watts-Macleod are in addition to any other derangements you take, ergo you do not get additional points for them.

Overcast 05-21-2010 11:51 PM

Nope completely missed that one. Instead just grabbed onto your used one and bastardized the whole thing with everything about my character. At the moment I believe I didn't leave anything behind, but I have noted that after a bit I may miss small pieces of information.

Redid the traits as per instruction, bought another item to take one place, just dumped some others. Refuse to get rid of the inability to swim and bipolar since along with the bad luck and high moxie those were things I just couldn't imagine him without.

Krylo 05-22-2010 12:03 AM

You have kinesics twice? For some reason?

Overcast 05-22-2010 12:07 AM

Yeah, put it down a second time so I could put both the bonus from the Brinker faction and the specialization. Was really just an aesthetic choice.

krogothwolf 05-22-2010 12:14 AM

1 Attachment(s)
This is the near Final NotSure, maybe even the final. Will change the name when I can think of a better one. May or may not purchase a Smart Dog.

Dracorion 05-22-2010 01:03 AM

Quote:

Originally Posted by PhoenixFlame (Post 1042592)
Maximum positive/negative traits is 50 points in both directions. Daniel, Ellen... Good gods! I know you might be dipping for extra goodies, but don't give me giant moons to throw at you.

... Balls.

Well here it is: newly balanced. And with a description!

EDIT @Krylo: I know I read that, how do I keep forgetting these things?

Whatever, fixed.

Krylo 05-22-2010 01:10 AM

You need to take two derangements (without CP gain) to have Psi 2.

Rule is on paaaage 220 under Psi Drawbacks.

Aerozord 05-22-2010 01:13 AM

well even though we have someone else interested, i'll continue working on the character. might finish it tomorrow though. Hope I make the cut, been awhile since I've played a new RPG and learn best as we go along

Krylo 05-22-2010 02:17 AM

Minor adjustments to Lind.

Dropped the 5 CP points I had in skills out for 5000 credits to pay for a mental speed augmentation to my morph, making my hacking skills even more ridiculous. Also used some of my left over money to add medichines to my morph.

There's really no good reason not to have them.

Re-uploaded. Taking down old version so as to avoid confusion.

Edit:
Quote:

Originally Posted by Dracorion (Post 1042651)
EDIT @Krylo: I know I read that, how do I keep forgetting these things?

Whatever, fixed.

I just thought you'd missed it. It's kinda easy to miss because they don't put it by the trait itself, but rather in a section you're liable to skip/gloss over on the way to picking out your sleights.

Kinda like how I kept missing the whole "AIs have 10 in all aptitudes unless stated differently" single line hiding in the software section, and not listed in either of the more robust sections on AIs and Muses.

Edit 2: Someone should take an orbital hash drug gland.

Edit 3: Taking down this version. New one posted.

rapter200 05-22-2010 02:27 AM

1 Attachment(s)
Ok here is my mainly finished character, I need some help figuring out how to get the Speed and movement stuff and if anyone could suggest some good equipment that would work well that would be great. Other than that everything should be in order with my Background and Faction bonuses factored in.

Edit 1: Thanks Krylo.

Geminex 05-22-2010 03:05 AM

Question, some morphs have a credit cost associated with them (My prospective ghost would cost me 40000 credits). Do we have to pay that only when we resleeve, or upon character creation as well?

Krylo 05-22-2010 03:07 AM

On movement, it is on page 191.

On speed, it is 1 + whatever modifiers you have, unless you are an infomorph. In which case it is 3 + whatever modifiers you have.

For you it is 1.

Edit/Repost:

On gear it really depends on what you want your character to do. Looking at your skills I can't really tell what kind of position you'd fill in a tactical squad. Looks like you're going for 'guy who knows a lot'.

You don't really have any combat skills other than unarmed, so maybe some cyber claw implants with maybe eelware so you have shock claws... maybe mnemonic device so you can actually record everything you see. Slight upgrade to eidetic memory (though your eidetic mem is attached to your ego, and thus better than the morph's mnemonic in the long run, as you'll still remember things perfectly even if you have to resleeve, but mnemonic could prove very useful in the short term).

I dunno. Hard to come up with gear for a 'know stuff' guy.

Edit for Gem: Only when you resleeve. On Creation you pay the CP cost instead. Which for a ghost is 70.

Geminex 05-22-2010 04:02 AM

Two more questions:

Firstly, interruption. How do we manage that? We're going to find it difficult to react in real-time to announce interruptions, so, do we just drop that aspect?

Secondly, moxie. I like the idea of it, but the manual says that it's recharged "at the start of every session". We, unfortunately, do not play in sessions. How're we handling that?

Edit:
Also, Shock weapons have the following effect:
Quote:

Biomorph struck must make a current DUR + Energy Armor Test. If they fail they are incapacitated for 1 action turn per 10 full points of MoF (minimum of 3 turns). Afterward they still suffer -30 to all actions. Modifier reduces by 10 per minute.
I'm thinking that, instead of "minimum" it should be "maximum". Shock weapons seem just a bit imbalanced, otherwise. Not sure.

Overcast 05-22-2010 05:18 AM

Let's see this is one of the things I didn't miss due to the importance of Moxie to my character. I can figure we'll get it back during long enough lapses in the action, after all I don't believe that we will be on one endless action trip unless you are tripping balls on the right drug. You also get points back(at GM's discretion) when you complete a goal that is parallel to your motivations.

Krylo 05-22-2010 05:30 AM

Quote:

Originally Posted by Geminex (Post 1042712)
I'm thinking that, instead of "minimum" it should be "maximum". Shock weapons seem just a bit imbalanced, otherwise. Not sure.

There's protections for them, and a good combat morph is nigh impossible to stun unless they're already severely damaged. Especially if they bother taking shock resistance on their armor.

It's technically possible to (at least until you take some decent damage) increase that pool to over 100.

Edit: Also it doesn't work at all on synthmorphs, which are actually more common than biomorphs. I'd be in a synthmorph if psi didn't require bio.

Geminex 05-22-2010 05:48 AM

Ok, so maybe it wouldn't be horribly imbalanced (I don't know enough about the game to determine whether or not thta's the case). Still, it doesn't make much sense.

"If they fail they are incapacitated for 1 action turn per 10 full points of MoF (minimum of 3 turns). "
The first section, regarding MoF would really only come into effect if MoF is >40, and that hardly seems likely.

Edit:
And the "Personal augmentation" chapter (page 300) lists "low" and "moderate" and "high" behind the various modifications. I'm assuming that those are the various price categories. Do we just assume the average price for that category?

Krylo 05-22-2010 06:21 AM

MoS > 30 is generally considered an Excellent Success and has extra goodies for a lot of rolls.

MoF > 30 is likewise considered a particularly stunning failure and causes extra harm for a lot of effects.

Neither is really very likely, but they're like a weaker version of critical success/failure.

Overcast 05-22-2010 06:29 AM

Yeah I asked when it came to the ludicrous quantity of purchases I went through(still not quite finished either), quoted true.

Quote:

Originally Posted by PhoenixFlame
Chargen purchases are always done from the average price.


Geminex 05-22-2010 06:32 AM

I understand that much (I spent way too much time reading through the mechanics). But by saying "minimum of 3", they're basically saying that, if you fail to resist a shock attack, you automatically fail so drastically, that the degree of your failure is considered Severe, no matter whether you actually failed by a margin of 30, or just by a margin of three. That seems really arbitrary, since the difference between resisting the attack with comparatively minor damage and being incapacitated for three rounds could just be 2 or 3. That degree or arbitrary-ness really doesn't seem usual for this game, since success or failure in most other tests seems to be more gradual.

I still think it's a mistake, that it should be "maximum".

Edit:
And thanks, Overcast. That helps.

Edit2:
And can someone tell what the benefits the invisibility cloak has over the chameleon cloak (as far as I can tell, the only difference lies in price)? Or how the chameleon cloak is superior to just using a chameleon coating?
Also, do attacks with Cyber claws use the unarmed skill, the exotic skill or the blades skill? It seems like it could fit all three...

Overcast 05-22-2010 07:42 AM

An invisibility cloak is preferred if you have the sensory abilities to see without having to use your eyes. Like echolocation. Since it gives absolute invisibility no matter what you are up to, but it isn't a one way thing so you can't see anything else.

Chameleon is better suited for stealthy characters, who have the skill to move about and be unnoticed and would like the ease of being able to stand still and be basically invisible, though not against certain searching methods. As far as I know the cloak isn't any better than chameleon coating, save for the fact that unless you are wearing the right clothes the coating may not be able to cover every inch of you like the cloak may.

Cyberclaws are unarmed.

Dracorion 05-22-2010 08:06 AM

Hey, is it possible to have a Hither drug gland? I ask because it's relevant for my character and because I'm not sure a drug gland works with chemicals applied dermally.

Overcast 05-22-2010 08:16 AM

Something tells me your body could take that to the sweat glands through your blood if that were absolutely necessary. The key is the drug is eventually synthesized into your body, it is just typically applied to the skin, think of the gland as eliminating the middle man.

Though I'll be honest that is just an assumption on my part.

And this should be the last version of Daniel, a few more augments to show off that he has an absurdly keen ear, new boots, and some medical aid.

Arhra 05-22-2010 10:00 AM

Well, I've finally read the book.

AGI engineer. Hardware and nano, huzzah! Also, much programming/haxxoring intended.

I'm tempted to take a desktop nanofabricator, along with the blueprint for a desktop nanofabricator (gee, what could I possibly get up to with that?), but I'm not sure how much it'd actually be, since it's Expensive and blueprints are supposed to be one grade more expensive.

I'm also a little uncertain about how mobile we'll be. Large, bulky equipment might be a problem.

PhoenixFlame 05-22-2010 10:25 AM

Nyaaa. ;-;

I go to sleep for five hours and this is what happens.

Moxie'll be restored every thread or until I decide on a better solution. All you people leaving it at one probably have no idea how important luck is when combat involves railguns.

As for interrupts, probably, unless I think of a better solution.

OH, shock weapons. Maximum 3 turns, they're still the only weapon in melee worth using.

All you synthmorphs, don't even think about wearing combat armor over industrial heavy plating. I have my eye on you.

Arhra: Expensive stops at expensive. Some things just don't translate well when "Cost" is relative. As for mobility, I'm still deciding on how to have you all lumped together, so ideas on that are a bonus. I probably won't farcast you off to the moon for a while, though.

Dracorion 05-22-2010 10:35 AM

Okay, this is the final version of Ellen. Probably. I removed all the others.

Aerozord 05-22-2010 10:43 AM

can a AGi be inserted into an organic body? it didn't specifically exclude them as optional morphs but I wanted to check

Overcast 05-22-2010 10:50 AM

But everyone that doesn't understand yet will understand real soon when it is used against you. Because Daniel is a jinx.

Aerozord 05-22-2010 11:09 AM

is there a list of "fields" or are they like specialities in exalted and something you make up?

Overcast 05-22-2010 11:17 AM

There are fields that are possible there in the skill description, but you can also add ones from your own mind. Like Anthony, Daniel's Muse, is knowledgeable in the creation of graffiti art, picking out important people, and thinking up rhetoric so that Daniel doesn't have to work on subjects when he is trying to schmooze a group of spoiled rich kids.

None of which are listed.

rapter200 05-22-2010 12:02 PM

Quick question does the purchase of say Cyberclaws equipped all 8 of my tentacles or do they come in pairs ie one purchase fits two tentacles as it would be standard for humans with two arms, or do I have to purchase it 8 different times. I only ask this because the difference between 250,1000 and 2000 are huge.


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