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Astral Harmony 06-01-2010 02:43 AM

Pokemon Umbral Discussion 25: Pokegeddon Returns
 
http://www.mangabullet.com/galleryim...-09-63814.jpeg

And no, their return in the RP is not a good thing for you. Take them seriously when they show up. They're make Phantomere look like a punk.

Anyways, I'll get to the actual post now.

EDIT 1: Sorry about the hurried post. Damn homework. Also, here's something for Matthias...

Matthias' Castform SyncTech has an effect of creating permanent weather, weather that no other effect can change unless he wishes it to. It loses its ability to stay permanent if changed, but hopefully that will strengthen that SyncTech some.

Dracorion 06-01-2010 06:32 AM

Yeah, Pokegeddon doesn't stand a chance.

And Jesus Christ AB, why'd you make Muon talk like that? That's just racist, man.

Got one suggestion: Mollesk's Rock Slide on Pegidash and Altarisect. Moon's pokemon can help out with Pegidash, or we can use Harliette's Mineral Shot. After we down Pegidash, get some Sunny Day all up in their business.

Have Harliette send out Illumise and Wormadam, go nuts on Gardenoir. 4x damage, for the win! Throw in Matthias to seal the deal.

Altarisect takes 4x damage from Ice, so we can use Ice Beam or Focused Blizzard on it. Wilhelmina's Piercing Shot would do 2x damage.

Pierce's Nagarai and Renny's Magnezone can concentrate on Seacalibur, but Aria's Drizzle could be troublesome. Harliette's Charge Shot works too.

Fire attacks on Frossqueen. Pierce's Hellfire if he can build up the RP would be great if it targets Regina, Frossqueen and Altarisect. Also, Wilhelmina's Nether Shot.

And Pierce can do Dragon damage to Altarisect or Ghost damage to Frossqueen with his Trainer Attack.

And I haven't even considered Rachel or the Enforcers!

Would Pierce's flinching Signature Sequence with Chizuru work on Pokegeddon?

Geminex 06-01-2010 08:28 AM

If I had exel on this PC, I'd make a graph of how AWESOME this RP just got. Or I'd try. But I'd fail. Because the magnitude of awesome cannot possibly be calculated by a computer with less than several terabytes of ram.
THAT AWESOME.

Anyway, let's do dis!

Our enemies have 100/100 rage.
We have two scenarios here:
Either, they have standard signature techniques. If so, then it's likely that they'll probably open up with at least a few of said signature techniques.

Or, they're like pokebrids, and they have to paradigm shift to use their uber-techniques. In which case, I'm guessing they'd save their pokeshift, and their techniques, for later in the battle.

I find scenario 1 more likely, which is why I think we should definitely begin defensively. That'll protect us from the first wave of enemy attacks, and it'll give us some time to gather more info. Information is really improtant right now.

And in regards to Drac's question, using the flinch technique would actually have been my plan. Defensive moves. I like your breakdown of their strengths and weaknesses, but, see, last time we split up our damage, and brought a few enemies critically close to death, they pulled full restores out of their ass and healed themselves right back up. And those were just mooks. I'm guessing our foes over here have full restores as well, at the very least. And I don't want them to heal, this time. Don't want it at all.
Hell, they probably even have max revives! Dammit.

Anyway, like I said, caution. We weather their first attacks, find out more, test their defenses. When we know more about them, we open concentrated fire on priority targets, their glass cannons, their supporters. I tried to set our troops up so we had a lot of different types, and that hepled. Anyway, their high-priority targets're gone, we just take them down at our pace. As long as we don't lose anyone important, we'll control the battle.

Sooo... defensive techniques. I have a feeling AB won't let us just flinch them all death (it'd just be too easy otherwise), so any other suggestions for defensive moves? Renny's Co-op remains an option, that might be useful. Protects all-round, we'd definitely be safe, but expensive.

Worst-case scenario, we just send out our enforcers to take the first few hits. Hell, what're they there for, if not cannon fodder?
Though mine has an instant-kill technique. Hmm-hmm.

And I made two major mistakes last battle:
1: Didn't focus fire when I should have
2: Misallocated rage. Moon's power amplifier? Helped us, but was not necessary. Also, Impact's sweep wasn't necessary either.
Ah well. We live and learn.

Oh, and one final thing... Drac already started with the type breakdown. Lemme just continue that:
Gardenoir: Psychic/Dark
Pegidash: Fire/Air
Seacalibur: Water/?
Lopunnish: Normal/Steel
Altarisect: Dragon/Insect
Frosqueen: Ice/?
They all have dual weaknesses, so we should be able to kill them with moderate ease. Depending on what we find out, we should hit Gardenoir first. Losing their leader? Must be bad for morale. And on that note, let's try to keep Impact alive. For the good of the team.

Dracorion 06-01-2010 08:37 AM

Sure, let's try to keep Impact alive. But hey, Tyranitar is pretty happy with his new hammer. Pierce can't be held responsible if Tyranitar goes axe crazy and some teammates, or just one, lose their heads.

According to AB's post, Frossqueen should be Ice/Ghost. Seacalibur should be Water/Steel, supported by the fact that it named itself after Excalibur. Lopunnish according to AB's post should be Normal/Fighting, but it might be Normal/Steel. Either way, we should get it with Fighting moves.

If Pierce's flinching SigSeq won't work on them, I don't think inta-kill would work either.

Also, what I was suggesting was more like who we should hit with what, rather than what we should actually do this turn. Yeah, let's concentrate on a few targets first. Gardenoir and Pegidash are my suggestions.

Geminex 06-01-2010 08:45 AM

Oh, right. I totally missed it where AB mentioned there types. Unless he edited that in after I read it. Nevermind.

I'm guessing the techs won't be utterly ineffective, just less so. Like, 50% chance to flinch, and just major damage, instead of insta-kill.

Hey, AB: Tyranitar's item, the hammer: It stops sandstorm from hitting teammates. Does it also just obscure visibility on our side? Like, will the enemies find it harder to shoot at us, while we can easily shoot at them?

And, y'know, what are these things? Pokebrid/Slayer? Pokemon/Slayer?

Dracorion 06-01-2010 08:50 AM

I think they're rogue Pokemon/Slayers. They're Pokesapiens, not Pokebrids, after all.

Their movesets might also be limited, but I'm not sure. The fact that most of them need weapons might suggest as much, but with all the DNA tampering they've done on themselves they might have overcome silly little things like movesets.

Menarker 06-01-2010 08:52 AM

I'm under the impression that this fight will take longer than normal...

I'm probably going to have Mollesk use Cosmic Power for about 2 turns, to really send his defence and special defense to outer space. Once that's dealt with, Mollesk can use Power Trick to have like 900+ Attack. Rock Slide will do MASSIVE damage to two targets, or a Testament Drive will CRUSH whomever it hits.

If I can get more rage, I can give almost the entire party a Rocket Booster. (Scratch that. I can give everyone a rocket Booster if I had 90 RP. Although if I skip a few people, it'll be a 10 RP cheaper for each person skipped.)

AB: How much rage did our group get from the finishing fight of that last combat? I'm under the impression we should have gotten some when we gave them the smack down! I think I got 15 rage myself due to hitting 3 targets.

As for my second pokemon, I'll probably use Swampert.

I propose we take out the Rapidash first as our target. Once she's out of the picture, we'll be safe to send out Steel types without having to worry about fire types that much. And every one of us trainers (except for Charlotte at the moment) has a steel type.

Dracorion 06-01-2010 08:56 AM

Quote:

Originally Posted by Menarker (Post 1046226)
I'm under the impression that this fight will take longer than normal...

Yeah, you'd think so. But I think he also intended the Lexhur fight to take longer, and look how that turned out.

Thinking outside the box is nice and all, but we need to know what these baddies are capable of first.

Geminex 06-01-2010 08:58 AM

If anything, I'd want it to obscure only our side (so we get the evasion bonus), but damage only theirs.
BECAUSE THAT'S PERFECTLY LOGICAL SHUT UP THAT'S TOTALLY HOW PHYSICS WORK

And I don't think they "need" weapons, I think they "want to kick more ass by using" weapons.

And I think they are beyond movesets, I could imagine them just having the same move selection that a level-1 pokebrid does, with some custom moves thrown in. But they'd be able to choose from a whole moveset, is what I mean.

I wonder who created them?

Oh god, I just realized. I'm coming face-to-face with my greatest weakness.
The I-might-need-it-later syndrome. It's the reason I went through the original half-life using only a pistol. It's why I never use rare candies.
I'm really, really apt, given a one-time resource, to utterly refuse to use said resource, because I desparately try to find ways to overcome challenges without using said resources. In this case, rage. I'll try to fight it, but I'm thinking that I could give Renny control over our support classes, and Pierce control over our rage usage.

Edit:
And Menarker... I really wouldn't encourage usage of Mollesk too much, yet. These are very quick, brutal battles. 2 Cosmic power, + trick room will take three turns. Until then we've already won or lost.

Oh, and AB:
I sense a disturbance in the balance.
Cause, see, Slayers have 1 slot, for themselves. Trainers have 2 slots. For two pokemon.
That alone means that trainers get twice the rage, since they get to attack twice as often as Slayers, and're more likely to get attacked. Not to mention that when they use a technique that'd otherwise take an attack, they only have to give up one pokemon's attack, and can still the other. Is it going to be standard for trainers to have two slots? Cause, if so, can we somehow find a way to give Slayers better rage generation? Just... balance things out a bit?

Dracorion 06-01-2010 08:59 AM

You shouldn't give me control over our Rage usage. I can't be bothered to keep track of it all.

I'd fuck that shit up bad.

Quote:

Originally Posted by Geminex
I wonder who created them?

I wanted Pierce to be confident in the team's ability to kick their asses, but I think I'll have him play nice long enough to ask this question.

Menarker 06-01-2010 09:02 AM

I'd take care of it. I have to deal with the rocket boosting the party anyhow! I'm working intimately with it already. And both of my techniques involve math with them... Granted, it's simple adding, but with tons of people in the party, one can always screw up.

Pierce: Did you do a Trainer Attack in the last round? If so +15 rage. If not, +10 RP (Up to 70-75)
Impact: +5. No rage gain for the second one since you spent rage to use Sweep. -25 RP (Down to 35)
Renny: +15 RP (3 hits) (Up to 80)
Charlotte: Did you do a Trainer Attack in the last round? If so, +10 rage. If not, +5. (Up to 65-70)
Matthias: +5 (55)
Harriette: +10 (one pokemon attacked and that is doubled) (70)
Moon: +15 (3 hits) (15)
Rachel: +5 (60)
Wilhelmina: +5 (60)

Geminex 06-01-2010 09:06 AM

How bout this: I do the evaluating, you make the calls. It's less that I don't trust my assessment of the situation, and more that I just don't trust my own judgement, due to my history of hoarding power-ups.

Anyway, I'll wait for a reply to my edit, then I'm off to bed.

Edit:
Quote:

Impact: No rage gain since you spent rage to use Sweep. -25 RP

I don't think that applies. Or, at least it shouldn't. I'm annoyed at having used it anyway, I'd like to at least gain the rage for 1 attack, if not 2.

Dracorion 06-01-2010 09:11 AM

I'd really rather not have anything to do with Rage. I'd either always use 'em or never use 'em.

Menarker, I think you're confused. Our collective RPs went back to 50. Because this is a new battle. Everyone is healed too.

Menarker 06-01-2010 09:11 AM

I'm just following AB rule. No RP gain for attacks for which you spent rage. Although your first attack was your normal one. I guess you get 5 rage at most.

Quote:

Originally Posted by Armored Bishoujo (Post 1046195)

Battle SITREP

- All Rage is carried over from previous battle. No Rage is added if below 50/100. All enemies seem to have 100/100 Rage.
- No Fog of War.
- Both Morale Integrity Values are at 100%.
- The Watchmen have been fully healed.
- The Watchmen have initiative.
- Battle BGM is "Resonance" by TM Resolution for the Soul Eater anime.

Not confused at all. I actually read carefully. It's true we all got healed, but rage is not set back to 50.

Also, to respond to a few posts above regarding Mollesk, AB said these guys would make Phantomere look like a punk. It's bound to take several rounds. Plus, it makes Mollesk more likely to survive being hit while gaining rage in the process.

Geminex 06-01-2010 09:22 AM

Quote:

I'm just following AB rule. No RP gain for attacks for which you spent rage.
Fair enough. I'd usually argue that Sweep is just an enhancement to my normal attack, instead of a technique that exists on its own, and that I should get ten rage, but I'm willing to hold back for now. I'm hoping AB replies to my question regarding Slayer rage. And I'm hoping that when Slayer rage generation gets doubled, that'll also apply retroactively. Or we halve the cost of all of Impact's techniques. Yeah, that'd be cool.
...

And wait a second, are you giving yourselves RPs for trainer attacks?
Ah well, we could use the RPs. I won't protest, for now. But if we're using it, the enemies'll use it. And fuck, they're trainer attacks. You should have to pay rage to use them, not get rage.

Menarker 06-01-2010 09:26 AM

Well, I edited by giving you 5 rage for the first attack, since I counted sweep as an additional attack and not some sort of enhancement.

Well, technicically, I haven't done a single Trainer Attack myself in the entire RP. Heck, they aren't even mentioned in AB's database.

Dracorion 06-01-2010 09:27 AM

Pretty sure they are in the trainer upgrades section.

Also yeah, I misunderstood.

Menarker 06-01-2010 09:30 AM

Oh, now I see it. It isn't called Trainer Attack though, so I couldn't find it with Ctrl F. But it's a level 3 trainer benefit. But yeah, no RP cost for that and it's a free action, so gaining Rage from that is ok.

EDIT: And I noticed that Muon's Milk of Plenty ability only affects Pokemon. >_> AB doesn't want us to accidently close down this RP. :3

Dracorion 06-01-2010 10:58 AM

Y'know, Aria is a pokemon.

Just sayin'.

Also, if Pierce did a Trainer Attack then he now has 80 Rage. If Shizuka was anywhere near, he could unleash some appley goodness. But hey, two turns from now he can do Hellfire instead.

Menarker 06-01-2010 11:40 AM

Where did that extra 5 rage come from? AB posted that you had 60 rage because you started at 50 and both your pokemon attacked. But nothing was mentioned about you doing a trainer attack or getting hurt.

Not that it matters too much. If I do the Rocket Party Booster thing, you'll get to 100 with 75 rage.

Also, Drac, AB said that the Gal-Techs don't NEED the girls to be in the same battle. It's like a move that you're inspired to learn that you can do it passably by yourself, but do it easier when they are there helping you out (cost split).

Dracorion 06-01-2010 11:41 AM

Yes, actually, there was. Right there at the end of AB's synopsis.

Menarker 06-01-2010 11:47 AM

Quote:

Originally Posted by Armored Bishoujo (Post 1045267)
Main Formation Battle (Ally Phase)
- Pierce: Charizard has taken severe damage. Medic has taken severe damage. Ally Blaziken has taken 1/3 damage from Flare Blitz. 60 Rage.

Not from what I'm seeing. All I see is the above from the first round, the fact that you got 15 rage if you did a trainer attack during the second round and that fact that rage carried over to this fight. 60 + 15 = 75 max.

And I'm guessing that the axe guy and the snakesword girl that Major Grant hired might very well be the guy who is supposed to be holding Dialga and Discord. Just a wild guess here though. ^^;

Dracorion 06-01-2010 11:55 AM

Sigh.

Quote:

Main Formation Battle (Ally Phase)
- Moon: Used "Construct Power Amplifier". All Allies SpAttack Up +2. Soldier C has taken severe damage. 0 Rage.
- Matthias: Sunny Day is now in effect. 50/100 Rage.
- Pierce: Charizard has taken severe damage. Medic has taken severe damage. Ally Blaziken has taken 1/3 damage from Flare Blitz. 60 Rage.
- Rachel: Charizard is now paralyzed. Medic has been defeated. 55 Rage.
- Impact: Engineer has taken great damage. 55 Rage.
- Charlotte: Soldier A has taken severe damage. 60 Rage.
- Renny: Infernape has taken great damage. Infernape is flinching. Enemy Blaziken has taken great damage. Enemy Blaziken is flinching. 65 Rage.
- Wilhelmina: Engineer has taken critical damage.
- Harliette: Typhlosion is now asleep. Soldier B has taken great damage. Soldier B is now poisoned. Engineer has been defeated. 60 Rage.
- Trainer Attacks: Soldier D has taken good damage. All participating Trainers Rage increased by 5.
What's that right there at the end?

Oh, yeah.

Anyway, Impact should switch to Siege Boomerang, go apeshit on Gardenoir. Supported by Matthias and Harliette's pokemon.

Menarker 06-01-2010 12:01 PM

Your post before that never actually said you were Trainer Attacking. You only declared pokemon attacks. Not that it matters to me at any rate, for the reason I said above.

And I still think we shouldn't spread the damage too much. Probably focus on two of them at most, since these pokebrids are bound to be tougher than the soldiers. I'd suggest attacking the Rapidash and the Frolass since that's what Charlotte is doing already. Plus it'll help with any steel types or grass types we need to send out.

Dracorion 06-01-2010 12:34 PM

Quote:

Originally Posted by Menarker (Post 1046307)
And I'm guessing that the axe guy and the snakesword girl that Major Grant hired might very well be the guy who is supposed to be holding Dialga and Discord. Just a wild guess here though. ^^;

No, Discord has my Dialga. THe other guy probably has Palkia.

Quote:

Originally Posted by Menarker (Post 1046313)
Your post before that never actually said you were Trainer Attacking. You only declared pokemon attacks. Not that it matters to me at any rate, for the reason I said above.

No one stated they were Trainer Attacking that turn because we didn't know we could. It was assumed that we did.

Quote:

Originally Posted by Menarker (Post 1046313)
And I still think we shouldn't spread the damage too much. Probably focus on two of them at most, since these pokebrids are bound to be tougher than the soldiers. I'd suggest attacking the Rapidash and the Frolass since that's what Charlotte is doing already. Plus it'll help with any steel types or grass types we need to send out.

I think we can handle three targets. Let me demonstrate:

Gardenoir: Impact's Siege Boomerang, Matthias' attack, Harliette's pokemons' attacks. Four 4x damage attacks.
Frossqueen: Sol-Leks' Overheat, Blaziken's Overheat, Pierce's Trainer Attack. Rachel's Pokemon can do Steel-type attacks for 2x damage. All in all, that's four 2x damage attacks and Pierce's trainer attack.
Pegidash: Hammond's Stone Edge, Tyranitar's Stone Edge, Mollesk's Rock Slide, Harliette's Mineral Shot. That's four 4x damage attacks.
Altarisect: Secondary target from Mollesk's Rock Slide. No matter.

That leaves Moon and Wilhelmina unassigned. Wilhelmina's Nether Shot can do 2x damage to Frossqueen. Moon's Lanturn can use Signal Beam for 4x damage on Gardenoir.

I can see Pegidash definitely down. Gardenoir probably. Frossqueen critically damaged. Keep in mind Moon still has an extra pokemon.

Matthias could Paradigm Shift, just to make sure Gardenoir goes down.

Menarker 06-01-2010 12:46 PM

I'm not using Mollesk's Rock Slide. Not yet! While he's legendary, his attack stat is at the moment only average compared to the other pokemons (100), and Rock Slide is weaken when it is divided between foes, even with STAB.

Swampert is attacking with Waterfall for Super Effective damage though.

Also, Siege Boomerang is a ROCK weapon. How is that quad effective on Gardenoir, or even Super Effective?

Dracorion 06-01-2010 12:49 PM

What the hell do you mean weakened when it's divided? It's a multi-target attack by default!

Regina's still got six pokemon that she'll presumably be using to replace the other members of Pokegeddon as they go down.

Fine, whatever, do as you will. Just keep in mind that you might have to edit your post if we decide you should do something else. I still find it ridiculous how you like to play it defensive. I mean, there's nothing wrong with a little defense, but spending two turns to boost Mollesk's already astronomical defense stats is too much.

Menarker 06-01-2010 12:57 PM

AB said that multi-hit attacks like Earthquake and Rock Slide get weaken to 75% of their normal power when they are used in a group battle instead of a 1 vs 1 battle.

And don't tell me about having to edit my post. Mollesk works best with a few pumps. He's defensive by nature and need a bit of time to be effective if he goes on the offence. Renny's combat style isn't the same as "Spam attack moves until foe is dead."

Regina's pokemon as far as I remember are all unevolved pokemons of the same type the pokegeddon's are. Goldeen, Ralts and all that. At least that's how it was in the Omake they all appeared in.

We could move Impact to use Siege Boomerang on Pegidash for quad and Swampert to hit Frosqueen for double damage with Hammer Arm.
That way, two of the 'Geddons" are quite highly likely to go down, and Gardenoir heavily weaken.

Dracorion 06-01-2010 01:00 PM

Buh, I don't remember that rule. It's silly, anyway. Multi-target attacks shouldn't deal reduced damage specifically because they're made to hit two targets.

Quote:

Originally Posted by because Menarker edited it out
I control my own pokemon

You're probably joking, but hell, I'm going to snap at you anyway: You don't get to bitch at me for remarking about putting you in the corner of the formation to minimize your Rage Point generation, which you argued would be better for the team, and then refuse to adapt to whatever better strategy we come up with, which would also be good for the team.

You do have more pokemon than Mollesk. Magnezone, for example. Pegidash is probably going down anyway. And even then, Magnezone can take one little super-effective hit.

If I remember correctly, Siege Boomerang is the one that does Bug-type damage. So Impact could use it on Pegidash. For 1/4 damage.

You'd think so, Menarker. But then, the Pokegeddon Pokesapiens weren't DNA spliced in the omakes. I'm guessing Regina's pokemon are now fully evolved.

EDIT: Bah, stop editing your posts. We want Gardenoir dead as soon as possible. As soon as possible being this turn.

Menarker 06-01-2010 01:05 PM

Swarm Bow is the Bug weapon! Read the database again before you post! Siege is Rock!

My pokemon team build isn't built to be all out offensive, especially with moves like Follow Me, Cosmic Power, Psych Up, Helping Hand. Naturally I'll snap at you if you try to force a square peg down a round hole. You can advise on what would be a good idea, since you got most of the battle plan down pretty good. But my pokemons don't follow the same gameplan as the rest, especially since I'm planning several turns in advance with Mollesk's Defender's Crest, Rage for Renny's special abilities and all that.

Dracorion 06-01-2010 01:07 PM

Ah, screw it. Yeah, Swarm Bow is the Bug-type weapon. Have Impact use Swarm Bow on Gardenoir.

And I'm not arguing with you anymore. Spending three turns to buff your Mollesk isn't worth it in my opinion.

Menarker 06-01-2010 01:15 PM

It doesn't have to be three turns of Cosmic Power. Two turns of it, and then Defender's Crest Activate turn after for Power Trick and OMGWTF Rock Slide is plausible. Even more so when I send Umbreon out that turn, use Psych Up, and HOLYSHIT Assurance damage the next turn.

The plan may start slow, but it's damn hard to stop once it gets moving.

Gardenoir: Impact's Swarm Bow, Matthias' attack, Harliette's pokemon's bug type attacks. Moon's Lanturn's Signal Beam

Frossqueen: Sol-Leks' Overheat, Blaziken's Overheat, Rachel's pokemon's steel type attacks. Wilhelmina. Pierce's Trainer Attack.

Pegidash: Hammond's Stone Edge, Tyranitar's Stone Edge, Swampert's Waterfall, Harliette's Mineral Shot, Moon's Kingdra Hydro Pump

Battle plan overall like this then?

Astral Harmony 06-01-2010 02:14 PM

Mornin', you Pokemaniacs.

If I was really racist, I would've had Muon ask you guys if you had some fried chicken and purple drink. But I will tone it down in the future, regardless.

Like I put it when I introduced the characters, the scouters don't have any real data on them. There's no telling what's going to work and what's not going to work. You're going to have to take risks on these guys.

Tyranitar's hammer should prevent sandstorm from obscuring the Sniper's vision.

That's right, Menarker. Add the Rage you've gotten from when the enemy fled to bring you up to your new total.

It will probably always be two Pokemon. There's always going to be an imbalance. I tried to correct it through Vengeful Rage. I'll just have to figure out something in the future. Slayers and Pokebrids will both likely get double Rage as an upgrade.

Anyways, I gotta get ready for work soon.

Dracorion 06-01-2010 02:24 PM

Remember that Psych Up only gives you half the boost.

And we really need to specify just how limited your Defender's Crest is. I realize you can't use it to deal direct damage, but what about stuff like Toxic or Hail? I don't like it. Using two moves in one turn just feels wrong.

Yeah, the battle plan is pretty much like that. Throw in Charlotte's Trainer Attack at Gardenoir. Part of me wants to throw in another attack at Gardenoir, but we don't have any to spare without pulling someone away or having Moon create an Evolith. Eh, five quad-effective attacks and Charlotte's Trainer Attack will just have to do. Though maybe Rachel can use an X Special Attack or something on Impact.

Forgot about this:

Quote:

Originally Posted by Menarker (Post 1046301)
Also, Drac, AB said that the Gal-Techs don't NEED the girls to be in the same battle. It's like a move that you're inspired to learn that you can do it passably by yourself, but do it easier when they are there helping you out (cost split).

Sure, but I think the girls need to be somewhere in the vicinity, not chilling way over in Fahngrest Ruins. I mean, Pierce is going to pull a shower of apples out of his ass? He doesn't have magic netherworld powers to do that!

Menarker 06-01-2010 02:33 PM

Wasn't the half boost for Psych Up limited for when you're not using it on your own pokemons or your foes?

Defender Crest doesn't need any more nerfing, period. AB already had it approved for 2 turns and Gem insisted it be 3 turns, and I relented, but I'm not taking any more of that. I mean, you keep on telling me that Mollesk having to spend 3 turns buffing is utterly useless. And now you say that 1 move more in that time frame is excessive? Among the 12ish attacks that is done by the entire group of trainers and slayers every turn, is one extra attack every 3 turns really that game breaking? I'd think not, and AB doesn't think so either, even when it was 2 turns.

Frankly, in regards to the Gal-Tech, I was more worried about Impact Pierce having to flash our opponents if Chizuru was back in Fangrest's Ruin. >_> It's not my fault that you chose to build the move so as Impact Pierce had to somehow imitate something only they can do... or do plausibly without wanting us to gouge our eyes out.

Moon has pretty much no rage atm. Doubt he can do an evolith.

And AB's rule is that Rachel (or any other trainer) can't use an item if two of their pokemons are attacking. If she does, one of the pokemons have to forfeit their move.

Dracorion 06-01-2010 02:38 PM

Yeah yeah, fair enough. I'd just like to point out that AB is usually playing a game and watching porn while writing up replies.

And no one ever said Impact why'd you have to bring Impact into iT AUGH MY EYES WHERE'S THE BRAIN BLEACH

Menarker 06-01-2010 02:39 PM

Sorry! I meant Pierce, Hehehehehe...

Dracorion 06-01-2010 02:53 PM

Fuck you.

Now I'm going to make sure that Renny never gets laid. Even if it means force-feeding him a Magatama so he stays sixteen forever.

Quote:

Originally Posted by Menarker (Post 1046409)
Wasn't the half boost for Psych Up limited for when you're not using it on your own pokemons or your foes?

Pretty sure it's just foes. Because allies can just give a stat boost to one of your pokemon and then you can have your other pokemon Psych Up.

Menarker 06-01-2010 04:21 PM

How? There are no moves that give stat boosts to someone else except for Baton Pass (And the random Accupressure), and that's only when the person using Baton Pass has survived long enough with those stats in question on them already.

Main reason that Psych Up was thought to be an issue was because I managed to use it with Belly Drum, although it was risky as hell and it only available on few pokemons. Plus it required one of my pokemons to be knocked out in the effort of protecting the Drummer when his health was cut in half and everything was trying to kill it. None of us (as far as I know) have that move available now, so time delay is an issue now when trying to buff up, because even with Mollesk, it would take 3 turns just to buff Cosmic Power to Max.

Dracorion 06-01-2010 04:24 PM

Well, let's see... there's items like X Attack and junk. Couple that with your Signature Sequence with Lola.

Also, Engineer skills.

Menarker 06-01-2010 04:32 PM

Engineer's work differently I think. It's an aura, and not so much a "stick and apply enchantment". If Mollesk tried to use Power Trick while being in a Defense boost like Mirror's, the boost to attack (leaving only his base defense as his attack) would disappear because it never actually stayed "stuck" to Mollesk as a defense boost. Mollesk will continue to have a defense boost due to the aura, but using the base attack stat that was swapped instead.
Otherwise, I would send Mollesk out, have a +4 boost to Defence due to his Simple Nature, Power Trick so that boost applies to his attack, while his new defence got boosted by 4 too. (I doubt you'd approve of that)

With buff items, first there is a limited supply of items. Too many of them and you don't have revive or restore items to recover from the damage that one takes. Also, items by far only have 1 stage boosts. We don't even have 2 stage boost items (and the foes have 3 stage versions combined with Full Restore as a comparision) We'd need Dormond to get 2 stage boosts, and even then, that's pretty low power considering it takes up item slots. If someone intends to use a plan that rely on those items, he/she should be rewarded for using them, considering the risk of running low on healing items.
As for mentioning Lola's tech, Psych Up doesn't consider how many people have the buff. It only cares about the buffs on the one single person and how high it is. Spreading it around does no better than applying it on one person. Psych Up/Baton Pass works when the buffs are focused hard on a single target.

Dracorion 06-01-2010 04:41 PM

So basically, we should only have Psych Up give half the boost when someone has Belly Drum.

Listen dude, couple Dormond's ability with your Mollesk's Simple ability. And no, they shouldn't be rewarded. I thought you preferred winning by using a strategy other than "kill them until their die". Which obscene Psych Up-induced boosts would be, except for taking a turn to buff up.

Menarker 06-01-2010 04:54 PM

Technically, it would probably take the several turns needed to buff up in the process before Psych Up is used. Also, the other main issue with Psych Up at the time was that it was used by the Pokebrids who knew it, and not by pokemons who invested in a move slot for it.

Dormond, as much as I like his character, is not that good a choice for a healer. He encourages the use of buff items, when healing items tend to be the more cruical items required that we need to stock up on with a party as big as ours. Yes, combining him with Mollesk is a combo of sort, but when compared to benefit of the party in general, choosing him is not as effective as Rachel for this mission for example or Lola or Chizuru for their most effective healing purpose.

Also, you're misunderstanding the part of Renny's tactic. All our battles is about "Kill them until they die or flee" to a certain extent. Pokemon battles ultimately have to end with knocking someone out. How is it done is different from trainers to trainers. Some like you and Charlotte so far, use powerful moves right off the bat so the opposing foes don't get time to react fast or buff (mainly useful for glass cannons and foes that need time to buff up attack or some sort of set up. Especially if your team is varied enough to have good type coverage) Others might use a slightly delayed version by buffing up so they can deal with the big-brutes which have power and defence and such, sacrificing speed for survival and reliablility. Some uses status effects. Some use trapping (Spikes, Stealth Rock) and there are other stuff too. Renny has a few of most of these. Swampert is straight out fighter for the most part. Magnezone too although with a bit of paralysis. Togekiss offers support and has flinching with a bit of power. Shaymin does likewise. Umbreon is based on status and support. Mollesk can passably function as an attacker, but his main function is the Buff-Brute, where he can use defence/special defence to lower attacks to a scratch, use Recover when things go bad, and attack powerfully when the situation looks right, with Togekiss to use Follow Me or Umbreon's Confuse ray to muck up their attacks, reducing their chance of actually hitting him. Renny exercises a sort of variety, and not all of them function in the same way. Variety in type. Variety in support. Variety in tactics. That sort of thing.

Dracorion 06-01-2010 05:01 PM

You can also carry your own items. And you can use one as a free action if you only have one pokemon on the field.

Menarker 06-01-2010 05:09 PM

Well, in the big battle during Renny's Sidequest, all the items were healing stuff, and we still ran out. If some of them were buff items, chances are the party could have lost. (And that's taking the fact that the Psych Up tactic was used then). I'm trying to make a point that choosing to invest in buff items means sacrificing Healing items. Granted, with Renny's new ability, it's not as big a sacrifice as it was before, but it's still a big deal to think about how to proportion how many of each.

With items, a trainer/slayer can use them without using up a moveslot or taking up their action (Trainers can do one attack if using one). But they are limited in supply

Buffs from a move are unlimited therotically, but only apply to that pokemon normally, require a moveslot for that specific buff, another move if you want to transfer it over, don't get to attack that turn if you use it, and risk losing it all if you get knocked out before you can use the benefits of the buffs.

It's a sort of balancing which is suitable for the situation and which didn't. When I did it at Renny's Party, the end result was that Snorlax and Togekiss got knocked out, and two of the opponent's foes got knocked out. Dormond got the buff as well. So the actual advantage was average at best. Both side lost the same number of pokemons, and the only other advantage was that Dormond still had the buff. If Snorlax actually managed to last longer, it would have been better, but he was ganged up, and the end result was that the entire combo left the party only slightly better off than they were before.

Dracorion 06-01-2010 05:20 PM

Clearly, you didn't play it defensively enough.

If Psych Up isn't worth using like you seem to be saying, then why do you want to use it?

Menarker 06-01-2010 05:34 PM

It's a risk that was made. I still came out ahead, but things could have gotten much worse. (Also, the benefit of Dormond's power boost was on your side because I sent him your way. If he stayed in my location, I probably would have seen a bigger reward.)

Also, like you said, it wasn't defensive at the time. The previous attempt was a fast risky powerful boost meant to not only knock down some trouble pokemons, but also shoot down their morale gauge. (Now that I think of it, there was additional rewards of making them flee faster due to that, but it required care and building up on) Snorlax attack stat DID go up, but its defense didn't. So it was a high chance that he would be knocked out sooner if not later (mainly because foes would jump at the chance to off him)

This time, Defense is being amped up (at first anyhow). Knocking Mollesk will be damn difficult to achieve and thus the benefits will last longer, even after using Power Trick. Same after using Psych Up with Umbreon (The second strongest defensive powerhouse). The defensive boost will help ensure that the benefits last longer and that the eventual rewards be plentiful if I watch my steps carefully.

Dracorion 06-01-2010 05:37 PM

Wouldn't Mollesk's Defense be reduced to 100? If that's not enough Attack, I can't see why it'd suddenly be enough Defense.

Mollesk would get one attack before being assraped.

Menarker 06-01-2010 05:53 PM

Attached to a 75 power move that is further weakened to 75% of its power due to the rules of multi-pokemon battles, 100 Attack isn't that good.

100 Defence however is akin to the defence of Blastoise, Palkia, Slaking and other powerhouses.
Plus, Mollesk has:
High Hitpoints (118, which is absurdly high. Arceus only has 120 and there are few pokemons that hit hitpoints that high without sacrificing other stats. Only 14 evolved pokemons that exist in the game has hitpoint stat above 118.)
Recover to restore half its hitpoints (and as mentioned above, it has tons)
Renny with either the item spread ability or the protect ability.
A fellow pokemon with Follow Me.
The defender item which let it cast Recover for free every 3 turns.
It can double its defence again after Power Trick.

Basically, Attack/Special Attack NEEDS to scale much higher because it has to compete with both the DEF/SDEF AND the hitpoint stat at the same time. Also a pokemon can only attack once a turn, but in a group battle like this RP, a pokemon can be hit multiple times. High hitpoints and defence help mitigate this.
Mollesk would have innately HIGH Special defence and hitpoints, and his defence, even after lowering it with power Trick is still almost as high as the most respected legendary, Arecus.

*Goes to grab a video...*

Dracorion 06-01-2010 06:01 PM

And you don't think that's wrong.

Anyway, didn't you say you'd be using Psych Up with Umbreon? So you'd get a choice of, A) having two powerhouses, or B) have Togekiss use Follow Me.

You said before that Mollesk's Defense and Sp. Def would be raised to 900 with two turns of Cosmic Power. Which is wrong. It'd only get 690. You could use Cosmic Power for three turns straight and then use Power Trick as your extra move, though. But I'd probably get pissed at you spending yet another turn not attacking.

Also, I'm pretty sure Umbreon's Defense would be reduced as well if it uses Psych Up. Since, y'know, Psych Up copies debuffs and Mollesk's Defense going from 690 to 100 is a pretty big debuff. If we treat it like Umbreon got two +2 stage defense boosts and then used Power Trick, it's Defense would be reduced to 65, which is as much as Snorlax had and you know how that turned out.

So pokemon can only attack once a turn and can be attacked themselves several times. That's why you get allies. I don't think Renny's the kind of guy that would use the team as meatshields while he builds himself into a one-man army.

Geminex 06-01-2010 06:23 PM

Could we... stop the Psych-Up discussion? I was under the impression that what we agreed on was that, if you used it on an ally, any ally, the benefits get halved (rounded down). If you use it on an enemy, you get the full effects. I think that's, if anything, still a bit imbalanced, but you all know my stance on psych-up. As it is, unless AB doesn't veto its use, we can't do anything against it, and I don't wanna annoy AB with something that trivial.

In regards to Menarker's strategy: The way this game has developed, its become very quick and violent. I like that, actually.
And the reason it's become quick and violent is less the fact that we can kill all our opponents much more quickly (our numbers are usually equal, and our offensive power is proportional to their defense, usually), but because we can kill individual opponents more quickly. We can look at the enemy formation, select the most valuable targets and focus fire on those. The most important elements of the enemy force, their glass cannons, their supporters, they usually get eliminated within a turn or two. And when that's done, then, barring reinforcements, the battle's either won or lost. And even with enemy reinforcements, once the main formation has been broken up, it's not too hard to deal with reinforcements as they come.

Anyway, my point is that, even when battles take longer, they usually get decided quite early.
Not to mention that Drac's right: Mollesk can, and, mostly likely, will get focus-fired. 100 defense is fine when it's insignificant. But when it has huge attack? It's going to die quite horribly, quite quickly. Mollesk would be a great mon in 1v1 battles, but on the battlefield? Not so much.

But all those points are mere specks of relevance compared to the topic of WHAT THE FUCK WHY YOU POST.
Also
WHAT THE FUCK WHY YOU NOT FOCUS FIRE

Honestly, people.
a) what the hell happened to defensive play
b) did you read what I wrote about their use of items? It explicitely says that Regina has "unidentifiable items".

Ooh, look at us, we're PATCA, and we just loooove seeing the pokemon we damaged get healed right back up again, because focus fire? What's that?

God.
Also, lemme repost Impact's weapon list:
Light:
Claws of Darkness, Strange Parasite
Medium:
Ricewood Rifle, HV rifle
Heavy:
Flamethrower, LH launcher

I can do Ice damage, I could focus down on Altarisect. Probably freeze her too. We can probably do a lot of damage this turn. Probably even enough to kill one or two enemies. But we'd actually have to coordinate to do said damage, not just attack whomever we feel like. God.

Oh, and does anyone remember what attributes Ruin type has? Because I could also kill Lopunnish real easily.

Menarker 06-01-2010 06:24 PM

This video shows a level 100 Shuckle being hit by a level 100 Groudon's Earthquake without having done any buffing. Now, keep in mind that Shuckle only has 20 base hitpoints.

http://www.youtube.com/watch?v=hY8S2DA1na0

Also, I was using the base stats as an example as a comparision to all our pokemons. In comparision, Mollesk's DEF and Special Defence and hitpoints are higher than what it shows. Because the base stats that you see in Bulbapedia and Serebii are measured at when a pokemon is level 50. So when I say 230 DEF and SDEF, that's when comparing equal level pokemons at level 50. So technically, Mollesk can hit the 800-900 region sooner as he goes up in level, only needing around 2 Cosmic Power to get around there... (And PATCA's pokemons are around level 70s-80ish?) And I was doing the math with neutral nature stat. It'd be faster/higher with beneficial nature, which AB said might be part of the Pokemon Breeder thing.

http://www.serebii.net/pokedex-dp/213.shtml

As for the Umbreon, I know first hand that it would have 65 DEF if I copied Power Trick. But I could copy the first two Cosmic Power, before I do the Power Trick/Rock Slide thing, then Umbreon would be defensive and focus on confuse ray and recover without dropping in defence. Or if I felt I could manage Follow Me (which Mollesk has) or use Renny's Protect, I have the option of letting Umbreon copy Power Trick for an additional attacker. The options are open if I plan carefully. ^,^

It's not a pancea, but the plan can be switched around and altered based on the changing situation.


EDIT: Gem, in regards to your post, what's wrong with my post? Drac and I had a plan there posted earlier. 5 attackers for each of the 3 targets. There is plenty of focus fire involved. So I have Mollesk do a little buffing in case things go wrong? Still plenty of focus fire involved.

Also, AB said that Lopunnish MIGHT have fighting type. It's not certain. So a ruin weapon is a good idea, but not certain to work as you hope.

Also, their defensive ability is NOT proportional to our offense if we have to pile 3-4 Quad effective attacks to knock them out.

Dracorion 06-01-2010 06:32 PM

Hey man, I posted a strategy. It focused fire on three targets. Then Menarker fucked it up by insisting on being an anal nutbag. But if we want by my strategy, two baddies would have died and one would've been left critically damaged so we could see what kinda items they got.

Also, we posted because we didn't want what happened last turn to happen now. Which is no one posted.

I think Ruin-type does quad damage to Fighting.

Also, I could've sworn AB said that Slayers could switch weapons whenever they wanted, Gem. So you should be able to switch to Swarm Bow, no problem.

Menarker, Mollesk's Defense and Special Defense base stats are 230 and those don't change. It's like saying a Pokemon with 680 base stats gets more when it levels up!

Well Menarker, they are mutated Pokesapiens, so it comes to reason they have buffed up defenses. It's proportional because we have the advantage of numbers and no super-pokemon.

Geminex 06-01-2010 06:34 PM

Quote:

EDIT: Gem, in regards to your post, what's wrong with my post? Drac and I had a plan there posted earlier. 5 attackers for each of the 3 targets. There is plenty of focus fire.
Oh? Fair enough, I must've missed that.
I'll look at it in a second. BUT.
...

Lemme put it this way:
These characters have sort-of featured in Omakes. AB cut the previous battle short, just so we could get to this one more quickly. AB said that these enemies would make one of our previous battles, probably our hardest battle to date (I'd say) look easy.
I do not think that AB would let us kill even one of them without heroic efforts. Much less three.
This is a game, people. Get into the mind of the GM.

Edit:
Quote:

Also, I could've sworn AB said that Slayers could switch weapons whenever they wanted, Gem. So you should be able to switch to Swarm Bow, no problem.
Can you find said post? Because if so, then why the hell did he increase the Slayer limit to 6 weapons?

Quote:

Also, their defensive ability is NOT proportional to our offense if we have to pile 3-4 Quad effective attacks to knock them out.
'fcourse it is. Considering the ease with which we can lay down quad-effective attacks, plus our numerical advantage. And that's just assuming that they go down after a few attacks, which I doubt.

Menarker 06-01-2010 06:37 PM

Quote:

Originally Posted by Dracorion (Post 1046504)
Hey man, I posted a strategy. It focused fire on three targets. Then Menarker fucked it up by insisting on being an anal nutbag. But if we want by my strategy, two baddies would have died and one would've been left critically damaged so we could see what kinda items they got.

Menarker, Mollesk's Defense and Special Defense base stats are 230 and those don't change. It's like saying a Pokemon with 680 base stats gets more when it levels up!

Well, you are insisting on a subpar tactic on my pokemon. Renny's Mollesk is not a primary fighter on the first turn. I had Swampert join in on the focus fire. Plus Gem said to "play defensively". Did that by having one attacker for focus fire and the other buffing up defensively, planning for long term if anything happens. No need to be verbally abusive. I just showing my point of view on how my team works best. I don't sling slurs in your direction.

And yes, all the stats including Defence and Special Defence change (Unless you're Shedninja with hitpoints locked in at 1). Look at the link I posted. EV make the stats go higher than 230. It could go as high as 614 with benefiical nature.

Dracorion 06-01-2010 06:38 PM

Man, my plan involved five quad-effective attacks aimed at Gardenoir. That's goddamn heroic right there.

And Menarker, I'm pretty sure the reason the Shuckle in that video survived Earthquake is because it only takes neutral damage from Ground and because Legendaries suck.

Yes yes fine, they could change, but I think it's a liiiittle too much to assume that they'd change so much as to go from 690 to 900.

And I add slurs for color.

Quote:

Originally Posted by Geminex (Post 1046506)
Can you find said post? Because if so, then why the hell did he increase the Slayer limit to 6 weapons?

Thinking back, I think it may have been before the BTS.

Hey AB, can Slayers still switch weapons whenever they want?

Menarker 06-01-2010 06:44 PM

Groudon: Level 100. 150 Attack (one of the god damn highest possible). Earthquake (One of the most powerful Ground type moves ever). STAB bonus.

For that purpose, Groudon does NOT suck.

Shuckle: Level 100 Only 20 base stat for hitpoints (unless it was EV trained for it). Only neutral for resistance. NO BUFFING at the time of attack.

Despite this, Shuckle only took 1/3 hitpoint in damage from the Earthquake.


Compare with Mollesk with the same defence as the above Shuckle but 6 times as much hitpoints.

Mollesk can definately take a hit before buffing and will take MUCH more when buffed.


Anyhow, Gem, I think Drac's plan is a good idea overall.
But I don't think I deserve the particular harrassment Drac is giving me regarding how I choose to handle Mollesk or my role in the plan, especially when I'm looking ahead as to how to use Renny's abilities with the rage he accumulated.

Dracorion 06-01-2010 06:45 PM

And you don't think that's wrong.

Geminex 06-01-2010 06:53 PM

Quote:

Mollesk can definately take a hit before buffing and will take MUCH more when buffed.
He can't when he Power Tricks. A hit or two, maybe. But once he has high attack and comparativley low defense, he dies. I guarantee it.

Quote:

Did that by having one attacker for focus fire and the other buffing up defensively, planning for long term if anything happens.
That's... not defensive. Not very much, anyway. Defensive is preventing damage to the team. What you're doing is preventing damage to yourself. It's a start, but it won't keep the rest of us alive when pokegeddon hit us with their signature techiques. Because you, all of you, you realize they have 100/100 rage? And we will die if even two or three of them get their techniques off, I guarantee it?

Menarker 06-01-2010 06:53 PM

That's his designated purpose. He's supposed to be a wall, with merely passable offense unless he takes risks when he swaps to ultra powerful offense.

Quote:

Yes yes fine, they could change, but I think it's a liiiittle too much to assume that they'd change so much as to go from 690 to 900.
Well, assume 500 DEF and special defence which is the low end of benefical nature or high end of neutral nature later on in the story. (or even right now if Mollesk is assumed to have benefical nature),
The multipliers of each stage boost is as follows...
x1.5 (1 stage) Howl, Sharpen, Defense Curl
x2.0 (2 stage) Nasty Plot, Sword Dance. Mollesk using Cosmic Power.
x2.5 (3 stage) Supreme Upgrade
x3.0 (4 stage) Mollesk using a 2 stage booster buff technique.
x3.5 (5 stage)
x4.0 (6 stage) Belly Drum

If Mollesk was to have 500 DEF and SDEF, he would max out his DEF and SDEF stat with one cosmic power, due to it hitting 2.0 multiplier. (I don't think Mollesk is that high yet though.)

EDIT: Gem, do you want me to use Renny's protect ability? Or you think they aren't likely to use their technique first turn?

Dracorion 06-01-2010 07:03 PM

Quote:

Originally Posted by Geminex (Post 1046519)
That's... not defensive. Not very much, anyway. Defensive is preventing damage to the team. What you're doing is preventing damage to yourself. It's a start, but it won't keep the rest of us alive when pokegeddon hit us with their signature techiques. Because you, all of you, you realize they have 100/100 rage? And we will die if even two or three of them get their techniques off, I guarantee it?

You're going to make me repost my plan, aren't you?

Here's my original plan:
THE PLANGardenoir: Impact's Siege Boomerang, Matthias' attack, Harliette's pokemons' attacks. Four 4x damage attacks.
Frossqueen: Sol-Leks' Overheat, Blaziken's Overheat, Pierce's Trainer Attack. Rachel's Pokemon can do Steel-type attacks for 2x damage. All in all, that's four 2x damage attacks and Pierce's trainer attack.
Pegidash: Hammond's Stone Edge, Tyranitar's Stone Edge, Mollesk's Rock Slide, Harliette's Mineral Shot. That's four 4x damage attacks.
Altarisect: Secondary target from Mollesk's Rock Slide. No matter.

That leaves Moon and Wilhelmina unassigned. Wilhelmina's Nether Shot can do 2x damage to Frossqueen. Moon's Lanturn can use Signal Beam for 4x damage on Gardenoir.

I can see Pegidash definitely down. Gardenoir probably. Frossqueen critically damaged. Keep in mind Moon still has an extra pokemon.


And here's Menarker's plan, which involves Mollesk not doing anything:
THE OTHER PLANGardenoir: Impact's Swarm Bow, Matthias' attack, Harliette's pokemon's bug type attacks. Moon's Lanturn's Signal Beam

Frossqueen: Sol-Leks' Overheat, Blaziken's Overheat, Rachel's pokemon's steel type attacks. Wilhelmina. Pierce's Trainer Attack.

Pegidash: Hammond's Stone Edge, Tyranitar's Stone Edge, Swampert's Waterfall, Harliette's Mineral Shot, Moon's Kingdra Hydro Pump


Quote:

Originally Posted by Menarker (Post 1046520)
That's his designated purpose. He's supposed to be a wall, with merely passable offense unless he takes risks when he swaps to ultra powerful offense.

That doesn't help the rest of the team at all.

Quote:

Originally Posted by Menarker (Post 1046520)
Well, assume 500 DEF and special defence which is the low end of benefical nature or high end of neutral nature later on in the story. (or even right now if Mollesk is assumed to have benefical nature),
The multipliers of each stage boost is as follows...
x1.5 (1 stage) Howl, Sharpen, Defense Curl
x2.0 (2 stage) Nasty Plot, Sword Dance. Mollesk using Cosmic Power.
x2.5 (3 stage) Supreme Upgrade
x3.0 (4 stage) Mollesk using a 2 stage booster buff technique.
x3.5 (5 stage)
x4.0 (6 stage) Belly Drum

If Mollesk was to have 500 DEF and SDEF, he would max out his DEF and SDEF stat with one cosmic power, due to it hitting 2.0 multiplier.

That's ridiculous. And wrong. So very, very wrong.

Quote:

Originally Posted by Menarker (Post 1046520)
EDIT: Gem, do you want me to use Renny's protect ability? Or you think they aren't likely to use their technique first turn?

That would be nice, yeah. Though Pierce problably won't use it. He's saving up points for Hellfire.

Geminex 06-01-2010 07:05 PM

Quote:

That's his designated purpose. He's supposed to be a wall, with merely passable offense unless he takes risks when he swaps to ultra powerful offense.
Then you made a bad choice when selecting stats. What use is a wall? Defensive mons, sure. But defensive in this game involves protecting your allies.

Quote:

EDIT: Gem, do you want me to use Renny's protect ability? Or you think they aren't likely to use their technique first turn?
I'm... not sure. I was hoping people would give input on that, instead of insulting each other's mother and discussing psych-up.
Or, well, instead of discussing psych-up, anyway.

Dracorion 06-01-2010 07:07 PM

Gem, your mother is ugly.

I'm for Renny using his Co-Op, even if Pierce won't be spending RPs.

Menarker 06-01-2010 07:08 PM

Mollesk getting huge defense does help the team when it can use Follow Me. (Like it does now) and living longer in general.

And Drac, you posted your faulty plan! You put Impact doing the Siege Boomerang on Gardenoir (which is not effective)! My plan is superior to yours in comparision!

Dracorion 06-01-2010 07:10 PM

Your mother is ugly too. I can't be blamed for missing a detail or two when you got me seeing red because your mother is ugly.

Any amount of defense isn't going to save Mollesk when there's a damn good chance one of the Pokegeddons has an insta-kill attack. Frosslass, Gardenoir or Regina, I'm guessing.

Also, Defense is subjective when AB railroads us. Also also, I thought you were having Mollesk use Power Trick?

Geminex 06-01-2010 07:19 PM

Quote:

Gem, your mother is ugly
Oh yeah? Well your face.


Quote:

That's ridiculous. And wrong. So very, very wrong.
How so? It was clear from the beginnig that Mollesk'd have excessive defense. And hey, look on the bright side: At least the rules prevent Renny from getting the full 4x boost! 2x is the best he can do, probably. Unless he intentionally micro-manages mollesk's stats so that defense is permanently at around 490, so he can get up to a 3x buff. But he won't do that. Because he knows that if he does, I will make a point that Mollesk is over-specialized and demand that Mollesk's stats be rearranged so no stat is under 50. And Drac will support me. And then Mollesk might lose some of its precious defense, or HP. That wouldn't be nice, would it?

Menarker 06-01-2010 07:21 PM

Like I said. Options. I can vary them based on how the situation shifts. I can use Power Trick if I think offense is needed or I can use Follow Me if I need to defend someone.

Anyhow, my version of the plan has 5 quad effective attacks on Gardenoir, 5 Super effective (and Pierce trainer attack) on Frolass, and 3 Quad effective and 2 super effective on Pegidash.

As compared to Pierce's currently displayed plan with less than those, I'd say stick with what I got. (My plan was a retouched version of his, so I don't know why he's passing it off as garbage.)

Since Def and Special Def maxes out at 999 with stage boost modifers, maxing out sooner is better. (and wastes less time for the party.)

Dracorion 06-01-2010 07:22 PM

Except, y'know, the 2x boost brings it damn near to a 1000. And the cap is 999, I think.

Anyway. Menarker, I apologize. I got kinda sucked up into the whole insulting thing, probably because I could see it was getting to you.

... You big baby.

Know that I meant no ill will, I was just screwin' with you. But yeah, I apologize.

AHEM NOW ONTO IMPORTANT MATTERS OKAY.

Quote:

Originally Posted by Menarker (Post 1046539)
Anyhow, my version of the plan has 5 quad effective attacks on Gardenoir, 5 Super effective (and Pierce trainer attack) on Frolass, and 3 Quad effective and 2 super effective on Pegidash.

Hey, my plan had all that. Y'know, at the end.

Quote:

Originally Posted by Menarker (Post 1046539)
As compared to Pierce's currently displayed plan with less than those, I'd say stick with what I got. (My plan was a retouched version of his, so I don't know why he's passing it off as garbage.)

See above. Dracorion? Huge jerk.

Geminex 06-01-2010 07:32 PM

Quote:

Since Def and Special Def maxes out at 999 with stage boost modifers, maxing out sooner is better. (and wastes less time for the party.)
Ah, that's how we're playing it? Allright then, I agree with that.

As for our plan...
Lemme rethink it, M'kay? I really wanted to use the first turn to gather info, to see what our opponents are vulnerable to, whether they even have weaknesses, if they can be stunned, flinched status-ed. These are unknown enemies, and attacking them full-on isn't smart. But we'll see.

Menarker 06-01-2010 07:39 PM

Alternative options from attacking since Gem wants to explore it:

Matthias and pokebrids using Thief to steal items from attackers such as Gardenoir's Scythe.
Switch to our enforcers so they take the brunt of the first turn.

Still thinking of other options while cleaning my room.


Also Drac, I wasn't feeling THAT bad about your insults (Still got annoyed though). But I figured AB might be a tad offended by it, since he doesn't like us rough-housing too much. :3 I love a good debate, although I find slurs mixed in the middle to be... not flattering of one's intellect. And "insulting my plan" which was really just a slightly modified version of yours was almost like insulting yourself.

Dracorion 06-01-2010 09:33 PM

Oh, shush you.

HEY AB, I'M GOING TO ROUGH-HOUSE ALL I WANT.

You know, we could test flinch by using Renny's pokemon.

Also, we could also try using Pierce's Signature Sequence with Chizuru, though I'd rather not spend the Rage and just save up for Hellfire.

We could have Rachel try Thunder Wave on one of them to see if they can be statused. But chances are if flinch doesn't work, Paralysis or any other status won't either.

We could pull out Renny's Swampert, replace it with Togekiss and have it use Air Slash. I'd rather pull Mollesk instead but Menarker is a silly doodle.

Geminex 06-01-2010 09:36 PM

Ok... let's look at it this way: Which of our fighters can we least afford to lose? Like, how many are there that'd weaken us drastically if they died? Are there any?

Also, which enforcers do we all have? I have Kurika, Pierce has Milsha. If we're gonna let enforcers take the hit, I'd like to see how much damage they can do.

Finally, which attack types do we really want to field? I think bug is most important, then ice, then rock.

We can probably get quite a but of bug.
And Impact has the LH launcher, that's a lot of ice damage. Plus, we have quite a few icebeams in our arsenal.
Rock, Impact couldn't help there, but others could.

Eh, lemme check how much of each is avalaible. I'll count pokemon attacks as 2, STAB-ed pokemon attacks as 3, and Slayer attacks as 4 and 6 respectively.

This is only for what we have on the field now (and the numbers are bug/ice/rock):

Renny: 0/2/3 (Whereas the 3 only apply if Mollesk actually attacks)
Pierce: Not sure what attacks, assuming that he has, like, 2 ice, 3 rock, so 0/2/3
Charlotte: 0/2/3
Impact: 0/6/0 (Unless AB lets him switch weapons, which I doubt, however)
Matt: Can't access bulbapedia, but considering his possible pokeshifts, I'd imagine it's 3/2/0, he can field 3/0/0 or 0/2/0)
Rachel: 0/4/3 (can field 0/4/0 or 0/2/3)
Harliette: 9/2/4 (can field 6/0/4 or 3/2/4)
Wilhelmina: 0/0/0
Moon: 0/6/0 (can field 0/4/0)

That doesn't factor in the attack stats, but those should even out.
Anyway... assuming we field things so we get the highest possible total, we have...

Bug: 9
Ice: 16
Rock:16

I say we focus fire on Ice and Rock. Screw Gardenoir, for now. Oh yeah. Screw her.
...
Ahem. We determine the 2 or 3 most vulnerable allies, try to protect them however we can.

I think we might be able to kill two of them with focus fire. We could also throw some status effects their way.
Dammit, Menarker. Your technique is too expensive.

Dracorion 06-01-2010 09:42 PM

Pierce's moveset which I posted before.

One of these days I'll get into the habit of putting this in Pierce's profile, I promise!

But yeah, Pierce has Tyranitar for STABed Rock. Aria has Ice Beam and Kingdra has Blizzard.

So basically, focus fire on Altarisect and Pegidash? Might be troublesome. I really, really don't want to spend RPs to have Kingdra use Focus.

And I'd rather take out Gardenoir soon. I'm fairly certain that bitch is going to screw us one way or another.

Geminex 06-01-2010 10:13 PM

Even if we focus fire, we'd have trouble killing her outright. We can have Harliette's bug types do some damage, take her down next turn.

Though there's some other stuff to do as well...
I'm thinking, do you think it's possible to send Regina to sleep? That'd stop her from attacking or using items. It'd also be a fairly good test to see if status effects can be applied at all.

Though really, we should find out in the course of the attacks. All of our attacks should be quadruply effective, and that in turn should quadruple the chance of our ice attacks freezing our opponent. If they're still un-frozen by the time we're done attacking, they're immune to status.

And I'm still waiting on input regarding high-value allies. Who can't die?
Oh, and d'you think we can use Enforcer rage to pay for Renny's technique?

Dracorion 06-01-2010 10:19 PM

You could have Matthias try to use Sleep Powder on Regina. Of course, it's not a sure shot. We'd probably have to try several times.

High-priority allies? Rachel, I guess. Impact. Matthias. And we should try to keep Harliette and her pokemon alive.

We... should be able to use Enforcer Rage for Renny's tech, actually.

Astral Harmony 06-01-2010 11:47 PM

Wow, a lot of pages but not much in the ways of questions. Well, here goes some pretty crazy information:

- First off, you don't know this yet, and I know you'll want to kick my ass for not mentioning it sooner, but Medics have unlimited items. Otherwise, their abilities wouldn't be terribly useful when you want the Medic to focus on healing most of his or her turns. The Medic is the only specialty with unlimited items. I'll update the database with this crucial intel.

- What Impact can do is make a request. I'll have some silly supply character (probably another pretty girl who actually isn't a combat NPC this time) who responds to these requests. She'll get the weapon Impact wants, a turn passes, and she trades the weapon he wants for the weapon he doesn't need right then. Impact can make multiple requests for weapons (and armor after the upgrade) and have them fulfilled on a turn-by-turn basis, where every other turn, one of his requests is fulfilled in the order he requested the trades.

- One more crucial and new rule: your game is considered over when all five main characters (that's you great players if you're confused) are defeated. Use the other specialties and even sacrifice your own Enforcers, but don't let the PCs be defeated.

- So what happens if you do Game Over? Well, the RP could end then and there with a sad tale of how everything went to shit since you were apparently the only thing preventing the world from being taken over, or we could probably create new characters with an offshoot story that somehow still finds you on the same path to saving the world. Just don't Game Over yet, 'kay? You'll miss the beach mission. However, it should be very difficult to Game Over in this story because it's clear you all love your characters and I don't want to do a different story. I could, though. Easily.

- Oh, and there will be battles where being defeated doesn't mean a Game Over. This battle being a good example. Though you might just find a crafty way to survive it, Pokegeddon ain't nothing to fuck with and the next RP post (which I'll do soon) will be a testament to their true and frightening power and flawless teamwork. I guess the omakes were done some time in the past when they were just so-so but in the present day, they're ready to hand the world its' own ass.

EDIT 1: And what's this about roughhousing? All I see is Drac calling everyone else's mother ugly.

Geminex 06-02-2010 12:10 AM

Quote:

which I'll do soon
Take your time. I wanna give orders first. Hell, it's barely 3 PM over here, you usually post much later than that.

Bard The 5th LW 06-02-2010 12:19 AM

I've noticed that you all have been debating and bitching with each other over weird tactical shit, but never actually bothered to complain about me for posting and acting before tactics were discussed.

I'm not sure how I feel about that.

And a question. To anyone really. How man signature techniques will we be allowed, and how many are we allowed at this very moment?

Sorry, its hard to extract the database from my hard drive at the moment.

Astral Harmony 06-02-2010 12:25 AM

Eh, take your time, Gem. I'm not sure which orders are the ones actually being enforced, anyways.

As for Signature Techniques, you have one of those, then a Signature Sequence with someone else. You can pretty much pick anybody, since the only relationships you've forged throughout the story are relationships based on barely-contained tolerance.

Geminex 06-02-2010 12:32 AM

Though I do have one more question, during mission 3, Sig techs and Sig Seqs were counted as a free action. Are they still?

Quote:

I'm not sure how I feel about that.
You can always edit.


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