![]() |
Final Fantasy D6: The Dicening; The Signup
2 Attachment(s)
Well, back here EcurTruce decided to run a game on a D6 system call FFRPG, unsurprisingly based on the Final Fantasy games. Perhaps even less surprisingly, it died.
However, it was a pretty fun/interesting system even if it did have some problems, and so I seek to start another game. Using the same version he was, with a good number of balance and stream lining tweaks. (I know there's at least one more recent version, but I didn't have that when I started fixing balance issues so this is what we're using). So here's a few places you can download the PDF: RapidShare MegaUpload MediaFire 2Shared I figure there should be something there that works for everyone. If not you can just contact me on an instant messenger. I think I have a few linked to this account. Or PM me. However, as I mentioned, I did some tweaks to balance things. Buff entertainers, nerf monks, buff samurai, get rid of some extraneous things that did nothing but add complication and frustration, etc. And here are those changes: Will also post them in a .txt attached to this post New Spells Well, all that gooblygook out of the way, here's the meat and potatoes of it, which are all going to be very basic. Don't worry, however, I have an epic plot lined out, but I can't tell you all about that yet! It would ruin the fun! So, to start you shall all be adventurer's working for the adventurer's guild out of the city of Rios. This means you basically have full autonomy in creating a character, as all races and classes and walks of life, or all the ones who can fight anyway, can end up in the adventurer's guild We'll be starting at level 1, with 500 gil a piece to spend on whatever equipment your black little hearts desire. So pick a race, and a class, and let's get to slaying monsters, saving damsels, and raiding tombs for forgotten treasure. Character Sheet (also attached as a .txt) Name: Age: Race: Class: Appearance: Background: Traits: Stats HP: 15 + VIT + Class bonus MP: 15 + INT + Class bonus Accuracy: Weapon skill (equal to max possible with stats) + Class bonus Evasion: Dex Rating + Class bonus ARM: Armor's ARM value M.ARM: Armor's M.ARM value Strength: Vitality: Dexterity: Intelligence: Charisma: Job Abilities: Ability 1: Ability 2: Equipment Right Hand: Left Hand: Armor: Accessory: Items Gil: 500 Skills: Spells: EDIT: SHEETS SO FAR (Stolen from Phil's Post): phil_: Entertainer, Tarut* Arhra: Fighter, Viera* IHMN: Blue Mage, Hume* Riin Whitewind: Black Mage, Tarut* Overcast: Blue Mage, Hume* CelesJessa: Thief, Viera* Dracorion: Dragoon, Viera* Menarker: Dragoon, Android* McTahr: White Mage, Tarut* BardTheFifthLightWarrior: Red Mage, Hume* Mauve Mage: Dark Knight, Hume* POS Industries: Gambler, Moogle* Teal Mage: White Mage, Hume* Geminex: Red Mage, Tarut* Asterisks denote accepted characters. dashes denote characters with remaining issues, and are links to said issues. |
If I say I'm playing Bello again and I'll update him to your tweaks are we cool?
|
We cool, broheim.
|
PRASAD KUPOWITZ IS BAAAAAAAACK
|
Hmm, since it's likely that others will want to rejoin with their old dudes, how do we want to go about the events of last year? Do we completely ignore them, or just write them as another adventure in our new character's repertoire? I'm for complete reboot.
|
JAAAAAAAADE TOOOOOOOOOO
|
Complete reboot, Phil.
This is an alternate dimension. Quote:
|
A blue mage something. I need to figure out the difference between the races, but Tarut and Moggle are out.
http://www.nuklearforums.com/showpos...30&postcount=3 Linked that because looking at other character sheets always helps me in creating when a stat system is in use, and it would be bothersome to always search for it. Edit - What is Blue Blood? It's only mentioned twice in the PDF with no explanation. |
It's a natural ability that the Elvaan have. Basically if someone tries to make them look dumb, they get a +2 on any roll that assists them in not looking dumb.
EDIT: +2 Awareness to notice the glass door is closed. |
Hmmmmmm. Last time around pretty much proved I know nothing about these kind of rp's and generally suck at them, but I'm willing to take another shot at it if you're willing to put up with me. I'd probably bring back Elsa or Irving.
|
Little too early to say you suck
Quote:
Regardless, all are welcome to my circus of the macabre. Edit: Just realized I forgot to post the character sheet. Added to first post. |
I have to wake up in four hours! Yay!
Name: Bello Age: 13 Race: Tarut Class: Entertainer Appearance: Shoulder-length blond hair (usually with the back held in a ponytail and his bangs hanging in his face), blue eyes, long eyelashes. Wears a loose pink shirt that's a little too big for him, gray shorts, and a tacky, colorful sash over his shoulder. Biography: Bello was a gifted storyteller from a young age. Everyone in his tribe loved hearing his stories, at least until they had heard them all. Cries of "More! More!" lead him to study the history of the Tarut and other races to find more stories, but eventually even these were followed by cries for more. Lacking further history to study, Bello went out as an adventurer, both to find more history and make some of his own. Among the other races, Bello found his cuteness to be a useful tool in ingratiating himself with others and gaining their trust, and who was he to question its effectiveness? Eventually he found himself in the city of Rios, where the Adventurers Guild could provide him with endless stories. He spends most of his downtime testing out tales of his adventures, both true and... embellished, among the people of the city. Quote: "Forgive me for being so cute." Traits: Cute, Ancient History Stats HP: 22 MP: 25 Accuracy: 3 Evasion: 8 Armor: 2 Magic Armor: 7 Strength: 4 (5 with Temple Cloth) Vitality: 5 Dexterity: 6 Intelligence: 6 Charisma: 9 Job Abilities: Flirt Mimic Equipment Right Hand: Dagger Tier 1, (STRx 1) +1d6 damage Left Hand: nuthin Armor: Temple Cloth, 2 ARM, 7 M.ARM, +1 STR Items 2x Potion 1x Ether 1x Pepper Bomb Harmonica Data Disc Gil: 150 Skills: Awareness 1 Lore (History) 3 Speech 4 Perform 4 Freebies: Daggers 3 Light Armor 9999 Language (Common, Tarutaru) Stealth 1 (Small size) Arts used by alternate singing and harmonica playing: Routine Performance (Everyone goes to sleep but me -OR- everyone wakes up) Herculean Etude (+3 to allies' STR, STR-based powers can be used one more time per session -OR- -3 to enemies' STR score) Performance of Lightening (Terrain become Lightening and Lightening attacks do +50% damage -OR- the terrain is no longe Lightening element) Performance of Light (Holy DMG +1 DMG step, creates a light -OR- breaks illusions) Non-character-sheet mumbling |
MP should be 23, as opposed to 26, with new Entertainer HP/MP modifiers (not that it matters, Entertainers can only use MP via miming).
Everything else looks right on a quick glance. Gonna allow Cute trait. Like what you did with the Arm/M.Arm up at the top, too. I'm going to put that into the char sheet, 'cause it's nice. |
You're right that he had too many MP, but I kept the new stat growth in mind. However, now I notice that I calculated his MP before lowering his INT. He only loses one point, though, the extra two coming from being a Tarut.
Math: 15 +6 INT +2 Job MP +2 Racial MP =25 MP. But it was wrong, good catch. |
Forgot about the racial.
Que Sera Sera. Anyway, everything looks good now, unless I've missed something. |
Hmm, hope this is all right. Quick update of the old sheet.
Name: Jade Degaur Age: 21 Race: Mithra Gender: Female Class: Fighter Appearance: A tall, sharp featured Mithra with wide green eyes. She has long hair in a spiky, unkempt style. Jade wears a tight, sleeveless green tunic and heavy armour on her legs. A partial armoured skirt that's open at the front goes over the leg armour and she wears heavy gauntlets as well. Background: Jade was born restless, hungry for sights and sounds outside of her native jungle. She's taken to the outside world very well. She's the type inclined to excess: large weapons, fast vehicles, wild parties and a propensity for trying insane stunts. She wants to see as much of the world as she can and have adventures. She isn't going to let anything stand in her way. Traits: Grand Entrance, Hotshot Driver Stats HP: 27 (28, +1 vest) MP: 0 Accuracy: 6 Evasion: 10 Armor: 7 Magic Armor: 2 Strength: 9, 3 rating, 25 max Vitality: 4 (5), 1 rating, 23 max (+1 equip) Dexterity: 9, 3 rating, 22 max Intelligence: 3, 1 rating, 13 Max Charisma: 5, 1 rating, 22 max Job Abilities: Ability 1: Defy Gravity Ability 2: Destructive Strike Equipment Left Hand: Simple Buster Sword, Tier 1, (STR x 1) +2d6 damage Right Hand: (Buster Sword) Armor Bone Vest, Tier 1, 7 ARM, 2 M. ARM, +1 VIT Items Potion Gil: 150 Skills: 10 (8 job, 1.5 INT) Athletics: 3 Awareness: 1 Massive Weapons: 4 (Free) Speech: 2 Survival: 1 (+1 racial) Synthesis (Machines): 1 Language: 3 (Viera, Common, Monster Talk) (2 free) Vehicle: 2 |
Aah it's been so long since I've joined one of these.
I want to join but I'm torn between two different things: a no-nonsense, stick-up-the-ass Dragoon, or a theif(who, personality wise, would be pretty much the opposite.). Help me choose, guys.
|
Bello and Jade are both pretty silly, and Prasad is a sarcastic jerkass, so it depends on where you want to fit into that dynamic. Also, you get a toy dragon to carry around like a chihuahua as a dragoon, so that's something.
|
@CJ--Well, we're out one Jal, so the whole team dynamic is ruined for all these oldbies without a thief, but on the other hand if you roll dragoon maybe you can get Phil (or any other entertainer we might get) to take the new wind art and combine with Ride the Storm for ridiculousness.
Really, though, I'd be happy with either as GM. Stat them both and think about which you'd rather play (I know this helps me bring systemed character's alive in my head so I can choose better)? Flip a coin? @Arhra--On skills, you get 10 (I specified rounding up where applicable, so that 1.5 becomes 2 + 8 from fighter = 10). Further, you only spent 8 points (3 athletics, 1 Awareness, 1 Speech, 1 Synthesis (machines), 1 Language, 1 Vehicle - 3 + 1 + 1 + 1 + 1 + 1 = 8). So you have two points left to spend. HP is 29 with the vest. I assume that's what the +1 there means. Everything else looks fine. Again, unless I missed something. |
Thinking of coming back using the template of my old character. (Ark, the dragoon with 1 dex and 1 cha =P)
I'll have to look though. |
Damn.
I've also been writing a Dragoon character sheet. |
The answer is obvious.
A party of four dragoons. |
Screw you for making this when I'm out of time. -.-
If this lasts long enough, would it be possible for me to somehow jump in at a later date? |
But seriously, I doubt it'll be a problem. Depends on how the story goes.
It would be if I liked you.
|
Too late to try and dibs an open character slot?
|
It is not. But it will be soon.
Edit: I've already decided to split things into two groups, so assuming everyone who has expressed interest makes a character I can maybe stomach one or two more of you fuckers, but that's about it. |
Hardcore dibs on it then. I'll roll up a gambler tonight.
|
Last time I came up with a male Red Mage and a female Dark Knight. I'm cool with bringing back either one, so I'll play whichever you guys would prefer to have on a team.
|
Looks like I'll be doing a thief since other people want to be a Dragoon. That's cool with me.
I'll have my character sheet up soonish(?). |
According to my records, that Red Mage had Cure I and no one has offered to be a White Mage. But, that's why you played him before, so, yeah. Let me continue my archive trawl.
Ok, yeah, so Irving kinda steps on Bello's lovable fop persona, but with separate groups, that's not really an issue. Elsa has neat powers and seems more interesting to play, but could be disruptive. However, disruptive = fun last time. So I don't know. Have you considered rolling up someone new? |
Round One of edits.
Name: Jhennek Scriven
Age: 7 Race: Tarut Class: Black Mage Appearance: Bright blue eyes peep out from under a wide-brimmed magician's hat, which is perched precariously upon Jhennek's masses of copper-curled hair. Delicate bracelets encircle her wrists and ankles, jingling whenever she makes a sudden gesture - which is almost always. The waiflike Jhen has a love of movement - whether it be large gestulations, wild dances, or far travel. Combined with her small stature (even for a Tarut), it is sometimes hard to take something that looks and acts like a gypsy's dancing monkey seriously. Her robe is obviously well made, and dyed a deep blue-violet, with a peaked magician's cap to match. A copper-coloured sash is sometimes tied around the waist - when Jhen's not using it as a cat toy, or trying to lasso passing birds, or any number of things. Background: Ever since she was a small child, Jhen could not contain her energy - constantly flitting from place to place and subject to subject at the slightest notice. Without any particular focus, she developed no specialty as others of her tribe had- but instead studied a bit of everything. Whatever seemed the most interesting that day. Jhennek has found a resonance in the lightning branch of Black Magic, finding a companion in the unconstrained energy that acts as quick and restless as she. Traits: Ancient History Special: This Trait may be only taken by Tarut. The Tarut have a deep connection to the Ancients, the vanished race, and dealing with the inventions and artifacts of the past sometimes nudges a long-forgotten racial memory to the surface. Destiny Use - The character can automatically activate a piece of Ancient machinery, deduce the function of a mysterious mechanism, or the like. Intuitive Whether through natural curiosity or merely a natural inclination to examine any given situation for information, an intuitive character can pick up on subtle clues where other people may simply overlook them. Destiny Use – The character can request a useful fact or piece of information regarding the party’s current situation from the GM in private. Stats: HP: 20 [15 + 3 (Vitality) + 2 (Class Bonus)] MP: 31 [15 + 12 (Intelligence) + 2 (Class Bonus) + 2 (Race Bonus)] Accuracy: [None Equipped] [(Weapon skill) + 0 (Class Bonus)] Evasion: 7 [2 (Dex Rating) + 5 (Class Bonus)] ARM: 3 M.ARM: 10 Strength: 3 [(13) 5 + 8 MAX] Vitality: 3 [(18) 10 + 8 MAX] Dexterity: 6 [(20) 10 + 10 MAX] Intelligence: 12 [(27) 15 + 12 MAX] Charisma: 6 [(27) 15 + 12 MAX] Job Abilities: Black Magic Ability 1: Elemental Seal Instant, Self By activating this ability, a Black Mage is capable of ignoring a foe’s magical resistance. Treat the target of your next spell as though he had a M.ARM of zero. If the target has other effects such as Shell that would further lower the damage dealt, ignore them as well. This ability may be used a number of times per session equal to the Black Mage’s CHA rating. Ability 2: Eye of the Storm Passive The Black Mage is naturally drawn to Lightning-elemental spells, and has mastered their use. All elemental Lightning spells now do increased damage; if it was to do (INTx1) points of damage, it would now do (INTx2) instead, and so on. Equipment: Right Hand: Nothin' Left Hand: Nada Armor: Silk Robe, Tier 2, 3 ARM, 10 M.ARM Accessory: Zilch Items: Mothballs Gil: 100 Skills: Awareness 3 Languages 3 (Tarutaru, Common, Ancient) Lore 3 (Relics) Lore 3 (History) Lore 3 (General) Spells: Thunder (3 MP) Target: Single Type: Elemental (Lightning) Reflectable: Yes A brilliant bolt of lightning tears down from the sky, striking the target with barely-contained energy. Thunder inflicts (INT x 2) + 1d6 points of Lightning damage to the target. Elemental Spikes (8 MP) Target: Self Type: Elemental (Varies) Reflectable: No The mage is surrounded by a shimmering barrier of elemental energy. Declare which of three elements the Spikes will be tied to – Fire, Ice or Lightning – when casting this Spell. Anyone striking someone protected by Elemental Spikes will take elemental damage equal to the target’s CHA score. Spells or abilities that increase the damage steps of elemental spells have no effect here. The effects of this spell last until the end of combat. --- I've gone over my sheet a few times, but I'm sure I've left mistakes in there yet. I will be grateful to anyone who points out an error, as it's my first time with this system. =3 |
Oh no, I will fucking MAKE time to join this. I'd like to rewrite Raltz a bit if possible.
I'll read up on the system. |
Caspin the cook will be back. Oh yes, he will be back.
|
Jehnnek looks mechanically sound. Good job. If Krylo puts us on the same team, I'll get that there Performance of Lightening. Now that I think about it, I should probably mark Bello's Valor Minuet as "Coming Soon," so that I can change it to Lightening or Wind, depending on my group.
|
Everything else is perfectly sound. HERP A DERP! Everything's good. And now I away to work. |
Name: Kole
Age: 21 Race: Human Class: Blue Mage Appearance: Kole always looks like something is going to happen to him. His tall body is always in a tense stance, his movements are jumpy, and heavy bags rest under his blue eyes. He doesn't appear to take well care of himself, due to his unkempt blond hair and always wearing his armor instead of normal clothes. His armor is stylized for the rest of his blue mage outfit, which he regularly wears. Background: Things do not go well for Kole. He has the unfortunate tendency to be involved in disasters. Caves he explores collapse, towers he climbs crumble, vehicles he drives break down, monsters he encounters explode. Despite all that, Kole still wishes to adventure. He has a fascination with monsters, specifically their strange abilities. This is perhaps fueled by his Blue Mage learnings, and his unfortunate nature. Quote: "I didn't mean to do it!" Traits: Walking Disaster, Paranoid Stats HP: 23 MP: 23 Accuracy: 3 Evasion: 9 ARM: 2 M.ARM: 7 Strength: 7 (+1) Vitality: 5 Dexterity: 8 Intelligence: 6 Charisma: 4 Job Abilities: Ability 1: Deadened Nerves Ability 2: Resist Death Equipment Right Hand: Katana Tier 1 (Ice), (STR x1) +1d6 damage Left Hand: Possibly the Katana Tier 1 (Ice), (STR x1) +2d6 damage Armor: Temple Cloth, 2 ARM, 7 M.ARM, +1 STR Accessory: Items Gil: 25 Potion x2 Eyedrop x2 Antidote Glowstone Skills: Athletics: 3 Vehicles: 1 Synthesis (Machines): 1 Mechanisms: 2 Healing: 2 Lore (Monsters): 1 (Freebies) Katanas: 3 Swords: 3 Daggers: 3 Light Armor: 3 Spells: Self-Destruct I'm aware he can't use Self-Destruct yet. |
Quote:
As for Kole, he has one extra MP (15 +6 INT +2 Job= 23 MP). Also, Katanas use STR for damage, even if they use DEX for weapon skill. If they used DEX for damage, it would be listed as part of their properties on page 89, like Daggers, Bows, and Guns. Finally, Evasion should be 9 (7 Job + 2 DEX rating). Krylo, if you want me to stop doing this, let me know. |
Name: Caspin Shift
Age: 26 Race: Hume Class: Blue Mage Appearance: Standing at 5'10" and weighing about 140lbs most of which is tight muscle, he has black hair cropped short with brown eyes that seem to be tainted with his strange intentions. His hands are notably abused things after years of having them in the harmful world of cooking with many a scare and callus. Due to his great pride in being a chef you will more often than not find him in a white double breasted jacket and white pants(for he had never really liked the checkered sort), but notably never part of the ensemble is the hat. There was always something about that cap that irked him and he will adamantly refuse to wear it. Background: When Caspin was a child he was found to have a very keen sense of taste. This led to an interest in the creation of fine tasting food. Early on he apprenticed himself to a proper cook so that he could make cuisine with genuine skill. Though one day a man approached him telling him, "There are aspects of taste and cooking you will never find with a man like this. You have the potential to be amazing. Allow me to show you the way." The man was a Blue Mage as well as a cook who began leading Caspin down the same path. The taste of monsters was intriguing, and the fact that merely appreciating their essence gifted him with new powers only added to his intrigue. After retaining his first skill he was ordered by his master to seek out his own experiments in taste and only to return when he was sure he was a master as well. As an individual he has grown notorious for hunting, cooking, and eating monsters. Not necessarily in that order, as if being a Blue Mage wasn't bad enough. So he expects a bit of trouble from the world around him, and has also shaped a slightly awkward personality around that knowledge. Quote: "Just a taste if you don't mind." Traits: Artisan, Outsider Stats HP: 23 MP: 27 ACC: 3 Evasion: 10 Strength: 3+1, rating 1, 20 Vitality: 5, rating 1, 15 Dexterity: 9, rating 3, 25 Intelligence: 10, rating 3, 20 Charisma: 3, rating 1, 25 Job Abilities: Ability 1: Defy Gravity Ability 2: Devour Equipment Right Hand: Tier 1 dagger Left Hand: Nada Armor: Temple Cloth ARM 2, M.ARM 7 Items: Craftsman's Tools Gil: 0 Skills: Language: 2 (Common, Monster) Synthesis(cooking): 4 Lore(monster): 2 Athletics: 1 Navigation: 1 Survival: 1 Stealth: 1 Awareness: 1 Spells: Rank 1: Homing Laser: 10mp. Single Target. (INTx2)+1d6 nonelemental damage. 25% chance for Confusion. Long Range capable. First try in consideration of edits. Though still very likely wrong. xB |
I'm here speaking as Krylo (because he's at work) to say that sign ups are now officially closed, except for placeholders and Teal(who showed interest before the thread was made.)
|
DAMNIT! Serves me right for taking so long before posting in here lol. Poop shoot!
|
I'll try to get Ralts up later.
I'm mostly just adding description and moving some points around. Also re familiarizing myself with the system. |
Oh god why does everyone keep reposting their same characters?
This is disturbing and creepy in far too many ways! I for one will not make my same character again! In fact, there are so many boys (promised boys) I think I'll need to make a very pretty girl. Or at least another Ralts. Still accepting Players Krylo? I probably won't have a bio written up for a little yet, so if you're not, it would be nice to know in advance. Won't feel like I need to rush through my other commitments first, ye see. |
Teal,
Quote:
|
Oh, silly me.
I totally missed her post! |
Quote:
Quote:
|
Overcast, you're short 5 MP. 15 +10 INT +2 Job =27 MP. Krylo buffed it.
|
Wasn't sure if that was just HP. Editing.
|
I went through the liberty of listing out who we have and their Jobs/Races for those who've posted a sheet. I'll edit this with links shortly.
phil_: Entertainer, Tarut Arhra: Fighter, Viera IHMN: Blue Mage, Hume Riin Whitewind: Black Mage, Tarut Overcast: Blue Mage, Hume CelesJessa: Thief, Viera Dracorion: Dragoon, Viera Menarker: Dragoon, Android McTahr: White Mage, Tarut BardTheFifthLightWarrior: Red Mage, Hume Mauve Mage: Dark Knight, Hume Teal Mage: White Mage, Hume Geminex Red Mage, Tarut POS Industries: Gambler, Moogle |
Quote:
Also, I have my character sheet now. Hopefully I didn't screw anything up: Name: Vera Delaine Age: 19 Race: Viera Class: Thief Appearance: (I lied I'm not drawing it yet) Vera is a fairly average looking Viera, she has long reddish-brown hair pulled back into a braid. Since she's been living in more Hume-dominated cities, she opts to dress in Hume-style fashion rather than the more tribal clothes of her people. She still has the tribal tattoos though, most notably a red tattoo over her right eye. Background: If you ask Vera about her past, she’ll give you a longwinded sob story about being raised a in a lower class of her tribe, and left to experience bigger, better things. In actuality, she was banished because she stole an item of importance from the village chieftain. She’s a troublemaker by nature, but she (tries to be) pretty good at turning on the charm and talking her way out of the situations she gets herself into. Also, she’s not particularly fond of jokes involving her name (Vera) and her race (Viera) Quote: But my name means “truth”! I would never lie to you! Traits: Agile, Bottomless Pockets, Stats HP: 23 MP: (n/a) Accuracy: 4 Evasion: 11 ARM: 2 M.ARM: 7 Strength: 6 ((15)5+10 max) (+2) Vitality: 5 ((18)10+8 max) (+1) Dexterity: 9 ((27)15+12 max) (+3) Intelligence: 4 ((18)10+8 max) (+1) Charisma: 6 ((27)15+12 max) (+2) Job Abilities: Ability 1: Catch Ability 2: Against All Odds Equipment Right Hand: (none) Left Hand: Dagger tier 1(Str x1 + 2d6) (100 gp) Armor: Temple Cloth (ARM 2, M.ARM 7, STR +1) (200 gp) Accessory: (none) Items Gil: 50???? WHO KNOWS Potionx3 (150 gp) Jade Oval (item she stole) Skills: Athletics: 2 Performance: 2 Stealth: 3 Mechanisms: 2 Speech: 2 (freebie) Daggers/Swords: 4. (freebie) Language: 2 (Viera, Common) (racial freebie) Survival: 1 |
Name: Argath Ciel
Age: 23 Race: Mithra (Viera) Gender: Male Class: Dragoon Appearance: Argath stands at 5'9'' and has messy shoulder-length silver hair and red eyes. He wears a dark blue sleeves shirt and baggy brown pants. He has a few scars here and there, on his legs and arms, and a small diagonal scar on his left cheek. Background: As a male Mithra, Argath was looked down upon and constantly belittled by the other members of his tribe, and as the only male he wasn't allowed to leave the village. He grew resentful, constantly challenging tribeswomen to duels that they never accepted, only fueling his anger. More than anything, he wanted to leave the confines of the village he detested. Eventually he did, and he's never once looked back. The world was harsh, but Argath never faltered, and he became interested in the way of the Dragoon. After his secluded upbringing, he wants to explore the world and have adventures. Quote: "Maybe you'll fare better than the last three guys." Traits: Competitor, Grudge Grudge (female Viera) Argath has a lot of resentment for female Viera. He's not about to go murder them all, but he does try that much harder if he ever actually gets to fight one. Destiny use: Acts like the Vengeful trait when Argath is in combat with a female Viera. Stats HP: 15 + 4(Vit) + 6(Class) = 25 Accuracy: 4(weapon) + 1(class) = 5 Evasion: 3(Dex) + 6(Class) + 1(armor) = 10 ARM: 4 M.ARM: 4 Strength: 7 (2 rating) 20 max Vitality: 4 (1 rating) 17 max Dexterity: 9 (3 rating) 23 max Intelligence: 4 (1 rating) 27 max Charisma: 6 (2 rating) 18 max Job Abilities: Epic Ability: Dragon's Spirit Innate Ability: Wyvern Companion "Zephyr": Crystal Dragon Ability 1: Jump Ability 2: Animal Companion (Flying, Attribute (Dexterity), Strange Attack, Large) Strange Attack Equipment Right Hand: Polearm, Tier 1, (Strx1) + 2d6 Left Hand: (Polearm) Armor: Nomad's Outfit, Tier 1, 4 ARM, 4 M.ARM, +1 EVA Items Potion Gil: 150 Skills: 8 job + 2 int = 10 Freebies: Polearms: 4 Medium Armor: 4 Any other non-zero skill: Survival: 3 (1 from race) Awareness: 2 Language 3: (Bhasa Mithra, Common, Monster Talk) (2 free) Lore (Monsters): 2 Athletics: 3 |
When I try looking back at the archives, the earliest discussion threads for this RP done by Truce was discussion 5. Am I missing anything or doing something wrong? Or was it indeed erased?
Also, Krylo: During the FFRP that Truce did previously, he allowed me (and other dragoons) to use the Shared Ability "Animal Companion" to boost up my dragon companion for the dragoon class, following all the rules that entailed. Will that be permissible under your ruling? (Basically, it would be count as an animal companion that could gain the bonuses for that shared ability but having some of them as automatic as per the dragoon's leveling scheme. Like having Loyal trait from the start, it gains Packrat much later on and gains flight near the end game and such.) |
Actually, I'm sort of on the fence about replaying Raltz. I like him, and I don't think I had enough time, but there are other classes I'm interested in.
I'm going to take a bit more time. If I don't reuse Raltz, expect a Ninja or Ranger. |
Quote:
Quote:
Quote:
FOREVER. Two sets of eyes are better than one, after all, and we're less likely to miss something/make mistakes with two of us. ANYWAY, everyone else: Overcast: Everything looks good, unless Phil notices something wrong. CJ: Evasion should be 11. You forgto to calculate in your dex rating. Also, you didn't read the skill changes, I guess? Anyway, Acrobatics and escape are rolled in together, as are acting and disguise, and negotiation and some other stuff and lockpicking and traps. So your skills actually look like: Athletics: 3 Performance: 2 Stealth: 3 Mechanisms: 3 Speech: 3 (freebie) Daggers/Swords: 4. (freebie) Language: 2 (Viera, Common) (racial freebie) Survival: 1 Which has you spending 3 points too many, as that I also reduced skill points at start by half because of how many skills I eliminated. Drac: Accuracy is 5, not 6. You only have 4 maximum polearm skill (which is right in your skills), not 5. Quote:
Edit: Quote:
|
Quote:
|
Quote:
|
Quote:
We'll see how things go and if there's some more interest and I feel I'm capable, I might start a third group. We'll see. Edit: Lulz, Drunk Phil is saying the things I already said. |
'Kay, I'll check in now and then.
|
Drunk Phil is almost twice as accurate as sober Phil.
|
Quote:
|
Quote:
(b^^)b |
Quote:
Quote:
So excited that you guys are excited, though. |
Quote:
Quote:
Are you saying we can have a dragon mount from the start? |
Quote:
Quote:
|
I'll try and make up my mind by tomorrow when I get more sleep.
|
Quote:
I switched out Deep Breathing for Animal Companion, then, and took a point out of Athletics to put in Riding. Also got Strange Attack, so I guess we should figure out what it does? I'm think either add Holy element (because Crystal Dragon), or just straight up damage. |
Answered questions
Name: Ark Age: 201 Race: Android Class: Dragoon Appearance: A tall android who appears even more towering when fully decked in heavy armor and shield. From under his armor, one can see his left arm was replaced by a mechanical graft and that one of his eyes was likewise substituted for an unerring robotic counterpart. His hair a dark tint of mottled brown kinda like tree bark. Has an expression that seems to always be stuck in a perpetual solemn unjoking and unflinching gaze. Background: For many years, this android laid dormant in an ancient ruin, left undisturbed until only recently when a dragon and its brood took residence. Upon finding his inert body, out of curiousity of examining this relic of old, they fiddled with him and accidently triggered his life spark, animating him to be able to think, move and speak. The infantile wyvern, fascinated by this living toy, figuratively attached itself to him, and thus Ark was spared the risk of being torn apart by its defensive guardian. The parent, content to know its child had a new appointed guardian, left shortly after out of laziness. Delaying for a few months to restore his functions, Ark left with his un-named dragon companion to see how the world was changed since his previous activation. Traits: Inhuman Might, Artisan Extra note: No need to eat or drink. Can sense living creatures around him as part of his graft. Stats HP: 15 + 7 (Vit) + 6 (Class) +1 (Armor) = 29 Accuracy: 5 (Weapon Skill) + 1 (Class) = 6 Evasion: 6 ARM: 7 (Armor) + 3 (Shield) = 10 M.ARM: 2 (Armor) + 2 (Shield) = 4 Strength: 10 +2 (Graft) = 12 (Rating 4) Vitality: 7 + 1(Bone Vest) = 8 (Rating 2) Dexterity: 3 -2 (Graft) = 1 (Rating 0) Intelligence: 9 (Rating 3) Charisma: 1 (Rating 0) Job Abilities: Ability 1: Scan Ability 2: Lancet Equipment Right Hand: Broad Sword (Str x 1 + 1d6) (100 GP) Left Hand: Buckler (50 GP) Armor: Bone Vest (200 GP) Accessory: N/A Grafts: (Get 5 points worth of Graft free due to Android) Heavy Arm (+2 Str -2 Dex) Bionic Eye v2 (+1 Awareness and Life sensing radar) Items: 1 x Potion 1 x High Potion 1 x Remedy Gil: 100 GP Jugan Stats (Crystal Dragon companion) Automatic Animal Companion Abilities: Loyal, Familarity. Skills: (Starts with 13 skill points. 8 for Dragoon and 5 for having 9 INT which was divided by half and rounded up.) Language: Common (Free), Android (Free). Awareness: 4 + 1 (Graft) = 5 Athletics (STR rating): 4 Synthesis (Armorcrafting): 4 Synthesis (Weaponsmithing) 1 Hoping I got everything right... And Drac, stop copying me! :3 |
Quote:
Glad everything looks alright, excited for this to begin. |
Ah, so we're going with normal Wyvern techs for Strange Attacks?
Quote:
B) Stop coming up with awesome things. I mean, why the hell wouldn't I? |
Name: Areit Lotii (Ah-rayt Low-tie)
Age: 21 Race: Viera Gender: Male Class: Gambler Appearance: (footnotes for now) Average height, slender build, silver hair, green eyes. Forest-dweller originally, rabbit ears. Meticulously cleaned outfit. Background: Since fleeing the claustrophobic life of a male Viera, Areit has set out to reject any boundaries set on him. No matter what the risk or consequence, he will stop at nothing to attain whatever his heart desires at that particular moment. His bravado and carelessness more often than not gets him into his fair share of dangerous situations. Quote: "Did I keep you waiting?" Traits: Grand Entrance Walking Disaster Stats HP: 24 MP: 0 Accuracy: 5 Evasion: 11 ARM: 4 M.ARM: 4 Strength: 3 (Rating +1) 15 Max Vitality: 3 (Rating +1) 18 Max Dexterity: 9 (Rating +3) 27 Max Intelligence: 6 (Rating +2) 18 Max Charisma: 9 (Rating +3) 27 Max Job Abilities: Ability 1: Dice Ability 2: Showstopper Equipment Right Hand: Gun Tier 1 (Dex x1 +1d6) (100gp) Left Hand: N/A Armor: Nomad's Outfit (200gp) Accessory: N/A Items: Dice 2x (30gp x2) Cards (30gp) Bronze Bullets (100gp) Gil: 10 Skills: Athletics: 2 Awareness: 2 Disguise: 2 Perform: 2 Speech: 2 Stealth: 2 Survival: 1 freebie Dagger/Swords/Guns: Max for stats freebie Light/Medium Armor: Max for stats freebie Language: Viera, Common First time fiddlin' with the system. If you spot something, feel free to let me know. |
The thing I find funniest about Drac giving his pet dragon the mount trait, is that until several levels pass, it'll be the size of a football. An infant. The total size different is mind-boggling.
A full grown Dragoon mounting an infant dragon and expecting to ride it. =P Of course, one of the OTHER major reasons why I'm not doing that myself is because my character is an android probably weighing over 300 lbs BEFORE his equipment including heavy armor. Literally, he's one heavy hunk of junk. |
That...
Is a very good point. I don't really know. |
Hehe. Maybe if the RP lasts long enough, both of us will have dragons that can be mounted and fly and carry passengers and use spells and all sorts of shit!
I kinda like how despite your character also being a dragoon, the two of us are built quite very differently. You're the traditional style with spear and dex and jumping and such. I'm closer to the magic build with scan, wyvern magic, sword and shield and that sort of thing. (Although we would be even more opposite if one of us had a bone dragon instead. Not that it matters at all. I wouldn't want to change it.) Of course, my character also has 1 dex and 1 cha. ^^; Needing "adult supervision" Although due to Krylo's erratas, STR also counts as mobility when it comes to "Athletics" skill. So technically, Ark isn't as "immobile" as he used to be. Although until later, I'll have to drop some of Ark's former skills like lore and languages until later. We should probably have a Piratepad chat for this too! |
I guess I just assumed that if my dragon couldn't have Mount then Krylo would've said that when I asked him about it.
Also, I don't really know about them having access to Wyvern spells. I mean, yes, they are Wyverns but they're quite specifically Crystal Wyverns and they have those nifty elemental attacks and whatnot so they might not count as regular Wyverns. Basically, one foe called a Wyvern just happens to have a generic name. It doesn't necessarily encompass the whole species of wyverns and there could very well be like Fire Wyverns and whatnot that have entirely different skills and count as different enemies, y'dig? And PiratePad doesn't solve everything, you know. |
Well, the beastiary states that those Wyverns have a strong connection with dragoons and are not hostile with them unless provoked. It seems plausible. I figure that the wyverns that have those special attacks you mentioned get those as the result of their innate connection which requires them to remain close to each other to keep their powers. Once connected, their minds and bodies are kinda linked to the point that a knocked out or seperated dragoon robs the wyvern of their functional strength.
I'm mainly asking because Truce gave permission before and technically, it is within the within letters of the rules. However, this is Krylo's RP, so I want to clarify with him. That said, I figure that like Truce, Strange Attacks would probably be ok if there was a limit on how often they could be used and thus not spammed over and over. That would have to be used strategically so as not to waste them, but with potent effect. Which in my character's case would be INT rating for each spell per session. |
The system in place makes animals, and Wyverns, unharmable transportation, skill dumps, utility devices, inventory, and extra minor damage. You seem to be trying to create a secondary character out of one, or some weird min-maxing system manipulation out of it.
Invisible, and especially White Wind, are also ridiculous to have at level 1 with multiple castings. |
In regards to the first, wyverns that are attached to dragoons are connected to the PC (to the point where a huge portion of the point of the class IS the Wyvern) and thus are almost just as much a major character as an actual player, especially when role played with a personality or otherwise just roleplaying so it is treated as something other than just a weapon that requires feeding.
As for the spell choice, that's why I'm asking Krylo to make sure ahead of time while also having a set limit. Unlike most mages, my dragon cannot restore his spell uses by gaining MP. Once he uses up his spells, that's it until the next "session". Basically, the way I made my character, he's a caster dragoon. He doesn't have the evasion or the jumping ability that dex dragoons do. His INT stat only supports him with skills points and how often he can use his abilities. Basically, I traded off the dragoon's evasion (Dex and Jump) for very specific boosts that gives him semi-caster support (The proposed dragon spells as well as Scan and eventually Lancet) while still being fairly tanky (average stamina and high power). What I'm proposing is basically that if I want to improve my dragon's ability to cast those spells more often, I have to invest more points in INT to boost the rating, which is the reason my INT stat is high. Actually, the entire caster dragoon idea is something that was intended as an option for the dragoon in the first place by the game makers. If you look at the dragoon's stats, the two stats that have the biggest boosts (+15) is Dex and Int. From that, you can see that INT was meant to have some a significant purpose. I'm not asking to get the spells for free. First, it requires the job ability Animal Companion and choosing Strange Attack (twice in this case). Then the way I proposed it, I need to have high INT and keep investing in it, which takes away from other stats like VIT or DEX, in order to cast it more often. That said, I can understand the balance issue of those two being very powerful to get at the start (Although White Wind scales with the user's hitpoints. The less hitpoints you have, the less it can heal to the party.) Anyhow, I made my suggestion/argument. Just waiting patiently to see what Krylo thinks. |
Krylo thought he was too tired to deal with any more sheet checking and went to bed.
Anyway: Strange attack is an attack, not a utility spell. And they aren't 'normal' wyverns, anyway. They're crystal or bone wyverns. They don't get the 'normal' wyvern spell list. And even if they were, starting the game with rank 3 spells is a bit much. Further, you'd need to buy attributes, as any 'strange attack' damage would be based off the wyvern's stats. I'll suss out how often the attacks happen if you still want it, but it'll probably be something akin to 'on GM whim' like Nall/Ruby from the Lunar games. As for their skills: The wyvern's skills are things the wyvern can do, and you can't use them yourself as a Dragoon. Meaning that giving the wyvern synthesis isn't going to help you make things. It means the wyvern would be able to given a good enough roll, which would be silly. As for Drac and his mountable one: Don't care. But he'll have to buy flying and mount if he wants it to fly around with him. And he should realize it's kind of wasted if the game lasts long enough 'cause the Dragoon wyverns eventually become that, anyway. Reason I don't care, though, is that he could just buy a new animal companion with flying mount, and welp. Anyway, let's just go through the list as they pertain to Dragoons: Unique: No. There's obviously more dragoons with crystal/bone dragons. Loyal: They're obviously already loyal. Familiarity: They are obviously already familiar with you Sentient: Can be bought, probably should be if you want it to make armor for you. Packrat: Useless, waste points if you want. Attribute: Sure. Large: Sure. Size won't affect any of the other wyvern stats/abilities, though, just to cut that line of inquiry off. Strange Attack: As above, it has to actually be an attack, and it doesn't get access to normal wyvern abilities. Skilled: Sure. Flying: Kind of pointless, but if you want it flying around at level one you probably need to take it, as they've got little baby stubby wings at level 1. Mount: Kind of pointless, but if you want a mount at level 1 I guess you can take it, and your wyvern will be abnormally large or something. Probably denotes an older wyvern for some reason (who, again, still has the same stats/abilities as an infant). Search: Sure. Now I'll go look at your/McTahr's sheet.| EDIT: MERN: You typoed INT as 1 instead of 9. Took me until I got to skills to figure out what was wrong there. Speaking of, it looks like you only spent 11 skill points. And Bionic Eye v2.0 gives +1 awareness, not +2, as well as some other perks. Language is confusing, but you'll note both eyes say 'gives the user an additional +1 awareness'. They mean over their normal stats, not over the previous level of graft (as is only kind of obvious if you read the normal bionic eye). Also: single handed weapons have 1d6 for damage, not 2d6. Everything else seems ok, pending Phil's double checking. McTahrd: Everything looks fine, again pending Phil's double checking. |
Quote:
Edited the sheet. Now it has Attribute: Strength instead of Familiarity. |
Ah, ok. Btw, what level do the dragon companions DO learn flight. It says eventually it'll be able to be mounted and fly at level 30. But that kinda implies that it learns to fly before then. Can it offically fly under its own power before then (although not as a mount unless paid for)? Like say at level 5, its growing wings allow it to fly around for its own purposes?
Quote:
So, Krylo how exactly would Strange Attack work in your case. Do I make a forumula or specific effect and propose it to you? Or do you have a guideline to reference to? Or is it just being able to use the Wyvern's attacking ability at times other than just critting/limitbreak? As for how often it happens, I would like to be able to have the option to use it at least INT rating times a day at will, because I don't like randomness, but spamming it without limit would be a bit much anyhow and I'd rather not opt for GM whim (although I love the Lunar games you mentioned.) Suggested request for Strange Attack: *Needs a name* Type: Holy Target: Medium Range. Usable INT rating per session at the same time as the dragoon's attack or once per round as a free action if not attacking at the same time as the dragoon. This Dragon companion attacks at the same time as the dragoon doing additional but seperate damage. Damage follows the same formula as the dragon companion's table but uses the Dragoon's INT instead of STR. Example 1) Level 1 Ark (Dragoon) is fighting two soldiers. He directly attacks a soldier with 2 MARM. *Assume his attack succeeds* Ark has 9 INT and thus has an INT rating of 3. During his attack, he can expend of the 3 uses of this technique to have Jugan (Dragon Companion) assist him and do (INT x 1) damage to that foe or another target. Jugan does 7 damage (9 INT - 2 MARM) Example 2) Same example as above, however for some reason Ark has Haste and thus can do 2 standard actions. If he attacks with both his standard actions, he can have Jugan use the technique each time, paying for each one. Example 3) Same as example 1, but Ark crits on his attack. Jugan performs his basic supporting attack on the same foe (STR x 1) that Ark attacked and has the option to spend a use of the technique to again attack for (INT X 1) on the same target or the other one. Example 4) Level 15 Ark is hurting badly and the party's healer is busy trying to cast his/her spell. Ark takes defensive action which cuts his damage taken by half but takes a standard action. By expending one use of this technique, Jugan can still attack once at a target for (INT x 4) damage. What you think? Anyhow, editted my sheet a bit. |
I double-checked Dracorion, Menarker, and McTahr, and they all seem up and up. Looks like I won't be needing Performance of Wind, since neither Dragoon took Ride the Storm.
And, yes, I am just waking up now. |
All times are GMT -5. The time now is 01:03 AM. |
Powered by: vBulletin Version 3.8.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.