The Warring States of NPF

The Warring States of NPF (http://www.nuklearforums.com/index.php)
-   Playing Games (http://www.nuklearforums.com/forumdisplay.php?f=5)
-   -   The most haunting trailer ever... (http://www.nuklearforums.com/showthread.php?t=39628)

Jagos 02-18-2011 11:36 AM

The most haunting trailer ever...
 
Okay...

I just saw some crazy messed up crap that I don't believe a lot of people are truly ready to see. You might not like this stuff but in context, it would make sense. With that said, there's some games that make a statement with just a trailer...

Official trailer

A guy watches Dead Island trailer

Did a little research... the game's been in development for three years and just got a LOT of discussion about it. This might be one for the record books...

The Artist Formerly Known as Hawk 02-18-2011 12:15 PM

Oh another zombie game. Woo, hoo. Also no game gets more than a passing "meh" from me if it's purely pre-rendered. Show me gameplay or don't bother.

Amake 02-18-2011 12:32 PM

It has its faults as a trailer as Hawk points out, but it certainly shows a kind of mood and attitude on the parts of the developers that seem interesting. Basically it's a sweet ass-video and a cool self-contained story.

PS. The reaction video is priceless. The guy gets through what, two seconds of the events of the trailer and then swears and insults the developers' personal lives for two minutes?

Bells 02-18-2011 03:15 PM

It tells me nothing of the game beyond an "We are in for shock value!"

Maybe... MAYBE... they will have a compeling story, i mean, the trailer is well put together... but still, the only thing it did for me was a slight taste of disconfort.

What is the gameplay like? A more Sandbox take on Dead Rising? Is the Dramatic affect of the trailer annuled in gameplay if i dress my character in a bunny suit and ride a tricicle with a chainsaw in hand?

Doc ock rokc 02-18-2011 03:58 PM

Man I hate zombie games And I hate this trailor. I mean I don't have anything to project on the little girl but I can tell people are going to project on this game. The outcry about the trailer just proves it.

This also shows the line that gamers are not willing to cross. Killing nameless zombies is fine...killing a little girl who just turned into a zombie that YOUR RELATED TOO is terrible.
THIS IS WHY I HAVE KINEMORTOPHOBIA because I project that every zombie is a PERSON.

Its seems that this will be a MELEE ONLY L4D on a open world. and will have a plot (that may or may not contain that family)

Bells 02-18-2011 04:22 PM

i think this is what they were trying to project... that behind every zombie there is a story of Love and Sorrow, tragedy and such...

That's why i won't write this game off just yet... but i don't like game-by-shock-value. It's the same Reason i refuse to call Dead Space and Resident Evil 3 and later as "Horror"

Krylo 02-18-2011 04:25 PM

I don't know, guys. Isn't this like the point of that whole video games as art bullshit thing that we all tend to side with? That video games can make us feel things? Can move us?

Just because it's uncomfortable doesn't make it bad. In fact, the ability to make it uncomfortable from just that little bit shows that the developers are good at manipulating emotions and might be capable of breathing new life into an over played genre by actually making it feel like horror instead of mowing down zombies with a gatling gun.

Edit: And Bells, that's not shock. Shock is the Dead Rising 2 bullshit. This is emotional manipulation. That they used a child to get past the ridiculous amount of desensitization in most people these days might be shocking, but that doesn't relegate the trailer to shock value.

Seil 02-18-2011 04:25 PM

Eh, worth a rental.

Doc ock rokc 02-18-2011 04:30 PM

Quote:

Originally Posted by Krylo (Post 1109872)
I don't know, guys. Isn't this like the point of that whole video games as art bullshit thing that we all tend to side with? That video games can make us feel things? Can move us?

Just because it's uncomfortable doesn't make it bad. In fact, the ability to make it uncomfortable from just that little bit shows that the developers are good at manipulating emotions and might be capable of breathing new life into an over played genre by actually making it feel like horror instead of mowing down zombies with a gatling gun.

Thats the thing that scares me. I love how the trailer plays with emotions but then again...It's a fantastic trailer but I can't handle it. I have enough problems with zombies already. I can Handle L4D only because of versus mode (Zombies are not scary when its a friend THAT IS PERFECTLY FINE playing with you) and this just embodies my fear of zombies. I just know my brother is going to have to strap in into a chair and play it in front of me if this happens in the game...

Bells 02-18-2011 04:42 PM

Here is the thing about "games are art"... this is not a game. This is a CG promo. a "Short Movie" if you will... Games should convey emotions and motivations through gameplay and via their storytelling. This is just a brush over the Tematics of the game, we don't even know if it relates to the actual game and it's story.

So far the only thing i know is that i'll kill Zombies in bikinis and Kid zombies in this game... so the Manipulation is a bit skew right now, because this is not yet presented in game form.

EDIT: Character profile from the main site

Quote:

name : Xian Mei
category : Hero


Xian Mei is an employee at the Royal Palm Resort, born and raised in China, she chose an occupation that allowed her to leave her country of birth in order to experience different people and cultures - Banoii is her first placement outside of her homeland.

She is a fast learner, intelligent, and also - as a passionate sportswoman - quick on her feet. Having just arrived at the island, Xian Mei was responsible for a myriad of menial tasks at the hotel, before starting work as a receptionist. This opportunity to meet and greet all the different nationalities that visited the hotel was ideal for Xian Mei, as it provided a perfect source of inspiration for her dreams of travelling the globe.

That is of course, before suddenly the world around her begins to crumble...
EDIT 2:

Game profile

Quote:

Terror. Violence. Madness. Bedlam. A holiday paradise gone mad. A tropical island turns into total chaos after a mysterious zombie outbreak. Cut off from the rest of the world, the player’s only chance to survive is to fight to the death and find a way to escape from the island.
Deep Silver announced today that it will publish Dead Island™, the upcoming gruesome zombie slasher by renowned developer Techland. Dead Island combines first-person action with a heavy focus on melee combat, character development and customization of a vast array of weapons. All of these gameplay features are presented in a dark story inspired by classic zombie movies with a gritty and engrossing campaign that can be played with up to 4 players in co-op mode.

Set in an open world tropical island, hordes of different festering zombies await players around every corner while they embark on a variety of thrilling missions through the holiday resort. With firearms and ammunition being scarce the player must rely on utilizing found items as weapons for self-defense and fight off zombie hordes in intense melee combat. A diverse range of items can be collected and will later serve to transform the player’s ordinary makeshift weapons into serious instruments of destruction.

Aerozord 02-18-2011 04:49 PM

Quote:

Originally Posted by Krylo (Post 1109872)
I don't know, guys. Isn't this like the point of that whole video games as art bullshit thing that we all tend to side with? That video games can make us feel things? Can move us?

games are art, movies are art, books are art, but thats their secondary objective as far as I'm concerned. You can make the most well put together artistic master piece, but if it fails to entertain then it fails its primary purpose. If this is just another shock value "horror" game, with repetitive dull gameplay, it sucks no matter how "artsy" it is.

Marc v4.0 02-18-2011 05:06 PM

ITT: Abuse of the word "Shock"
 
Looks interesting.

CelesJessa 02-18-2011 05:21 PM

I'm just here for the art debate
 
Quote:

Originally Posted by Aerozord (Post 1109885)
games are art, movies are art, books are art, but thats their secondary objective as far as I'm concerned. You can make the most well put together artistic master piece, but if it fails to entertain then it fails its primary purpose. If this is just another shock value "horror" game, with repetitive dull gameplay, it sucks no matter how "artsy" it is.

Most fine art classes would reject this statement. After all- if the purpose of the piece was to make you uncomfortable then it has succeeded. (See: Vito Acconci and every damn thing that creeper has done) (Disclaimer: I'm not saying I necessarily agree with that mindset, but I've sat through plenty of terrible art pieces and had to listen to why they're such great pieces of crap art.

About the trailer: Hmm, it did make me uncomfortable, but I liked how they turned my expectations on it's ear- I wasn't expecting the little girl to be a zombie. Watching her attacked by zombies was probably the most disturbing part though. I'm intrigued! As if I'd ever play it.

Aerozord 02-18-2011 05:30 PM

Quote:

Originally Posted by CelesJessa (Post 1109889)
Most fine art classes would reject this statement. After all- if the purpose of the piece was to make you uncomfortable then it has succeeded. (See: Vito Acconci and every damn thing that creeper has done) (Disclaimer: I'm not saying I necessarily agree with that mindset, but I've sat through plenty of terrible art pieces and had to listen to why they're such great pieces of crap art.

I wouldn't say this goes against my earlier statement. If people didn't find creepy and disturbing things entertaining then horror genre wouldn't exist

Krylo 02-18-2011 05:31 PM

No, he doesn't do anything but stare at the camera and talk softly.
 
I think you misunderstand.

bluestarultor 02-18-2011 06:00 PM

I think the whole confusion with the "games are art" thing is that while games ARE art, people who call themselves the art community have a totally different view of what art is and should be.

For more on this, please watch this: http://www.escapistmagazine.com/vide...e-Kings-Speech

Or, less kindly, the "art community" has thus far given art contest awards to a monkey, a bear, and an old dropcloth used by house painters.



That said, I bring everyone back to VAVE - Viewer-driven Audio Visual Experience. Applied to the right titles, it can do for video games what "graphic novel" did for comics.



In all seriousness, though, games, despite being art, also do need to be entertainment. Like MovieBob demonstrated with The King's Speech there, just because something is artistic does not make it good or even worthwhile. There's a game either in production or already out where you're literally in a desert full of nothing with the only object being a distant mountain and maybe another player if you're lucky enough to meet one, which is artistic as hell, but doesn't sound particularly engaging. More like if they took Desert Bus, removed the bus, removed the story, removed any explicit goal in favor of simply putting in nothing better to do, put it online, and tried to market it as a standalone title.

Azisien 02-18-2011 06:43 PM

I'm seeing a lot of commentary elsewhere that this trailer was so super sad. I don't know. The music was sad. If Left 4 Dead panic event music had been playing, it would have just been "Hey cool Left 4 Dead, now with kid zombies!"

Edit: Unless you have the sensitivity like that Geoff guy from the OP video. I suppose there's nothing wrong with that, but at the same time I don't like his criticism ad hominem of Techland either.


All times are GMT -5. The time now is 05:50 PM.

Powered by: vBulletin Version 3.8.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.