The Warring States of NPF

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RaiRai 03-11-2005 07:22 AM

It's a good idea to bring this up in a roleplay discussion thread pertaining to the roleplay/s in question. It is a good point, though. Various people have different styles and oftentimes, it's awkward to work around one another. If you keep up to date with the discussion thread and voice your worries, perhaps your fellow players can work with you to play things better.

I don't think I'd be able to ban someone for it, perhaps a friendly warning, but it doesn't even warrant an official warning, because it's not something they've done specifically wrong. Perhaps a thread on fighting in roleplays is needed? I could work on that if it'd help some younger, less experienced players understand the need for boundaries a little more.

I always play by the basis that each post is an attempt to block/hit. It may become a little messy at that point, but the descriptions and narrative explain the situation and usually confirm the winner when one player realises they're outclassed/not in the right position to attack/set to lose/whatever. For example: If Player A readies himself for an attack and sets up his post with his stance, his movement, his thoughts, his expression etc - player B must read the post, understand the surroundings and work out if it would be realistic enough to take the hit, block, run away, counter etc. It usually works better between people who roleplay together often, but a little nudge in the right direction is generally all it takes to get people to try things out.

God-moding itself, however, is frowned upon. I'm thinking that the DM should be allowed to request a player to cease in playing if god-moding takes place. Maybe give them a chance to clean up their act, but if it continues happening, choices must be made for the sake of the roleplay and other players.


Nikose Tyris 03-11-2005 03:43 PM

that was actually what i was thinking. about the block hit thing, In a fight, especially among n00bs, it tends to be, "I hit you in the face with my knife, making blood spout." I hate that. I would have moved my arm in front to take the hit. do Mods have some way to "undo" a post?

Zweihander 03-11-2005 03:54 PM

It's the DM's decision, mostly. The usual fighting style is explained by Rai herself in the RPing Rules thread.


Originally Posted by RaiRai
I'm a fan of T1 fighting. The rules are pretty simple (unless you happen to be a white mage or the like) and consist of writing paragraphs of text describing what you are doing. If you are fighting against someone, try to say that you are waiting to see if the attack hits ie: "I lunged my rapier at his chest, hoping he would not dodge' - or something to that likeness. If you automatically make the hit, this move is then 'void' because the other character 'could' have had a chance to avoid it.

It's just bad RPing if they automatically hit like that. If something like your example comes up, bring it to your DM's attention. S/he should do something about it.

RaiRai 03-11-2005 05:20 PM


Originally Posted by Nikose
do Mods have some way to "undo" a post?

We do, but altering every players post who doesn't suit the DM's standard is going to be a long, and fruitless task. Players need to learn where to act and where not to, not to rely on moderators to edit their posts accordingly.

bard master 03-17-2005 05:04 PM

"hit me you can't hurt me" - The words of a godmodder, and of a song.

Ive been thinking of starting a roleplay, but im planning on making it much more organic than most. Its going to feature specialised T1, with extra ingame rules. Its going to feature weapon proficiencies, magic proficiences, character kits, quests and sidequests, special abilities, familiars, enchantable weapons and equipment, and many other such gizmos

Nikose Tyris 03-19-2005 08:53 PM

step 1: good idea, if you can get the sign up filled, but you may scare people away with the whole, 'template' idea. people like freedom. especially in text based, where we get to escape the rules of normal D20.

step 2: I didn't see a question there, man. if you want to start it, PM a few people you think would be interested, and make a new thread in RP signups. simple as that.

My Lead Airbag 03-19-2005 08:59 PM

We fail to see how that would be any different from the stat based L5R and (soon to be) Exalted sign-ups.

PMing people is both (1) hit and miss and (2) kinda desperate. Just make the thread.

Nikose Tyris 03-19-2005 09:57 PM

justa quick question, how many poeple are 'we,' my lead airbag?

and those were just ideas. i did mention the thread. besides, if there are certain people you want in your RP, then PMing is better than posting something specific for one person where roughly 245 people will see it.

My Lead Airbag 03-19-2005 10:13 PM


Originally Posted by Nikose
justa quick question, how many poeple are 'we,' my lead airbag?

and those were just ideas. i did mention the thread. besides, if there are certain people you want in your RP, then PMing is better than posting something specific for one person where roughly 245 people will see it.

We (in this case) denotes the royal form and is used to replace the boorish 'I'.

If you make an RP, its going to be open to all, unless you make it invitation only. Hopefully, the people you want to join will join. If they don't they have their reasons, and PMing usually won't change that.

Of course, thats just the experience We've had.

RaiRai 03-20-2005 05:23 AM

PMing people to join a roleplay is generally a bad idea all around. It doesn't even matter what scale the roleplay is or who else is playing. The best bet is to make a sign up thread and then allow people to peruse in their own time and make their own decision.

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