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Stuff Konami teaches us that isn't really video gaming related. (Or yes.)
-If you turn the sunlight on, the undead will be lock themselves in their homes;
-You can fool anyone into thinking you're innofensive if you wear a cardboard box over your head. -People who fight you explode when they die. -Mummies are blind. -Golems resemble Pokémon. -You can survive a mental attack by biting a killing pill and then biting a revival pill before dying. -Vampire Hunters wear winter-suited clothes during summer, middays, and solar eclipses. -The Moon can't hurt a thing. -Earth heals plants. -You keep all your weapons, armor, and other stuff in subspace. -If your last name does not resemble Belmont, you need to learn how to use a whip. -If your last name is Belmont, you must learn how to use a whip. And a knife. -If your last name is not Belmont or related, you must learn how to use lots of weapons that don't even make sense. -People die. -The most technologically advanced a thing, the harder it is for you to blast it to bits. Of course, once you've opened a hole in it, it's pretty much over. -Food=life. -You don't need 8 hours of sleep a day. -The most pathetic way to die is if a Level 0 Zombie kills you. -If you build a castle, you can just put monsters wherever you want. They won't leave the precinct. Additionally, they are revived whenever someone leaves the room they are in. -If you put a chocolate bar over food and leave it in the sun, it will recover twice as much health as it originally did. -Don't worry if you get bitten by a vampire. Your friends will just do a very difficult exorcion ritual that will give you control of your dark powers while retaining your mind. Sunlight still hurts you, though. |
You forgot that they teach you that most soldiers monologue for hours, even when theres a time limit at hand.
That if you really have an indomitable will, you can live on through any donated body parts. That mutliple shots with a rocket launcher will kill anything. The world inside the videogame is real, and the people within are aware of you. When animals are killed, upon their final death throes they'll package themselves into round boxes. A shot to the balls is as lethal as a shot to the head. Most supersoldiers enjoy ass. Whenever and wherever they can get it. "So Johnny, are you lonely?" Having characters from alternate dimensions is perfectly normal. All enemies are prone to follow patterns, and refuse to take the hint that their tactics aren't working. Just having any sort of super skill will get you promoted. The USA is the source of all evil. Russians are idiots. All cannon fodder have the same voice. Twins can have different accents, personalities, and crave each others death. Getting bit in the nads by your fellow snakes will hurt like hell. Russian rations Suck. Ramen Rules. Sniping old men in wheelchairs is fun, and makes life easier. Karma dictates that shooting said man will have a wheel from his chair give you a concussion. People who go to Otaku conventions will piss their pants at anything scary. Shooting cameos will restore your health. VAmpires cannot be killed, Ironically, neither can their rivals due to lineal reincarnation. A few people rule everything. Anyone can skateboard, even a old agent guy living alaska for many years. |
If one were to go on a mission for the government, always start with the crappiest weapon.
Of all of the military's weaponry, the gretest would have to be the spread gun. In case you are in a jam, there's always a magical passcode that will solve your problems: UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A, START If you're a commando wearing blue pants in the jungle, your partner should wear red pants. Aliens live in caves. Aliens come from a heart living in said caves. All aliens are evil. One shot - you're dead. It's as simple as that It is not uncommon to revive after you die, but you can't just keep dieing, or else you'll really die. |
That every governemnt mission you go on will involve some form of a hot woman.
If you wear a uniform that originally came from a man named "The Sorrow" then no one can hear you sneak up behind them. That flash grenades in a heavily populated area with guards isn't such a great idea. It takes 50 flippin shots to the head to kill a commander because they are some how stronger then their comrade. If you stand 10 ft. in front of a soldier they can't see it. No matter how many missions you go on, there will always be some World threatening crisis that just you must go on to stop them. Following this is old army buddies that you thought were dead out for revenge. |
While flying around in space, always ram into the floating objects with glowing ends.
Except for the ones that shoot you. Don't choose Double when you've got Laser and vice-versa. It's just silly. There is such a thing as too many DDR versions, but damned if we'll stop making them. Even though you might be in a mech with fun-to-use swords and close-range jets, its just easier overall to blast the other guys away from across the map. Jokes about the following are not funny: cockpit, placement of the cockpit, cockpit size, cockpit color, cockpit durability, and and armored cockpit's hardness. But seriously, why would you put a cockpit there? Of all places... |
I didn't want to put them all because that would take all the fun from you guys.
(Once we've got lots of stuff, let's do the exact same thing we're doing here, but list the games it came from.) Anyway: -You can make platforms out of sunlight even if you can't see them. They are there. -Pray to keep your memories. -You can put up a headphone set, a pair of wooden shoes, and a pair of bracelets, and now you can make a cannon out of nothingness. -Killing the right person will let you get their powers. -Dead people do talk. -If you kill yourself to avoid mental possession and then revive, you'll have killed the guy who attempted to possess you. -Put sunlight in your gun to heal a tree miles away from your current position. -No matter where you are, you'll always wear your dad's old bloody scarf. And you won't leave it for anything. At all. -Coffins are great places to sleep. -Put off fires to gain hearts and money. -People just leave their stuff right where you can get it. -The worst people in the world will always be friendly to you sometime before you fight them. Even if you don't remember it, yeah, they will. -The only way you die is if the universe is destroyed. And even so there's the chance that you'll still get to restart. |
Konami's getting rich by selling ddr as a exercise equipment (it's true)
Leeches Suck. Bees Sting. Every that can happen to a person will, and as the story goes on: he'll go through hell and back, his friends will turn on him, his foes will join him, he'll be brainwashed, forced to kill someone he likes, and in the end all his work will be for naught. Strange monkeys with glowing helmets aren't out of place. All great psychics can make the game controller shake. In order to be a patriot, you have to be evil. |
Please, this can't die! It doesn't even have 10 posts yet!
To fight your evil part, you'll need to pass through an area filled with stronger versions of the enemies you fought thus far, lose your powers, destroy three statues, and then kill four eyes and a huge glob. |
Time stops when your going into your pocket dimension to pull out a very specific item.
Time stops when inspecting any items. Your enemies will always have funny names. Your enemies name will always be destinctly appropriate for their super powers, and not funny in the current situation. Your enemies plans will always be vaguely resemblant of eachother. If you are ever sneaking into an enemy base and you get spotted, kill the guard that saw you, then get seen but hundreds of enemy troops but manage to hide and get away, they will forget you ever existed and go back to their normal patrol routes, and that guard will be back. If you pick up somebody's corpse then drop it repeatedly, stuff will fall out. Never pick up the enemies gun, that would be too simple. The single shot gun/six shot revolver is the best weapon ever, trust me. Not even a rocket launcher can compare. Time stops when your talking to your friends over your radio or any other radio-like device. You need the blue keycard. When asked if you would like to save your data, and random when you normally have to call someone to save your data, always say yes. Your enemies will always wear matching uniforms, even when it makes them stand out from the environment. The exception of course is the enemy generals, you will know who they are not only by their non-issue uniform but by their crazy name and ability to take 5 bullets in the head. Your enemies will announce when they are feeling sleepy. Your enemy has the ability to replace any soldier, and repair any equipment, except for essential equipment like generators and the ultimate super weapon of doomage, as soon as you move out of sight. However they will never question how/why someone died, or how an object was destroyed unless they see you. |
Carrying a three of the same weapons is a no-no. never carry more than two of the same weapon.
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