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Raiden 05-21-2005 10:22 PM

"SUITS" sign-up
 
Like I said in the interest thread, the year is now 2054. Weapons and technology have advanced, world peace is at an ultimate high, and most everything in the world seems to have changed.

Except, of course, for the greed of criminals.

While able to be kept in check before, quite recently the Mafia and other highranking Kingpins have managed to create weapons called 'Super Ultimate Intensive Tactical Servitoids', or SUITS for short.

SUITS are robotic suits that are operated by pilots. They're not mechs. Just think of Robo-cop, only you're not a cyborg. It's just a suit that makes you much more powerful in many ways. The SUITS even have the ability to alter their pilots at a biological level, in order to optimize efficiency for operation.

While many good cops have died at the hands of criminal SUITS, the police force have had no luck in finding any good ways of stopping them. Until now.

In a recent sting, the police managed to apprehend the scientist that first created the SUITS. With surprisingly little convincing, the scientist agreed to make SUITS for the police. And so, the SSF, or the 'SUITS Strike Force", was born.


Alright. For your profiles, you're basically making three characters. A pilot, which is your main character, a SUITS, which is what your pilot operates, and a technician, which doesn't play a big part in the RP, but if for some reason you want to change one of your weapons, or something, you're going to need a techie.

There are two kinds of weapons- Melee and Ranged.

Melee are all your close-combat weapons. However, technology has advanced so far, that there's really only one weapon, the Plasma Manipulator. Think of a lightsaber that's not activated. It's just a small rod. When you turn the Plasma Manipulator on, it produces a large rod of hard plasma. However, with your technicians, the Plasma Manipulator can be altered so that the plasma created will turn into a weapon. BIG THING: While you may have more than one manipulator, a manipulator can only be one weapon! So, say you have a manipulator that's been played with to turn into a sword. Since it's the sword, there's no way you can change the sword into, say, an axe. You can only change what a manipulator will turn into if your techie is around to do it for you. Since this is a very easy thing to manipulate, I won't really care what kind you have.

Ranged combat is your guns and launchers. Technology has advanced to the point where there is only one kind of ammo called Plasmus. It's a very unstable element in its pure form. It's stuck into cartridges, and the cartridges are inserted into any gun. The specs in the gun then transform the Plasmus into the correct ammo, and uses it. Ranged weapons can be almost anything that shoots or launches something. However, since I'm being so open about this, I will always watch and make sure that you don't overdo it. And I still hold the right to veto any weapons you make up.

Your SUITS themselves are very versatile, and very customizable. You can do whatever you want. Give yours treads, give it thrusters, make it look like a bird, make it something that's more guns than machine, don't care. I keep the right to veto anything I deem not good. Also, these suits, while not necessarily having minds of their own, are able to speak and link directly with the pilot. From recent research done, it's found that, if a pilot and SUITS are used together for long periods of time, the SUITS actually begins to take on it's pilots characteristics. Not so much that it acts on its own, but it's personality program begins to change. They have yet to figure out why.

Below are the profile set-ups. Keep in mind, the SUITS can biologically alter your human while they're in the SUITS, so pretty much anything is possible. Again, I hold the right to veto any absurd or just plain stupid ideas. While I'm known for being relatively lenient, I'm an ass if you rub me the wrong way. Just ask around.

Pilot Profile-
Name: (Obvious)
Age: (Obvious)
Appearance: (How you look)
Special Skills: (What makes you special enough to be here? There's allowed to be a few people with the same special skills)
Behavior: (How you act, both in the field and off it.)
Quote: (What is something he/she would say?)

SUITS Profile-
Name: (Obvious)
Appearance: (What it looks like)
Biological Effects: (How, if at all, does it affect you biologically?)
Melee Weapons: (Any melee weapons it has, if there's even any at all.)
Range Weapons: (Any ranged weapons it has, if there's even any at all.)
Special Abilities: (Pretty much just list off what it can do)
Quote: (In what kind of matter would it respond? Keep in mind, it's personality seems to alter according to it's pilot.)

Technician Profile-
Name: (Obvious)
Age: (Obvious)
Appearance: (What he looks like.)
Behavior: (Is he an OCD that hates having anything out of order, or a slob to the point that it's a miracle he can even keep your SUITS running)
Quote: (What is something he/she would say.)

I'll put my profile up later. It took a lot of thinking to put this in.

Rhiya Ravenwing 05-22-2005 01:41 AM

Done. I am SO sure that I've stuffed it up completely to the point that if Raiden looks at it, he'll barf blood...

Pilot Profile-
Name: Eileen Dover

Age: 17

Appearance: Eileen stands an average 6’3” and weighs a relatively average 58kg. Black hair, the tips of which have been dyed an impressive deep violet, hangs down to her waist in a thick, tight braid, while long bangs frame her asian features of almond black eyes and petite, rounded looks. She altogether looks rather cute, save for the air of permanent deadliness she carries about her. Her normal clothing consists of baggy clothing and other unimpressive items of clothing (not a fashion freak). However, she is always constantly wearing a scarf of either black, white or blue around her neck, no matter what time or age it is. When using her SUITS, she changes to a black tight-fitting organic suit that allows her to slip into her SUITS with ease.

Special Skills: known for her ability to pull off the most impossible, most impressive stunts in her SUITS, as well as take crazy risks and coming out of them ruffled but uninjured. It turns out her mind is capable of split-second decisions that usually follow the safest route, even though it looks the most dangerous. She has never been known to miscalculate an important choice during combat, whether it is disobeying her immediate senior or not.

Behavior: Eileen is an attention seeker, always attempting stuff that may one day get her killed. She is a tomboy for those who have just met her, but for those that have been around her for quite some time, they know her as a sweet, surprisingly quiet girl who just enjoys experimenting and doing occasionally, totally random stuff just for the hell of it. Contrary to belief, Eileen doesn’t mind the insults and jokes heaped on her by other friends because of her name. She just doesn’t like strangers doing it.
She also seems to crack the occasional sarcastic comment or joke, though her humour is a rather… odd one, to say the least.

Quote: “If you utter even ONE sentence about my name, it will be the last thing on your mind before you die – and that’ll be within 15 seconds. You may have permission to laugh. I’ve given up killing people who laughed at my name a few years back now.”

SUITS Profile-
Name: Mantid Model 249 – Slipstream prototype 1. Slipstream for short.

Appearance: Slipstream’s surface is polished to a high sheen, even though the whole SUITS is completely black. Looking at it from side-on, Slipstream’s upper torso is humanoid, it’s front plates opening up to allow Eileen to slip into the SUITS easily. The headpiece, or helmet, is connected to the base of the shoulder-piece. When deactivated, it appears to be a rather curved bit of excess metal attached to the shoulders. However, once Eileen is inside Slipstream, the helmet expands and encircles Eileen’s head completely, save for an opening that reveals her mouth and nose. The visor comes complete with an automated target acquirer and aimer, as well as communications device along with mental-command system to control the SUITS through thought.
However, the humanoid appearance stops there. Two odd-angled projections curve out from the base of her back and over her shoulders in the form of a pair of metallic antennae. Slipstream’s handpieces are also modified so that two detachable melee rods are nestled on the back of Slipstreams hands, just after the wrists.
The lower torso ends in an insectoid-like abdomen and four legs with clawed feet, the front pair thicker and stronger than the back two, although the back pair is strong enough to support the whole SUITS by itself.
The last feature is perhaps the most distinct: a curved tail modelled after the scorpion’s tail and sting. At rest, it curves upward and forwards, also multi-jointed so that it maximises movement. The tip of the tail is formed cunningly into the shape of a scorpion’s sting. A Ranged weapon can be activated upon command at the sting and aimed with her headpiece and fired with a blink of Eileen’s eyes.

Biological Effects: Because of the insectoid lower torso, Slipstream alters Eileen’s legs to bend in a peculiar way. Also, due to the choice of her melee weapons (explained below), muscle growth is observed on her arms to fill up the space in the armpieces, as well as to use her weapons.

Melee Weapons: Eileen’s choice of weaponry is odd, to say the least. The pair of plasma rods on the back of her hands actually activate into flat-shield like pieces with razor-sharp, serrated edges. The left one is larger than the right one, being of more defensive uses than offensive. The right one is also a shield-styled sort, except for the fact that it is shorter, longer, thicker and more ‘sword-like’ than the other. However, they can both be used as shields of one sort or another. If Eileen puts her arms together and crouches low, the two weaponry fit into each other to form a larger shield.
Slipstream’s tail can also be used as a melee weapon of sorts, being formed out of reinforced – though surprisingly light but durable – metal of some sort. It acts more like a bludgeoning weapon than a stabbing one.

Range Weapons: The only ranged weapon is Slipstream’s scorpion sting. Even though the tail itself can be used as a melee weapon, once activated, the sting can fire rapid bursts of plasmus bullets in the form of small, flat diamond discs, designed more for penetration than killing. Targeting and firing are controlled by eye movement and blinks once activated.

Special Abilities:
Slipstream is extremely streamlined, and opts for agility and speed rather than brute strength. It can twist to odd angles, and is extremely flexible. Slipstream is also equipped with an air mask that can filter oxygen from places near poisonous gas and even underwater for a brief period of an hour. Slipstream is completely waterproof and can seal its internal system from the outside while allowing Eileen to breathe with the air filter.
The spider-like legs and body are made in such a way that once inside Slipstream, Eileen can climb on walls, hang from ceilings, make impossible leaps from one place to another, roll into a tight ball to minimize target area, and scuttle around over obstacles without impeding speed and agility.
The two claw-like objects projecting from her shoulders are multi-jointed and can be controlled to jerk spasmodically forward in a stab or whip around and attack behind her, or just act as a second pair of limbs for different activities and purposes. They are razor-edged.
The covering digits are equipped with a set of retractable claws activated upon voice command to help in gripping onto vertical objects or even ceilings. The helmet itself is equipped with another set of the SUITS’ own eyes that can allow it to alert Eileen of any unseen dangers while she is operating the SUITS.
The tail is not limited to only a forward stinging motion, but can also whip forward sideways, at an angle, whip backwards and even whip underneath Slipstream’s own insectoid abdomen. However, there are restricting factors in the prevention of accidents – the tail’s flexibility allows it to stop within a few centimetres from any of Slipstream’s own limb or body part, efficiently preventing an accidental puncture of the SUITS. The tail can also act as an extra prehensile limb in emergencies.
Slipstream can modify the gait of the second pair of legs almost immediately to prevent itself from overbalancing.

Quote: “Sarcastic comment initiated: Would you like me to kill him/her for said offences, or would you like to do it with your bare hands? End comment.”

Technician Profile-
Name: Marcus El Cratmint

Age: 25

Appearance: Marcus is not the normal techy, nor is he the normal guy. His hair is shaved in places where it should not be shaved, and the rest are normally seen erected in five jagged spikes like some odd insect down the middle of his pale shaved cranium. His punk-like hair is accentuated by the various assortments of skull-shaped earrings, studs and tattoos that adorn his body in various places. He wears black, always torn clothing, and stands a slouching 6’11”.

Behavior: Marcus has an incredibly enthusiastic attitude towards whatever he does. He always seems to need to be on the move, engaging himself in almost a frenzy-like activity whenever Eileen brings Slipstream in for maintenance or repairs. However, his hyperactive personality does not prevent him from doing the best job he does for Eileen and Slipstream, and he is a perfectionist at nature, although he doesn’t care what mangled state Slipstream comes back to him in after usage.

Quote: “OH MY GAWD! HOW DID YOU MANAGE TO DO THAT?! Nevermind, I’ll go fix it up right away.”

Extras for Technician: It was initially Marcus who designed Slipstream for her, although he wasn’t the one that made Slipstream from scratch, and he and Eileen’s relationship actually go back to their junior schooling years, when Eileen looked towards Marcus as more of a mentor figure, and when Marcus wasn’t punk-ish.
There is rumour that they have engaged in more intimate relationship, but that has yet to be proven.

Fuzzydoom 05-22-2005 02:17 AM

PILOT

Name: Alfonse Drake
Nickname: Alf, Alfy, Al
Age: 34
Appearance: An average height and build would make Alf very regular looking, If it weren't for his head. Dark blue eyes highlighted by his metallic blue hair make him a hard face to forget, as well as the claw marks running down the right side of his face.
Special Skills: His experience makes him extremely skilled with his weapons of choice, giving him the ability to preform difficult and complex manuevers much more easily than most other pilots.
Behavior: On the surface he seems to be a bright and happy man. Friendly and fun to be around he quickly makes friends with his fellow squad-members. A good man to have in a newly formed unit, he highly encourages team work.
Quote: "Roight boyos, I'll take the high road and you take the low road and I'll kill 'em all before you get here." (In a sing-song voice)

SUITS

Name: Arc
Apearance: Arc is a dark shade of black. Humanoid in appearacne he posses slightly extended forearms, giving a slight impression of a monkey. He possesses a fully opposable tale, allowing him to hang from buildings and other such things with ease. The head is shaped like that of a human, but with extra large "Ears" which are really higly accurate sonar transmitters. It's hands and feet are tipped with blades meant for scaling sheer surfaces.
Bio Effects: Slightly extended arms. Increased jumping and opposable toes.
Melee weapons: Katanna, a long dagger that is held where the SUITS' mouth would be.
Ranged Weapons: Throwing knives, kunai, and a heavy bore pistol.
Special abilities: It can clmb just about anything. Leaps and manuevers well. Can operate in pitch dark and under water due to "ear" sonar.
Quote: "Of course, I always wanted to kill a shiney SUITS, why does no one polish their machines anymore?."

TECHNICIAN

Name: Orion
Age: 34
Appearance: Tall and incredibly strong, he has short cropped silver hair and dark brown eyes. Has a tattoo of a young woman on his right bicep.
Behavior: The opposite of Alf he is surly and unfriendly to strangers, but a good guy once you get to know him. A man of few words he is efficient and intelligent, prefering to use his hands where others are forced to use machines. He and Alf have been friends since birth.
Quote: "..."

Toastburner B 05-22-2005 02:31 AM

Yay for the insomanics(sp) club!

If I mess anything up too royally...I've feign innocence by blaming it on the fact it's about 1 in the morning. :p


Pilot Profile-
Name: Ben Johansen
Age: 32
Appearance: Benis a relatively tall guy at about 6'4". He is athletically build but, other than his height, he looks relatively unremarkable with his short brown hair and soft blue eyes.
Special Skills: Ben was on the SWAT team, and as such, is an expert in urban combat. Also as part of the SWAT team, he has been on the wrong end of suit technology, and has lived to tell about it. With this experience, he able to categorize SUIT threat potentials quickly.
Behavior: Ben learned quickly that being serious is necessary at times, but for the most part, Luke perfers to be easy going. He attempts to be funny, but sometimes his scarcastic sense of humor gives the impression that he likes to rip people down. The people who know him know that's how he is, and he doesn't mean anything by it. He also has a habit of using movie quotes whenever possible.
In battle, Ben still let's fly with a joke every so often, but he is much more serious. He tends to focus on one enemy at a time, but he will go out of his way to cover his teammate's backs.
Quote: "'Think ya used enough dynamite there, Butch?' ...What? Don't you people watch the classics?"

SUITS Profile-
Name: Phalnax modual 250 - legionnaire Class. Just gets called Phalnax.
Appearance: Think you're classic Roman-legionaire looking guy...and mechanize it. It has a large shield that can be stored on the back of the unit, or is carried on it's left arm.
Biological Effects: Due to the fact that Phalnax depends on arm-mounted weapons, Ben's arm strenght is increase. This is to prevent his arms from getting tired during prolonged combat. Adrenline levels are also leveled, giving Ben a slight "bullet-time" feel during battle.
Melee Weapons: Phalnax has two melee weapons: It's primary melee weapon is a large spear. This can used to throw or as a thrusting weapon. The secondary weapon is a gladius-style short sword, excellent for close in combat.
Range Weapons: Two shoulder mounted mini-guns, one pop-up grenade launcher in the right arm (three shot magazine, the port is in the side of the arm.
Special Abilities: Full defense mode: When Phalnax hunkers down behind his shield and anchors into the ground, nothing short of full missile barrage can budge him.
Phalnax also has a small set of jump-jets, allowing to jumper higher than a normal human, but not as high as SUITs which are designed to jump. Phalnax also has a set of "rollers" that can be deployed, combined with a re-angling of the jump jets, makes Phalnax high speed...if hard to manuver in this mode. Quote: "I'm almost dissappointed by this. You didn't use the spear once!"

Technician Profile-
Name: Abagale Thompson Johansen
Age: 27
Appearance: Abagale is just north of pretty. While not flat-out stunning, she is pleasent to look at. With shoulder-lenght brown hair and green eyes. She is often seen in dirty old coveralls, and a pair of goggles on her forehead.
Behavior: Abagale is actually Ben's sister-in-law. She is fond of her brother-in-law, and as such, gives Ben a good-natured ribbing often. She is a pleasent person, and an expert mechanic. Ben's brother and Abagale's husband, Michael, isn't very sure he likes this. He has fears that Abagale will become a target for working on the SUITs, and he doubt's his brother's ability to protect her if the time comes.
Quote: "You know, when the only part of the SUIT that doesn't have a dent in it is the shield, it says to me that you are doing something wrong."

Mintaro 05-22-2005 03:11 AM

I hate spot savers...so heres my post.

Also I am willing to change or add to the post. However I want to keep the character and suit pretty much the same. Though I could change the reasons behind him being the way he is. I may end up deciding I want a less humanoid one but this is it for the moment.

Pilot Profile-

Name: Darryl Lee Banh, He typically goes by Lee.

Age: 23

Appearance: Average height, about 5'9". He is a little slight for his height but still in good physical condition. He eyes are almost black and look sad most of the time. His hair is black as well, short and a little shaggy.

Special Skills: His mind is very adaptable. He had very high scores on all his mental testing. He is also very good with predicting his enemies actions.

Behavior: He is very lonely and depressed when not in his suit. He doesn't' socialize well. Basically a acts a little like a goth kid, one of the few smart ones (at least that I've ever met). While in his suit though he is very happy. He becomes more energetic and well balanced. He also becomes a little more blood thirsty in a way, enjoying combat. This is because his suit automatically corrects a chemical imbalance within his brain. It keeps this information hidden however as it isn't aware it would be important.

Quote:Its a lonely life I live. Thats why I fight, it makes my loneliness more fun. *smile*



SUITS Profile-

Name: Gryphon modual 1. But Everyone just calls it Griff

Appearance: Take an Evangelian style mech. Then add wheels on the sides of each foot that can raise and lower depending. Jets and small wings on the back. The jets are really for increased speed not flight. The wings let him glide for very short distances, effectively allowing him to jump farther. The suit is black and gold, it is patterned to so that the gold looks like muscles. The head looks almost like a beak and its front hands are sort of taloned. Its rear legs are inverted like a birds or a...cats. Two shoulder mounted machine guns.

Biological Effects: It makes him balanced so that he can operate at 100% efficiency. It will also repair most minor physical injuries.

Melee Weapons: Manipulator that is shaped to be like a spear. The spear has a four bladed tip (at right angles from one another if that helps give an image).

Range Weapons: Two shoulder mounted machine guns.

Special Abilities: Jump very far and high. Lower its wheels and use its jets to move incredibly fast, like one of our rocket cars. It is made to be a counter to Lee's mind, so it is very strong and fast. A physical extension of sorts.

Edit - Max possible speed 800 MPH. Another special attack, sonic boom. Not sure how often creating one could be used as an attack sense he needs startup room but I'm sure something will come up.

Quote: I do so enjoy it when they explode afterwards...



Technician Profile-

Name: Alan Smith

Age: 28

Appearance: 6'1" 230lbs. Muscular and quite cheerful. He is usually smiling. Blue eyes and brown hair with a bushy brown beard. Almost always wearing a his technician suit.

Behavior: He is very protective of the suit and always gets angry when they take unnecessary risks. He is always telling jokes however and forgives easily. He loves working on the physical parts of the mech but always has trouble with the programing.

Quote: The mechs a mess, your a mess, my workshops a mess, my CLOTHES are a mess, and your playing chess with the AI!

ThanosOfTitan321 05-22-2005 10:15 AM

Pilot Profile-
Name: Gordon Knight
Age: 22
Appearance: Gordon is man of average height. He is not buff but is still strong. He has black hair, not very long but not very short either, about down to
his ears. He has blue eyes, and a very young face. He has a very innocent look to him. When in normal clothes he wears a plain t-shirt and blue jeans.
Special Skills: He does very well against the most impossible odds, and never backs down no matter how threatening they are. He is also a very skilled
fighter.
Behavior: He is a typical do-gooder, thinking about the wellbeing of others before he thinks about himself. He would sacrifice himself to save the world if
it were neccessary, and if given orders to hurt innocents he would disobey. He also has a sense of humor, as well as a bit too much confidence,
making jokes during battle to entertain himself.
Quote: "Why dont you just give yourself up? You know we are going to defeat you anyway!"

SUITS Profile-
Name: Angel Model
Appearance: The SUITS is entirely gold in color, except for it's two silver wings. It is humanoid, just with big wings in the back, as well as two thrusters on each wing to fly. The SUITS also has two thrusters on either side of each boot.
Biological Effects: It allows him to breathe in almost any situation, and allows him to adjust his vision so he can see more than a mile away.
Melee Weapons: He usually carries 2 manipulators, one shaped like a sword and one shaped like a tower shield.
Range Weapons: He has a gun that can shoot balls of fire which explode on impact.
Special Abilities: It can fly at high speeds and it allows Gordon to lift more than he could normally.
Quote: Oh how I love the sweet smell of victory... or is that just the burning flesh of our enemy?

Technician Profile-
Name: Lance
Age: 32
Appearance: He has gray hair, and it's hard to tell if it's dyed or he just aged quickly. He seems to always be smoking a cigar.
Behavior: He is a little on the lazy side, but if you push him enough he will usually get things done on time.
Quote: "Alright, alright, I'm working on it, OKAY?"

Raiden 05-22-2005 11:00 AM

Pilot Profile-
Name: Thomas Allgood
Age: 22
Appearance: Stands around 6'2", with shaggy blonde hair and piercing blue eyes. When not in his SUITS, he wears baggy jeans and a leather jacket. When in his suit, he wears a tight cyber-mesh that better enables him to link with his SUITS.
Special Skills: High skills in close-combat, plus more field experience than many would believe for his age. He specializes in tactics and melee combat.
Behavior: In civilian state, Thomas is a chummy person. He enjoys a joke as much as the next person. When in the field, Thomas is very analytical, and also very deadly.
Quote: "Well, we could set explosives in the corner of the building, succesfully taking out both the opposition and any unseen dangers that could be in place. However, if they have hostages, that might be a risk. Screw it, let's just go in and kick their asses."

SUITS Profile-
Name: Paladin modual 151 - Beowulf class 1. Just called Beowulf in the field.
Appearance: When just standing, Beowulf is 7'4" tall, and rather wide. It looks mostly like a very large suit of thick armor. The body is a shining silver and gold, with the gold simply for decoration. The helmet looks like a space-age knight helmet, with a tinted diamond visor going across where the eyes would be. In the right eye area, there's a thick cylinder looking out. It's a tactical guage. It can look at any object, and give off a steady stream of information about the object, whether it be a building, a SUITS, or a cat. On his back is a large thruster pack, which allows him to jump up very high, and even to hover for a few minutes. He has two plasma manipulators hanging on his left hip. There's a plasma manipulator that's been inserted into the top of his wrist on his left arm. On his back, a very large plasma manipulator that's meant to be held with two hands. On the chest, there are two slots where small mini-machine guns wait to fire in emergencies.
Biological Effects: Since Beowulf is so big, Thomas's body is forced to be lengthened to fit. So, his arms and legs are stretched another foot each. It also links to his brain for the tactical guage, so his mind is quickened for thinking.
Melee Weapons: He has two manipulators hanging from his hip. One turns into a rather large axe, and the other turns into a mace. The large two-handed manipulator that hangs from his back is made to turn into a very large broadsword.
Range Weapons: Two mini-machine guns in the chest.
Special Abilities: Can produce a shield from the manipulator that's implanted in the left wrist. Can view large amounts of information about an object thanks to his tactical guage. With the thruster, is able to jump very high. Think Sears Tower in Chicago high. With his axe, mace, and very large broadsword, can attack quickly and efficiently. Can fire from two mini-machine guns for emergencies, in case he can't quickly get to his weapons and someone is really close.
Quote: "Must you slice them open like that? Blood is so hard to remove from the crannies in my armor."

Technician Profile-
Name: Samuel Davidson
Age: 75
Appearance: Wears dirty overalls, and wears a pair of thick goggles almost constantly. Is old and balding, the hair he has left is almost completely white.
Behavior: He's getting on in years, and as such, has troubles doing some things on his own. He won't let others help him, and as long as his SUITS is repaired, Thomas leaves him be.
Quote: "Back in my day, we didn't have these SUITS runnin' around! We used an old fashioned .44 when we decided to do somethin'!"

lazy man 05-22-2005 12:49 PM

Pilot Profile-
Name: Jack Spurick
Age: 25
Appearance: About 6’1” and pretty scrawny with short, slicked back brown hair and green eyes. When not on the job, he usually wears sweats or jeans with a t-shirt when not on the job along with a pair of loose sneakers. When in his suit, he usually wears a customized sneaking suit that fits to work its way into Cham, but still is comfortable and quiet.
Special Skills: Jack is great at infiltration, and is usually the one that gets intel or sets up cameras or anything similar.
Behavior: When waiting for anther job, Jack is really quite impatient, and gets a kick out of the reactions he gets when sneaking up on people. On the field, however, he’s the polar opposite: Cool headed and patient enough to wait for even the slowest of guards to go by, he’ll go through anything to get the job done.
Quote: *While hanging upside down* “Let’s see… Should I pounce him, sneak up on him or yank him into the rafters? Geez, I hate making decisions.”

SUITS Profile-
Name: Infiltration Model 07- Chameleon, Cham for short
Appearance: Cham is a quadruped that looks more like a wolf than a chameleon. However, since it can stand on its hind feet, it can be anywhere from 3’4” to 6’5”. Its bluish-grey coating seems odd when it’s not in motion, because it’s made to blend into its surroundings like a chameleon and looks strange when not activated. Both hands and feet have sharp claws that it can use to scale walls and such. A thin black visor covers where the eyes should be, and it seems almost lifeless, even when moving. Small nubs on both forearms hold something that is useful in the middle of infiltration, but are basically useless elsewhere. A plasma manipulator hangs on his hip while a sniper rifle hangs on his back. Both seem to make less clatter than they should, and seem to have the same coating as Cham itself.
Biological Effects: Being a quadruped, it changes Jack to make him actually able to do things like a quadruped. It also gives him the ability to be able to breath less, so he can make less noise, and be able to hang in odd positions without his body becoming weak or strained too much. (like blood rushing to his head when he’s upside down).
Melee Weapons: The nub on the left wrist is a plasma manipulator that is essentially a cutter that he can use to get through vents and the like. The one that hangs on his hip is a essentially a short sword that is burning hot to cauterize cut and prevent blood from flowing from a cut.
Range Weapons: The nub on his right wrist is a tranquilizer gun that can fire either poison or normal tranquilizer darts, depending on the mission. In a real firefight, this is useless since it fires slowly, has a very short range, and takes time to come into effect. The rifle on his back is obviously a sniper rifle, and he can switch it from semi-auto to three-round burst in case he’s in a firefight.
Special Abilities: The coating on Cham allows it to change colors like a chameleon in order to blend in more easily and not be seen by guards. The coating also stops most heat from escaping the suit, so thermal trackers can be thrown off if they’re not too careful. The claws on its feet can also be used to scale buildings or walls or cling to the ceiling. Can also hang in odd positions with ease, like hanging upside down while shooting. The visor contains multiple vision modes, like night vision or thermal imaging, so Jack can actually see what he's doing in the middle of an infiltration. Also makes much less noise than normal and can fall at least five feet and land silently.
Quote: “Is it just me, or does it seem like they’re morons for not seeing us yet?”

Technician Profile-
Name: Ben Spurick
Age: 24
Appearance: Ben looks almost exactly like his older brother, except he’s shorter by a few inches, has shoulder length hair, is a bit more muscular, and is almost always wearing oil stained clothes, making it obvious that he’s a techie.
Behavior: Being just a normal mechanic with a penchant for figuring things out, Jack quickly asked his younger brother to be the guy to work on Cham. Ben was even fascinated with the SUITS upon hearing them in news reports, so he always was determined to work on one, and was absolutely giddy once Jack asked him to work on it. He’s normally a very lighthearted guy, but is very serious about his work.
Quote: “Damn it, Jack! Don’t sneak up on me while I’m WORKING!

Dante 05-22-2005 12:53 PM

Pilot Profile

Name: Damien Hunter
Age: 36
Appearance: Hunter is a large man, heavily muscled, with long black hair that feels more like wire. His skin is oddly colored, almost mottled, and his fingers and toes terminate in small black claws. Though it isn't obvious, he is a cyborg, and his modifications have been very extensive - his bones are made of hardened composites, his muscles have been reinforced with carbon-fiber, he has literal nerves of steel (actually room-temperature superconductors) and his skin provides protection equivalent to most suits of tactical armor.
Special Skills: Damien was a Special Forces recon trooper before he entered the SSF, and as a result he is trained in following targets and tracking them across long distances. He also saw a lot of urban combat in his former vocation, and he is capable of maneuvering expertly even in tight quarters.
Behavior: Damien just seems to blend into the background most of the time, despite his massive size. When he moves, he does so quickly and silently, so he seems to simply appear in different places wherever he goes. He remains silent for the most part, though he enjoys talking with the few people he has acknowledged as his friends.

In battle, he is a ruthless machine, dispatching foes with relentless efficiency and cunning. He has a tendency to immediately go for the most powerful adversary he can find, utterly destroy him, then demoralize the rest of his foes with the trophy of the man or woman's skull and spinal cord.
Quote: "You are weak. I am strong. The protocol is obvious."

SUITS Profile
Name: Predator Mk V Tactical Supremacy Armor
Appearance:
Biological Effects: The armor performs continuous gene therapy on the operator, turning him into an increasingly bestial and inhuman creature as described above. His blood is no longer red, for instance. As a form of exoskeleton, it enhances his speed, strength, and durability, and its extensive interfacing with his body allows it to dispense external medical aid if the operator is wounded.
Melee Weapons:
All melee weapons on the Predator SUITS can be superheated from the internal plasma generator. This greatly increases their lethality, but tends to consume more power.

Harlequin's Kiss Wristblades
An oddly named item, the Harlequin's kiss is nevertheless exceedingly deadly. This weapon is a pair of wickedly sharp blades extending a foot and a half past the wrist when fully deployed. The blades edges are carefully sharpened and angled to act as a very effective chisel against armor, and when rammed through a coating of armor, the Harlequin's Kiss can vent plasma from the suit generator, incinerating everything inside with predictable results.

Aerial Decapitator
Mounted on the back of each gauntlet of the Predator suit, this nasty little item comprises a magnetically propelled hooked piton attached to a length of thermally conductive filament. Said filament can be superheated to glowing point, whereupon it will cut through most armor like the proverbial hot knife through butter. In its non-heated form, it can be used to entangle and trip foes, as well as grapple onto objects for tactical mobility.

Double Glaive
This weapon is a telescopic metal staff which contains twin internal plasma generators. Upon activation, it projects a pair of three-pronged plasma blades from each end, giving the operator impressive range and flexibility in melee combat.

Maul
The Maul is a very heavy plasma blade which vaguely resembles a tonfa. A handle protrudes perpendicular from a long blade, which looks like a gentle crescent cut in half and one end reversed, so that each prong faces a different way. It is used in a short, chopping motion, in combination with the wristblades, to literally tear opponents and armor apart.

Ranged Weapons:

Type 49 Plasmacaster
This shoulder-mounted cannon is a heavy support weapon with a built-in minicomputer and actuator arm that allows it to track, aim and fire independently of its operator.
Blazer Mode - The plasmacaster in blazer mode fires a continuous stream of incendiary plasma. It allows the user to rake a stream of energy across a group of foes, or concentrate it in a straight line to burn through multiple enemies in a row. This is a short- to medium- range effect and loses power with distance.

Sniper Mode - The plasmacaster fires a compact, stable bolt of plasma. This bolt is magnetically stabilized so that it retains coherence over a long range, and usually has immense explosive power at the end of its brilliant flight.
Type 87 "Speargun" Flechette Rifle

A 30 shot magnetically accelerated rifle that looks like a strangely shaped, oversized pistol, this weapon's name comes from the projectiles it fires - highly compressed spikes of depleted uranium which telescope into aerodynamic spears upon firing. Shots from this can take a man's limbs off with frightening ease or pin him to a wall.

Another kind of ammunition, bleeder spears, are specially designed to tear open blood vessels on impact, creating literal fountains of blood when they hit. However, this is not optimized against armored targets, and Damien is not sadistic enough to use it on civilians.

The Speargun has two firing modes: burst and semi-automatic.

Semi-Automatic Mode - When surgical precision is required and the plasmacaster is too flashy an alternative, the speargun can fire single flechettes with incredible accuracy. It can also fire in a semi-automatic manner, the weapon's six capacitators discharging in rapid succession.

Burst Mode - This firing mode releases multiple flechettes at once, typically five or six, in a spread pattern. Best used in intense close combat to clear multiple foes at once. It takes a while between each flechette burst, however, since all of them are fired at once, unlike in semiautomatic mode, where the delay in recharging one capacitator is overlapped by others.
Special Abilities:

Life Support System

A fully enclosed environment, the Predator SUITS provides full NBC protection and even a limited supply of breathing air and a modicum of pressure nullification. It also comes standard with an operator auto-diagnostic built into the suit, which allows it to dispense medications and take appropriate action when injury is sustained.

Stealth Module
The Predator SUITS incorporates a set of thermoptic camo into its construction, along with radar and microwave-absorbent materials. This provides very good concealment in most situations, allowing the operator to go unseen by many kinds of sensors.

Sensor Suite
Conversely, the Predator SUITS has an extensive sensor system, capable of seeing in the infrared, visible light, ultraviolet, and other spectrums. For good measure, it has active ultrasound emitters and a SQUID (Super QUantified Image Detection) magnetic resonance imager. Although the use of all these sensors at once would result in processor overload, the user can freely toggle between them, and make use of the SUITS optics to better plan and assess his enemy.

Flip Belt
A truly miraculous invention, the Flip Belt is actually an anti-mass generator that significantly improves the wearer's mobility, by reducing the amount of mass that gravity can act on. Combined with the SUITS' innate augmentation, the user can fall safely from any height, run at unprecedented speeds, jump most medium-height buildings in a single bound, and climb up seemingly unclimbable surfaces. Best of all, the Flip Belt can be switched on or off almost at will, so stability will not be compromised.

Quote: "Good morning. This is Predator Autonomous AI, ready for combat."

Technician Profile
Name: Rebecca Chalmers
Age: 24
Appearance: A tomboyish blonde with brown eyes, she'd be pretty if she dressed in something other than her shapeless coveralls, cap reversed on her head, and her grease-stained undershirt. She's often seen with a wrench in hand, which she tosses at people to get their attention if she's being ignored.
Behavior: Genuinely enthusiastic about maintaining the Predator SUITS, slightly less enthusiastic about how often she has to do it, given Damien's penchance for diving headlong into trouble and conversely, banging the SUITS up. She does appreciate the work he does, and in truth, she is one of the few friends the big man has. She expresses her affection in very strange ways, though...
Quote: "Please, Damien, TRY to bring Predator back intact..."

Aerozord 05-22-2005 01:05 PM

Pilot Profile-
Name: Rick Armend
Age: 24
Appearance: 5'10 with an athletic build, he has long black hair he pulls back and tied leaving only a few strands to cover his face.
Special Skills: Soon as he joined the force an accurate nick-name followed, twitch. He has amazing speed, coordination, and reflexes.
Behavior: Calm and isolated on the outside, warm and friendly on the inside
Quote: Who says video games are bad for you?

SUITS Profile-
Name: Striker model
Appearance: Unlike most others this SUITS is smaller and lighter
Biological Effects: Alters joints for higher speed and range of motion
Melee Weapons: One razor whip, and two sets of claws on each hand
Range Weapons: none
Special Abilities: super speed, thrusters for movement but can sustain flight (more of a hover really)
Quote: That was quick

Technician Profile-
Name: Maria Anclave
Age: 19
Appearance: Short with dark hair and eyes
Behavior: An expert and brilliant engineer, however made her pretty over confident and pushy.
Quote:Trust me this will work


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