The Warring States of NPF

The Warring States of NPF (http://www.nuklearforums.com/index.php)
-   Dead threads (http://www.nuklearforums.com/forumdisplay.php?f=91)
-   -   Space Opera: The RP; The Signup~Re-Do (http://www.nuklearforums.com/showthread.php?t=10710)

CallmePrismatic 07-01-2005 02:57 PM

Space Opera: The RP; The Signup~Re-Do
 
From here until the words "First off" is an edit by Krylo because Krylo likes having character lists in the first post because Krylo is lazy and hates looking for things.

Artemis Ventuit - Slee - Chameloen humanoid/Dislikes light.
Raine - Gloaming - Glowing Imp/Also dislikes light.
Raze'el - Kivar - Reptilian humanoid/Pheromones
Adam Richards - Human
Robert Conway - Human
Killik Boztar - Human subtype - Dextrous pirate, arrrr.
Mirra Rek'Lu - Parisian - Leather-skinned elf...or something.
Alex Smith - Shifter - Could be anything, easy!
Candar - Human (Zanziban) - Huge human with arm parasite. The Flood?!
Julice Clarentino - Human
Jim Evans - Human - Immortal Clone of Doom

End edit.

First off, if you don't know what a space opera is, voila.

The setting is a futuristic universe. Advancements in communication and interplanatery travel has connected the worlds together in science and entertainment. In this new cosmos planets can be viewed as countries, or even states, in regards to the larger picture.

With this connectivity came the increase in crime. As individual worlds could not be counted on to solve everyones problem, a grand all encompassing police force was created, the Reliance. Made up of willing officers, the Reliance's main duty is to help planets in the capture of criminals. Some have decried the organization as an overblown bounty hunter group, but these few radicals have not decreased the popularity of the organization. In fact, the Reliance, with its open door policy on accepting all races into its ranks, has become one of the most gleaming and respected organizations in the universe.

You are not part of the Reliance. You are not one of its supporters. You are wanted.

Any criminal act commited on a planet is under the jurisdiction of that planet and its personal enforcement agencies. If a criminal evades/escapes capture and manages to leave the world, he or she is then issued a bounty and falls under the power of the Reliance. You are a criminal, in a ship with other criminals, and your life consists of escaping capture.

Sign Up:
Name:
Race:
Appearance:
Racial Advantages/Disadvantages:
Crime: NOTE: No one wants to be rooming with crazies. So, some types of crimes have been deemed to criminal. For example, premeditated/mass murdering is a no-no (if a cousin of the governer type jackass started to hassle your great-uncle and you struck him down in blinding fury and were forced to go into a Kung Fu-esque hiding, thats ok). Just put what you're wanted for.
Biography and Personality:
Main Contribution to Ship: Engineer, navigation, shooting, medic, etc.

We'll be switching between on-board adventures and planetary tromping.

My character
Name: Artemis Ventuir (longs to be given a nickname)
Race: Slee
Appearance: Slee are humanoids with skin capable of changing colors dependant mostly on mood. All Slee are color blind and, apart from the obvious color-range of their skin, can be identified from humans by their inlaid ears and lack of a tounge. Artemis usually wears a simple white t-shirt, rough jacket, and long pants. Wears a tool-belt full of mechanical odds and ends.
Racial Advantages/Disadvantages: As the Slee homeplanet (Wrellion OM) surface is 94% covered by a thick dust 'shield' the race evolved to survive in near-complete darkness, their ears attuned to subtle vibrancies and the development of a second pair of horizontal eyelids to keep dust out while still allowing their semi-nightvision to remain active. While this is perfect for the planet's surface and most indoor locations, natural and ultra-bright lights quickly disorient them, and prolonged exposure causes mental aguish, eventually leading to a form of walking insane amnesia.
Crime: A laundry list of smuggling charges. As a rule, Artemis only smuggles what he himself would use, so mostly his runs were loaded with alcohol, medical supplies to rebel groups under dictators, oil, etc. Most of it is petty stuff in large numbers, but the amount of charges against him added up. Also charged personally by the Reliance as a deserter and theft of Reliance technology.
Biography and Personality: Artemis was always the runt of whichever group he was currently embroiled him, and only managed to stay afloat because he always managed to have an idea for the group to accomplish, never leading any of his reccomended expeditions but always keeping one or two handy, and being the problem solver when the idiots of the gang managed to screw up the situation. In later school he was taken under the wing of a science teacher and applied his problem solving to mechanics. He became extraordianarily adept at making ingenious personal devices, such as his "Perimeter Dimmer" which lessened the electric power to any lights in a room on a distant planet.
After finishing up highschool Artemis applied to the Reliance and worked first as an engineer before being transferred to design and development after his superiors noted that the ships he fixed ended up being more efficient than the newer models. A year later he was put in charge of designing a new computer A.I. For three years he and a dedicated crew slaved over the process and created JEN, a super computer capable of personal interaction and self-sustainment, without turning into HAL.
The day it was to be revealed and implemented, JEN and Artemis disappeared. The next day a confessional video was sent from Artemis, wherein he apologized for the theft but gave no reason to hand it back. As Artemis had been the lead researcher and bookkeeper, all evidence that JEN even existed had been eradicated or taken with him.
With his saved up funds from the building of JEN, Artemis acquired a ship to evade capture and began suplementing his cash flow with suplly runs. As the Reliance's searches continued he found it was easier to remain on the lam if he had help, and opened his ship to anyone who would come along. He tries to remain jovial and unconcerned, always looking at the bigger picture instead of immediate problems.
Main Contribution to Ship: Engineer/Design (He mostly used auto-pilot for travel, so a pilot is needed)
--------------
Also, to answer a question from the last sign-up, we will be travelling on a large ship, but by the end of the first chapter we will acquire some small fighter ships. The large ship we will be travelling on is unnamed at the moment and will be largely defined by you guys when the situation calls for it (so if we get attacked by fighters, we'll just say there are some turrets or whatnot).

PhoenixFlame 07-01-2005 03:06 PM

As before...

Name: Raine (Raine claims no bloodname (last name), since her clan has "abandoned" her.)

Race: Gloaming (Gloamings are an obscure race of demihumanoid creatures native to a small planet on the outer rim of the milky way galaxy. Their homeworld is (in comparison to earth) rather small and far from it's star, making the world very dark, however temperature is maintained by volcanic activity. Gloamings are small, luminescent, winged humanoid-like creatures.

Appearance: Raine is approximately 3'11", and weighs 48lbs, a fairly average height and weight for a female of her race. Her skin is a light blue hue, and her hair a pearly white. Her wings are a relatively furry black kitelike assembly she keeps folded up on her back. She wears standard civilian clothes, with a single-eye visor readout-display to run diagnostics and assess equiptment.

Racial Advantages/Disadvantages: Gloamings are, due to their diminuative size, relatively frail and physically weak by human standards. However, their spindly frame is rather agile and dexterious. They have luminescent skin, with a brightness controllable by application of willpower, reaching maximum brightness at approximately human indoor lightbulb intensity, to completely muted. Sustaining a bright glow consumes energy, however, and would cause Raine to become ravenously hungry if maintained for long durations. In addition, their eyes are very delicately attuned to low-light enviroments, making it easier to see without much light, but also relatively easy to be blinded by bright flashes. Her wings are, for all intents and purposes, not particularly effective at what they do, and are only of flightworthy manuverability on low-gravity atmospheric worlds. Generally, she ignores using them, except in situations like slowing a fall, or the like.

Crime: A relative misunderstanding gone bad. Raine is, or was, an Arms dealer for a very liberal weapons manufactuerer known as "Defiance Industries" (DI). On a routine exposition of their latest arms to a (unknown to Raine, as it was a miscalculation) pacifist world, Raine was (Almost) arrested on the charge of possession, and attempt to sell deadly weapons to colonists of Lorima V. Raine, believing she was fully within company policy and her rights to be at the exposition, resisted arrest, and eventually, out of fear of their armed guards (Who, being pacifists, were not genuinely armed, but appeared to be.), killed two of them with a demonstration range-ready Series V Flechette rifle. She eventually escaped offworld on a civilian transport, but the resulting Debacle with Lorima V put her on charges of "Needlessly cruel slaughter of government officials with a barbaric weapon". DI disavowed all knowledge of her to prevent a lawsuit.

Main Contribution to Ship: Weapons-tech expertise, Gunnery (Shipboard and Otherwise). DI arms dealers frequently design what they sell, and certainly need to know how to impress clients, aswell as maintain the finnicky weapons they merchant.

Zephie 07-01-2005 05:26 PM

Was my bio from the last thread approved?

CallmePrismatic 07-02-2005 11:54 AM

Yeah sure, but the pheremone thing can't control people. Stunning/disorienting at extremely close range is ok.

Azisien 07-02-2005 03:29 PM

As before, some changes:

Name: Adam Richards

Race: Human

Appearance:

Adam is 5 foot 11 inches tall with a slim, athletic build (~180lbs). His short, but interestingly styled, jet black hair is combed and gelled to stand nearly on end. Since his hair isn't nearly long enough to make it spiked, it simply looks like he has relatively bushy hair. Light blue eyes complement his youthful, handsome face, as does his set of nearly perfect white teeth. He doesn't seem to grow any facial hair at all in terms of beards or moustaches. Adam typically wears a casual full-body jumpsuit commonly worn by those who find themselves flying in spaceships constantly. His jumpsuits tend to be darker in colour, usually a dark grey, brown, or black. He wears a silver chain around his neck, and there is an implant on the bottom-side of his right wrist (implants will be explained next).

Racial Advantages/Disadvantages: He's human. We all know what they can and cannot do. The implants give him a few advantages. I'd like to let most of the details development in the RP itself, he's no superhuman. The implants serve primarily as diagnostic or analyzing tools. Infrared, thermal and quantitative analytical devices, some zooming capability. Most of the diagnostics are linked directly to his vision, like a virtual vision, he can choose to receive information on what his implants are picking up. Obviously, things that disrupt electronics disrupt the implants. Nothing adds to physical characteristics, it's just a computer system inside of his body. (I'm tempted to unleash a horrible pun involving an illegal operation, and since I just did, hah!)
Crime: Adam is wanted as a terrorist on Earth, and subsequently has a bounty on his head offworld. Adam would gladly argue against his wanted title, but his actions, positive as they may be in his mind, indirectly caused suffering for hundreds of thousands of people (More on the group/nature of the crime below).

Biography:

Adam was born and raised primarily on Earth. The Richard's family is quite wealthy, so he lived a life of luxury and safety in the vast metropolis' of Earth. More than that, his family was able to afford the extensive implantation operations Adam chose to undergo at age 16, as well as the subsequent genetic engineering involved to cover up the implants visually and improve his genome overall. Within a year the genetic alterations had taken effect and Adam looked like any normal teenager with his head, torso, and right arm implants almost completely invisible under his skin. The only visible implant is on his right wrist, which Adam can access to check diagnostics regarding the implant array (turning them on, off, etc etc).

Adam studied Environmental Biology and Ecology in university, and by 25 years of age he graduated with a Master's degree in the field. His research in the field caused him to development a loathing for the history of, and current destruction of countless ecosystems on Earth and on other planets. This eventually led to his recruitment into the GEG (Gaian Enforcers Group), a terrorist group founded somewhere in the Distant Worlds (Vastly distant star systems where the law becomes less prevailant), but remained heavily fixed on their movements on Earth. Unfortunately, any affiliation with the group at all branded Adam as an eco-terrorist, but he didn't feel any guilt in his work. He spent the next five years working as a scientist and occasionally scientific advisor for higher ranking GEG officials mostly on Earth and occasionally offworld. He never participated directly in any terrorist attacks or movements, but the fact that he aided the group with vast amounts of knowledge makes him at least partially guilty of the crime he is charged with.

As he moved up in the GEG, he became more directly involved in terrorist attacks. Most of the GEG's attacks were on industrial or construction sites, so casualties were usually minimal in that sense. Adam even signed up for active missions, and he underwent weapons and espionage training with the GEG. By 32, he knew how to use most conventional weaponry and learned a few tricks about sneaking around unnoticed and gathering information. He turned out to be a rather decent 'spy', and the GEG decided to start giving him offworld assignments. Being rather dug-in with the group already, Adam agreed with extreme vigor. He was forced to learn how to pilot spacecraft, using multiple alias' and fake identities, he travelled around various star systems undergoing flight training courses in almost all conventional spacecraft. Adam had found his love, casting away the science and taking up piloting as his new tradeskill. By 38, he was already a masterful pilot, due to his innate knack for it, his extensive six-year-long training, and his implants.

Unfortunately, Adam had gained some notoriety with Earth's authorities and with the Reliance, and he was becoming too 'hot' for the GEG to keep around. He participated in several more missions, which culminated in the temporary disabling of coastal nuclear power plants (leaving millions of people without power). He left GEG respectfully at age 39 and is now forced to spend his days running from the Reliance, hopping from system to system, identity to identity.

Personality: Adam is fairly charismatic and talkative. He likes talking to people and getting to know them (interpersonal skills were very important in his former line of work). He is really big on piloting, and becomes absorbed in all things related to the trade. Despite being very loyal and trustworthy to friends and his ideals, few actually do befriend him. The title of 'terrorist' or 'eco-terrorist' alone is enough to snuff out any hint of trust in his relationships.

Contribution to the Ship: As pointed out somewhat extensively above, Adam is a pilot. Unless the captain happens to be commanding or for some other reason not piloting, Adam will surely volunteer. If not, he can act as a co-pilot, or work any other system on most spacecraft (the exception being engineering, at least to any large degree). Also as mentioned, Adam is trained to use conventional weapons (smaller-medium sized firearms) with moderate efficiency. He does have some espionage training, which would allow him to gather information and such things a little better than the average joe, other than that, it gives him no other skills worth noting.

---

I was mildly concerned by some of the races in the last signup. Its an immediate bad sign (occasionally dubbed god-modding) when people make a race that is "like a normal human" only better in every way, with no disadvantages at all. Even a cursory glance of evolution will tell you that for every advantage there's a connected disadvantage.

Zephie 07-02-2005 03:32 PM

Quote:

Originally Posted by CallmePrismatic
Yeah sure, but the pheremone thing can't control people. Stunning/disorienting at extremely close range is ok.

That was what I said, IIRC.

CallmePrismatic 07-02-2005 05:51 PM

@Azisien: I see your point, but most of the races were just human with one or two little tidbits to liven them up. If I ever see "Immune to all lazers" or "Like ten legs so he can go like teh speed o sound" or the ilk thats a person who won't get to enter.
@Zephie: Sorry, I guess I read it wrong. Also, what does IIRC mean? Its one of those internets slang words I feel I should know but was always too afraid to actually find out.

Barahad 07-02-2005 05:56 PM

As before:

Name: Robert Conway.

Race: Martian (Human, born on Mars).

Appearance: Robert stands about 6 feet tall, with a square build and broad shoulders. A fairly inconspicuous haircut and green eyes are his most remarkable facial features. Robert has as his only distinguishing article a gold wedding band.

Crime: Robert Conway is currently wanted for desertion from the Sol System’s military. He won’t say why he left, or explain how he managed to get off-world (let alone out of the Sol System). All he’ll say is that he couldn’t stay there.

Racial Advantages/Disadvantages: None to speak of.

Biography: Raised on one of the Martian colonies by a family dedicated to public service (his mother was an attorney, his father a colonel in the militia), Robert felt it was his duty to serve the Sol System when he was old enough. Upon entering basic training, he was found to have great ease with firearms of all kinds, along with a rock-solid psychological profile. Quickly recognized for his above-average abilities, Robert was inducted into the Special Forces, where he went through their equivalent to modern-day SAS training. On top of this experience, Conway trained and graduated as a sniper three months after he was commissioned as an officer. Three years into his service, and shortly after his promotion to captain, he deserted his base and made it off-world, somehow managing to escape the Sol System. Now, he spends his time running from the Reliance and doing what it takes to survive.

Personality: Robert is a nice guy to have as a friend. He’s considerate, talkative when need be, intelligent enough to have survived this long on the run, and is a mean shot with any kind of pistol or rifle. Of course, these traits are quite good at disguising the quiet determined ex-soldier in him. All in all, he's the kind of guy you’d like to have around just about anytime.

Main Contribution to Ship: Gunner/navigator. Conway’s callsign in the Special Forces was ‘Beacon’. He always dismisses the nickname when it’s brought up in conversation, but it does reflect his uncanny ability to point people and equipment to where they need to go (with or without technology backing him up). His other main specialty is, of course, shooting, which makes him ideally suited for most situations where talking just won’t cut it.

Krylo 07-02-2005 06:01 PM

IIRC = If I recall correctly.

Also: I'm too lazy to go copy paste my character. You do it. Then approve it.

peebs 07-02-2005 06:03 PM

Is this only for people who were in Space Opera before?


All times are GMT -5. The time now is 05:07 AM.

Powered by: vBulletin Version 3.8.5
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.