The Warring States of NPF

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Wolf99x 08-10-2005 10:02 AM

Hey, when in doubt, become a Kell Hound. It seems like a good career path.

Squishy Cheeks 08-10-2005 10:46 AM

indeed

PhoenixFlame 08-10-2005 10:53 AM

So... When do we start? and what other things do we need to set up before we're finished?

I'm sure we're going to need CBT-style mech TROs for each of our mechs. Or something.

Squishy Cheeks 08-10-2005 11:55 AM

I'll make up your mech sheets and post them.then we can start prelimnaries before the match

Squishy Cheeks 08-10-2005 01:52 PM

Alright let's list weapons cause we need this info. We'll be using a sametime system so we don't have to wait for people.

You get 3 weapon attacks
Main weapon
Weapons configuration a
Weapons configuration b

The main weapon can be manually cycled to your other guns, but you can only fire the selcted weapon if you choose to fire this. i recomend your largest weapon being your main weapon.

Config A works like a macro you push the button and all the weapons in the configuration fire.

Config b is an alternate macro I recomend this to be an all out blast.

Weapons/heat/dmg/delay/minimum range/Short range/ med/ long/extended/tons/crit/ammo

Energy weapons
ER Large/12/8/1/-/1-7/8-14/15-19/20-28/5/2/-
ER Medium/5/5/1/-/1-4/5-8/9-12/13-16/1/1/-
ER Small/2/3/1/-/1-2/3-4/5/6-8/.5/1/-
Large/8/8/1/-/1-5/6-10/11-15/16-20/5/2/-
Medium/3/5/1/-/1-3/4-6/7-9/10-12/1/1/-
Small/1/3/1/-/1/2/3/4/.5/1/-
Pulse Large/10/9/1/-/1-3/4-7/8-10/11-14/7/2/-
Pulse medium/4/6/1/-/1-2/3-4/5-6/7-8/2/1/-
Pulse small/2/3/1/-/1/2/3/4/1/1/-
Laser Anti Missile System/2d6/2d6*/0/-/-/-/-/-/1.5/2/-
PPC/10/10/3/3/1-6/7-12/13-18/19-24/7/3/-
ER PPC/15/10/3/-/1-7/8-14/15-23/24-28/7/3/-
Flamer/3/2/-/-/1/2/3/4/1/1/-

Balistic weapons
Anti Missile system/1/2d6/-/-/-/-/-/-/.5/1/12
Long Tom Cannon /20/20(10)/5/4/1-6/7-13/14-20/21-20 Maps/20/15/5
Sniper Cannon/10/10(5)/5/2/1-4/5-8/9-12/13-12 maps/15/10/10
Thumper Cannon/6/5(2)/5/3/1-4/5-9/10-14/15-14 maps/10/7/20
AC/2 /1/2/1/4/1-8/9-16/17-24/25-32/6/1/45
AC/5 /1/5/1/3/1-6/7-12/13-18/19-24/8/4/20
AC/10 /3/10/1/-/1-5/6-10/11-15/16-20/12/7/10
AC/20 /7/20/1/-/1-3/4-6/7-9/10-12/14/10/5
LB 2-X /1/2/1/4/1-9/10-18/19-27/28-36/6/4/45
LB 5-X /1/5/1/3/1-7/8-14/15-21/22-28/8/5/20
LB 10-X /2/10/1/-/1-6/7-12/13-18/19-24/11/6/10
LB 20-X /6/20/1/-/1-4/5-8/9-12/13-16/14/11/5
Ultra AC/2 /1/2/-/3/1-8/9-17/18-25/26-34/7/3/45
Ultra AC/5 /1/5/-/2/1-6/7-13/14-20/21-26/9/5/20
Ultra AC/10 /4/10/-/-/1-6/7-12/13-18/19-24/13/7/10
Ultra AC/20 /8/20/-/-/1-3/4-7/8-10/11-14/15/10/5
Machine gun /.5/2/-/-/1/2/3/4/.5/1/200
Gauss Rifle /1/15/2/2/1-7/8-15/16-22/23-30/15/7/8

Missiles
Arrow IV System/10/20(10)/5/-/0/0/0/5 maps/15/15/5
LRM 5 /2/1 per missile/2/6/1-7/8-14/15-21/22-28/2/1/24
LRM 10 //1 per missile/2/6/1-7/8-14/15-21/22-28/5/2/12
LRM 15 //1 per missile/2/6/1-7/8-14/15-21/22-28/7/3/8
LRM 20 //1 per missile/2/6/1-7/8-14/15-21/22-28/10/5/6
Thunderbolt 5 /3/5/3/5/1-6/7-12/13-18/19-24/3/1/12
Thunderbolt 10 /5/10/3/5/1-6/7-12/13-18/19-24/7/2/6
Thunderbolt 15 /7/15/3/5/1-6/7-12/13-18/19-24/11/3/4
Thunderbolt 20 /8/20/3/5/1-6/7-12/13-18/19-24/15/5/3
SRM 2 /2/2 per missile/2/-/1-3/4-6/7-9/10-12/1/1/50
SRM 4 /3/2 per missile/2/-/1-3/4-6/7-9/10-12/2/1/25
SRM 6 /4/2 per missile/2/-/1-3/4-6/7-9/10-12/3/2/15
Streak SRM 2 /2/2 per missile/2/-/1-3/4-6/7-9/10-12/1.5/1/50
Streak SRM 4 /3/2 per missile2/-/1-3/4-6/7-9/10-12/3/1/25
Streak SRM 6 /4/2 per missile/2/-/1-3/4-6/7-9/10-12/4.5/2/15
Narc Missile Beacon/0/0/1/0/1-3/4-6/7-9/10-12/3/2/6

Other equipment (name/ton/crit/range or other)
Artemis FCS /.5/1/-
Battlemech Jump pack /varies/-/-
Beagle active probe /1.5/2/4
Case /.5/1/-
C3 computer Master /5/5/Comunications range
C3 computer slave /1/1/communications range
Coolant pod /1/1/-
Gaurdian ECM /1.5/2/6
Melee weapon /1/15th mechs weight rounded up/1 per ton of the hatchet/1
Double Heat Sink /1/3/-
Heat sink /1/1/-
Masc /20% tonnage/20% tonnage/-
Null-signature System /0/7/10 heat
PPC Capacitor /1/1/ +5 damage +5 heat
Supercharger /10% Engine's weight/1/-
Tag /1/1/1-5/6-9/10-15/16-18
Triple-Strength Myomer /0/6/activates on 9+ heat +1 movement, double melee wounds

PhoenixFlame 08-10-2005 03:50 PM

So... Basically we have Chain Fire, Group 1, and Group 2 for firing solutions, and only one firing solution per shooting phase, right?

Additionally, I assume we've got restrictions on mech lab weapons adjustments, as personally, I don't like my mech's loadout, so it's a question i've got. Since 3050 IS mechs aren't omni however, are we allowed to swap configurations at all?

((I've been so spoilt with clan omnis :( ))

Squishy Cheeks 08-10-2005 07:30 PM

You can buy new weapons and have them put in but that takes time. The weapons groups are of your current weapon loads I have it easy I only have 3 weapons

So mine are

main Medium laser (+cycle)
a Both SRM launchers
b all out fire.

PhoenixFlame 08-10-2005 07:40 PM

Mmm'kay. Right. Since ER-PPCs cost in the 600,000 range, I'll need to wait before retooling my mech from missle boat to energy/projectile platform. I don't even want to think about buying my choice of mech... Millions aren't easy to come by.

Anyway, for my weapons groups, Assuming chaosmarch's CRD-4K Crusader TRO is correct in the lasers being *pulse* lasers...

Main: LRM-15 (Cycle with other LRM-15)
Group 1: 2 Medium Pulse Lasers, 2 SSRM-2 Launchers
Group 2: Alpha Strike (All weapons)

(Down: I'm not sure I like Tbolts, but I might go for it.)

Squishy Cheeks 08-10-2005 08:24 PM

I also said you can switch lrm for Thuderbolts for free.

Nathano 08-10-2005 08:48 PM

Weapon loadout:

Main: 2 ER Large Laser (+cycle through weapons)
Group 1: 2 ER Large Laser, 2 Pulse Med Lasers
Group 2: All weapons

(other weapons on 'Mech are Machine Gun & Anti-Missle System)


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