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Well, after much dawdling, I have a finished character sheet. Unfortunately, I haven't completed the bio but I have a fair idea of how it should go and how the character should act. Essentially he heeded the call of a god of storms. At the cost of a little of his sanity.
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Looks good, Arhra. Welcome aboard. ;)
Now that Kira has sped up to approximately double speed, She'll arrive in 14 rounds. Meanwhile, Severin will have to take care of the rats himself. |
Pheonix could we instead of keep posting, just do the rounds until kria gets there in one post and assume if Severin gets critical he will use his potions?
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((Hey, at least it's not a CR8 Hellwasp swarm.))
Doing everything in 1 post needlessly streamlines everything, since Kira will run into Katrina and Feloss at the intersection, since they're both moving towards it, in about... 6 rounds. Additionally, Krylo's character could have done something during that time, and speeding it up any more puts his and Arhra's characters behind. However, the 6 rounds... I'll roll those. Round 1 20+7 6+7 1+2, Hit, Miss, Miss. Critical 11+7, confirmed. (Javascript DR seems to roll lots of 20's...) 4+3 = Concealment miss. Four Fort saves pass. Rats hit. Severin takes 11 damage. Round 2 11+7 15+7 9+2, Hit, Hit, Miss 2 and 1 both miss due to concealment. 3 fortitude saves pass, 1 fails. Rats hit, Severin takes 7 damage. Round 3 17+7 9+7 14+2 Hit, Hit, Hit 6 + 4, hit. 4 + 2, miss 5 + 2 miss. (concealment) Severin deals 11 damage. 3 fortitude saves pass, 1 fails. Rats hit, Severin takes 5 damage. Round 4 12+7 18+7 14+2 Hit, Hit, Hit 3, 2, 3, all miss concealment. 3 fortitude saves pass, one fails. Rats hit, Severin takes 5 damage. Round 5 8+5 7+5 5+0 Hit, Miss, Miss (Nasueated) 6 and 1, concealment miss 4 fortitude saves pass, Rats miss, Severin takes 3 swarm damage. Round 6 (Kira encounters Katrina and Feloss) 9+7 15+7 2+2 Hit, Hit, Miss 5 + 4 hit, 1 miss. (concealment) Severin deals 6 damage. Rats hit, four fortitude saves pass, Severin takes 5 damage. 36 total damage over 6 rounds. Assuming Kria's concealing the light stone removes the brightness, and dimly illuminates a 20 foot radius, she can see 40ft, due to low light vision. Feloss can see 20 feet, while Katrina can see 60 feet (in monochrome). So, Kat notices Kria before Kria notices her, and Feloss notices them all last. Post accordingly. |
The most annoying part of this is everyone is going to think Severin extremely weak from now on, if he even survives. I mean getting killed by RATS! God damm im so unlucky.
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Thems the breaks, I'm afraid... Round 7, while Kria and Katrina squabble.
7+7=14, 12+7 = 19, 1+2 = 3, Hit, Hit, Miss 4+1, miss. 6 + 6 (hit, yay.) Severin deals enough damage to kill the rest of the rats. He survives, and there was much rejoicing. |
Ye gods I win! Alright ill formulate a post either soon or when I get back from my first time at a new Dnd group.
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Pyros, at least you aren't being completely disregarded...stupid Druids. I fully intend to burn every forest they value, slaughter their animals, and dance like an idiot atop the ashen remains. Then, I'll let the gnomes build their mechanized, nature-unfriendly cities atop it, selling the land to them and using the money to purchase an area of pristine woodland with vast mineral resources, clear-cut the trees, and set up mining operations.
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I may have to hinder that plan...
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Sorry for being particularly uninspiring in that last post, but I'm just trying to find a way to pull the group together into a mutual goal. So all of you, follow the lady with charisma 24, and it'll go much more smoothly. We can still have those scathing conversations though. They're fun. ;)
PS: DB dosen't think so though, because he's a bad sport. ;) Hopefully Dante will be back in time for the next story post... |
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