The Warring States of NPF

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Arhra 09-02-2005 10:05 PM

1 Attachment(s)
Well, after much dawdling, I have a finished character sheet. Unfortunately, I haven't completed the bio but I have a fair idea of how it should go and how the character should act. Essentially he heeded the call of a god of storms. At the cost of a little of his sanity.

PhoenixFlame 09-03-2005 06:48 AM

Looks good, Arhra. Welcome aboard. ;)

Now that Kira has sped up to approximately double speed, She'll arrive in 14 rounds. Meanwhile, Severin will have to take care of the rats himself.

Incendius 09-03-2005 07:43 AM

Pheonix could we instead of keep posting, just do the rounds until kria gets there in one post and assume if Severin gets critical he will use his potions?

PhoenixFlame 09-03-2005 08:11 AM

((Hey, at least it's not a CR8 Hellwasp swarm.))

Doing everything in 1 post needlessly streamlines everything, since Kira will run into Katrina and Feloss at the intersection, since they're both moving towards it, in about... 6 rounds. Additionally, Krylo's character could have done something during that time, and speeding it up any more puts his and Arhra's characters behind.

However, the 6 rounds... I'll roll those.

Round 1
20+7 6+7 1+2, Hit, Miss, Miss. Critical 11+7, confirmed. (Javascript DR seems to roll lots of 20's...)

4+3 = Concealment miss. Four Fort saves pass. Rats hit. Severin takes 11 damage.

Round 2
11+7 15+7 9+2, Hit, Hit, Miss

2 and 1 both miss due to concealment. 3 fortitude saves pass, 1 fails. Rats hit, Severin takes 7 damage.

Round 3
17+7 9+7 14+2 Hit, Hit, Hit

6 + 4, hit. 4 + 2, miss 5 + 2 miss. (concealment)

Severin deals 11 damage. 3 fortitude saves pass, 1 fails. Rats hit, Severin takes 5 damage.

Round 4
12+7 18+7 14+2 Hit, Hit, Hit

3, 2, 3, all miss concealment.

3 fortitude saves pass, one fails. Rats hit, Severin takes 5 damage.

Round 5
8+5 7+5 5+0 Hit, Miss, Miss (Nasueated)

6 and 1, concealment miss

4 fortitude saves pass, Rats miss, Severin takes 3 swarm damage.

Round 6 (Kira encounters Katrina and Feloss)
9+7 15+7 2+2 Hit, Hit, Miss

5 + 4 hit, 1 miss. (concealment)

Severin deals 6 damage. Rats hit, four fortitude saves pass, Severin takes 5 damage.

36 total damage over 6 rounds.

Assuming Kria's concealing the light stone removes the brightness, and dimly illuminates a 20 foot radius, she can see 40ft, due to low light vision. Feloss can see 20 feet, while Katrina can see 60 feet (in monochrome).

So, Kat notices Kria before Kria notices her, and Feloss notices them all last. Post accordingly.

Incendius 09-03-2005 02:02 PM

The most annoying part of this is everyone is going to think Severin extremely weak from now on, if he even survives. I mean getting killed by RATS! God damm im so unlucky.

PhoenixFlame 09-03-2005 02:05 PM

Thems the breaks, I'm afraid... Round 7, while Kria and Katrina squabble.

7+7=14, 12+7 = 19, 1+2 = 3, Hit, Hit, Miss

4+1, miss. 6 + 6 (hit, yay.)

Severin deals enough damage to kill the rest of the rats. He survives, and there was much rejoicing.

Incendius 09-03-2005 02:07 PM

Ye gods I win! Alright ill formulate a post either soon or when I get back from my first time at a new Dnd group.

Dragonsbane 09-03-2005 02:50 PM

Pyros, at least you aren't being completely disregarded...stupid Druids. I fully intend to burn every forest they value, slaughter their animals, and dance like an idiot atop the ashen remains. Then, I'll let the gnomes build their mechanized, nature-unfriendly cities atop it, selling the land to them and using the money to purchase an area of pristine woodland with vast mineral resources, clear-cut the trees, and set up mining operations.

Duchess of Elysian 09-03-2005 04:01 PM

I may have to hinder that plan...

PhoenixFlame 09-03-2005 04:11 PM

Sorry for being particularly uninspiring in that last post, but I'm just trying to find a way to pull the group together into a mutual goal. So all of you, follow the lady with charisma 24, and it'll go much more smoothly. We can still have those scathing conversations though. They're fun. ;)

PS: DB dosen't think so though, because he's a bad sport. ;)

Hopefully Dante will be back in time for the next story post...

Krylo 09-03-2005 06:04 PM

We already have a mutual goal. Hunt down the the guy who sent out the note, see if he's for real, and kill him if he's not.

PhoenixFlame 09-03-2005 06:09 PM

I meant something a bit more mutual than arguing and sneering at each other. ;) Shorter-ranged goals.

Krylo 09-03-2005 06:56 PM

Quote:

Originally Posted by Dante
- Rat Swarm 5 provokes AoO! (15 + 7 + 3, hit AC 12)

Is where I got the AC from, and...
Quote:

Originally Posted by Dante
- Rat Swarm 5 takes 4 slashing damage!
- Kria uses readied action to attack Rat Swarm 5! (20 + 7 + 3, critical threat, 17 + 7 + 3; critical confirmation)
- Rat Swarm 5 takes 9 slashing damage!
- Rat Swarm 5 discorporates!

is where I got the hp.

Not that I'm arguing (I'd not have edited the post if I was going to argue). Just pointing out why I thought it was the way I thought it was so I don't look like a stupid head.

Edit: And even if they were supposed to be that way, I'm fighting it your way now, because I'm too lazy to retype my previous post.

Plus, Severin had to deal with the rats the tougher way, I may as well too.

PhoenixFlame 09-03-2005 07:14 PM

The AC12 rat swarm was flatfooted (Or were they? They shouldn't have been.). I don't know where Dante got that Hp number, but D20 SRD gives rats as...

Rat Swarm
Size/Type: Tiny Animal (Swarm)
Hit Dice: 4d8 (18 hp)
Initiative: +2
Speed: 15 ft. (3 squares), climb 15 ft.
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +3/—
Attack: Swarm (1d6 plus disease)
Full Attack: Swarm (1d6 plus disease)
Space/Reach: 10 ft./0 ft.
Special Attacks: Disease, distraction
Special Qualities: Half damage from slashing and piercing, low-light vision, scent, swarm traits
Saves: Fort +4, Ref +6, Will +2
Abilities: Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2
Skills: Balance +10, Climb +10, Hide +16, Listen +6, Move Silently +4, Spot +7, Swim +10
Feats: Alertness, Stealthy, Weapon FinesseB
Environment: Any
Organization: Solitary, pack (2-4 swarms), or infestation (7-12 swarms)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: None
Level Adjustment: —

They indeed have 18 Hp and 14 AC (When not taken by suprise)

((Krylo is not a stupid head. *Nods sagely* Just misguided.))

Dante 09-03-2005 07:27 PM

AC 12 Rat swarms are charging. There's a reason I started them all 30 feet away from you. :p

I assumed that everyone would AoO the rats, then hold their action to make an attack on them before they could be attacked in return. Also, Phoenixflame has done a capital jobs settling the boring crap for me. I should be able to get a plotty post up as soon as you guys write about entering a "big, brightly-lit chamber where all the paths converge".

Dragonsbane 09-03-2005 11:16 PM

Quote:

Originally Posted by Duchess of Elysian
I may have to hinder that plan...

By chaining yourself to one of the trees, or lying down in front of a bulldozer? :p

It's all in fun, so don't take personal offense.

Duchess of Elysian 09-04-2005 12:17 AM

Lying in front of the bulldozer of course, everyone knows that is the best course of action when your home is being demolished ;)

Dragonsbane 09-04-2005 04:01 PM

Or, convince a member of the demolition team to do it for you, while you and a friend go down to the pub for drinks. ;)

PhoenixFlame 09-04-2005 04:45 PM

Where you are beamed up by a ship, which eventually leads to a pair of rats wanting to drill out your brain to learn the QUESTION to Life, the Universe, and Everything.

Severin: "Rats! NOOO!!!"

Severin = Arthur Dent. ;)

"Exotic weapon proficiency, towel!"


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